Completed Speed 1 v 1 - Objection vs B_T - Objection Wins (By a Mile)

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Dogfish44

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#1
I'm Lazy, I quote.

1vs1
DQ - 2 days
2 Recoveries, 5 Chills
Arena: A plain stadium.
Accepting that match as B_T's opponent.

All abilities
No items
Switch = spy
Teams:

Objection said:

Gligar [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance

Metal Claw
Night Slash
Wing Attack

Earthquake
Stone Edge
X-Scissor
Roost



Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103

EC: 0/0
MC: 0
DC: 1/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore

Air Slash
Charm
Roost

Taunt
Thunderbolt
Thunder Wave



Skarmory [Shan Yu] (M)
Nature: Careful (+ Special Defence, - Special Attack)

Type: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 0/0
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Guard Swap
Sky Attack
Whirlwind

Toxic
Swords Dance
Substitute
VS

Blue_Tornado said:

Dratini(*) Mystery (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 43 (50 / 1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance
Outrage

Dragon Pulse(*)
Extremespeed(*)
Light Screen(*)

Flamethrower(*)
Safeguard(*)
Thunderbolt(*)

Slowpoke(*) Serene (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: ***
Def: **** (+1)
SpA: **
SpD: **
Spe: 13 (15 / 1.15v)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse(*)
Yawn(*)
Tackle(*)
Growl(*)
Water Gun(*)
Confusion(*)
Disable(*)
Headbutt(*)

Future Sight(*)
Me First(*)
Mud Sport(*)

Dive(*)
Ice Beam(*)
Toxic(*)

Pawniard(*) Needle (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)

Psycho Cut(*)
Revenge(*)
Sucker Punch(*)

Dig(*)
Brick Break(*)
Taunt(*)
B_T, you can release. Objection, you release and attack please. Good Luck battlers!
 

Dogfish44

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is a Forum Moderator
Moderator
#5
B_T O
Needle (Male)

90 HP / 100 EN

VS

Objection O
Jafar (Male)

100 HP / 100 EN


Welcome to Speed Reffing, in a plain field where the Rapidash run and try to tackle the ref. Ow. In one Corner of a circular stadium we have B_T and Needle the Pawniard, and in the other we have Objection and Jafar the Gligar. And the match begins!

Jafar begins the round and flicks up some grass in a Sand Attack, which hits Needle in the eye (- 1 Acc, 3 EN), but activated his Defiant nature, giving a +2 attack boost. Needle isn't having any of this though, and shouts something about Jafar's mother, 5$ an hour and if his dad knew. I see one VERY pissed off Gligar after that Taunt. (9 EN)

Needle 90/91​
Jafar 100/97​

Jafar decides to go for a more direct approach, and slams down his tail into the ground, sending out a massive Earthquake (22 Damage / 6 EN), which severely hits Needle and blasts over some Rapidash who flee the scene. Needle still remains cool headed, and drived Jafar into becoming Tormented (8 EN)

Needle 68/83​
Jafar 100/91​

Needle tries to launch a Sucker Punch, but noticing his opponent won't even bother trying another earthquake, simply does nothing. Jafar stays in a Tormented state and is unable to launch Earthquake. Effective waste of a move...

Needle 68/83​
Jafar 100/91​

B_T O
Needle (Male)

68 HP / 83 EN
+1 ATK

VS

Objection O
Jafar (Male)

100 HP / 91 EN
Taunted for 4 more actions.
Tormented for 5 more actions.

Notes: I don't ref an attack negated by Torment as turning into struggle, since it doesn't say in Audit thread to do so. Sorry B_T.


B_T, you're up!
 

Dogfish44

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is a Forum Moderator
Moderator
#8
B_T O
Needle (Male)

68 HP / 83 EN

VS

# O
Jafar (Male)

100 HP / 91 EN


Welcome back, and it's Jafar who wins initiative and strikes with a Quick Attack (4 Damage / 3 EN). The move does abyssmal damage, but causes Needle's Sucker Punch to fail. Miserably.

Needle 64/83​
Jafar 100/88​

Again, Jafar scares the wildlife with another earthquake, which tears some of the dirt itself out of the ground as it strikes Needle (22 Damage / 6 EN). Needle sneaks into the shadows to cry to himself, and finally gets a hit in with a well timed Faint Attack (11 Damage / 3 EN).

Needle 42/80​
Jafar 89/82​

And as before, Jafar outpaces Needle who's sucker punch is unable to do anything to him after a Quick Attack (4 Damage / 3 EN).

Needle 38/80​
Jafar 89/79​

B_T O
Needle (Male)

38 HP / 80 EN

VS

# O
Jafar (Male)

89 HP / 79 EN
Taunted for 1 more actions.
Tormented for 2 more actions.

Notes: Quick Attack is in the same priority bracket as Sucker Punch, but Needle is slower. Being hit first negates Sucker Punch. Sorry B_T!


Objection, you're up!
 

Dogfish44

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is a Forum Moderator
Moderator
#11
B_T O
Needle (Male)

38 HP / 80 EN

VS

# O
Jafar (Male)

89 HP / 79 EN
Taunted for 1 more actions.
Tormented for 2 more actions.


Moving on, Needle FINALLY makes a hit with a Sucker Punch (11 Damage / 5 EN), which knocks Jafar backwards. As he falls backwards, he backflips and lands his tail in the dirt for an earthquake (22 Damage / 6 EN), spreading shockwaves everywhere, desestating the trees in the area. One of them lands on a Rapidash, ignites and causes a mini forest fire. People in the stadiu
m: Evactuate, stage left!

Needle 16/75​
Jafar 78/73​

Somewhat bored, Jafar spins into a Swords Dance (7 EN), but this leaves him open for a Faint Attack from Needles (9 Damage / 3 EN).

Needle 16/72​
Jafar 69/66​

Jafar now simply looks amongst the flaming arena, and slams his tail gracefully into the ground for the final earthquake (22 Damage / 6 EN). The trees shake and the sprinkler system finally activates, putting out the flames. The smoke eventually clears, and we see Needle face down in the dirt, KO'ed.

Needle 0/72​
Jafar 69/60​

B_T O
Needle (Male)

0 HP / 72 EN

VS

# O
Jafar (Male)

69 HP / 60 EN

Counters:

DF44: 2 RC

Objection: 2 TC
- Jafar: 1 EC / 2 MC / 1 DC / 1 KOC

Blue_Tornado: 2 TC
- Needle: 1 EC / 2 MC / 1 DC

That's all folks! Bye!
 
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