[box]RULES 3v3 FE Singles DQ: 1 Day Abilities: All Items: ON Switch: OK 2 Substitutions per Pokemon Sequences: Off[/box] Arena: The Spike Pit Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Arena: Spike Pit Field Type: All Types Complexity: Simple Format: All Formats Restrictions: None. Description: A commodious chamber probably intended for large-scale torture, the Spike Pit has now been transformed into a battling arena for sadistic trainers and masochistic Pokemon. Trainers stand on a walkway that hugs the edge of the circular chamber, while their Pokemon battle it out on a circular, medium-sized metal platform below. The platform does not reach the edges of the chamber; there exists a space large enough between the edge of the platform and the closest point of the wall of the chamber such that Pokemon of all sizes could easily fall off the platform. Below and to the sides of the platform is a layer of dense spikes. The room is constructed such that Flying-type Pokemon cannot fly to the level of the trainers or above, and Ghost-type Pokemon are unable to pass through the spikes or the platform. Inexplicably, all moves are able to be used without harm to the chamber, even those that would require sources. The platform itself has a few interesting facets. There are metal rungs evenly spaced, near the edge of the platform, that smaller Pokemon with dexterous digits or appendages could possibly hold onto to avoid getting struck into the pit or other purposes. In addition, the the platform also has large circular pillars—also made of metal—closer to the center of the platform that larger Pokemon could hold onto; the circumference of the pillar is so large, however, that smaller Pokemon may find it difficult to hold on. Every so often, a warning will sound at the end of the round stating an exact action; at the end of that action the next round, the platform will spin rapidly, spinning all Pokemon that are not successfully anchored to the platform in some way into the pit below. For each action a given Pokemon is in contact with the spikes, it takes 10 DMG, not affected by weakness, resistance, or stat ranks. Should a Pokemon fall into the pit, its subsequent actions will be replaced with "Climb out of Pit" until successful, costing 3 EN every time. This action is subject to neither the consecutive move penalty nor the effects of any other attack. The nature and damage of the spikes may be changed by means of attacks. Summary: Don't fall into spikes. Things not codified are referee discretion. Note that this arena will require some RP actions; for this purpose, the match in general will be more tilted towards using moves that keep yourself on the platform and/or keep your opponents off the platform. Don't be afraid to try interesting tactics; they just might work out wildly in your favor. Team Dogfish44 Electivire (M) (Move your mouse to reveal the content) Electivire (M) (open) Electivire (M) (close) Electivire [Short Fuse] (M) Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Nature: Mild (+SpAtk -Def) Abilities: Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.. Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: Electivire HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Attract Barrier Bide Body Slam Brick Break Bulldoze Captivate Charge Beam Counter Cross Chop Curse Detect Dig Discharge Dizzy Punch Double Edge Double Team DynamicPunch Earthquake Electro Ball Endure Facade Feint Fire Punch Flamethrower Flash Fling Focus Blast Focus Punch Frustration Giga Impact Hammer Arm Headbutt Helping Hand Hidden Power (Grass,7) Hyper Beam Ice Punch Iron Tail Karate Chop Leer Light Screen Low Kick Low Sweep Magnet Rise Meditate Mega Kick Mega Punch Metronome Mimic Mud-Slap Natural Gift Protect Psychic Psywave Pursuit Quick Attack Rage Rain Dance Reflect Rest Return Rock Climb Rock Slide Rock Smash Rock Tomb Rolling Kick Round Screech Secret Power Seismic Toss Shock Wave Signal Beam Skull Bash Sleep Talk Snore Strength Submission Substitute Swagger Swift Take Down Taunt Teleport Thief Thunder ThunderPunch Thunder Wave Thunderbolt Thundershock Torment Toxic Uproar Volt Switch Wild Charge Zap Cannon Total Moves: 95 - Movepool Complete Eelektross (F) (Move your mouse to reveal the content) Eelektross (F) (open) Eelektross (F) (close) Eelektross [Murena] (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Eelektross HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A Attacks: Acid Acid Spray Acrobatics Attract Bind Brick Break Charge Beam Coil Crunch Crush Claw Cut Discharge Double Team Dragon Claw Dragon Tail Facade Flamethrower Flash Flash Cannon Frustration Gastro Acid Giga Impact Grass Knot Headbutt Hidden Power (Ice,7) Hone Claws Hyper Beam Light Screen Protect Rain Dance Rest Return Roar Rock Slide Rock Smash Rock Tomb Round Spark Strength Substitute Swagger Tackle Thrash Thunder Thunder Wave Thunderbolt Toxic U-Turn Volt Switch Wild Charge Zap Cannon Total moves: 51 - Movepool Complete Sunflora (F) (Move your mouse to reveal the content) Sunflora (F) (open) Sunflora (F) (close) Sunflora [Sol] (F) Nature: Modest (+1 Sp.Atk, -1 Atk) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: Sunflora HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 3/5 Abilities: Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power (Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW) (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Attacks: Absorb Endeavor GrassWhistle Growth Ingrain Leaf Storm Leech Seed Mega Drain Petal Dance Sunny Day Worry Seed Bide Leech Seed Nature Power Grass Knot Hidden Power Fire Sludge Bomb SolarBeam Substitute Earth Power Total Moves: 20 Team Orcinus Nommy (Move your mouse to reveal the content) Nommy (open) Nommy (close) Nommy (Snorlax) (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Gluttony (Dream World UNLOCKED): Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 25 (-) Evasion: -10% Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: Metronome Odor Sleuth Tackle Defence Curl Amnesia Belly Drum Yawn Lick Recycle Screech Chip Away Counter Double Edge Substitute Earthquake Rock Slide Toxic Body Slam Outrage Focus Punch Stockpile Rollout Whirlpool Heavy Slam Crunch Surf Flamethrower Thunderbolt Zen Headbutt Psychic Snatch Brick Break Ice Beam Endure Shadow Ball Fire Punch Focus Blast Protect Fire Blast Incinerate Bide Purple Boss (Move your mouse to reveal the content) Purple Boss (open) Purple Boss (close) Gengar(*) Purple Boss (M) Nature: Timid Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Accuracy: +17% Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Shadow Punch Will-O-Wisp(*) Astonish(*) Disable(*) Sludge Bomb(*) Substitute(*) Thunderbolt(*) Shadow Ball Toxic Energy Ball Taunt Pain split Hex Dark Pulse Venoshock Dream Eater Protect Torment Bide Focus Blast Destiny Bond Endure Counter Perish Song Double Team Psychic Giga Drain Thunder Thief Role Play Mind (Move your mouse to reveal the content) Mind (open) Mind (close) Mind (Mr. Mime) (F) Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Soundproof:Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter:Type: Innate This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician (DW):Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 5 Spe: 104 (+) Acc: +12% Size Class: 3 Weight Class: 4 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Attacks: Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Fake Out Confuse Ray Icy Wind Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Nasty Plot Signal Beam Safeguard Snatch Attract Substitute Sunny Day Solarbeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Recycle Counter Teleport Hyper Beam Mud-Slap Trick Room Bide Rest Sleep Talk Future Sight Dream Eater Zap Cannon TURN ORDER dogfish44 sends out a Pokemon and attaches an item. Orcinus Duo sends out a Pokemon, attaches an item, and issues actions. dogfish44 issues actions.