CrushinDefeat
Defeat me if you can... Survive if I let you!
QC'ers:[ atomicllamas ] [ SilentVerse ] [ EonX ]
GP'ers: [ Ender ] [ fleurdyleurse ]
"hehehehehehehehehehe"
Overview
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Despite its drop to NU, it's no surprise that Spiritomb finds itself back in RU thanks to its unique typing and versatility. Spiritomb's strengths lie within its resilient defenses and its above average offenses that allow it to perform many different roles. Spiritomb also has access to a wide movepool which makes it even more dangerous, and Infiltrator, which allows it to pass through Substitute. Spiritomb's typing not only resists Poison-types, but also makes it immune to Normal-, Fighting-, and Psychic-type attacks; however, Spiritomb is now weak to Fairy-types. It also suffers from having a low HP stat and crippling Speed, making it susceptible to Taunt and status. Spiritomb also lacks strong moves, having to rely heavily on Dark-type moves such as Dark Pulse and Sucker Punch to deal significant damage. Other than Nasty Plot and Calm Mind, Spiritomb does not have many useful setup moves to sweep the opponent.
Physical Attacker
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name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak / Foul Play
move 3: Pursuit
move 4: Will-O-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant
Moves
========
Spiritomb's access to Sucker Punch makes it a potent threat, because it can pass through Substitutes, and also deal huge priority damage. Shadow Sneak also allows Spiritomb to attack with priority and avoid being outsped. Foul Play is a viable choice for a move that is necessary for the Black Glasses variant. Foul Play is great to have to punish stat boosting Pokemon, hitting them quite hard. Pursuit allows it to get in an extra attack while the opponent switches, effectively trapping Pokemon such as Meloetta and Slowking. Will-O-Wisp is Spiritomb's answer to heavy attackers such as Cobalion, Hitmonlee, and Durant, by lowering their Attack, forcing them to switch. Alternatively, Trick may also be used to trap opponents with a Choice Band, allowing Spiritomb to access the rest of its moveset.
Set Details
========
The EV spread is designed to maximize Spiritomb's physical offense and HP with an Adamant nature. Black Glasses is the more important item because it not only increases the strength of Dark-type moves, but it also allows Spiritomb full control of its move choice. However, Choice Band can be used to increase Spiritomb's Attack, and it is also great for Tricking onto opponents, stealing their needed items while trapping them into one move. Additionally, Pressure can be used to dwindle down opponents PP, causing them to run out of moves and prevent Calm Mind stalls.
Usage Tips
========
Spiritomb's best role is as a hit-and-run offensive attacker, switching in and out to tank hits or to finish off opponents. With Black Glasses, Spiritomb can come in on immunities and play mind games with frail sweepers, forcing them to predict whether Spiritomb will use Pursuit or Sucker Punch. With a Choice Band, Trick the opponent then attack them, leaving them stuck in one position. Trick can also force opponents to switch, as many Pokemon don't enjoy being locked into a single move. Spiritomb's unique typing gives it immunity against Psychic- and Fighting-types, so switch it in to prevent Fighting- and Normal-type teammates from being harmed. Will-O-Wisp typically screws Cobalion, Durant, and Escavalier over, draining their Attack and leaving them burned.
Team Options
========
With Aromatisse running rampant, Spiritomb is no longer free of weaknesses and thus has a hard time dealing with it. As such, Spiritomb requires Poison-type teammates such as Drapion and Weezing that can take out Fairy-types. Doublade is also a great partner, as it naturally resists Fairies and can set up on them to sweep opponents. Offensive teammates such as Hitmonlee and special sweepers such as Reuniclus thrive on Spiritomb's unique typing, as Spiritomb can tank hits and get them out of danger. Clerics are valuable team members in order to ensure Spiritomb remains healthy and maintains its longevity in a battle. Aromatisse and Lickilicky are also useful, as they can pass Wishes to Spiritomb. Spiritomb resists Poison-types and is immune to Fighting-type moves, allowing it to switch in on them while recovering health.
CroTomb
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name: CroTomb
move 1:Calm Mind
move 2:Dark Pulse
move 3:Rest
move 4:Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold
Moves
========
Spiritomb can take foes out easily with this RestTalk set. With Calm Mind, it can increase its Special Attack and Special Defense, boosting its offensive and defensive capabilities and enabling Spiritomb to tank hits and strike back hard. STAB Dark Pulse is used to take out enemies, and with a few Calm Minds up, it will be doing huge amounts of damage, even on resisted hits. Rest restores Spiritomb's health while it's setting up to prevent it from fainting or succumbing to status. Lastly, Sleep Talk provides Spiritomb with options while its sleeping.
Set Details
========
Spiritomb maximizes its Defense and HP to increase its longevity, and a Bold nature provides Spiritomb with a boost in Defense. Leftovers are necessary to keep Spiritomb healthy, as extra HP each turn is very valuable.
Usage Tips
========
Spiritomb plays a pivotal role as a setup sweeper. Roar, Dragon Tail, Taunt, and Trick effectively ruin this, so be sure to have teammates that can take out Pokemon that use these moves. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains intact. It's crucial to also know when to Sleep Talk to prevent losing a turn when waking up. Spiritomb needs to be able to make every move count. It is best to have a hazard setter set up Toxic Spikes to help stall out threats while setting up.
Team Options
========
Doublade, Weezing, and even Registeel make great partners to provide Spiritomb with coverage against Fairy-types. Teammates such as Dugtrio are also very useful for taking out Pokemon that may ruin the setup sweep. Dugtrio is particularly useful to thwart Cobalion from switching into Spiritomb. Clerics such as Aromatisse are heavily needed to wake Spiritomb up in case a forced switch occurs. Aromatisse is also immune to Dragon Tail and Taunt, but has a hard time against Taunt users. Aromatisse can weaken Dark- and Fighting-types as well. If Aromatisse can’t be used, Special Defense Meloetta and Lickilicky can also be used for cleric support. Hazard setters are very useful as well; Roselia and Qwilfish are effective setters of them, as both resist Fairy-type moves and can lay Toxic Spikes which can stall out threats while Spiritomb sets up, allowing Spiritomb to have an easier time sweeping. Dual screen setters make setting up much easier; teammates such as Uxie and Bronzong can set up screens and then avoid damage from Dark-types by switching to Spiritomb.
Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish
Moves
========
Spiritomb compensates for its lack of Attack by weakening its opponents with Will-O-Wisp, giving them burn damage and lowering their Attack. Foul Play punishes Attack boosters, effectively shutting them down. Spiritomb can use Rest to regain its health making even harder to knock out, and Sleep Talk is used to allow Spiritomb to attack even while sleeping.
Set Details
========
The nature and EV spread allows Spiritomb to maximize its HP and Defenses. Leftovers is crucial for providing Spiritomb with extra HP when it's asleep to help keep it in for as long as possible. Alternatively, a EV spread of 252 HP / 4 Def / 252 SpD can also be run with a Careful nature depending on whether you want to run a special or physical wall, though be wary that Spiritomb's resistances generally work better for physical walls.
Usage Tips
========
Spiritomb is meant to flat out annoy opponents and shield weaker teammates from hard hits. Its best to use it for getting in and out of tricky situations. For example, having Hitmonlee in a match up against a Slowking is disadvantageous; however, switching out to Spiritomb saves Hitmonlee and gives Spiritomb a chance to KO an enemy. Spiritomb is a great answer to most Fighting-types with Foul Play and Will-O-Wisp. Spiritomb's Ghost-type neutrality allows it to take a Knock Off and gives it immunity to Psychic- and Fighting-type moves, making it useful against Pokemon like Gallade.
Team Options
========
Hitmonlee is a great partner because of its strong Attack but relatively low defenses. Doublade is a strong attacker as well, but is damaged easily by a Knock Off or any Dark-type move. Spiritomb can damage and weaken many enemies, allowing its teammates to sweep. Clerics such as Aromatisse and Lickilicky are, again, valuable for passing Wishes and keeping Spiritomb alive and free of status afflictions. Roselia is also a great teammate to have because of its access to Spikes, which provides even more residual damage in addition to the damage Spiritomb causes with Will-O-Wisp.
Other Options
########
Infestation can be used in conjunction with Will-O-Wisp, or even Toxic, to quickly rack up incredible amounts of passive damage. Pursuit can then be used to punish switches caused by inflicting status ailments. Protect can also status stall in conjunction with Toxic or Will-O-Wisp. Memento can be used to give a teammate a near guaranteed setup opportunity at the cost of Spiritomb's life. Curse and Confuse Ray work in a similar vein, but aren't as reliable due to the lack of Attack and Special Attack drops that accompany the previous choices. Pain Split is a recovery move, albeit a fairly unreliable one. Psychic also works as an alternative choice for CroTomb for taking out Hitmonlee, Emboar, Spikers such as Qwilfish, and Weezing. Spite can be used in conjunction with Pressure on the defensive set to PP stall opponents. Hypnosis, despite its terrible accuracy, can also be used to stop opponents in their tracks, allowing Spiritomb to punish them with Pursuit.
Checks & Counters
########
**Fire-types**: Emboar and Moltres have little problems dealing with Spiritomb, as they are immune to Will-O-Wisp and are stronger and faster than Spiritomb. Emboar can deal huge amounts of damage toSpiritomb with Flare Blitz, while Moltres can stall Spiritomb with Toxic and Roost, bypassing Sucker Punch and leaving Spiritomb trapped.
**Exploud**: Thanks to Scrappy, Exploud can strike Spritomb with Focus Blast and Boomburst easily.
**Fast Dark-type Taunters**: Drapion, Skuntank, and even Sharpedo can easily outspeed and Taunt Spiritomb. This limits Spiritomb, leaving it open to attacks and open to status inflictions.
**Fairy-types**: Aromatisse, Granbull, Slurpuff, and Whimsicott all can cause great harm to Spiritomb. Granbull works well against Spiritomb, Whimsicott can outspeed Spiritomb with Taunt or Encore, causing it to become stuck on one move. Slurpuff can set up on Spiritomb with relative ease and take it out. Aromatisse not only is immune to Taunt, but it can also wall Spiritomb without any effort, letting it revive damaged teammates unscathed.
GP'ers: [ Ender ] [ fleurdyleurse ]
"hehehehehehehehehehe"
Overview
########
Despite its drop to NU, it's no surprise that Spiritomb finds itself back in RU thanks to its unique typing and versatility. Spiritomb's strengths lie within its resilient defenses and its above average offenses that allow it to perform many different roles. Spiritomb also has access to a wide movepool which makes it even more dangerous, and Infiltrator, which allows it to pass through Substitute. Spiritomb's typing not only resists Poison-types, but also makes it immune to Normal-, Fighting-, and Psychic-type attacks; however, Spiritomb is now weak to Fairy-types. It also suffers from having a low HP stat and crippling Speed, making it susceptible to Taunt and status. Spiritomb also lacks strong moves, having to rely heavily on Dark-type moves such as Dark Pulse and Sucker Punch to deal significant damage. Other than Nasty Plot and Calm Mind, Spiritomb does not have many useful setup moves to sweep the opponent.
Physical Attacker
########
name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak / Foul Play
move 3: Pursuit
move 4: Will-O-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant
Moves
========
Spiritomb's access to Sucker Punch makes it a potent threat, because it can pass through Substitutes, and also deal huge priority damage. Shadow Sneak also allows Spiritomb to attack with priority and avoid being outsped. Foul Play is a viable choice for a move that is necessary for the Black Glasses variant. Foul Play is great to have to punish stat boosting Pokemon, hitting them quite hard. Pursuit allows it to get in an extra attack while the opponent switches, effectively trapping Pokemon such as Meloetta and Slowking. Will-O-Wisp is Spiritomb's answer to heavy attackers such as Cobalion, Hitmonlee, and Durant, by lowering their Attack, forcing them to switch. Alternatively, Trick may also be used to trap opponents with a Choice Band, allowing Spiritomb to access the rest of its moveset.
Set Details
========
The EV spread is designed to maximize Spiritomb's physical offense and HP with an Adamant nature. Black Glasses is the more important item because it not only increases the strength of Dark-type moves, but it also allows Spiritomb full control of its move choice. However, Choice Band can be used to increase Spiritomb's Attack, and it is also great for Tricking onto opponents, stealing their needed items while trapping them into one move. Additionally, Pressure can be used to dwindle down opponents PP, causing them to run out of moves and prevent Calm Mind stalls.
Usage Tips
========
Spiritomb's best role is as a hit-and-run offensive attacker, switching in and out to tank hits or to finish off opponents. With Black Glasses, Spiritomb can come in on immunities and play mind games with frail sweepers, forcing them to predict whether Spiritomb will use Pursuit or Sucker Punch. With a Choice Band, Trick the opponent then attack them, leaving them stuck in one position. Trick can also force opponents to switch, as many Pokemon don't enjoy being locked into a single move. Spiritomb's unique typing gives it immunity against Psychic- and Fighting-types, so switch it in to prevent Fighting- and Normal-type teammates from being harmed. Will-O-Wisp typically screws Cobalion, Durant, and Escavalier over, draining their Attack and leaving them burned.
Team Options
========
With Aromatisse running rampant, Spiritomb is no longer free of weaknesses and thus has a hard time dealing with it. As such, Spiritomb requires Poison-type teammates such as Drapion and Weezing that can take out Fairy-types. Doublade is also a great partner, as it naturally resists Fairies and can set up on them to sweep opponents. Offensive teammates such as Hitmonlee and special sweepers such as Reuniclus thrive on Spiritomb's unique typing, as Spiritomb can tank hits and get them out of danger. Clerics are valuable team members in order to ensure Spiritomb remains healthy and maintains its longevity in a battle. Aromatisse and Lickilicky are also useful, as they can pass Wishes to Spiritomb. Spiritomb resists Poison-types and is immune to Fighting-type moves, allowing it to switch in on them while recovering health.
CroTomb
########
name: CroTomb
move 1:Calm Mind
move 2:Dark Pulse
move 3:Rest
move 4:Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold
Moves
========
Spiritomb can take foes out easily with this RestTalk set. With Calm Mind, it can increase its Special Attack and Special Defense, boosting its offensive and defensive capabilities and enabling Spiritomb to tank hits and strike back hard. STAB Dark Pulse is used to take out enemies, and with a few Calm Minds up, it will be doing huge amounts of damage, even on resisted hits. Rest restores Spiritomb's health while it's setting up to prevent it from fainting or succumbing to status. Lastly, Sleep Talk provides Spiritomb with options while its sleeping.
Set Details
========
Spiritomb maximizes its Defense and HP to increase its longevity, and a Bold nature provides Spiritomb with a boost in Defense. Leftovers are necessary to keep Spiritomb healthy, as extra HP each turn is very valuable.
Usage Tips
========
Spiritomb plays a pivotal role as a setup sweeper. Roar, Dragon Tail, Taunt, and Trick effectively ruin this, so be sure to have teammates that can take out Pokemon that use these moves. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains intact. It's crucial to also know when to Sleep Talk to prevent losing a turn when waking up. Spiritomb needs to be able to make every move count. It is best to have a hazard setter set up Toxic Spikes to help stall out threats while setting up.
Team Options
========
Doublade, Weezing, and even Registeel make great partners to provide Spiritomb with coverage against Fairy-types. Teammates such as Dugtrio are also very useful for taking out Pokemon that may ruin the setup sweep. Dugtrio is particularly useful to thwart Cobalion from switching into Spiritomb. Clerics such as Aromatisse are heavily needed to wake Spiritomb up in case a forced switch occurs. Aromatisse is also immune to Dragon Tail and Taunt, but has a hard time against Taunt users. Aromatisse can weaken Dark- and Fighting-types as well. If Aromatisse can’t be used, Special Defense Meloetta and Lickilicky can also be used for cleric support. Hazard setters are very useful as well; Roselia and Qwilfish are effective setters of them, as both resist Fairy-type moves and can lay Toxic Spikes which can stall out threats while Spiritomb sets up, allowing Spiritomb to have an easier time sweeping. Dual screen setters make setting up much easier; teammates such as Uxie and Bronzong can set up screens and then avoid damage from Dark-types by switching to Spiritomb.
Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish
Moves
========
Spiritomb compensates for its lack of Attack by weakening its opponents with Will-O-Wisp, giving them burn damage and lowering their Attack. Foul Play punishes Attack boosters, effectively shutting them down. Spiritomb can use Rest to regain its health making even harder to knock out, and Sleep Talk is used to allow Spiritomb to attack even while sleeping.
Set Details
========
The nature and EV spread allows Spiritomb to maximize its HP and Defenses. Leftovers is crucial for providing Spiritomb with extra HP when it's asleep to help keep it in for as long as possible. Alternatively, a EV spread of 252 HP / 4 Def / 252 SpD can also be run with a Careful nature depending on whether you want to run a special or physical wall, though be wary that Spiritomb's resistances generally work better for physical walls.
Usage Tips
========
Spiritomb is meant to flat out annoy opponents and shield weaker teammates from hard hits. Its best to use it for getting in and out of tricky situations. For example, having Hitmonlee in a match up against a Slowking is disadvantageous; however, switching out to Spiritomb saves Hitmonlee and gives Spiritomb a chance to KO an enemy. Spiritomb is a great answer to most Fighting-types with Foul Play and Will-O-Wisp. Spiritomb's Ghost-type neutrality allows it to take a Knock Off and gives it immunity to Psychic- and Fighting-type moves, making it useful against Pokemon like Gallade.
Team Options
========
Hitmonlee is a great partner because of its strong Attack but relatively low defenses. Doublade is a strong attacker as well, but is damaged easily by a Knock Off or any Dark-type move. Spiritomb can damage and weaken many enemies, allowing its teammates to sweep. Clerics such as Aromatisse and Lickilicky are, again, valuable for passing Wishes and keeping Spiritomb alive and free of status afflictions. Roselia is also a great teammate to have because of its access to Spikes, which provides even more residual damage in addition to the damage Spiritomb causes with Will-O-Wisp.
Other Options
########
Infestation can be used in conjunction with Will-O-Wisp, or even Toxic, to quickly rack up incredible amounts of passive damage. Pursuit can then be used to punish switches caused by inflicting status ailments. Protect can also status stall in conjunction with Toxic or Will-O-Wisp. Memento can be used to give a teammate a near guaranteed setup opportunity at the cost of Spiritomb's life. Curse and Confuse Ray work in a similar vein, but aren't as reliable due to the lack of Attack and Special Attack drops that accompany the previous choices. Pain Split is a recovery move, albeit a fairly unreliable one. Psychic also works as an alternative choice for CroTomb for taking out Hitmonlee, Emboar, Spikers such as Qwilfish, and Weezing. Spite can be used in conjunction with Pressure on the defensive set to PP stall opponents. Hypnosis, despite its terrible accuracy, can also be used to stop opponents in their tracks, allowing Spiritomb to punish them with Pursuit.
Checks & Counters
########
**Fire-types**: Emboar and Moltres have little problems dealing with Spiritomb, as they are immune to Will-O-Wisp and are stronger and faster than Spiritomb. Emboar can deal huge amounts of damage toSpiritomb with Flare Blitz, while Moltres can stall Spiritomb with Toxic and Roost, bypassing Sucker Punch and leaving Spiritomb trapped.
**Exploud**: Thanks to Scrappy, Exploud can strike Spritomb with Focus Blast and Boomburst easily.
**Fast Dark-type Taunters**: Drapion, Skuntank, and even Sharpedo can easily outspeed and Taunt Spiritomb. This limits Spiritomb, leaving it open to attacks and open to status inflictions.
**Fairy-types**: Aromatisse, Granbull, Slurpuff, and Whimsicott all can cause great harm to Spiritomb. Granbull works well against Spiritomb, Whimsicott can outspeed Spiritomb with Taunt or Encore, causing it to become stuck on one move. Slurpuff can set up on Spiritomb with relative ease and take it out. Aromatisse not only is immune to Taunt, but it can also wall Spiritomb without any effort, letting it revive damaged teammates unscathed.
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