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Spenstar vs iiMKUltra - Tournament Match Round 2!

Discussion in 'Tournament Arena' started by Flora, Jun 25, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Feb 8, 2008
    Here, have a copy/pasta!

    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities
    DQ: 2 Days

    The ASB Tournament Arena

    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

    Revenankh (open)
    [​IMG]Revenankh [Grave] (Male)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Fighting/Ghost
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

    Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 2 (-1)
    SpD: Rank 4
    Spe: 65

    MC: 2
    DC: 5/5 DW unlocked!

    Sand Tomb(*)
    Wring Out(*)
    Rock Tomb(*)
    Arm Thrust(*)
    Mean Look(*)
    Shadow Punch(*)
    Power Whip
    Hammer Arm

    Shadow Sneak(*)
    Force Palm(*)

    Drain Punch(*)
    Bulk Up(*)
    Rock Slide

    Stunfisk (open)
    <Stunfisk> [Haxsis] (Female)
    Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
    Type: Ground/Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    About Haxsis: Spenstar caught Haxsis in a muddy pond, while searching for a decent Pokemon to round out his tourney team. Haxsis is the team's oddball, in that she's often in her own head and is random in her mannerisms, and barely says anything. Even though Spenstar speaks the language of the Pokemon, he cannot understand what little Haxsis says simply because she babbles about who-knows-what most of the time. She is also unique in that she has a unique indifference to battling among the members of the team. Lately Spenstar has questioned whether he and Haxsis even belong together, on the same team, or if she'll be better off with somebody else.

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 4
    Spe: 27 (-1)

    MC: 0
    DC: 1/5

    Mud Sport
    Thunder Shock
    Mud Shot
    Mud Bomb

    Earth Power

    Slime Wave

    Emboar (open)
    Emboar(*) Vulcan (F)
    Nature: Lonely (Attack increased by *; Defense decreased by *)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
    damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
    (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    HP: 110
    Atk: ******(+)
    Def: **(-)
    SpA: ****
    SpD: ***
    Spe: 65

    EC: 9/9
    MC: 0
    DC: 5/5

    Tail Whip(*)
    Odor Sleuth(*)
    Defense Curl(*)
    Flame Charge(*)
    Take Down(*)


    Wild Charge(*)

    Flare Blitz
    Head Smash
    Arm Thrust
    Hammer Arm
    Fire Blast
    Stone Edge
    Focus Blast
    Sunny Day
    Smack Down
    Brick Break

    Rotom-F (open)

    Rotom-F [Voltergeist] (U)
    Nature: Modest (+Spa, -Atk)
    Type: Electric/Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86

    MC: 1

    Thunder Wave
    Confuse Ray
    Double Team
    Shock Wave



    Shadow Ball
    Signal Beam

    I'll send out Spenstar's Revenankh and iiMKUltra's Emboar to quicken the pace.

    iiMKUltra's Vulcan and actions
    Spenstar's Grave and actions

    Good luck!
  2. MK Ultra

    is a Forum Moderator Alumnus

    Aug 20, 2010
    Will-O-Wisp until it hits-Flare Blitz-Flare Blitz

    If he Bides, replace the Flare Blitzes with Yawn-Tail Whip.
  3. Flora

    Flora Yep, that tasted purple!
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Feb 8, 2008
    I'm not really sure what's up with Spenstar but I guess he's at vacation. He's over the DQ though and we're pretty strict about that so "too bad" I guess. iiMKUltra gets the win along with 2 TCs. His mons gets 3 MCs each despite not even battling.

    edit: oh yeah I got 4 ref tokens.
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