Lol Delibird...
I like muscle band on Lee, slashed it in before Life Orb.
There's a lot of pressure to include Armaldo, so I'm considering it, but I really want to avoid posting theorymon sets here, and I really don't have time to test everything (I've already personally tested most of the things up here) so help with that would really be appreciated. Just a little bit like "yeah I tried support armaldo and he got up rocks and spun well" or "I tried choice band armaldo and he died horribly every game without doing anything". I'm okay with it being somewhat outclassed by other things, considering that you have six pokemon and sometimes just don't want the type redundancies. Just so long as it's good. If you discover something that was suggested flat-out sucks, report that too, because that helps this thread be more helpful.
This doesn't mean you shouldn't post ideas for sets here, just don't expect them to end up in the OP unless you can vouch for their success (and they should make a bit of sense...I know it was a joke but sry no Delibird)
I'm also thinking of expanding this to include spin-blockers, as it's pretty relevant to "hey I need a spinner on my team, what can I use", which is sort of what the OP is meant to accomplish. Let me know what you guys think.
If anyone is looking for ideas of things to test (I know fat chance right?) Support Armaldo, CB Armaldo, and CB Kabutops seem like the most promising things not on this list.
@ HuntSaboteur: thunder punch could work, just make sure you have a really good way of punishing a claydol switch, as otherwise it's going to set up Stealth Rock in your face all day. Luckily claydol is pursuit weak, so something like honchkrow could work wonders. Toxic would work against waters and claydol, too, but doesn't do much to discourage yanmega which is arguably even more dangerous.
I like muscle band on Lee, slashed it in before Life Orb.
There's a lot of pressure to include Armaldo, so I'm considering it, but I really want to avoid posting theorymon sets here, and I really don't have time to test everything (I've already personally tested most of the things up here) so help with that would really be appreciated. Just a little bit like "yeah I tried support armaldo and he got up rocks and spun well" or "I tried choice band armaldo and he died horribly every game without doing anything". I'm okay with it being somewhat outclassed by other things, considering that you have six pokemon and sometimes just don't want the type redundancies. Just so long as it's good. If you discover something that was suggested flat-out sucks, report that too, because that helps this thread be more helpful.
This doesn't mean you shouldn't post ideas for sets here, just don't expect them to end up in the OP unless you can vouch for their success (and they should make a bit of sense...I know it was a joke but sry no Delibird)
I'm also thinking of expanding this to include spin-blockers, as it's pretty relevant to "hey I need a spinner on my team, what can I use", which is sort of what the OP is meant to accomplish. Let me know what you guys think.
If anyone is looking for ideas of things to test (I know fat chance right?) Support Armaldo, CB Armaldo, and CB Kabutops seem like the most promising things not on this list.
@ HuntSaboteur: thunder punch could work, just make sure you have a really good way of punishing a claydol switch, as otherwise it's going to set up Stealth Rock in your face all day. Luckily claydol is pursuit weak, so something like honchkrow could work wonders. Toxic would work against waters and claydol, too, but doesn't do much to discourage yanmega which is arguably even more dangerous.