Epilogue For Battle! Hello all. Azeem40 here again with yet another RMT. This team is starred around ScarfGar, an uncommon hidden threat. He is very well known for sneaking up behind your shadow and stealing your life, but in the world of Pokemon, this doesn't always fly, so he resorts to using his intimidating exterior to frighten his foes to death. Hopefully, my team will bring out the most in him, but if it doesn't, you all can help me out. Is that a deal? Anyway, here's how I planned the team... Team Building Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide So, as stated in the intro, I have decided to star this team around ScarfGar, an underrated threat! Next, I wanted a wall breaker that can take care of some of Gengar's counters and defeat them. These include the Pink Blobs, Latios, Scizor, and Psychic types, so in came Hydreigon, another underrated terror of doomsday. As suggested by youngjake93 and seconded by MCBarrett, I included Ferrothorn to take care of those dragons that Hydreigon and Gengar together cannot hurt much, such as Salamence, Garchomp, and Dragonite. As you can see, most of them are set up sweepers. Simply, in came Ferrothorn with his spikiness. Now that I have added hazards to their side of the field (hopefully), it is time to prevent them from doing the same to my side of the field. There is only one Pokemon that would help with the offensive presssure of my team while spinning away hazards and that is Starmie. He also has good synergy with Hydreigon and Gengar. Coincidentally, I have 2/3 of a FWG core on my team. Just as a test, I decided to test out Infernape on my team to see how he fares. If my assurance for Scizor and Tyranitar and the pink blobs, aka Hydreigon, are gone, it is gg for me as Scizor KOes the rest of my team, so he is there as a secondary answer. 4 out of my five Pokemon would really appreciate some Wish support to make their jobs easier, so I opted for some Wish support and another dragon resist. Jirachi seems like a good fit, so I went, what the heck, and included her. Here is the team: Soul Stealer of the Shadows. My Partayy! FaceStealer the Gengar @ Choice Scarf Ability: Levitate EVs: 252 SpA / 252 Spe / 4 SpD Nature: Timid Moves: Focus Blast Destiny Bond Hidden Power Ice Shadow Ball Scarfgar is a very surprising threat that can catch many people off guard. With 110 Base Speed, you'd think it is blazing fast, but Scarf allows it to be even more breakneck in Speed. It is faster than Scarfkion and Scarfdeo and has a way of dealing with them both in Thunderbolt and Focus Blast (Scarfdeo and Scarfkion, respectively). Destiny Bond is the main attraction of the set. It allows it to "revenge" kill (true revenge killing IMO, :b) Tyranitar and Scizor, two of its top counters. It also helps me win the weather war against Politoed and Ninetales AND Tyranitar, although Hydreigon, his teammate who forms a great attacking duo with, can OHKO with Superpower (it helps when Hydreigon isn't around, as I will save Gengar for near the end to set up my win condition). Shadow Ball has STAB and outspeed and kills all Psychic types that dare come in on it. I put 4 SpD EVs to lessen SR damage. One of the greatest things about Gengar is its immunity to ExtremeSpeed, and since it outspeeds even +2 Dragonite, I'll always be able to revenge kill it with HP Ice without any problems. Similarly, Rock Polish Landorus almost never has Psychic, and since its HP Ice never kills Gengar, I have a nice answer to that as well. I don't I'll have a problem with Skarmory, Gyarados, or bulky waters, so I doubt I'll miss Thunderbolt. This was suggested by Gimmick. Scarf is the item of choice so I can outspeed Pokemon that think I am maxed at 350 Speed (like Tornadus). Dendrite the Hydreigon @ Expert Belt Ability: Levitate EVs: 252 SpA / 252 Spe / 4 Atk Nature: Mild Moves: Draco Meteor Superpower Fire Blast Substitute Meet the triple headed mite of doomsday, (meaning, he preys on walls such as Heatran, Skarmory, Forretress, and the Pink Blobs) Hydreigon. This Pokemon is known for its vicious nature, but alas, it is one of the most underrated threats due to its middling Speed stat. Nevertheless, with Paralysis support, it can be a real menace. Draco Meteor is the STAB of choice, 2HKOing almost everything in the metagame. Pokemon not totally mowed by this gargantuan power move are eliminated with its wide coverage moves. Blissey can survive Draco Meteor and so can Chansey and many Steel types. This is where Superpower comes in. It KOes those Steel types and the aforementioned pink blobs (Chansey needs prior damage however and Heatran needs EQ). Substitute allows me to take leech seeds all day and OHKO Ferrothorn with Fire Blast (2HKO in Rain), though, so I am torn between the two. Fire Blast scorches Scizor and Forretress as well. Substitute really helps from being stalled out, since Gengar isnt with its Substitute. Spiks the Ferrothorn @ Leftovers EVs: 252 HP/88 Def/168 SpD Nature: Impish Moves: Spikes Leech Seed Gyro Ball Power Whip Since I have Hydreigon to break down the Dragons, I don't see a need to use Gyro Ball, as it is counterproductive with T Wave anyway. EVs are standard, so max HP gives it greater overall bulk, 88 Def EVs allows it to always survive two CB Haxorus +1 Earthquakes. Leech Seed is for recovery and Power Whip is to check bulky waters. Gyro Ball allows me to check Dragons and Scarf users, and also Gengar. Spikes is just icing on the cake. It gives me more residual damage on a foe that can't touch me. Sleipnir the Keldeo @ Expert Belt Nature: Timid Ability: Justified EVs: 252 SpA / 252 Spe / 4 HP Moves: Hydro Pump Secret Sword Icy Wind Rain Dance Thanks to Shurt, meet the Doomsday Horse, Sleipnir the Keldeo. While Expert Belt doesn't make it the wallbreaker the Specs version is, the revenge killer the Scarf version is, or the late-game sweeper the CM version is, he is best at luring and destroying common switchins such as Landorus, Terrakion, Venusaur, Celebi and many more. Hydro Pump is the STAB of choice and is incredibly powerful in the rain. Secret Sword allows it to OHKO Terrakion, who isn't OHKOed in Sand. Rain Dance allows me to win the weather war after the foe's weather inducer has been taken out by ScarfGar. Icy Wind catches the LaTwins off guard, reducing their speed so on the switch-in Latios is 2HKOedand and Latias is 3HKOed. Secret Sword does 71% min to standard Ferrothorn! RotatingStar the Starmie @ Life Orb Nature: Timid EVs: 252 SpA / 252 Spe / 4 SpD Moves: Surf Ice Beam T-Bolt Rapid Spin He's the spinner of my team. I prefer Surf > Hydro Pump due to the accuracy and I'd rather not miss at a crucial time. Ice Beam maims dragon types such at Latios and Latias, Salamence, DNite (after Multiscale), etc. I changed to Psyshock from Thunderbolt. It has pretty decent neutral coverage and always OHKOs Terrakion in Sand, Keldeo, Breloom, Conkeldurr after Spikes, and others. I don't really see the need for Thunderbolt since Ferrothorn loves going face-to-face with bulky waters to set up Spikes and get some more HP with Leech Seed. This was also suggested by Gimmick. Rapid Spin clears the field of hazards (obviously). I chose to put 4 SpD for LO recoil at a min. Estrella theJirachi @ Leftovers Nature: Careful EVs: 252 HP / 224 SpD / 32 Spe Moves: Thunder Wave Iron Head Wish Stealth Rock Meet the special wall of my team, FlinchRachi, who is arguably the cutest Pokemon out there. Just look at its face! XD Anyway, he is here for a good reason, and that is almost guaranteed paralysis (Body Slam's 60% isn't good enough for me). The main reason T-Wave is here is because Hydreigon's speed stat is at the border of uselessness, as almost every prominent threat, like Garchomp, Salamence, Thundurus-T, etc, sit at the 100+ speed tier. T Wave makes him faster than the entire unboosted tier. Iron Head + T Wave forms the infamous ParaFlinch combo, which causes many annoyances and RQs. Wish helps give my sweepers and walls another chance at doing their job, which is invaluable. Stealth Rock is given for entry hazards damage. In Reserve Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Ape the Infernape @ Life Orb Ability: Blaze EVs: 252 SpA / 252 Spe / 4 Atk Nature: Naive Moves: Fire Blast Close Combat Grass Knot Nasty Plot Meet the ape of the OU Jungle, Infernape. An Infernape's fighting spirit is determined by the size of the flame on its head. Just a fun fact. Anyway, Nasty Plot is the most important move of the set. It boosts his SpA to a staggering 614, meaning his Fire Blast will HURT ALOT. To show just how powerful it is, Gyarados, who is otherwise known for being a stop to Infernape, is 2HKOed by Fire Blast after SR damage! Grass Knot also OHKOes after SR damage. Close Combat massacres Tyranitar, hitting 146.78% - 173.76% (593 - 702) to 252 HP/252 Def +Def Tyranitar! Don't get me started about Ferrothorn, who is OHKOed even in the rain, Scizor, Forretress, etc... Politoed is 2HKOed by Grass Knot. I will test out Stone Edge/Close Combat/Fire Blast/HP Ice out. Stone Edge OHKOes Gyarados after SR damage (Moxie varients), HP Ice frosts Dragons and Ground types, and Fire Blast 2HKOes aforementioned Steel types in the rain. Conclusion Well folks, that's my team. Honestly, Jirachi is the most expendable member of my team, so any suggestions on a weather changer (NOT inducer) that learns Wish is appreciated. Thanks for looking! Changes made!