SPECTATOR PARTICIPATION WANTED! Engineer vs Objection

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The Challenge is this:
6v6 Singles
3 Day DQ
Infinite Recovers / Chills
Switch = OK
Items = OFF
Abilities = ALL

Town Square

This battle requires spectator involvement

The battle takes place in the town square, an open air arena with a fountain in the middle for a water source and solid ground for digging and seismic moves. However, the town is currently having to deal with a mafia that has set itself up and is terrorising the townspeople. They have recently adopted a method of voting for people to die and, during this battle, will be doing something similar.

This is where spectators come in. Every round, after both battlers have given orders, spectators have 24 hours to vote for one pokemon to take damage. They can do this by posting Lynch <Pokemon> where <Pokemon> is either the nickname or species of the pokemon being voted for. After 24 hours, whichever pokemon has the most votes takes 3 damage per vote. In the event of a tie, both pokemon take damage.

Team Engineer:

Stratagem (Senpo) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Kills: 4

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: *** (3)
Spe: 130

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
AncientPower
Earth Power
Vacuum Wave
Weather Ball
Giga Drain
Magnet Rise
Rock Polish
Electro Ball
Paleo Wave
Head Smash

Heat Wave
Mud-Slap

Fire Blast
Energy Ball
Shadow Ball
Volt Switch
Calm Mind
Hidden Power [Ice 6]
Stealth Rock
Protect
Endure
Double Team
Substitute
Flash Cannon
Toxic

Move Count: 34

Rampardos (Kioliu) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 97 / 165 / 60 / 65 / 50 / 58

HP: 110
Atk: ******* (7)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 50 (58 / 1.15)

Size Class: 3
Weight Class: 5
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Endeavor

Crunch
Hammer Arm
Iron Head

Pain Split

Ice Beam
Thunderbolt
Rock Slide
Earthquake
Stone Edge
Flamethrower
Avalanche
Double Team
Roar
Focus Punch
Payback
Frustration
Return
Dig
Brick Break
Smack Down

Move Count: 30

Toxicroak (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Kills: 3

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats: 83 / 106 / 65 / 86 / 65 / 85

HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85

Size Class: 3
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 4 / 5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab

Cross Chop
Counter
Fake Out
Drain Punch
Bullet Punch
DynamicPunch

Ice Punch
Bounce
Knock Off
Magic Coat
Super Fang

Rain Dance
Rock Slide
Venom Shock
Earthquake
Dig
Endure

Move Count: 27

Dusclops (Yukai) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Kills: 1

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 40 / 70 / 130 / 60 / 130 / 25

HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA: ** (2)
SpD: ***** (5)
Spe-: 21 (25 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 12

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: Not Applicable.

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind

Destiny Bond
Imprison
Pain Split

Toxic
Ice Beam
Psychic
Charge Beam
Flash
Taunt
Rock Slide

Move Count: 24

Aerodactyl (Malcolm) (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats: 80 / 105 / 65 / 60 / 75 / 130

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 130

Size Class: 4
Weight Class: 4
Base Rank Total: 20

Evolution Counter: Not Applicable.
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide

Move Count: 17

Heracross (Mushimushi) (M)
Nature: Jolly (Speed increased by 15%, +11.04% Acc, Special Attack decreased by *)

Type: Bug / Fighting
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (LOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Stats: 80 / 125 / 75 / 40 / 95 / 85

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 98 (85 * 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Bide

Stone Edge
Swords Dance
Earthquake

Move Count: 16


Team Objection:

Jellicent [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Moves: 26

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Water Spout
Rain Dance
Hex
Brine
Hydro Pump
Wring Out

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf
Scald
Energy Ball
Toxic
Will-O-Wisp
Substitute
Hidden Power Ground 7
Protect


Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Moves: 26

MC: 0
DC: 5/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge

Air Slash
Charm
Roost

Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash


Arghonaut [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Moves: 24

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch
Cross Chop
Constrict
Aqua Jet
Taunt
Punishment

Bulk Up
Ice Punch
Recover
Soak
Drain Punch

Earthquake
Brick Break
Waterfall
Torment
Swagger
Stone Edge
Dive


Dusknoir [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-) (Opponent's accuracy boost: 10%)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Moves: 29

EC: 9/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Curse
Shadow Punch
Mean Look

Destiny Bond
Imprison
Pain Split
Dark Pulse

Toxic
Taunt
Shadow Ball
Trick Room
Earthquake
Rest

DynamicPunch


Machamp [Gaston] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 47 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Moves: 23

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW UNLOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Wide Guard

Counter
Ice Punch
ThunderPunch
Fire Punch

Payback
Rock Slide
Substitute
Bulk Up
Light Screen
Stone Edge
Protect

Magic Coat


Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Moves: 25

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang
Endeavor

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge
Giga Impact
Endure
Taunt
Bide
Swift


This is going to be a hefty match people!
Engineer sends out his first mon, Objection sends in a creully unfair counter and posts actions, Engineer finds ways to completely fuck up everything Objection wanted to achieve.
Then I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
This is going to be a tough first match for some of you, but we can probably maybe kind of pull through!


Senpo, you're the most experienced, so I'm counting on you to lead things off!
 
No-one smashes floating rocks like Gaston!

All right Gaston, start by setting up a Light Screen, then follow up with a Substitute (25), and finish up with a DynamicPunch.
The first time he uses Stealth Rock, use Magic Coat on that action and push remaining actions back.
If he does not use Stealth Rock but he does use Protect on action 3, change action 3 to Focus Energy.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright, Senpo, you're going to have to take a hit.

Start off with a Volt Switch; we don't want to stay in any longer than we have to. Then, hope for a Attack drop and just attack.

Volt Switch - Paleo Wave - AncientPower
 

Athenodoros

Official Smogon Know-It-All
Hang, Draw and Quarter that Blighter Objection!

There was a mon around called Spiffy once upon a time. I wish it were playing this.

EDIT: Apparently there has been some confusion.

<+Flamestrike> you need to post the name of the pokemon
<+Flamestrike> not the player
<+Athenodoros> Flame, I want to lynch Objection
<+Athenodoros> I have nothing against his Machamp
 
You guys realise you're meant to lynch the pokemon, not the player?
also, I realised I can't actually ref until I wait for people to post lynch votes...
 
I'm afraid that if I lynch Engi's mon, he'll punish me in TLR :(

Lynch Gaston. But it's ok, because Gaston is a Disney villain, and thus, a douchebag!
 
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