Hold onto your balls! We're blasting off at the speed of light to see who'll be the first in this fight. Rushing for badges, stomping out gangs, this race will soon show who has the best game.
This is the Pokemon Races. Where those who can take out the trash the fastest are rewarded some serious bragging rights.
Object: To race against the clock, defeating the gym leaders and criminal team's bosses that are necessary to reach the elite four, and to defeat the elite four and rival in the fastest total time possible.
How to play: First, decide which pokemon game you wish to race with. Time checkpoints are as stated below, after defeating a gym leader or criminal boss of an area and healing at the nearest pokemon center. Time is stopped and recorded upon receiving your pokemon back from the region's nurse.
()Warning, the following is subject to change to adjust for the game played upon.()
Starting line: Receiving your pokemon.
Checkpoints 1-9: Taking out the Gym Leader and healing your pokemon in the city of the gym leader/take out the Villians and healing your pokemon in the city or town near that event.
Checkpoints 10 / Finish Line 1: Entering the Pokemon Center of the Pokemon League or entering the Pokemon League before fighting the Elite four.
Finish Line 2 (Optional): Defeating the Last Pokemon of the Champion's Pokemon.
()Warning, the preceding is subject to change to adjust for the game played upon.()
Of course, with this being Pokemon, there has to be some benefit for battling well right? Of course.
Introducing the Battle System
Battle Mode: Switch
Wild Pokemon: If you KO the Wild Pokemon in 1 turn, then you gain 30 seconds off of your time. If in double battles... it will be 2 turns, but you'll gain 1 minute off your time instead.
Trainer Battles: For each Pokemon that you KO of theirs in 1 turn, you can either add one minute to an opponent's time OR subtract that one minute from your time. In Double Battles between two Trainers...it'll be 2 turns that'll gain you 2 minutes to add upon someone or subtract from your own time.
(Only in X and Y) Horde Battles are counted as a 5 on 1 and KOing pokemon in turn one as many as possible will earn you 1 minute subtracted from your time only.
With these kinds of Power ups, and the thrill of the race, for those that make it to the end can gain some points if multible racers are taking the challenge.
[]Optional Difficulty[]
If you add this this is on your own race or race with other opponents that has to be agreed upon.
For those who are risky enough to play so dangerously, this is the equivalent of taking a serious penalty to your time.
If you are blacked out/whited out during the race: For every Pokemon that is on the team whom needs to be revived, add thirty seconds to the time the race is completed. Meaning losing up to three minutes for a team of six.
[]Optional Difficulty[]
(For a 6 Player Race)
1st = 10
2nd = 8
3rd = 6
4th = 4
5th = 2
6th = 1
And of course the racer that gets the most points will win the race.
[]Example of A race in Red, Blue, Yellow, Fire Red, Or Leaf Green[]
Starting line: Receiving your first pokemon.
Checkpoint 1: Taking out the Pewter Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 2: Taking out the Cerulean Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 3: Taking out the Vermelian Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 4: Taking out the Celadon Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 5: Taking out the Fushia Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 6: Taking out Team Rocket's Giovanni and healing your pokemon in Saffron City.
Checkpoint 7: Taking out the Saffron Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out the Cinnabar Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 9: Taking out the Viridian Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 10/Finish Line: Enter Indigo Plateau before fighting the Elite four.
Finish Line (optional): Defeat Gary's Last Pokemon.
[]Example of A race in Red, Blue, Yellow, Fire Red, Or Leaf Green[]
[]Example of A race in Gold, Silver, Crystal, Heart Gold, Or Soul Silver[]
Starting line: Receiving your first pokemon.
Checkpoints 1: Taking out the Violet Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 2: Taking out the Azalea Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 3: Taking out the Goldenrod Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 4: Taking out the Ecruteak Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 5: Taking out the Cianwood Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 6: Taking out the Olivine Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 7: Taking out the Mahogany Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out Team Rocket and healing your pokemon in Goldenrod City.
Checkpoints 9: Taking out the Blackthorn Gym Leader, GET the badge, and healing your pokemon in the city of the gym leader.
Finish Line 1/Checkpoint 10: Enter Indigo Plateau before fighting the Elite four.
Finish Line 1 (Optional)/Checkpoint 11: Defeat Lance's Final Pokemon
Checkpoint 11/12: Taking out the Vermilion Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 12/13: Taking out the Celadon Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 13/14: Taking out the Saffron Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 14/15: Taking out the Cerulean Gym Leader and healing your pokemon in the city of
the gym leader.
Checkpoint 15/16: Taking out the Fushia Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 16/17: Taking out the Pewter Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 17/18: Taking out the Cinnabar Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 18/19: Taking out the Viridian Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 20/Finish Line 2: Reach the Top of Mt. Silver, before Fighting Red.
Finish Line 2 (Optional): Defeat Red's Last Pokemon.
[]Example of A race in Gold, Silver, Crystal, Heart Gold, Or Soul Silver[]
[]Example of A race in Ruby, Sapphire, or Emerald[]
Starting line: Receiving your first pokemon.
Checkpoints 1: Taking out the Rustboro Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 2: Taking out the Dewford Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 3: Taking out the Mauville Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 4: Taking out the Lavaridge Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 5: Taking out the Petalburg Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 6: Taking out the Fortree Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 7: Taking out the Mossdeep Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out Team Aqua/Team Magma and healing your pokemon in Sootoplis City.
Checkpoints 9: Taking out the Sootoplis Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 10/Finish Line: Enter Evergrande before fighting the Elite four.
Finish Line (optional): Defeat Steven's/Wallance's Last Pokemon.
[]Example of A race in Ruby, Sapphire, or Emerald[]
[]Example of A race in Diamond, Pearl, or Platinum[]
Starting line: Receiving your first pokemon.
Checkpoint 1: Taking out the Oreburgh Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 2: Taking out the Eterna Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 3a: Taking out the Veilstone Gym Leader and healing your pokemon in the city of the gym leader. (Diamond or Pearl)
Checkpoint 3a: Taking out the Hearthome Gym Leader and healing your pokemon in the city of the gym leader. (Platinum)
Checkpoint 4a: Taking out the Veilstone Gym Leader and healing your pokemon in the city of the gym leader. (Platinum)
Checkpoint 4b: Taking out the Pastoria Gym Leader and healing your pokemon in the city of the gym leader. (Diamond or Pearl)
Checkpoint 5a: Taking out the Hearthome Gym Leader and healing your pokemon in the city of the gym leader. (Diamond Pearl)
Checkpoint 5b: Taking out the Pastoria Gym Leader and healing your pokemon in the city of the gym leader. (Platinum)
Checkpoint 6: Taking out the Canalave Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 7: Taking out the Snowpoint Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out Team Galatic and healing your pokemon in Celestic Town.
Checkpoint 9: Taking out the Sunnyshore Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 10/Finish Line: Enter the Pokemon League before fighting the Elite four.
Finish Line (optional): Defeat Cynthia's Last Pokemon.
[]Example of A race in Diamond, Pearl, or Platinum[]
[]Example of A race in Black or White[]
Starting line: Receiving your first pokemon.
Checkpoints 1: Taking out the Striaton Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 2: Taking out the Nacrene Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 3: Taking out the Castelia Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 4: Taking out the Nimbassa Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 5: Taking out the Driftveil Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 6: Taking out the Mistralton Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 7: Taking out the Icirrus Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out Team Plasma and healing your pokemon in Nimbassa City.
Checkpoints 9: Taking out the Opelucid Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 10/Finish Line: Enter the Pokemon League before fighting the Elite four.
Finish Line 1 (optional): Defeat Ghethsis' Last Pokemon
Finish Line 2 (optional, after taking on Ghethsis): Defeat Alder's Last Pokemon.
[]Example of A race in Black or White[]
[]Example of A race in Black2 or White2[]
Starting line: Receiving your first pokemon.
Checkpoints 1: Taking out the Aspertia Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 2: Taking out the Virbank Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 3: Taking out the Castelia Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 4: Taking out the Nimbassa Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 5: Taking out the Driftveil Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 6: Taking out the Mistralton Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 7: Taking out the Opelucid Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 8: Taking out the Humilau Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 9: Taking out Team Plasma and healing your pokemon in Nimbassa City.
Checkpoint 10/Finish Line: Enter the Pokemon League before fighting the Elite four.
Finish Line (optional): Defeat Iris' Last Pokemon.
[]Example of A race in Black2 or White2[]
=Spoilers=
[]Example of A race in X or Y[]
Starting line: Receiving your first pokemon.
Checkpoints 1: Taking out the Santalune Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 2: Taking out the Cyllage Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 3: Taking out the Shalour Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 4: Taking out the Coumarine Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 5: Taking out the Lumiose Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 6: Taking out the Laverre Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoints 7: Taking out the Anistar Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 8: Taking out Team Flare and healing your pokemon in Geosenge Town.
Checkpoints 9: Taking out the Snowbelle Gym Leader and healing your pokemon in the city of the gym leader.
Checkpoint 10/Finish Line: Enter the Pokemon League before fighting the Elite four.
Finish Line (Optional): Defeat Dianthe's Last Pokemon.
[]Example of A race in X or Y[]
=Spoilers=
So who's up For a Race?
If you like the idea, let me know.