Spenstar vs Lou in the Evio-Extralite Rainforest

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Today, Spenstar and LouisCyphre shall be battling in the Rainforest:
In the rainforest, the air is damp and moist. Fire attacks are treated like it's raining, all the time, and selfdestruct and explosion will fail. Eviolite are everywhere in this rainforest, and will magnetically attach to any NFE, raising their defensive stats by one rank. Sleep and Burn don't happen here.


Rules:
3 Recovers
9001 Chills (that's a limit, not a challenge)
3v3 Singles
Switch = KO
All Abilities
No Items other that the Evio-Extralites

Lou's Team:

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 3 / 5

20 moves known.

Physical Moves - Bite, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol is rather difficult get through to - she often acts in a disinterested or aloof manner, and often ignores or scoffs at the people and Pokemon around her. Bringing a cold stare and colder temper to bear, Absol very much prefers more prudent approaches to combat over aggressive strategies. Calling her "Abby" is, for most people, a rapid way to earn Absol's scorn.

Scratchet ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal / Fighting
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy - (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Vital Spirit - (Dormant) - (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 2 (+)
SpD: Rank 4
Spe: 40

Height Class: 0
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

11 moves known.

Physical Moves - Focus Energy, Fury Swipes, Harden, Roar Rock Smash,
Special Moves -
Status Moves - Memento, Nature Power, Roost, Substitute Taunt, Toxic,

Observant and withdrawn, Scratchet watches the interactions rather than interacting herself. Her moves are often calculated to have long-lasting effects - no need for unnecessary waste on something that only lasts for the moment.

Houndour ♂ - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 4 / 6
MC: 1
DC: 2 / 5

15 moves known.

Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp

Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.


Spenstar's Team

<Starmie> [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About Ruby: Ruby was Spenstar's very first Pokemon. When Spenstar was eight years old, he found Ruby as a Staryu at a beach. Ruby was washed up on the shore, badly wounded, and Spenstar's parents agreed to let him take the Staryu in. Unlike the other household Pokemon, a Misdreavus that belonged to the family as a whole, (but later belonged to only Spenstar's sister) Ruby was the friend and responsibility of Spenstar alone. When Spenstar lost his parents, he and Ruby were both devestated, but at some point they realized they still had each other. When they lost Spenstar's sister to insanity, they had each other (and Grave) to keep them going.

Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and has evolved into a mighty Starmie.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Starmie
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED!

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)

Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Surf
Grass Knot
Psychic
Scald
Psyshock
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 1
DC: 5/5 DW unlocked!

Attacks:
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Power Whip
Hammer Arm
Moonlight
Superpower

Shadow Sneak(*)
Force Palm(*)
Curse(*)

Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide
Brick Break

Bolderdash [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. The team then spent a week touring various parts of the known world, exploring and discovering, just like Rabbi always wanted to. On their last stop before returning home, Rabbi evolved into a Bolderdash. Since then, it has been much more ambitious and eager to battle due to its new strength.

Spenstar is proficient at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 5(+1)
SpD: Rank 3
Spe: 110

EC: 4/9
MC: 0
DC: 2

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)
Protect

Swift


Spen, send out your first Pokemon, then Lou sends out and chooses his actions, then Spen chooses actions, then I ref.

EDIT: Added the Evio-Extralites to NFE's stats
 

LouisCyphre

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"I'll start with Ambrocious. Grind down that ghoul as hard as you can!"

Ambrocious - Fire Blast | Bite | Fire Blast
If Revenankh successfully uses Bulk Up at any point before turn 3, Roar him on Action 3.
If Revenankh is charging Bide, use Swagger then Will-O-Wisp.
 
Both trainers eye each other across the Rainforest floor. The sounds of Aipom can be heard in the distance. The area shimmers a light purple due to the small Evio-Extralites scattered across the floor. The ref gives the signal for both trainers to send out Pokemon. Lou sends out his trusty Houndour, Ambrocious, and Spen sends out his Revenankh, Grave.

The signal is given for both Pokemon to attack, and they go straight for each others necks. Ambrocious starts by firing off a Fire Blast, which still did good damage considering the misty air on the rainforest floor. Grave retaliates with a Brick Break
which Ambrocious takes better than usual due to the Evio-Extralites which magically attached themselves to him.

Ambrocious then goes in to bite Grave in an attempt to prevent it from Bulking Up. However, it failed to flinch and Grave boosted its Attack and Defense by one stage.

Ambrocious then began to clear its throat for the next attack while Grave used another Brick Break causing massive damage due to its boosted Attack. Ambrocious then uses its mighty roar to remove Grave's boosts.

Rolls:
4765 (<8500, Fire Blast Hit, yes)
1585 (<625, Fire Blast Crit, no)
7372 (<1000, Fire Blast Burn, no)
4721 (<625, Brick Break Crit, no)
7021 (<625, Bite Crit, no)
3187 (<3000, Bite Flinch, no)
8929 (<625, Brick Break Crit, no)

Calcs:
Fire Blast:
Damage: (12 + 3(STAB) - 3(Weather) - 1.5(Stat Diff.)) = 10.5 DMG
Energy: 8
Brick Break:
Damage: (8 + 3(STAB) + 4.5(Stat Diff.)) * 1.5 = 23.25 DMG
Energy: 6
Bite:
Damage: (6 + 3(STAB) - 1.5(Stat Diff.)) = 7.5 DMG
Energy: 4
Bulk Up:
Energy: 7
Brick Break:
Damage: (8 + 3(STAB) + 4.5(Stat Diff.)) * 1.5 + 1.75(+1 Atk) = 25 DMG
Energy: 6
Roar:
Energy: 7


Post Round:

Ambrocious
HP: 42
EN: 81

Grave:
HP: 82
EN: 81

Spen, choose actions
 
Alright Rev! Okay, get a Substitute (15 HP) up, then go for a Hammer Arm, and Finish with Brick Break! If Houndour opts to Roar on the first or second action, forego the Sub for a Brick Break
 

LouisCyphre

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oh for fuck's sake I have odor sleuth what am I doing


"You're no stranger to bad match-ups, Ambrocious. Bring him down as low as you can!"

Ambrocious - Odor Sleuth | Counter | Counter
If Spenstar orders a Substitute size other than 15 HP, I reserve the right to edit.
 
Ambrocious starts the round by sleuthing out Grave's odor to stop the intangibility while Grave sets up a substitute.

Grave then fires off a powerful Hammer Arm, doing even more damage due to a critical hit. Ambrocious takes the big damage it took and counters Grave to break the substitute.

Grave then fires off a Brick Break which faints Ambrocious.

Rolls:
4624 (<9000, Hammer Arm Hit, yes)
625 (<=625, Hammer Arm Crit, yes, don't usually have to include the '=')
4627 (<625, Brick Break Crit, yes)


Calcs:
Hammer Arm: (10 + 3 + 3 + 4.5) * 1.5 = 30.75 DMG
Counter: 31 * 1.5 = 46 DMG
Energy= 6 + 39/3 = 19 EN
Brick Break: (8 + 3 + 4.5) * 1.5 = 23.25 DMG


Post Round:

Ambrocious
HP: KO
EN: KO

Grave:
HP: 67
EN: 58
Status: Odor Sleuth (3 Actions)
 

LouisCyphre

heralds disaster.
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"Alright, Absol, you're going to have to carry the brunt of the work. I hope you can make it through two mons."



Absol - Flash | Psycho Cut | Psycho Cut
If Revenankh readies Drain Punch, Protect.
If Revenankh uses Substitute, Snatch the result.
 
Sorry, I've been busy with stuff, getting this up now:

The round begins with Lou sending out his trusty Absol. Absol shoots a flash of light at Grave, which reflects beautifully off of the Evio-Extralites on the ground. Grave tries to Brick Break Absol, but misses due to being blinded.

Absol goes a little psycho and cuts Grave, causing big damage. Grave chills to recover some of its Energy.

Absol fires off another Psycho Cut, this time landing a critical hit, while Grave misses another Brick Break. due to being blinded.

Rolls:
8708 (<7500, Brick Break Hit, no)
5130 (<3333, Psycho Cut Crit, no)
1920 (<3333, Psycho Cut Crit, yes)
9102 (<7500, Brick Break Hit, no)


Calcs:
Psycho Cut (no crit): (7 + 3) * 1.5 = 15 DMG
Psycho Cut (crit): (7 + 3 + 3) * 19.5 DMG


Post Round:

Ambrocious
HP: 100
EN: 82

Grave:
HP: 32
EN: 54
Status: Odor Sleuth (1 Actions), -1 Acc (1 Action)
 
Oh no, this is not good! Okay Grave! Moonlight-Brick Break-Hammer Arm

If Absol tries to Snatch your Moonlight, nail him with a drain punch instead.
 
Actually he isn't, neither of you ever specified a DQ time, but for the sake of it taking up a slot of yours, I'll give him another 24 hrs
 

LouisCyphre

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I was wondering where this match went! I thought I had imagined it for a second.



"Excellent! Now, keep him down! We're going to play the odds and pray."

Absol - Taunt | Psycho Cut | Psycho Cut
 
The round begins with Absol taunting Grave for being dead. Grave wanted to look to the moonlight to heal, but was still pretty miffed it was dead.

Absol then fires off another Psycho Cut, which does decent damage due to Grave having a weakness to it. Grave retaliates with a Brick Break, hitting the Disaster Pokemon hard.

Absol then fires off one more Psycho Cut, which hits for critical damage and faints Grave.

5300 (Psycho Cut Crit, no)
5197 (Brick Break Crit, no)
1393 (Psycho Cut Crit, yes)

Psycho Cut: (7 + 3) * 1.5 = 15 DMG (19.5 Crit)
Brick Break: (8 + 3 + 6) * 1.5 = 25.5 DMG

Post Round:

Ambrocious
HP: 74
EN: 59

Grave:
HP: KO
EN: KO
Status: Dead (again)
Spen, send out, then Lou chooses actions, then Spen chooses actions, then I'll do more reffing
 

LouisCyphre

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"Alright, work down this one too!"

Absol - Thunder Wave | Night Slash | Flash
If Bolderdash uses Protect, insert Feint into the queue and push actions down.
 
The round begins with Spenstar sending out his second Pokemon, a Bolderdash named Rabbi. Rabbi spares no time and begins by setting itself up a protective shield, reinforced further due to the Evio-Extralites. Absol rushes in to attack the Bolderdash, but stops as if to say "Nah, I'll leave him alone." This causes Rabbi to lower his shield when Absol attacks him after the Feint.

Rabbi summons some of the ancient energy from the rainforest's local gems and fires off a Paleo Wave. Absol simply decides to slow it down with a Thunder Wave.

Rabbi, having its electromagnetic balance visibly disturbed, was unable to move due to Paralysis. Absol slashes the floating rocks and disappears in the night (really it just jumped behind a tree really fast.

7982 (Feint Crit, no)
453 (Paleo Wave Crit, yes)
7481 (Paleo Wave -Atk, no)
1993 (Full Paralysis, yes)
829 (Night Slash Crit, yes)

Feint: (4 + 3) * 2/3 = 4.67 DMG
Paleo Wave: (9 + 3 + 3 + 4.5) = 19.5 DMG
Night Slash: (7 + 3 + 3 + 3) = 16 DMG


Post Round:

Ambrocious
HP: 54
EN: 46


Rabbi
HP: 69
EN: 87
Status: Paralyzed (15%)

 
*gulp* Okay! Disable Night Slash-AncientPower-Vacuum Wave If absol taunts you A1 or doesn't use Night Slash at all this round, replace Disable with Vacuum Wave.
 

LouisCyphre

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"Don't get cocky yet - we can't count on Thunder Wave to last."

Absol - Night Slash | Megahorn | Sucker Punch
If Disable fails or doesn't occur, overwrite with Night Slash on action 2.
 
The round begins with Abby firing off another Night Slash. Rabbi is still discombobulated from paralysis, and couldn't move.

Abby, still unencumbered, fires off yet another Night Slash at the floating rocks. Rabbi gets itself together and uses the ancient power of the forest in another powerful attack, also raising all of its stats beyond their natural level.

Absol sees Rabbi trying to move and hits it first with a sucker punch right. Rabbi fires off a Vacuum Wave, now strengthened by the power it gained.

9509 (Night Slash Crit, no)
722 (Full Paralysis, yes)
5154 (Night Slash Crit, no)
2148 (Full Paralysis, no)
7967 (Ancientpower Crit, no)
607 (Ancientpower +All, yes)
8215 (Sucker Punch Crit, no)
8448 (Full Paralysis, no)
3541 (Vacuum Wave Crit, no)

Night Slash: (7 + 3 + 3) = 13 DMG
Ancientpower: (9 + 3 + 4.5) = 16.5 DMG
Sucker Punch: (8 + 3 + 3) - 1.75= 12.25 DMG
Vacuum Wave: (6 + 4.5) * 1.5 + 1.75 = 17.5 DMG


Post Round:

Ambrocious
HP: 20
EN: 21
Status: None

Rabbi
HP: 31
EN: 79
Status: Paralyzed (5%), +1 Atk, Def, SpA, SpD
Lou, choose your actions
 

LouisCyphre

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"Absol, you have performed outstandingly this match. I am quite proud. Now, soften up the opposition for our last contestant!"

Absol - Thunder Wave | Night Slash | Night Slash
If Rabbi uses Vacuum Wave on action 2 or 3, pre-empt him with Sucker Punch.
If Rabbi Protects itself from Thunder Wave, repeat action only once and push actions down.
 
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