Speedily - Waterwarrior vs. Aweshucks

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Rules:

2v2 LC (can evolve, but have not) Singles battle
1 Hour DQ
2 recovers/chills
ASB arena
Items = training
2 Substitutions
All Abilities
Switch = KO


Pokemon:

Aweshucks's Team
[pimg]331[/pimg]

Cacnea (*) (Male)
Nature: Impish (+Def -SpA)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35

EC: 2/6
MC: 1
DC: 1/5

Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Sucker Punch

Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)

Double Team (*)
Substitute (*)
Swords Dance (*)

[pimg]454[/pimg]

Hippopotas (*) (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32

EC: 1/6
MC: 0
DC: 1/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Body Slam (*)
Slack Off (*)
Whirlwind (*)

Earthquake (*)
Rock Slide (*)
Return (*)
Substitute


Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+15%, +5% evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC 0/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Foul Play
Hex
Psycho Shit

Taunt
Dig
Will-o-Wisp


Waterwarrior's Team

Riolu (Phoenix) Male
Nature: Hasty
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW ability, LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
Riolu
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69- get your mind out of the gutter (60x1.15)
+11% Acc (69^2/435)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks: (18 total)
Physical:
Counter
Crunch
Feint
Force Palm
Hi Jump Kick
Quick Attack
Reversal
Shadow Claw

Special:
Final Gambit
Focus Blast
Vacuum Wave

Status:
Copycat
Endure
Foresight
Nasty Plot
Screech
Substitute
Work Up


Elekid (von Karma) Male
Nature: Adamant
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/6

Attacks: (12 total)
Physical:
Cross Chop
Fire Punch
Ice Punch
Low Kick
Quick Attack
Return
Wild Charge

Special:
Shock Wave
Swift
Thundershock

Status:
Leer
Protect


Help me, my sprite is awful!
Anorith (Godot) Male
Nature: Adamant (+ Atk, -SpA)
Type: Rock / Bug
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW ability- LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (12 total)
Physical:
Cross Poison
Dig
Metal Claw
Rapid Spin
Rock Slide
Scratch
X-Scissor

Special:
Water Gun

Status:
Harden
Mud Sport
Protect
Screech


Misdreavus (Raven) Female
Nature: Modest (+SpA, - Def)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

Attacks: (13 total)
Physical:
Astonish

Special:
Hex
Shadow Ball
Thunderbolt
Psychic
Psywave

Status:
Confuse Ray
Destiny Bond
Growl
Imprison
Mean Look
Nasty Plot
Spite


Waterwarrior sends out pokemon and equips item.
Aweshucks sends out pokemon, equips item, and orders.
Waterwarrior orders.
I ref.
Waterwarrior orders.
Aweshucks orders.
I ref.
Repeat
 

Riolu (Phoenix)
HP: 90
Energy: 100
Speed: 69
Other:



Hippopotas (Hippopotas)
HP: 100
Energy: 100
Speed: 32
Other:

---------------------------------------------------

Round 1 - Mhm

No.

Hippopotas started a Sandstorm. (10 Energy)


Action 1
Hippopotas used Earthquake. [CRITICAL - <626/10000: YES; 5578/10000: NO] {10 + 3 + 4.5 - 1.5} (16 Damage) {7 - 1} (6 Energy)

Riolu used Counter. {16 * 1.5} (24 Damage) {6 + (16 / 2) - 1} (13 Energy)

Riolu was hit by the Sandstorm. (2 Damage)


Action 2
Riolu used Hi Jump Kick. [HIT - <9001/10000: YES; 7702/10000: YES] [CRITICAL - <626/10000: YES; 1448/10000: NO] {13 + 3 + 4.5 - 4.5} (16 Damage) {8 - 1} (7 Energy)

Hippopotas used Body Slam. [CRITICAL - <626/10000: YES; 8618/10000: NO] [EFFECT - <3001/10000: YES; 7292/10000: NO] {9 + 4.5 - 1.5} (12 Damage) {6 + 3 / 3} (7 Energy)

Riolu was hit by the Sandstorm. (2 Damage)


Action 3
Hippopotas used Earthquake. [CRITICAL - <626/10000: YES; 7288/10000: NO] {10 + 3 + 4.5 - 1.5} (16 Damage) {7 - 1} (6 Energy)

Riolu used Counter. {16 * 1.5} (24 Damage) {6 + (16 / 2) - 1} (13 Energy)

Riolu was hit by the Sandstorm. (2 Damage)


End Round 1

---------------------------------------------------



Riolu (Phoenix)
HP: 40
Energy: 67
Speed: 69
Other:



Hippopotas (Hippopotas)
HP: 36
Energy: 71
Speed: 32
Other:

The sandstorm continues.

Waterwarrior's turn.
 
DDDDDDDDDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEE

Shadow Claw -> Sky-Hi Jump Kick (HJK combo) -> cooldown (Reversal)
If Substitute is used A1 or A2, change actions to Hi Jump Kick -> Crunch -> Hi Jump Kick
If Slack Off is used on A1 or A2, change string to Hi Jump Kick -> Crunch -> Hi Jump Kick
 

Riolu (Phoenix)
HP: 40
Energy: 67
Speed: 69
Other: + 11% Accuracy



Hippopotas (Hippopotas)
HP: 36
Energy: 71
Speed: 32
Other:

---------------------------------------------------

Round 2 - Hm

Nah.

Action 1
Riolu used Shadow Claw. [CRITICAL - <1251/10000: YES; 1944/10000: NO] {7 + 4.5 - 4.5} (7 Damage) (5 Energy)

Hippopotas used Sand Attack. {4 + 1 - 1} (4 Energy)

Riolu got hit by the Sandstorm. (2 Damage)


Action 2
Hippopotas used Body Slam. [CRITICAL - <626/10000: YES; 8234/10000: NO] [EFFECT - <3001/10000: YES; 3934/10000: NO] {9 + 4.5 - 1.5} (12 Damage) {6 + 3 / 3} (7 Energy)

Riolu used Super High Jump Kick. [HIT - <7175/10000: YES; 8472/10000: NO] (24 Recoil) {(8 + (8+4))*1.75} (35 Energy)

Riolu got hit by the Sandstorm. (2 Damage)


End Round 2

---------------------------------------------------



Riolu (Phoenix)
HP: 0
Energy: X
Speed: 69
Other: + 11% Accuracy



Hippopotas (Hippopotas)
HP: 29
Energy: 60
Speed: 32
Other:

The sandstorm continues.

Waterwarrior send out a pokemon, and then Aweshucks's turn.
 

Anorith (Godot)
HP: 90
Energy: 100
Speed: 75
Other:



Hippopotas (Hippopotas)
HP: 36
Energy: 71
Speed: 32
Other:

---------------------------------------------------

Round 3 - Ah

Not really.

Action 1
Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 3395/10000: NO]
{8 + 3 + 6 - 4.5} (13 Damage) (6 Energy)

Hippopotas used Sand Attack. {4 + 1 - 1} (4 Energy)


Action 2
Anorith used Cross Poison. [HIT - <7501/10000: YES; 4511/10000: YES] [CRITICAL - <1251/10000: YES; 8807/10000: NO] [EFFECT - <1001/10000: YES; 8421/10000: NO] {7 + 6 - 4.5} (9 Damage) (5 Energy)

Hippopotas used Sand Attack. {4 + 2 - 1 + 4} (9 Energy)


Action 3
Anorith used X-Scissor. [HIT - <6001/10000: YES; 224/10000: YES] [CRITICAL - <626/10000: YES; 8266/10000: NO]
{8 + 3 + 6 - 4.5} (13 Damage) (6 Energy)

End Round 3

---------------------------------------------------



Anorith (Godot)
HP: 90
Energy: 83
Speed: 75
Other: -2 Accuracy (1 Round Left)



Hippopotas (Hippopotas)
HP: -6
Energy: X
Speed: 32
Other:

The sandstorm continues.

Aweshucks send out a pokemon, and then Waterwarrior's turn.
 
And now.... FUCK LEVITATE.

Screech -> Rock Slide -> X-Scissor
If Metal Burst and you are not Taunted, Screech
If Will-o-Wisp, Protect, but not twice in a row
 

Anorith (Godot)
HP: 90
Energy: 83
Speed: 75
Other: -2 Accuracy (1 Round Left)



Nohface (Nohface)
HP: 100
Energy: 100
Speed: 32
Other:

---------------------------------------------------

Round 4 - Ah

Not really.

Action 1
Anorith used Screech. [HIT - <5100/10000: YES; 1191/10000: YES] (6 Energy)

Nohface dug underground.

Nohface used Dig. {8 + 3 - 3} (8 Damage) (10 Energy)


Action 2
Anorith used Rock Slide. [HIT - <5401/10000: YES; 2626/10000: YES] [CRITICAL - <626/10000: YES; 4653/10000: NO] [EFFECT - <3001/10000: YES; 445/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + 3.5} (12 Damage) {6 - 1} (5 Energy)

Nohface flinched.


Action 3
Anorith used Protect. (7 Energy)

Nohface used Will O Wisp. (7 Energy)

End Round 4

---------------------------------------------------



Anorith (Godot)
HP: 82
Energy: 65
Speed: 75
Other:



Nohface (Nohface)
HP: 88
Energy: 83
Speed: 32
Other: -1 Defense (1 Round Left)​

The sandstorm continues.

Aweshucks's turn.
 
Taunt - will-o-wisp - Foul Play (note to ziposaki- when using foul play and the target has a burn, it is not taken into effect)
if taunt unsuccesfull, taunt a2 and wow a3
 
waterwarrior- it seems that we all have to go for one reason or another. let's suspend the DQ until tomorrow and then continue the match
 
I'll still send my actions for this round, but if we have to finish this tomorrow, I don't really mind.

Chill -> Rock Slide -> X-Scissor

I am soooo losing this EN war
 

Anorith (Godot)
HP: 82
Energy: 65
Speed: 75
Other:



Nohface (Nohface)
HP: 88
Energy: 83
Speed: 12
Other: -1 Defense (1 Round Left)

---------------------------------------------------

Round 5 - Pfft

No.

Action 1
Anorith chilled. (+ 12 Energy)

Nohface used Taunt. (10 Energy)


Action 2
Anorith used Rock Slide. [HIT - <9001/10000: YES; 1553/10000: YES] [CRITICAL - <626/10000: YES; 3397/10000: NO] [EFFECT - <3001/10000: YES; 2576/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + 1.75} (10 Damage) {6 - 1} (5 Energy)

Nohface flinched.


Action 3
Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 7078/10000: NO] {[(8 + 3 + 6 - 4.5) * 0.67] + 1.75} (10 Damage) {6 - 1} (5 Energy)

Nohface used Foul Play. {10 + 6 - 3} (13 Damage) (7 Energy)

End Round 5

---------------------------------------------------



Anorith (Godot)
HP: 69
Energy: 67
Speed: 75
Other: Taunted (1 Round Left)



Nohface (Nohface)
HP: 68
Energy: 66
Speed: 12
Other:

The sandstorm continues.

Waterwarrior's turn, and you're getting lucky with those Rock Slide flinches...
 
Hmmm.... Maybe its not as hopeless as once thought?

Rock Slide -> X-Scissor -> Rock Slide

Fucking Taunt, making any sub I could make useless...
 

Anorith (Godot)
HP: 69
Energy: 67
Speed: 75
Other: Taunted (1 Round Left)



Nohface (Nohface)
HP: 68
Energy: 66
Speed: 12
Other:

---------------------------------------------------

Round 5 - Yeah

Uh-uh.

Action 1
Anorith used Rock Slide. [HIT - <9001/10000: YES; 5588/10000: YES] [CRITICAL - <626/10000: YES; 7959/10000: NO] [EFFECT - <3001/10000: YES; 626/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67} (8 Damage) {6 - 1} (5 Energy)

Nohface flinched.


Action 2
Anorith used X-Scissor. [CRITICAL - <626/10000: YES; 3487/10000: NO] {[(8 + 3 + 6 - 4.5) * 0.67} (8 Damage) {6 - 1} (5 Energy)

Nohface used Iron Defense. {7 - 1} (6 Energy)


Action 3
Anorith used Rock Slide. [HIT - <9001/10000: YES; 8722/10000: YES] [CRITICAL - <626/10000: YES; 7019/10000: NO] [EFFECT - <3001/10000: YES; 1791/10000: YES] {[(8 + 3 + 6 - 4.5) * 0.67] + (- 2 * 1.75)} (5 Damage) {6 - 1} (5 Energy)

Nohface flinched.

End Round 6

---------------------------------------------------



Anorith (Godot)
HP: 69
Energy: 52
Speed: 75
Other:



Nohface (Nohface)
HP: 47
Energy: 60
Speed: 12
Other: + 2 Defense (2 Rounds Left)​

The sandstorm continues.

Aweshuck's turn. Waterwarrior, seriously, those flinches are way too much.
 
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