Rules
1v1 LC singles
2 day DQ
1 sub
2 recovers, 5 chills.
All abilities
No items
ASB Arena
Son of Shadoo's team of 11v1 LC singles
2 day DQ
1 sub
2 recovers, 5 chills.
All abilities
No items
ASB Arena
Scratchet (Brrr) M
Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. (Innate)
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW, Innate, LOCKED)
Stats:
HP: 90
Attack: Rank 2 (-)
Defense: Rank 3
Special Attack: Rank 1
Special Defense: Rank 3
Speed: 46 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 2
DC: 2/5
Attacks:
Levelup:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
BW TM:
Toxic
Protect
Reflect
Egg:
Roost
Confuse Ray
Yawn
Move Total: 13
jas61292 team of 1/2
jas61292 said:I don't care how badly I lose, I'm evolving this guy
Wynaut (M) [Pre-evolution of The Amazing Wobbuffet, God Of Gods]
Nature: Relaxed (+Def, -Spe)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 20 (23/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 10
EC: 5/6
DC: 0/5
MC: 0
Attacks (7 Moves):
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond
Order:
Jasnumbers actions please
Son of shadoo actions also
TMR go ahead and ref!