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Completed SPECTATOR PARTICIPATION WANTED! Engineer vs Objection

Discussion in 'ASB' started by Lord Jesseus, Nov 20, 2011.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,948
    The Challenge is this:
    6v6 Singles
    3 Day DQ
    Infinite Recovers / Chills
    Switch = OK
    Items = OFF
    Abilities = ALL

    Town Square

    This battle requires spectator involvement

    The battle takes place in the town square, an open air arena with a fountain in the middle for a water source and solid ground for digging and seismic moves. However, the town is currently having to deal with a mafia that has set itself up and is terrorising the townspeople. They have recently adopted a method of voting for people to die and, during this battle, will be doing something similar.

    This is where spectators come in. Every round, after both battlers have given orders, spectators have 24 hours to vote for one pokemon to take damage. They can do this by posting Lynch <Pokemon> where <Pokemon> is either the nickname or species of the pokemon being voted for. After 24 hours, whichever pokemon has the most votes takes 3 damage per vote. In the event of a tie, both pokemon take damage.

    Team Engineer:
    Senpo the Stratagem (open)

    [​IMG]
    Stratagem (Senpo) (U)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Kills: 4

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 90 / 60 / 65 / 120 / 70 / 130

    HP: 100
    Atk-: * (1)
    Def: *** (3)
    SpA+: ****** (6)
    SpD: *** (3)
    Spe: 130

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Metal Sound
    AncientPower
    Earth Power
    Vacuum Wave
    Weather Ball
    Giga Drain
    Magnet Rise
    Rock Polish
    Electro Ball
    Paleo Wave
    Head Smash

    Heat Wave
    Mud-Slap

    Fire Blast
    Energy Ball
    Shadow Ball
    Volt Switch
    Calm Mind
    Hidden Power [Ice 6]
    Stealth Rock
    Protect
    Endure
    Double Team
    Substitute
    Flash Cannon
    Toxic

    Move Count: 34
    Kioliu the Rampardos (open)

    [​IMG]
    Rampardos (Kioliu) (M)
    Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 1

    Type: Rock
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 97 / 165 / 60 / 65 / 50 / 58

    HP: 110
    Atk: ******* (7)
    Def: ** (2)
    SpA+: **** (4)
    SpD: ** (2)
    Spe-: 50 (58 / 1.15)

    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Endeavor

    Crunch
    Hammer Arm
    Iron Head

    Pain Split

    Ice Beam
    Thunderbolt
    Rock Slide
    Earthquake
    Stone Edge
    Flamethrower
    Avalanche
    Double Team
    Roar
    Focus Punch
    Payback
    Frustration
    Return
    Dig
    Brick Break
    Smack Down

    Move Count: 30
    Kailu the Toxicroak (open)

    [​IMG]
    Toxicroak (Kailu) (M)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Kills: 3

    Type: Poison / Fighting
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats: 83 / 106 / 65 / 86 / 65 / 85

    HP: 100
    Atk+: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe: 85

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 4 / 5

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab

    Cross Chop
    Counter
    Fake Out
    Drain Punch
    Bullet Punch
    DynamicPunch

    Ice Punch
    Bounce
    Knock Off
    Magic Coat
    Super Fang

    Rain Dance
    Rock Slide
    Venom Shock
    Earthquake
    Dig
    Endure

    Move Count: 27
    Yukai the Dusclops (open)

    [​IMG]
    Dusclops (Yukai) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Kills: 1

    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 40 / 70 / 130 / 60 / 130 / 25

    HP: 90
    Atk+: **** (4)
    Def: ***** (5)
    SpA: ** (2)
    SpD: ***** (5)
    Spe-: 21 (25 / 1.15)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 5 / 9
    Move Counter: 2
    Dream Counter: Not Applicable.

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Evil Eye
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind

    Destiny Bond
    Imprison
    Pain Split

    Toxic
    Ice Beam
    Psychic
    Charge Beam
    Flash
    Taunt
    Rock Slide

    Move Count: 24
    Malcolm the Aerodactyl (OT: Korski) (open)

    [​IMG]
    Aerodactyl (Malcolm) (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Rock / Flying
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats: 80 / 105 / 65 / 60 / 75 / 130

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 130

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: Not Applicable.
    Move Counter: 2
    Dream Counter: 1 / 5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Supersonic
    Ancientpower

    Roost
    Steel Wing
    Tailwind

    Giga Impact
    Taunt
    Rock Slide

    Move Count: 17
    Mushimushi the Heracross (OT: Darkamber8828) (open)

    [​IMG]
    Heracross (Mushimushi) (M)
    Nature: Jolly (Speed increased by 15%, +11.04% Acc, Special Attack decreased by *)

    Type: Bug / Fighting
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (LOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Stats: 80 / 125 / 75 / 40 / 95 / 85

    HP: 100
    Atk: ***** (5)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe+: 98 (85 * 1.15)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: Not Applicable.
    Move Counter: 0
    Dream Counter: 0 / 5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Megahorn
    Focus Punch
    Bide

    Stone Edge
    Swords Dance
    Earthquake

    Move Count: 16


    Team Objection:
    Ursula the Jellicent (open)
    [​IMG]
    Jellicent [Ursula] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18
    Moves: 26

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Water Spout
    Rain Dance
    Hex
    Brine
    Hydro Pump
    Wring Out

    Acid Armor
    Confuse Ray
    Pain Split

    Ice Beam
    Shadow Ball
    Surf
    Scald
    Energy Ball
    Toxic
    Will-O-Wisp
    Substitute
    Hidden Power Ground 7
    Protect

    Madam Mim the Emolga (open)
    [​IMG]
    Emolga [Madam Mim] (F)
    Nature: Mild (+Special Attack, -Defence)

    Type: Electric/Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Moves: 26

    MC: 0
    DC: 5/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Attacks:
    Thundershock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave
    Encore
    Electro Ball
    Agility
    Light Screen
    Acrobatics
    Volt Switch
    Discharge

    Air Slash
    Charm
    Roost

    Taunt
    Thunderbolt
    Thunder Wave
    Rain Dance
    Thunder
    Substitute
    Rest
    Flash

    Captain Hook the Arghonaut (open)
    [​IMG]
    Arghonaut [Captain Hook] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    Moves: 24

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Mach Punch
    Focus Punch
    Cross Chop
    Constrict
    Aqua Jet
    Taunt
    Punishment

    Bulk Up
    Ice Punch
    Recover
    Soak
    Drain Punch

    Earthquake
    Brick Break
    Waterfall
    Torment
    Swagger
    Stone Edge
    Dive

    Oogie Boogie the Dusknoir (open)
    [​IMG]
    Dusknoir [Oogie Boogie] (M)
    Nature: Brave (+Attack, -Speed)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Moves: 29

    EC: 9/9
    MC: 0

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Curse
    Shadow Punch
    Mean Look

    Destiny Bond
    Imprison
    Pain Split
    Dark Pulse

    Toxic
    Taunt
    Shadow Ball
    Trick Room
    Earthquake
    Rest

    DynamicPunch

    Gaston the Machamp (open)
    [​IMG]
    Machamp [Gaston] (M)
    Nature: Sassy (+Special Defence, -Speed)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 47 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    Moves: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW UNLOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch
    Wide Guard

    Counter
    Ice Punch
    ThunderPunch
    Fire Punch

    Payback
    Rock Slide
    Substitute
    Bulk Up
    Light Screen
    Stone Edge
    Protect

    Magic Coat

    Ratigan the Raticate (open)
    [​IMG]
    Raticate [Ratigan] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 25

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Swords Dance
    Scary Face
    Super Fang
    Endeavor

    Counter
    Flame Wheel
    Last Resort

    Dig
    Facade
    Wild Charge
    Giga Impact
    Endure
    Taunt
    Bide
    Swift


    This is going to be a hefty match people!
    Engineer sends out his first mon, Objection sends in a creully unfair counter and posts actions, Engineer finds ways to completely fuck up everything Objection wanted to achieve.
    Then I ref.
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    This is going to be a tough first match for some of you, but we can probably maybe kind of pull through!

    [​IMG]
    Senpo, you're the most experienced, so I'm counting on you to lead things off!
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    No-one smashes floating rocks like Gaston!
    [​IMG]
    All right Gaston, start by setting up a Light Screen, then follow up with a Substitute (25), and finish up with a DynamicPunch.
    The first time he uses Stealth Rock, use Magic Coat on that action and push remaining actions back.
    If he does not use Stealth Rock but he does use Protect on action 3, change action 3 to Focus Energy.
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Alright, Senpo, you're going to have to take a hit.

    Start off with a Volt Switch; we don't want to stay in any longer than we have to. Then, hope for a Attack drop and just attack.

    Volt Switch - Paleo Wave - AncientPower
  5. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Lynch Spiffy Objection's Machamp
  6. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    We participate now right?

    Lynch Gaston!
  7. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Hang, Draw and Quarter that Blighter Objection!

    There was a mon around called Spiffy once upon a time. I wish it were playing this.

    EDIT: Apparently there has been some confusion.

    <+Flamestrike> you need to post the name of the pokemon
    <+Flamestrike> not the player
    <+Athenodoros> Flame, I want to lynch Objection
    <+Athenodoros> I have nothing against his Machamp
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,575
    Stone that Phoenix Wright impersonator (Objection)!
  9. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,816
    Save Stratagem! Lynch Gaston!
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Lynch Objection
    And his witness, Machamp.
  11. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Close Combat Spiffy Objection
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Oh, why not?

    Lynch Machamp
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,948
    You guys realise you're meant to lynch the pokemon, not the player?
    also, I realised I can't actually ref until I wait for people to post lynch votes...
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Lynch Machamp
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Lynch senpo for his owner being scummy. Sorry sempo.
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Lynch Senpo.
  18. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    837
    Guys, tie the lynch for maximum trollage!

    Lynch Senpo subject to change for tying purposes
  19. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,979
    Lynch Senpo because underdogs are supposed to LOSE

    ALSO GO HERACROSS GO
  20. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Lynch Stratagem because no one dodges lynchings like Gaston!
  21. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,883
    No oooooone decks like Gaston.
    No one treks like Gaston.
    No one gets lynched and hangs by the neck like Gaston.
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Lynch Gaston
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Sorry Gaston, you know how I feel about your kind...
  24. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Lynch Strategem

    Nothing against you, Engineer. I just don't like Special Attackers.
  25. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I'm afraid that if I lynch Engi's mon, he'll punish me in TLR :(

    Lynch Gaston. But it's ok, because Gaston is a Disney villain, and thus, a douchebag!
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