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Completed Spenstar vs. Leethoof battling in an arena of death

Discussion in 'ASB' started by C$FP, Dec 3, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Rules:
    Spenstar:
    Grave (open)

    [​IMG]Revenankh [Grave] (Male)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Fighting/Ghost
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

    Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 2 (-1)
    SpD: Rank 4
    Spe: 65

    MC: 0
    DC: 5/5 DW unlocked!

    Attacks:
    Level-Up Complete!
    Wrap(*)
    Bide(*)
    Sand Tomb(*)
    Wring Out(*)
    Rock Tomb(*)
    Arm Thrust(*)
    Mean Look(*)
    Glare(*)
    Shadow Punch(*)
    Revenge
    Power Whip
    Hammer Arm
    Punishment
    Moonlight
    Superpower

    Egg Moves
    Shadow Sneak(*)
    Force Palm(*)
    Curse(*)

    TMs
    Drain Punch(*)
    Bulk Up(*)
    Substitute(*)
    Rock Slide
    Brick Break

    Gen IV
    Focus Punch

    Total: 25

    Waldo (open)

    [​IMG]
    Munchlax* (Waldo) (M) (Obtained from Ranger)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW LOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Stats:

    Hp: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5

    EC: 0/6
    MC: 2
    DC: 0/5

    Attacks:

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Body Slam

    Counter
    Substitute
    Zen Headbutt

    Earthquake
    Brick Break
    Rock Slide

    Battery (open)

    [​IMG]
    Krilowatt (Battery) (Male)
    Nature: Mild (+Sp.ATK, -DEF)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    About Battery: Plicowatt belong to a large school, where they can combine their individually weak battle skills to be a potent force as one. When a Plicowatt evolves into Krilowatt, he either leads his old school or leaves to find another. Spenstar was ambushed by a school of Plicowatt after a rough battle and was nearly overwhelmed. He did manage to fend them off and capture the one closest to evolution. He named his new capture Battery. Battery, despite his potential power and readiness to evolve, is actually quite meek and mild-mannered. Being a Plicowatt, and having seen many of his kind evolve and grow tremendously in power, Battery initially suffered from an inferiority complex, and feared never being able to match up to the Krilowatt. Battery and Spenstar are working together to realize the former's full potential as a mighty Krilowatt, and perhaps being addressed individually, instead of as a fraction of a school of Plicowatt, is the first step.

    Stats:
    Krilowatt
    HP: 125
    Atk: Rank 3
    Def: Rank 2(-1)
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Level-Up:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprision

    Egg Moves:
    Me First
    Signal Beam
    Muddy Water

    TMs:
    Scald
    Thunderbolt
    Ice Beam
    Earthquake

    Total Moves: 18

    Playdoh (open)

    [​IMG]
    Playdoh [Grimer] (Male)
    Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat))
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch: (Can be Disabled.) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    Grimer
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+1)
    SpD: Rank 2
    Spe: 22(/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level-Up:
    Poison Gas
    Pound
    Harden
    Mud-slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Sludge Bomb
    Gunk Shot
    Sludge Wave

    Egg Moves:
    Acid Spray
    Shadow Sneak
    Stockpile

    TMs:
    Poison Jab
    Flamethrower
    Thunderbolt

    Total Moves: 17


    Leethoof:
    Squirtwig the water turtle that isnt from gen 1 (open)

    [​IMG]
    Tirtouga [Squirtwig] (M)
    Nature: Sassy (+Sp Def, -15% speed, -10% evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 18 (22/1.15=19)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard

    Body Slam
    Whirlpool
    Flail

    Waterfall
    Dive
    Earthquake

    Cole Claw the salad (open)

    [​IMG]
    Anorith [Cole Claw] (M)
    Nature: Careful (+Sp Def, -Sp Atk)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Battle Armor: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect

    Rapid Spin
    Cross Poison
    Sand-Attack

    Dig
    Sandstorm
    Substitute

    Siege the Bossosaurus Groundicus (open)


    Rhydon [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)
    [​IMG]
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 4/9
    MC: 3
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (17):
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch

    Double Team
    Sandstorm
    Roar
    Protect
    Sandstorm
    Blizzard
    Rest

    Lure the Sneaky Non-Electric Spider (open)
    [​IMG]
    Spinarak (Lure) (M)
    Nature: Brave (+Atk; Speed/1.15, -10 EVA)
    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    BST: 12

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Poison Sting
    String Shot
    Scary Face
    Leech Life
    Constrict
    Night Shade
    Shadow Sneak
    Fury Swipes
    Sucker Punch
    Spider Web
    Pin Missile
    Cross Poison

    Disable
    Night Slash
    Toxic Spikes

    Substitute
    Protect
    Dig

    Total: 18


    PM me actions
    I ref
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Ummmm completely missed the 2 FE, 2 NFE. Guess I saw training and immediately assumed all NFE. May I use this team, Spenstar? I will also equip my Exp Share to Cole Claw the Anorith.

    Squirtwig the water turtle that isnt from gen 1 (open)

    [​IMG]
    Tirtouga [Squirtwig] (M)
    Nature: Sassy (+Sp Def, -15% speed, -10% evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 18 (22/1.15=19)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard

    Body Slam
    Whirlpool
    Flail

    Waterfall
    Dive
    Earthquake


    Siege the Bossosaurus Groundicus (open)


    Rhydon [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)
    [​IMG]
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 4/9
    MC: 3
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (17):
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch

    Double Team
    Sandstorm
    Roar
    Protect
    Sandstorm
    Blizzard
    Rest


    Cole Claw the salad (open)

    [​IMG]
    Anorith [Cole Claw] (M)
    Nature: Careful (+Sp Def, -Sp Atk)
    Type: Bug/Rock
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Battle Armor: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect

    Rapid Spin
    Cross Poison
    Sand-Attack

    Dig
    Sandstorm
    Substitute


    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 2
    DC: 1/5

    Abilities (30):
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
  3. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,816
    sure. re-PMing actions to the ref
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pre-Round 1:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 100|120|125|100
    Energy: 100|100|100|100
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: none|none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG][​IMG]
    Squirtwig|Siege|Cole Claw|Jet
    HP: 90|110|90|100
    Energy: 100|100|100|100
    Atk: 3|5|3|4
    Def: 4|5|2|3
    SpA: 2|2|1|1
    SpD: 3|3|3|3
    Spe: 18|34|75|150
    Other: -10% Evasion|-10% Evasion|none|+26% Accuracy


    Post-Round 1:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 57|109|72|84
    Energy: 81|84|87|65
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: none|none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG][​IMG]
    Squirtwig|Siege|Cole Claw|Jet
    HP: 90|15|90|100
    Energy: 90|95|81|84
    Atk: 3|5|3|4
    Def: 4|5|2|3
    SpA: 2|2|1|1
    SpD: 3|3|3|3
    Spe: 18|34|75|150
    Other: -10% Evasion, Imprisoned (Earthquake, Aqua Jet, Counter; 4 actions)|-10% Evasion, Burned, Poisoned, Imprisoned (Earthquake, Aqua Jet, Counter; 4 actions)|none|+26% Accuracy

    Sandstorm: 3 rounds (but ineffective)
    Everyone dies after 4 more rounds

    Calculations and Rolls (open)
    Action 1:
    Squirtwig: Wide Guard: 6 Energy
    Jet: Earthquake (Grave): (7.5+1.5) = 9 Damage, 7 Energy
    Crit: 954/1000: No
    ......................(Waldo): (7.5+3) = 10.5 ~ 11 Damage
    Crit: 347/1000: No
    ......................(Battery): (7.5+3+3)*1.5 = 20.25 ~ 20 Damage
    Crit: 10/1000: Yes
    ......................(Playdoh): (7.5+3)*1.5 = 15.75 ~ 16 Damage
    Crit: 732/1000: No
    Battery: Imprison (Siege and Squirtwig; Aqua Jet, Earthquake, Counter): 8 Energy
    Cole Claw: Sandstorm: 9 Energy
    Siege: Earthquake: failed
    Waldo: Brick Break (Siege): (8-1.5)*1.5 = 9.75 ~ 10 Damage, 6 Energy
    Crit: 652/1000: No
    Grave: Brick Break+Hammer Arm (Siege): (10+8+3+0)*1.5 = 31.5 ~ 32 Damage, 19 Energy
    Hit: 161/1000: Yes
    Crit: 641/1000: No
    Playdoh: Sludge Bomb+Sludge Bomb (Siege): (8*2.25+3+0)*4/9 = 9.333 ~ 9 Damage, 35 Energy
    Crit: 291/1000: No
    Effect: 528/1000: Yes

    Siege: -2 HP

    Action 2:
    Jet: charge
    Battery: Scald (Siege): (8+3+1.5)*2.25 = 28.125 ~ 28 Damage, 5 Energy
    Crit: 92/1000: No
    Effect: 76/1000: Yes
    Cole Claw: burrows
    Grave: cool down
    Siege: Drill Run (Battery): (8-3+3+4.5)*1.5 = 18.75 ~ 19 Damage, -5 Energy
    Crit: 145/1000: No
    Playdoh: cool down
    Squirtwig: Whirlpool (Grave): (4+3-3) = 4 Damage, 4 Energy
    Crit: 574/1000: No
    Waldo: Brick Break (Siege): (8-1.5)*1.5 = 9.75 ~ 10 Damage, 10 Energy
    Crit: 632/1000: No
    Jet: Sky Attack (Grave): (14+3+1.5)*1.5 = 27.75 ~ 28 Damage, 9 Energy
    Crit: 267/1000: No
    Cole Claw: Dig (Battery): (8+1.5)*1.5 = 14.25 ~ 14 Damage, 10 Energy
    Crit: 87/1000: No

    Siege: -4 HP
    Grave: -2 HP


    PM me your next actions! If anything is confusing or incorrect, say something. Also, if you would like some (fairly poor) flavor, then I'll do it.
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pre-Round 1:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 100|120|125|100
    Energy: 100|100|100|100
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: none|none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG][​IMG]
    Squirtwig|Siege|Cole Claw|Jet
    HP: 90|110|90|100
    Energy: 100|100|100|100
    Atk: 3|5|3|4
    Def: 4|5|2|3
    SpA: 2|2|1|1
    SpD: 3|3|3|3
    Spe: 18|34|75|150
    Other: -10% Evasion|-10% Evasion|none|+26% Accuracy

    Sandstorm: 3 rounds (but ineffective)
    Everyone dies after 4 more rounds


    Post-Round 1:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 63|97|7|72
    Energy: 62|78|77|60
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: Whirlpool (1 action)|none|-1 Accuarcy (2 actions)|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG][​IMG]
    Squirtwig|Siege|Cole Claw|Jet
    HP: 66|KO|90|48
    Energy: 77|KO|67|72
    Atk: 3|5|3|4
    Def: 4|5|2|3
    SpA: 2|2|1|1
    SpD: 3|3|3|3
    Spe: 18|34|75|150
    Other: -10% Evasion, Imprisoned (Earthquake, Aqua Jet, Counter; 3 actions)|KO|none|+26% Accuracy

    Sandstorm: 2 rounds (but ineffective)
    Everyone dies after 3 more rounds


    Calculations and Rolls (open)
    Action 1:
    Jet: Rock Slide (Playdoh): (6+3+3) = 12 Damage, 5 Energy
    Crit: 580/1000: No
    Effect: 185/1000: Yes
    ..............................(Battery): (6+3+3) = 12 Damage
    Crit: 110/1000: No
    Effect: 473/1000: No
    ..............................(Waldo): (6+3+3) = 12 Damage
    Crit: 666/1000: No
    Effect: 258/1000: Yes
    Battery: Scald (Jet): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
    Crit: 896/1000: No
    Effect: 814/1000: No
    Cole Claw: Sand-Attack (Battery): 4 Energy
    Grave: Drain Punch (Siege): (8+3+0)*1.5 = 16.5 ~ 15 Damage, 8 Healed, 11 Energy
    Crit: 910/1000: No
    Playdoh: flinched
    Squirtwig: Body Slam (Battery): (7+1+3+1.5) = 12.5 ~ 13 Damage, 7 Energy
    Crit: 60/1000: Yes
    Effect: 785/1000: No
    Waldo: flinched

    Grave: -2 HP

    Action 2:
    Jet: Stone Edge (Battery): (10+3+3) = 16 Damage, 7 Energy
    Crit: 618/1000: No
    Battery: Scald (Jet): (8+3+1.5)*1.5 = 18.75 ~ 19 Damage, 5 Energy
    Hit: 563/1000: Yes
    Crit: 555/1000: No
    Effect: 712/1000: No
    Cole Claw: burrows underground
    Grave: Power Whip (Squirtwig): (12-2-1+1.5) = 23.625 ~ 24 Damage, 8 Energy
    Hit: 728/1000: Yes
    Crit: 704/1000: No
    Playdoh: Mud Bomb (Squirtwig): 5 Energy
    Hit: 938/1000: No
    Squirtwig: Crunch (Battery): (8+1.5) = 9.5 ~ 10 Damage, 6 Energy
    Crit: 740/1000: No
    Effect: 250/1000: No
    Waldo: Rock Slide (Cole Claw): 6 Energy (missed due to Dig)
    ..................................(Jet): (8+1.5)*1.5 = 14.25 ~ 14 Damage
    Hit: 100/1000: Yes
    Crit: 853/1000: No
    Cole Claw: Dig (Battery): (8+1.5)*1.5 = 14.25 ~ 14 Damage, 10 Energy

    Grave: -2 HP


    PM me your next actions!
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pre-Round 3:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 63|97|7|72
    Energy: 62|78|77|60
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: Whirlpool (1 action)|none|-1 Accuarcy (2 actions)|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG][​IMG]
    Squirtwig|Siege|Cole Claw|Jet
    HP: 66|KO|90|48
    Energy: 77|KO|67|72
    Atk: 3|5|3|4
    Def: 4|5|2|3
    SpA: 2|2|1|1
    SpD: 3|3|3|3
    Spe: 18|34|75|150
    Other: -10% Evasion, Imprisoned (Earthquake, Aqua Jet, Counter; 3 actions)|KO|none|+26% Accuracy

    Sandstorm: 2 rounds (but ineffective)
    Everyone dies after 3 more rounds


    Post-Round 3:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 38|75|KO|60
    Energy: 45|66|KO|42
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: none|none|KO|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG]
    Squirtwig|Cole Claw|Jet
    HP: 52|60|KO
    Energy: 63|48|KO
    Atk: 3|3|4
    Def: 4|2|3
    SpA: 2|1|1
    SpD: 3|3|3
    Spe: 18|75|150
    Other: -10% Evasion, Imprisoned (Earthquake, Aqua Jet, Counter; 1 action)|none|KO

    Sandstorm: 1 round (but ineffective)
    Everyone dies after 2 more rounds


    Calculations and Rolls (open)
    Action 1:
    Battery: Aqua Jet+Aqua Jet (Jet): (4*2.25+3+0)*1.5 = 18 Damage, 19 Energy
    Hit: 556/1000: Yes
    Crit: 371/1000: No
    Jet: Rock Slide (Battery): (6+3+3) = 12 Damage, 5 Energy, KO's Battery
    Crit: 129/1000: No
    Effect: 502/1000: No
    ..............................(Playdoh): (6+3+3) = 12 Damage
    Crit: 281/1000: No
    Effect: 731/1000: No
    ..............................(Waldo): (6+3+3) = 12 Damage
    Crit: 172/1000: No
    Effect: 879/1000: No
    Cole Claw: buries underground
    Grave: Drain Punch (Jet): (8+3+3) = 14 Damage, 7 Healed, 11 Energy
    Crit: 707/1000: No
    Playdoh: Thunderbolt (Jet): (10+0)*1.5 = 15 Damage, 7 Energy
    Crit: 958/1000: No
    Effect: 603/1000: No
    Squirtwig: dives underwater
    Waldo: Zen Headbutt (Jet): (8+1.5) = 9.5 ~ 10 Damage, 6 Energy, KO's Jet
    Hit: 244/1000: Yes
    Crit: 574/1000: No
    Cole Claw: Dig (Grave): (8+0) = 8 Damage, 14 Energy
    Crit: 669/1000: No
    Squirtwig: Dive (Grave): (8+3+0) = 11 Damage, 9 Energy
    Crit: 358/1000: No

    Grave: -2 HP

    Action 2:
    Cole Claw: Cross Poison (Waldo): (8+1.5) = 9.5 ~ 10 Damage, 5 Energy
    Crit: 674/1000: No
    Effect: 885/1000: No
    Grave: Rock Slide (Cole Claw): (6+4.5)*1.5 = 15.75 ~ 16 Damage, 6 Energy
    Hit: 796/1000: Yes
    Crit: 655/1000: No
    .................................(Squirtwig): (6+1.5) = 7.5 ~ 8 Damage
    Hit: 39/1000: Yes
    Crit: 100/1000: No
    Effect: 468/1000: No
    Playdoh: Thunderbolt (dead thing): 11 Energy
    Squirtwig: Waterfall (Grave): (8+3+0) = 11 Damage, 5 Energy
    Crit: 722/1000: No
    Waldo: Rock Slide (Cole Claw): (6+3)*1.5 = 13.5 ~ 14 Damage, 6 Energy
    Hit: 127/1000: Yes
    Crit: 986/1000: No
    .................................(Squirtwig): (6+0) = 6 Damage
    Hit: 793/1000: Yes
    Crit: 635/1000: No


    PM me your next actions! (btw Playdoh's second Thunderbolt was aimed at Jet, so I had it hit Cole Claw, since they were next to each other.)

    EDIT: Leethoof pointed out that the Thunderbolt should have hit the knocked out Jet.
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pre-Round 4:
    Spenstar (open)
    [​IMG][​IMG][​IMG][​IMG]
    Grave|Waldo|Battery|Playdoh
    HP: 38|75|KO|60
    Energy: 45|66|KO|42
    Atk: 5|4|3|3
    Def: 3|2|2|2
    SpA: 2|1|4|3
    SpD: 4|3|3|2
    Spe: 65|5|105|22
    Other: none|none|KO|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG][​IMG]
    Squirtwig|Cole Claw|Jet
    HP: 52|60|KO
    Energy: 63|48|KO
    Atk: 3|3|4
    Def: 4|2|3
    SpA: 2|1|1
    SpD: 3|3|3
    Spe: 18|75|150
    Other: -10% Evasion, Imprisoned (Earthquake, Aqua Jet, Counter; 1 action)|none|KO

    Sandstorm: 1 round (but ineffective)
    Everyone dies after 2 more rounds


    Post-Round 4:
    Spenstar (open)
    [​IMG][​IMG][​IMG]
    Grave|Waldo|Playdoh
    HP: 24|75|60
    Energy: 24|42|20
    Atk: 5|4|3
    Def: 3|2|2
    SpA: 2|1|3
    SpD: 4|3|2
    Spe: 65|5|22
    Other: none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG]
    Squirtwig|Cole Claw
    HP: 52|KO
    Energy: 45|KO
    Atk: 3|3
    Def: 4|2
    SpA: 2|1
    SpD: 3|3
    Spe: 18|75
    Other: -10% Evasion|none

    Everyone dies after 1 more round


    Calculations and Rolls (open)
    Action 1:
    Cole Claw: Protect (Squirtwig): 7 Energy
    Playdoh: Thunderbolt (Squirtwig): (10+0)*1.5 = 15 Damage, 15 Energy, Cole Claw loses 5 Energy
    Squirtwig: Waterfall (Grave): (8+3+3+0) = 14 Damage, 9 Energy
    Crit: 25/1000: Yes
    Effect: 462/1000: No
    Waldo: Rock Slide (Cole Claw): (6+3)*1.5 = 13.5 ~ 14 Damage, 10 Energy
    Hit: 346/1000: Yes
    Crit: 435/1000: No
    .................................(Squirtwig): (6+0) = 6 Damage, Cole Claw loses 2 Energy
    Crit: 932/1000: No
    Grave: Power Whip+Brick Break (Squirtwig): (12+8+1.5)*2.25 = 48.375 ~ 48 Damage, 21 Energy, Cole Claw loses 16 Energy
    Hit: 168/1000: Yes

    Action 2:
    Squirtwig: Protect: 7 Energy
    Cole Claw: Substitute: -20 HP, 18 Energy, faints from exhaustion
    Grave: cool down
    Playdoh: Sludge Bomb (dead thing): 7 Energy
    Waldo: Rock Slide (Squirtwig): (6+0) = 6 Damage, 14 Energy, Squirtwig loses 2 Energy
    Crit: 852/1000: No


    PM me your next actions!
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Pre-Round 5:
    Spenstar (open)
    [​IMG][​IMG][​IMG]
    Grave|Waldo|Playdoh
    HP: 24|75|60
    Energy: 24|42|20
    Atk: 5|4|3
    Def: 3|2|2
    SpA: 2|1|3
    SpD: 4|3|2
    Spe: 65|5|22
    Other: none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG]
    Squirtwig|Cole Claw
    HP: 52|KO
    Energy: 45|KO
    Atk: 3|3
    Def: 4|2
    SpA: 2|1
    SpD: 3|3
    Spe: 18|75
    Other: -10% Evasion|none

    Everyone dies after 1 more round


    Post-Round 5:
    Spenstar (open)
    [​IMG][​IMG][​IMG]
    Grave|Waldo|Playdoh
    HP: 13|75|60
    Energy: 4|26|6
    Atk: 5|4|3
    Def: 3|2|2
    SpA: 2|1|3
    SpD: 4|3|2
    Spe: 65|5|22
    Other: none|none|-10% Evasion
    Leethoof (open)
    [​IMG][​IMG]
    Squirtwig|Cole Claw
    HP: 29|KO
    Energy: 15|KO
    Atk: 3|3
    Def: 4|2
    SpA: 2|1
    SpD: 3|3
    Spe: 18|75
    Other: -10% Evasion|none

    Everyone dies... right now


    Calculations and Rolls (open)
    Action 1:
    Grave: Power Whip: 8 Energy
    Hit: 1000/1000: No
    Playdoh: Mud Bomb: (7+0)*1.5 = 10.5 ~ 11 Damage, 5 Energy
    Hit: 683/1000: Yes
    Crit: 197/1000: No
    Effect: 386/1000: No
    Squirtwig: Waterfall (Grave): (8+3+0) = 11 Damage, 5 Energy
    Crit: 403/1000: No
    Waldo: Brick Break: (8+0)*1.5 = 12 Damage, 6 Energy
    Crit: 672/1000: No

    Action 2:
    Squirtwig: Protect: 7 Energy
    Grave: Power Whip: (12+1.5)*2.25 = 30.375 ~ 30 Damage, 12 Energy, Squirtwig loses 10 Energy
    Hit: 897/1000: Yes
    Crit: 845/1000: No
    Playdoh: Mud Bomb: (7+0)*1.5 = 10.5 ~ 11 Damage, 9 Energy, Squirtwig loses 4 Energy
    Hit: 571/1000: Yes
    Waldo: Brick Break: (8+0)*1.5 = 12 Damage, 10 Energy, Squirtwig loses 4 Energy


    Rewards:

    Leethoof: 4 CC
    Jet, Siege, Squirtwig, Cole Claw: 1 EC, 2 MC, 1 DC (ignore where already full)
    KOC: Jet (2), Squirtwig (1), Cole Claw (1)

    Spenstar: 4 CC
    Grave: 3 MC
    Waldo, Battery, Playdoh: 1 EC, 2 MC, 1 DC (ignore where already full)
    KOC: Waldo (3), Grave (1)

    C$FP: 10 UC
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