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Completed Speedily - Waterwarrior vs. Aweshucks

Discussion in 'ASB' started by Ziposaki, May 5, 2012.

Thread Status:
Not open for further replies.
  1. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Rules:

    2v2 LC (can evolve, but have not) Singles battle
    1 Hour DQ
    2 recovers/chills
    ASB arena
    Items = training
    2 Substitutions
    All Abilities
    Switch = KO


    Pokemon:

    Aweshucks's Team
    Cacnea (open)

    [pimg]331[/pimg]

    Cacnea (*) (Male)
    Nature: Impish (+Def -SpA)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35

    EC: 2/6
    MC: 1
    DC: 1/5

    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)
    Sucker Punch

    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)

    Double Team (*)
    Substitute (*)
    Swords Dance (*)

    Hippopotas (open)

    [pimg]454[/pimg]

    Hippopotas (*) (Female)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 32

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Attacks
    Tackle (*)
    Sand Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)

    Body Slam (*)
    Slack Off (*)
    Whirlwind (*)

    Earthquake (*)
    Rock Slide (*)
    Return (*)
    Substitute

    Nohface (open)

    [​IMG]
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+15%, +5% evasion)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC 0/5

    Moves:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Foul Play
    Hex
    Psycho Shit

    Taunt
    Dig
    Will-o-Wisp


    Waterwarrior's Team
    Phoenix the Riolu (open)

    [​IMG]
    Riolu (Phoenix) Male
    Nature: Hasty
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster (DW ability, LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    Riolu
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69- get your mind out of the gutter (60x1.15)
    +11% Acc (69^2/435)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks: (18 total)
    Physical:
    Counter
    Crunch
    Feint
    Force Palm
    Hi Jump Kick
    Quick Attack
    Reversal
    Shadow Claw

    Special:
    Final Gambit
    Focus Blast
    Vacuum Wave

    Status:
    Copycat
    Endure
    Foresight
    Nasty Plot
    Screech
    Substitute
    Work Up

    von Karma the Elekid (open)

    [​IMG]
    Elekid (von Karma) Male
    Nature: Adamant
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/6

    Attacks: (12 total)
    Physical:
    Cross Chop
    Fire Punch
    Ice Punch
    Low Kick
    Quick Attack
    Return
    Wild Charge

    Special:
    Shock Wave
    Swift
    Thundershock

    Status:
    Leer
    Protect

    Godot the Anorith (open)

    [​IMG]
    Help me, my sprite is awful!
    Anorith (Godot) Male
    Nature: Adamant (+ Atk, -SpA)
    Type: Rock / Bug
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (12 total)
    Physical:
    Cross Poison
    Dig
    Metal Claw
    Rapid Spin
    Rock Slide
    Scratch
    X-Scissor

    Special:
    Water Gun

    Status:
    Harden
    Mud Sport
    Protect
    Screech

    Raven the Misdreavus (open)

    [​IMG]
    Misdreavus (Raven) Female
    Nature: Modest (+SpA, - Def)
    Type: Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks: (13 total)
    Physical:
    Astonish

    Special:
    Hex
    Shadow Ball
    Thunderbolt
    Psychic
    Psywave

    Status:
    Confuse Ray
    Destiny Bond
    Growl
    Imprison
    Mean Look
    Nasty Plot
    Spite


    Waterwarrior sends out pokemon and equips item.
    Aweshucks sends out pokemon, equips item, and orders.
    Waterwarrior orders.
    I ref.
    Waterwarrior orders.
    Aweshucks orders.
    I ref.
    Repeat
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    EDIT: Or, just Phoenix, still with an Exp. Share.

    I'm a derp.
  3. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    I'll send out teh hippo. no item, as I have none.

    EQ-Body Slam-EQ

    EDIT: I forgot. start sandstorm
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Hmm. Easy enough.

    Counter -> Hi Jump Kick -> Counter
  5. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Riolu (Phoenix)
    HP: 90
    Energy: 100
    Speed: 69
    Other:


    [​IMG]
    Hippopotas (Hippopotas)
    HP: 100
    Energy: 100
    Speed: 32
    Other:

    ---------------------------------------------------

    Round 1 - Mhm

    No.

    Calculations (open)

    Hippopotas started a Sandstorm. (10 Energy)


    Action 1
    Hippopotas used Earthquake. [CRITICAL - <626/10000: YES; 5578/10000: NO] {10 + 3 + 4.5 - 1.5} (16 Damage) {7 - 1} (6 Energy)

    Riolu used Counter. {16 * 1.5} (24 Damage) {6 + (16 / 2) - 1} (13 Energy)

    Riolu was hit by the Sandstorm. (2 Damage)


    Action 2
    Riolu used Hi Jump Kick. [HIT - <9001/10000: YES; 7702/10000: YES] [CRITICAL - <626/10000: YES; 1448/10000: NO] {13 + 3 + 4.5 - 4.5} (16 Damage) {8 - 1} (7 Energy)

    Hippopotas used Body Slam. [CRITICAL - <626/10000: YES; 8618/10000: NO] [EFFECT - <3001/10000: YES; 7292/10000: NO] {9 + 4.5 - 1.5} (12 Damage) {6 + 3 / 3} (7 Energy)

    Riolu was hit by the Sandstorm. (2 Damage)


    Action 3
    Hippopotas used Earthquake. [CRITICAL - <626/10000: YES; 7288/10000: NO] {10 + 3 + 4.5 - 1.5} (16 Damage) {7 - 1} (6 Energy)

    Riolu used Counter. {16 * 1.5} (24 Damage) {6 + (16 / 2) - 1} (13 Energy)

    Riolu was hit by the Sandstorm. (2 Damage)


    End Round 1

    ---------------------------------------------------


    [​IMG]
    Riolu (Phoenix)
    HP: 40
    Energy: 67
    Speed: 69
    Other:


    [​IMG]
    Hippopotas (Hippopotas)
    HP: 36
    Energy: 71
    Speed: 32
    Other:

    The sandstorm continues.

    Waterwarrior's turn.
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    DDDDDDDDDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEE

    Shadow Claw -> Sky-Hi Jump Kick (HJK combo) -> cooldown (Reversal)
    If Substitute is used A1 or A2, change actions to Hi Jump Kick -> Crunch -> Hi Jump Kick
    If Slack Off is used on A1 or A2, change string to Hi Jump Kick -> Crunch -> Hi Jump Kick
  7. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Sand Attack - Body Slam - Sand Attack
  8. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Riolu (Phoenix)
    HP: 40
    Energy: 67
    Speed: 69
    Other: + 11% Accuracy


    [​IMG]
    Hippopotas (Hippopotas)
    HP: 36
    Energy: 71
    Speed: 32
    Other:

    ---------------------------------------------------

    Round 2 - Hm

    Nah.

    Calculations (open)

    Action 1
    Riolu used Shadow Claw. [CRITICAL - <1251/10000: YES; 1944/10000: NO] {7 + 4.5 - 4.5} (7 Damage) (5 Energy)

    Hippopotas used Sand Attack. {4 + 1 - 1} (4 Energy)

    Riolu got hit by the Sandstorm. (2 Damage)


    Action 2
    Hippopotas used Body Slam. [CRITICAL - <626/10000: YES; 8234/10000: NO] [EFFECT - <3001/10000: YES; 3934/10000: NO] {9 + 4.5 - 1.5} (12 Damage) {6 + 3 / 3} (7 Energy)

    Riolu used Super High Jump Kick. [HIT - <7175/10000: YES; 8472/10000: NO] (24 Recoil) {(8 + (8+4))*1.75} (35 Energy)

    Riolu got hit by the Sandstorm. (2 Damage)


    End Round 2

    ---------------------------------------------------


    [​IMG]
    Riolu (Phoenix)
    HP: 0
    Energy: X
    Speed: 69
    Other: + 11% Accuracy


    [​IMG]
    Hippopotas (Hippopotas)
    HP: 29
    Energy: 60
    Speed: 32
    Other:

    The sandstorm continues.

    Waterwarrior send out a pokemon, and then Aweshucks's turn.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Fuck who? FUCK YOU!

    Go Godot, and take this coffee Amulet Coin with you!
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Sand Attack - Sand Attack - Sand Attack
    if dig, use earthquake for that action
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Oh my god, you are such a dick....

    X-Scissor -> Cross Poison -> X-Scissor

    If I miss, swear incessantly
  12. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Anorith (Godot)
    HP: 90
    Energy: 100
    Speed: 75
    Other:


    [​IMG]
    Hippopotas (Hippopotas)
    HP: 36
    Energy: 71
    Speed: 32
    Other:

    ---------------------------------------------------

    Round 3 - Ah

    Not really.

    Calculations (open)

    Action 1
    Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 3395/10000: NO]
    {8 + 3 + 6 - 4.5} (13 Damage) (6 Energy)

    Hippopotas used Sand Attack. {4 + 1 - 1} (4 Energy)


    Action 2
    Anorith used Cross Poison. [HIT - <7501/10000: YES; 4511/10000: YES] [CRITICAL - <1251/10000: YES; 8807/10000: NO] [EFFECT - <1001/10000: YES; 8421/10000: NO] {7 + 6 - 4.5} (9 Damage) (5 Energy)

    Hippopotas used Sand Attack. {4 + 2 - 1 + 4} (9 Energy)


    Action 3
    Anorith used X-Scissor. [HIT - <6001/10000: YES; 224/10000: YES] [CRITICAL - <626/10000: YES; 8266/10000: NO]
    {8 + 3 + 6 - 4.5} (13 Damage) (6 Energy)

    End Round 3

    ---------------------------------------------------


    [​IMG]
    Anorith (Godot)
    HP: 90
    Energy: 83
    Speed: 75
    Other: -2 Accuracy (1 Round Left)


    [​IMG]
    Hippopotas (Hippopotas)
    HP: -6
    Energy: X
    Speed: 32
    Other:

    The sandstorm continues.

    Aweshucks send out a pokemon, and then Waterwarrior's turn.
  13. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Nohface, get out there and show it what you've got
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    And now.... FUCK LEVITATE.

    Screech -> Rock Slide -> X-Scissor
    If Metal Burst and you are not Taunted, Screech
    If Will-o-Wisp, Protect, but not twice in a row
  15. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    dig - taunt - will-o-wisp
  16. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Anorith (Godot)
    HP: 90
    Energy: 83
    Speed: 75
    Other: -2 Accuracy (1 Round Left)


    [​IMG]
    Nohface (Nohface)
    HP: 100
    Energy: 100
    Speed: 32
    Other:

    ---------------------------------------------------

    Round 4 - Ah

    Not really.

    Calculations (open)

    Action 1
    Anorith used Screech. [HIT - <5100/10000: YES; 1191/10000: YES] (6 Energy)

    Nohface dug underground.

    Nohface used Dig. {8 + 3 - 3} (8 Damage) (10 Energy)


    Action 2
    Anorith used Rock Slide. [HIT - <5401/10000: YES; 2626/10000: YES] [CRITICAL - <626/10000: YES; 4653/10000: NO] [EFFECT - <3001/10000: YES; 445/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + 3.5} (12 Damage) {6 - 1} (5 Energy)

    Nohface flinched.


    Action 3
    Anorith used Protect. (7 Energy)

    Nohface used Will O Wisp. (7 Energy)

    End Round 4

    ---------------------------------------------------


    [​IMG]
    Anorith (Godot)
    HP: 82
    Energy: 65
    Speed: 75
    Other:


    [​IMG]
    Nohface (Nohface)
    HP: 88
    Energy: 83
    Speed: 32
    Other: -1 Defense (1 Round Left)​

    The sandstorm continues.

    Aweshucks's turn.
  17. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Taunt - will-o-wisp - Foul Play (note to ziposaki- when using foul play and the target has a burn, it is not taken into effect)
    if taunt unsuccesfull, taunt a2 and wow a3
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    waterwarrior- it seems that we all have to go for one reason or another. let's suspend the DQ until tomorrow and then continue the match
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    I'll still send my actions for this round, but if we have to finish this tomorrow, I don't really mind.

    Chill -> Rock Slide -> X-Scissor

    I am soooo losing this EN war
  20. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Anorith (Godot)
    HP: 82
    Energy: 65
    Speed: 75
    Other:


    [​IMG]
    Nohface (Nohface)
    HP: 88
    Energy: 83
    Speed: 12
    Other: -1 Defense (1 Round Left)

    ---------------------------------------------------

    Round 5 - Pfft

    No.

    Calculations (open)

    Action 1
    Anorith chilled. (+ 12 Energy)

    Nohface used Taunt. (10 Energy)


    Action 2
    Anorith used Rock Slide. [HIT - <9001/10000: YES; 1553/10000: YES] [CRITICAL - <626/10000: YES; 3397/10000: NO] [EFFECT - <3001/10000: YES; 2576/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + 1.75} (10 Damage) {6 - 1} (5 Energy)

    Nohface flinched.


    Action 3
    Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 7078/10000: NO] {[(8 + 3 + 6 - 4.5) * 0.67] + 1.75} (10 Damage) {6 - 1} (5 Energy)

    Nohface used Foul Play. {10 + 6 - 3} (13 Damage) (7 Energy)

    End Round 5

    ---------------------------------------------------


    [​IMG]
    Anorith (Godot)
    HP: 69
    Energy: 67
    Speed: 75
    Other: Taunted (1 Round Left)


    [​IMG]
    Nohface (Nohface)
    HP: 68
    Energy: 66
    Speed: 12
    Other:

    The sandstorm continues.

    Waterwarrior's turn, and you're getting lucky with those Rock Slide flinches...
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Hmmm.... Maybe its not as hopeless as once thought?

    Rock Slide -> X-Scissor -> Rock Slide

    Fucking Taunt, making any sub I could make useless...
  22. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    will-o-wisp - iron defense - curse

    this better work
  23. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Anorith (Godot)
    HP: 69
    Energy: 67
    Speed: 75
    Other: Taunted (1 Round Left)


    [​IMG]
    Nohface (Nohface)
    HP: 68
    Energy: 66
    Speed: 12
    Other:

    ---------------------------------------------------

    Round 5 - Yeah

    Uh-uh.

    Calculations (open)

    Action 1
    Anorith used Rock Slide. [HIT - <9001/10000: YES; 5588/10000: YES] [CRITICAL - <626/10000: YES; 7959/10000: NO] [EFFECT - <3001/10000: YES; 626/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67} (8 Damage) {6 - 1} (5 Energy)

    Nohface flinched.


    Action 2
    Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 3487/10000: NO] {[(8 + 3 + 6 - 4.5) * 0.67} (8 Damage) {6 - 1} (5 Energy)

    Nohface used Iron Defense. {7 - 1} (6 Energy)


    Action 3
    Anorith used Rock Slide. [HIT - <9001/10000: YES; 8722/10000: YES] [CRITICAL - <626/10000: YES; 7019/10000: NO] [EFFECT - <3001/10000: YES; 1791/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + (- 2 * 1.75)} (5 Damage) {6 - 1} (5 Energy)

    Nohface flinched.

    End Round 6

    ---------------------------------------------------


    [​IMG]
    Anorith (Godot)
    HP: 69
    Energy: 52
    Speed: 75
    Other:


    [​IMG]
    Nohface (Nohface)
    HP: 47
    Energy: 60
    Speed: 12
    Other: + 2 Defense (2 Rounds Left)​

    The sandstorm continues.

    Aweshuck's turn. Waterwarrior, seriously, those flinches are way too much.
  24. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Are you kidding me?

    Will-o-Wisp - Taunt - Foul Play

    if wow does not work a1, WoW a3
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Umm... I apologize dearly for trying to win? O.o

    Rock Slide -> Chill -> Rock Slide
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