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Completed Spike Pit Fun - dogfish44 and Orcinus Duo fight it out!

Discussion in 'ASB' started by Engineer Pikachu, Jun 19, 2012.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    Messages:
    1,592
    [box]RULES

    3v3 FE Singles
    DQ: 1 Day
    Abilities: All
    Items: ON
    Switch: OK
    2 Substitutions per Pokemon
    Sequences: Off[/box]
    Arena: The Spike Pit
    Show Hide
    Arena: Spike Pit
    Field Type: All Types
    Complexity: Simple
    Format: All Formats

    Restrictions: None.

    Description:
    A commodious chamber probably intended for large-scale torture, the Spike Pit has now been transformed into a battling arena for sadistic trainers and masochistic Pokemon. Trainers stand on a walkway that hugs the edge of the circular chamber, while their Pokemon battle it out on a circular, medium-sized metal platform below. The platform does not reach the edges of the chamber; there exists a space large enough between the edge of the platform and the closest point of the wall of the chamber such that Pokemon of all sizes could easily fall off the platform. Below and to the sides of the platform is a layer of dense spikes. The room is constructed such that Flying-type Pokemon cannot fly to the level of the trainers or above, and Ghost-type Pokemon are unable to pass through the spikes or the platform. Inexplicably, all moves are able to be used without harm to the chamber, even those that would require sources.

    The platform itself has a few interesting facets. There are metal rungs evenly spaced, near the edge of the platform, that smaller Pokemon with dexterous digits or appendages could possibly hold onto to avoid getting struck into the pit or other purposes. In addition, the the platform also has large circular pillars—also made of metal—closer to the center of the platform that larger Pokemon could hold onto; the circumference of the pillar is so large, however, that smaller Pokemon may find it difficult to hold on. Every so often, a warning will sound at the end of the round stating an exact action; at the end of that action the next round, the platform will spin rapidly, spinning all Pokemon that are not successfully anchored to the platform in some way into the pit below.

    For each action a given Pokemon is in contact with the spikes, it takes 10 DMG, not affected by weakness, resistance, or stat ranks. Should a Pokemon fall into the pit, its subsequent actions will be replaced with "Climb out of Pit" until successful, costing 3 EN every time. This action is subject to neither the consecutive move penalty nor the effects of any other attack. The nature and damage of the spikes may be changed by means of attacks.

    Summary:
    Don't fall into spikes. Things not codified are referee discretion.

    Note that this arena will require some RP actions; for this purpose, the match in general will be more tilted towards using moves that keep yourself on the platform and/or keep your opponents off the platform. Don't be afraid to try interesting tactics; they just might work out wildly in your favor.

    Team Dogfish44
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Electro Ball
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 95 - Movepool Complete
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Attract
    Bind
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Facade
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Spark
    Strength
    Substitute
    Swagger
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 51 - Movepool Complete
    Sunflora (F) (open)

    [​IMG]
    Sunflora [Sol] (F)
    Nature: Modest (+1 Sp.Atk, -1 Atk)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    Sunflora
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power (Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW) (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Attacks:
    Absorb
    Endeavor
    GrassWhistle
    Growth
    Ingrain
    Leaf Storm
    Leech Seed
    Mega Drain
    Petal Dance
    Sunny Day
    Worry Seed

    Bide
    Leech Seed
    Nature Power

    Grass Knot
    Hidden Power Fire
    Sludge Bomb
    SolarBeam
    Substitute

    Earth Power

    Total Moves: 20

    Team Orcinus
    Nommy (open)

    [​IMG]
    Nommy (Snorlax) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Immunity:
    Type: Innate
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Gluttony (Dream World UNLOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 25 (-)
    Evasion: -10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Belly Drum
    Yawn
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool
    Heavy Slam
    Crunch
    Surf
    Flamethrower
    Thunderbolt
    Zen Headbutt
    Psychic
    Snatch
    Brick Break
    Ice Beam
    Endure
    Shadow Ball
    Fire Punch
    Focus Blast
    Protect
    Fire Blast
    Incinerate
    Bide
    Purple Boss (open)

    [​IMG]
    Gengar(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Accuracy: +17%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Dream Eater
    Protect
    Torment
    Bide
    Focus Blast
    Destiny Bond
    Endure
    Counter
    Perish Song
    Double Team
    Psychic
    Giga Drain
    Thunder
    Thief
    Role Play
    Mind (open)
    [​IMG]
    Mind (Mr. Mime) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 104 (+)
    Acc: +12%
    Size Class: 3
    Weight Class: 4

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Sunny Day
    Solarbeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Recycle
    Counter
    Teleport
    Hyper Beam
    Mud-Slap
    Trick Room
    Bide
    Rest
    Sleep Talk
    Future Sight
    Dream Eater
    Zap Cannon

    TURN ORDER
    dogfish44 sends out a Pokemon and attaches an item.
    Orcinus Duo sends out a Pokemon, attaches an item, and issues actions.
    dogfish44 issues actions.
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Electivire, take an Expert Belt because you're up!"
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Go nommy! Leftovers for you

    Earthquake-Body Slam into the spikes-Earthquake
    If damaging fighting type move, counter
    If substitute, snatch
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    [​IMG]

    "Amateur."

    Focus Blast *3
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
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    2,869
    Did NOT see that.
  6. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    DOGFISH44: AOO
    HEALTH:
    300 / 300 (100.00%)
    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 100
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: AOO
    HEALTH:
    315 / 315 (100.00%)
    [​IMG][​IMG]
    Nommy (F)
    HP: 125 | EN: 100
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony

    BEGIN ROUND ONE

    ...and the trainers waste no time sending their Pokemon out onto the dreaded Spike Pit platform!

    Armed with a power-enhancing belt, Short Fuse lets off three massive blasts of energy, causing a great deal of damage to Nommy; unfortunately, they don't really do much to knock her into the pit, considering her... er... mass. But what's that? They each seem to have different effects, too; the first one deals a greater-than-expected amount of damage, the second one lowers her fortitude to special attacks ever so slightly, while the third one misses altogether. You hear the ever-helpful PA system above the pit blare, however.

    Nommy's Special Defense fell! She will be more susceptible to being knocked off by special attacks!

    As these blasts of fighting energy smack into Nommy's ample mass, she attempts to counter the blow, but fails each and every time. The only thing useful she does the entire round is take continual bites out of its leftover apple, which doesn't seem to be getting any smaller despite the fact that she keeps on biting it. And how is a rotten apple supposed to significantly heal a gluttonous Pokemon? There really isn't anything special this round, although the PA system does blare again at the end.

    Commencing RPR [Rapid Platform Rotation] in two.

    It seems as if the platform spinning may come sooner than you think!

    END ROUND ONE

    Calculations (open)

    Short Fuse Focus Blasts
    RNG Rolls (To-Hit) (<=8000 Yes) 3025, 3617, 8825 (Yes | Yes | No)
    RNG Rolls (To-Crit) (<=625 Yes) 305, 1139 (Yes | No)
    RNG Rolls (SpD Dec) (<=1000 Yes) 4868, 533 (No | Yes)
    (12 + 2 + 3) * 1.5 = 25.5 DMG
    (12 + 2) * 1.5 = 21 DMG, -1 SpD
    MISS
    -8, -12, -16 EN --> -36 EN

    Nommy Counter
    FAIL, FAIL, FAIL
    -6, -10, -14 EN --> -30 EN

    Nommy restores health with Leftovers three times
    3 * 2 = 6 HP

    DOGFISH44: AOO
    HEALTH:
    300 / 300 (100.00%)
    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 064
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: AOO
    HEALTH:
    274 / 315 (86.98%)
    [​IMG][​IMG]
    Nommy (F)
    HP: 084 | EN: 070
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony
    -1 SpD (1r)
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "You have far far FAR too much HP. And I don't like this matchup now. Electivire, return."

    Eelektross @ Expert Belt, you're up!
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    We'll stay in
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK then, let's get cracking!

    Lead with a Bind on one of the circular pillars to get a grip on the arena - this should stabalise us for when we're spun. Then let's see how he deals with a Thunder Wave to make him lose his balance with ease - however, if he has a substitute up see if it can withstand a Thunder - use the metal platforming to help guide the attack! Finish up with a Discharge - the aim here is to get as much electricity into the arena floor so we can tap into it later on."

    Bind [Onto Pillar] ~ Thunder Wave ~ Discharge

    IF Substitute up A2, THEN use Thunder
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    BUMP, calling DQ at Midnight GMT (Roughly 23 Hours 45 Mins).
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
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    2,869
    yeah i'll make that, will post in class
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    All right...
    Our opponent gives us the head start with a bind to the pillars, so let's take advantage of that with a focus punch! We'll get rid of that later. Next, protect against the thunder wave--I don't think we'll enjoy being paralyzed, even with our low speed. Finally, lets hit that snake with a yawn--we'll abuse that sleep later.

    Focus Punch-Protect-Yawn
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    DOGFISH44: OAO
    HEALTH:
    300 / 300 (100.00%)
    [​IMG][​IMG]
    Murena (F)
    HP: 100 | EN: 100
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 64
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: AOO
    HEALTH:
    274 / 315 (86.98%)
    [​IMG][​IMG]
    Nommy (F)
    HP: 84 | EN: 70
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony
    -1 SpD (1r)

    BEGIN ROUND TWO

    As Nommy begins focusing for a punch, Murena wraps her serpentine body around the metal pillar and coils herself tightly around it; however, she doesn't expect to get smashed by Nommy's massive punch. As she rears her head around and tries to paralyze Nommy with a spark of electricity, Nommy hurls up a protective barrier, foiling her attempt. However, the PA emits a crackling voice that gives the Pokemon but a split second to react:

    Commencing RPR.

    The platform begins to rotate, and steadily speeds up until Nommy can't fight the centripetal force anymore and ends up being flung out into the spike pit, taking a large amount of damage. Murena is able to hold on due to her Bind, however, and uncoils herself, grinning slightly.

    Watching her enemy struggle against the spike pit, Murena releases a large amount of electricity, hoping to paralyze the already-slow Snorlax. That doesn't happen, however, but Nommy does take a large amount of damage. Wincing a bit as the electricity surges through the spikes, Nommy manages to clamber out of the pit.

    END ROUND TWO

    Calculations (open)

    Nommy is focusing!

    Murena used Bind [Pillar]!

    Murena bound herself to the pillar!
    -4 EN

    Nommy used Focus Punch!
    RNG Roll (To-Crit) (<=625 Yes) 3906 (No)
    (15 + 1.5) * 1 = 16.5 DMG
    -10 EN

    Nommy restored health using its Leftovers!
    +2 HP

    ==

    Nommy used Protect!
    -6 EN

    Murena used Thunder Wave!
    But it failed!
    -6 EN

    The platform commenced RHR!

    Murena hung on to the pillar!

    Nommy was flung into the spikes!
    10 DMG

    Nommy restored health using its Leftovers!
    +2 HP

    ==

    Murena used Discharge!
    RNG Roll (To-Crit) (<=625 Yes) 8596 (No)
    RNG Roll (To-PRZ) (<=3000 Yes) 6195 (No)
    (8 + 3 + 1.5) * 1 + 1.75 = 14.25 DMG
    -5 EN

    The spikes were infused with electricity!
    The Spikes will deal +3 DMG and be Electric-type for 6a.

    Nommy took damage from the electricity!
    -3 HP

    Nommy climbed out of the pit!
    -3 EN

    Nommy restored health using its Leftovers!
    +2 HP

    DOGFISH44: OAO
    HEALTH:
    283 / 300 (94.33%)
    [​IMG][​IMG]
    Murena (F)
    HP: 83 | EN: 85
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 64
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: AOO
    HEALTH:
    253 / 315 (80.32%)
    [​IMG][​IMG]
    Nommy (F)
    HP: 63 | EN: 51
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony

    ARENA: Spikes [Electric] (5a)
  14. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Christ I am a bit of an idiot aren't I.

    All right guys, we're getting back into this match! Switching out Nommy for Purple Boss, who gets a life orb
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Exceptional work Murena, I believe you are OK to stay in longer?"

    Counterswitch Declined
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Taunt-Use the charged electricity in the arena with a charged Thunder-Toxic
    If eelektross tries to use the electricity in the stadium on A1, beat it to the punch by swapping A1 and A2!
    If damaging electric type move AND you are faster, Hypnosis and pushback
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Cripple that fool. Lead with a Protective shield to make his attempts to irate you like that Gengar itself: Worthless. Then see if he can act so high and dandy with a Thunder Wave slowing him down. Finally, a Crunch should make him reconsider his little tricks."

    Protect ~ Thunder Wave ~ Crunch
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    DOGFISH44: OAO
    HEALTH:
    283 / 300 (94.33%)
    [​IMG][​IMG]
    Murena (F)
    HP: 83 | EN: 85
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 64
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: OAO
    HEALTH:
    253 / 315 (80.32%)
    [​IMG][​IMG]
    Purple Boss (M)
    HP: 90 | EN: 100
    2 / 2 / 5 / 3 | 3 / 3
    Speed: 127 (+19)
    Levitate
    Benched (Orcinus) (open)

    [​IMG][​IMG]
    Nommy (F)
    HP: 63 | EN: 51
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony


    ARENA: Spikes [Electric] (5a)

    BEGIN ROUND THREE

    Murena protects herself while Purple Boss lashes out at her, gibing and jeering all the way. Seeing as that tactic didn't work out so well, Purple Boss abruptly changes gears and uses the excess electricity in the metal platforms to power up its Thunder attack, dealing significant damage despite Murena's natural resistance; however, it seems that the attack un-electrified the spikes in the pit below. Murena launches a small spark of electricity at Purple Boss, paralyzing it, before following up by using its mouth to viciously attack the Gengar. Purple Boss sprays toxins at Murena in retaliation, badly poisoning her! As the two Pokemon jump back onto opposite sides of the platform, heaving and breathing hard, the PA voice sounds again.

    Commencing RPR in one, three, and se—

    System temporarily disabled.


    As you wonder what this could mean, especially the last bit, the lights in the arena suddenly shut off. You hear a faint humming from far away as what you surmise to be a backup generator begins to start. A single bulb from the very top of the chamber glows dimly, providing feeble light; it doesn't seem to be enough for most Pokemon and trainers to see well, but it's better than complete darkness. Guess you'll have to deal with this for now.

    END ROUND THREE


    Calculations (open)

    Murena used Protect!
    -7 EN

    Purple Boss used Taunt!
    But it failed!
    -10 EN

    ==

    Purple Boss used Thunder!
    The excess electricity increased DMG and effect chance by 50%!
    RNG Roll (To-Hit) (<=9900 Yes) 3402 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 6379 (No)
    RNG Roll (To-PRZ) (<=2250 Yes) 2533 (No)
    (12 + 3 + 3) * 2/3 * 1.5 = 18 DMG
    -7 EN

    Purple Boss was hurt by its Life Orb!
    -2 HP

    Murena used Thunder Wave!
    Purple Boss was paralyzed! It may be unable to move!
    -6 EN

    ==

    Murena used Crunch!
    RNG Roll (To-Crit) (<=625 Yes) 8209 (No)
    RNG Roll (Def Dec) (<=2000 Yes) 4802 (No)
    (8 + 3 + 2) * 1.5 = 19.5 DMG
    -6 EN

    RNG Roll (Full PRZ) (<=2500 Yes) 3102 (No)
    Purple Boss used Toxic!
    Murena was badly poisoned!
    -6 EN

    Murena was hurt by poison!
    1 DMG

    ==

    Dim Light: -1 Acc to all Pokemon, except those who have a Ghost, Dark, or Poison typing.

    DOGFISH44: OAO
    HEALTH:
    264 / 300 (88.00%)
    [​IMG][​IMG]
    Murena (F)
    HP: 64 | EN: 66
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    BPSN (2 NR)
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 64
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit

    ORCINUS DUO: OAO
    HEALTH:
    231 / 315 (73.33%)
    [​IMG][​IMG]
    Purple Boss (M)
    HP: 68 | EN: 77
    2 / 2 / 5 / 3 | 3 / 3
    Speed: 127 (+19)
    Levitate
    PRZ (20)
    Benched (Orcinus) (open)

    [​IMG][​IMG]
    Nommy (F)
    HP: 63 | EN: 51
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony

    ARENA: Dim Light [??a]
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Murena, you have performed excellently for now. Return.

    Short Fuse, reclaim the stage!"
  20. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Bring it on, we can take whatever you throw at us!
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Electivire, begin with a Flash - maintain it around your head to project some light on this scenario. Then blast Gengar back with a Psychic, followed by a Rock Slide."

    Flash [Boost Arena Light] ~ Psychic ~ Rock Slide

    IF Evasive Move THEN Pursuit
    IF Confuse Ray, AND you have a sub up AND you're faster THEN Substitute [15] AND push actons down.
  22. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Thanks dogfish--that light should help you to target us, which is just what we want!
    All right purple boss. There's a reason why I like playing with Gengar, and that's because we never really are losing, even when we're behind on health! Let's pull this match back in our favor, and hope that this parahax doesn't screw us over. I would shock the system with electricity, but perhaps playing with electricity is best done NOT with the electric type leader.
    I want you to start off coating the platform with toxic--this way, we'll be able to deal some passive damage to everyone, no matter who switches in! Then, pain split to level the playing field. Finish off by countering that rock slide--but if it misses, and electivire is poisoned, then venoshock it! Otherwise, just hit it with a will-o-wisp!
    Coat platform with toxic-pain split-counter
    If rock slide misses A3,
    -AND venoshock would deal double damage, then venoshock
    -If not, then will-o-wisp
    If parahaxed A2, pain split A3
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    DOGFISH44: AOO
    HEALTH:
    264 / 300 (88.00%)
    [​IMG][​IMG]
    Short Fuse (M)
    HP: 100 | EN: 64
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Murena (F)
    HP: 64 | EN: 66
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    BPSN (2 NR)

    ORCINUS DUO: OAO
    HEALTH:
    231 / 315 (73.33%)
    [​IMG][​IMG]
    Purple Boss (M)
    HP: 68 | EN: 77
    2 / 2 / 5 / 3 | 3 / 3
    Speed: 127 (+19)
    Levitate
    PRZ (20)
    Benched (Orcinus) (open)

    [​IMG][​IMG]
    Nommy (F)
    HP: 63 | EN: 51
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony

    ARENA: Dim Light [??a]

    BEGIN ROUND FOUR

    Short Fuse begins by lighting up the entire arena with a bright flash of light—a welcome alternative to the dim bulb hanging meekly above. Purple Boss, opting for some more devious tactics, sprays toxins all over the metal platform, coating it in a thin layer; the toxins seem to be thick enough to not drip off, but another RPR may be able to rid the platform of it!

    Then, just as Purple Boss begins his second trick, he finds himself suspended in the air, surrounded by a flickering blue aura; he looks down to find Short Fuse grinning slightly before hurling him psychically into a nearby pillar. Purple Boss doesn't skip a beat, though, as he strikes back, evening their health!

    Just a bit miffed, Short Fuse grabs a pile of rocks that are conveniently on hand and chucks them all at Purple Boss, who absorbs, then counters the blow for even more damage, albeit at the cost of some of his own health, thanks to the strange orb he's carrying. The backup generator seems to be humming at a pretty consistent rate; who knows when the power will be back?

    END ROUND FOUR


    Calculations (open)

    Short Fuse used Flash!
    The room lit up!
    -3 EN

    RNG Roll (Full PRZ) (<=2000 Yes) 9139 (No)
    Purple Boss used Toxic [Platform]!
    The platform was coated in Toxic!
    Pokemon who use a contact attack have a 50% to become badly poisoned!
    -6 EN

    ==

    Short Fuse used Psychic!
    RNG Roll (To-Crit) (<=625 Yes) 5378 (No)
    RNG Roll (SpD Dec) (<=1000 Yes) 1719 (No)
    (9 + 1.5 + 2) * 1.5 = 18.75 DMG
    -7 EN

    RNG Roll (Full PRZ) (<=2000 Yes) 8922 (No)
    Purple Boss used Pain Split!
    Both Pokemon went to 74.625 HP!
    -23 EN

    ==

    Short Fuse used Rock Slide!
    RNG Roll (To-Hit) (<=9000 Yes) 945 (Yes)
    RNG Roll (To-Crit) (<=625 Yes) 6741 (No)
    RNG Roll (To-Flinch) (<=3000 Yes) 8977 (No)
    (8 + 4.5) * 1 = 12.5 DMG
    -6 EN

    RNG Roll (Full PRZ) (<=2000 Yes) 2128 (No)
    Purple Boss used Counter!
    12.5 * 1.5 = 18.75 DMG
    -12 EN

    Purple Boss was hurt by its Life Orb!
    -2 HP

    DOGFISH44: AOO
    HEALTH:
    220 / 300 (73.33%)
    [​IMG][​IMG]
    Short Fuse (M)
    HP: 56 | EN: 48
    5 / 2 / 4 / 3 | 3 / 5
    Speed: 95
    Motor Drive, Vital Spirit
    Bench (Dogfish44) (open)

    [​IMG][​IMG]
    Murena (F)
    HP: 64 | EN: 66
    4 / 3 / 5 / 3 | 4 / 4
    Speed: 43 (-10)
    Levitate
    BPSN (2 NR)

    ORCINUS DUO: OAO
    HEALTH:
    223 / 315 (70.79%)
    [​IMG][​IMG]
    Purple Boss (M)
    HP: 60 | EN: 36
    2 / 2 / 5 / 3 | 3 / 3
    Speed: 127 (+19)
    Levitate
    PRZ (15)
    Benched (Orcinus) (open)

    [​IMG][​IMG]
    Nommy (F)
    HP: 63 | EN: 51
    4 / 3 / 4 / 4 | 4 / 9
    Speed: 25 (-10)
    Thick Fat, Immunity, Gluttony

    ARENA: Toxic Platform [Until RPR]
  24. Orcinus Duo

    Orcinus Duo

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    Hey nommy, you're up again!
  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Counterswitch declined"
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