RU Spiritomb

CrushinDefeat

Defeat me if you can... Survive if I let you!
QC'ers:[ atomicllamas ] [ SilentVerse ] [ EonX ]
GP'ers: [ Ender ] [ fleurdyleurse ]


"hehehehehehehehehehe"

Overview
########
Despite its drop to NU, it's no surprise that Spiritomb finds itself back in RU thanks to its unique typing and versatility. Spiritomb's strengths lie within its resilient defenses and its above average offenses that allow it to perform many different roles. Spiritomb also has access to a wide movepool which makes it even more dangerous, and Infiltrator, which allows it to pass through Substitute. Spiritomb's typing not only resists Poison-types, but also makes it immune to Normal-, Fighting-, and Psychic-type attacks; however, Spiritomb is now weak to Fairy-types. It also suffers from having a low HP stat and crippling Speed, making it susceptible to Taunt and status. Spiritomb also lacks strong moves, having to rely heavily on Dark-type moves such as Dark Pulse and Sucker Punch to deal significant damage. Other than Nasty Plot and Calm Mind, Spiritomb does not have many useful setup moves to sweep the opponent.

Physical Attacker
########
name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak / Foul Play
move 3: Pursuit
move 4: Will-O-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========
Spiritomb's access to Sucker Punch makes it a potent threat, because it can pass through Substitutes, and also deal huge priority damage. Shadow Sneak also allows Spiritomb to attack with priority and avoid being outsped. Foul Play is a viable choice for a move that is necessary for the Black Glasses variant. Foul Play is great to have to punish stat boosting Pokemon, hitting them quite hard. Pursuit allows it to get in an extra attack while the opponent switches, effectively trapping Pokemon such as Meloetta and Slowking. Will-O-Wisp is Spiritomb's answer to heavy attackers such as Cobalion, Hitmonlee, and Durant, by lowering their Attack, forcing them to switch. Alternatively, Trick may also be used to trap opponents with a Choice Band, allowing Spiritomb to access the rest of its moveset.

Set Details
========
The EV spread is designed to maximize Spiritomb's physical offense and HP with an Adamant nature. Black Glasses is the more important item because it not only increases the strength of Dark-type moves, but it also allows Spiritomb full control of its move choice. However, Choice Band can be used to increase Spiritomb's Attack, and it is also great for Tricking onto opponents, stealing their needed items while trapping them into one move. Additionally, Pressure can be used to dwindle down opponents PP, causing them to run out of moves and prevent Calm Mind stalls.

Usage Tips
========
Spiritomb's best role is as a hit-and-run offensive attacker, switching in and out to tank hits or to finish off opponents. With Black Glasses, Spiritomb can come in on immunities and play mind games with frail sweepers, forcing them to predict whether Spiritomb will use Pursuit or Sucker Punch. With a Choice Band, Trick the opponent then attack them, leaving them stuck in one position. Trick can also force opponents to switch, as many Pokemon don't enjoy being locked into a single move. Spiritomb's unique typing gives it immunity against Psychic- and Fighting-types, so switch it in to prevent Fighting- and Normal-type teammates from being harmed. Will-O-Wisp typically screws Cobalion, Durant, and Escavalier over, draining their Attack and leaving them burned.

Team Options
========
With Aromatisse running rampant, Spiritomb is no longer free of weaknesses and thus has a hard time dealing with it. As such, Spiritomb requires Poison-type teammates such as Drapion and Weezing that can take out Fairy-types. Doublade is also a great partner, as it naturally resists Fairies and can set up on them to sweep opponents. Offensive teammates such as Hitmonlee and special sweepers such as Reuniclus thrive on Spiritomb's unique typing, as Spiritomb can tank hits and get them out of danger. Clerics are valuable team members in order to ensure Spiritomb remains healthy and maintains its longevity in a battle. Aromatisse and Lickilicky are also useful, as they can pass Wishes to Spiritomb. Spiritomb resists Poison-types and is immune to Fighting-type moves, allowing it to switch in on them while recovering health.

CroTomb
########
name: CroTomb
move 1:Calm Mind
move 2:Dark Pulse
move 3:Rest
move 4:Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========
Spiritomb can take foes out easily with this RestTalk set. With Calm Mind, it can increase its Special Attack and Special Defense, boosting its offensive and defensive capabilities and enabling Spiritomb to tank hits and strike back hard. STAB Dark Pulse is used to take out enemies, and with a few Calm Minds up, it will be doing huge amounts of damage, even on resisted hits. Rest restores Spiritomb's health while it's setting up to prevent it from fainting or succumbing to status. Lastly, Sleep Talk provides Spiritomb with options while its sleeping.

Set Details
========
Spiritomb maximizes its Defense and HP to increase its longevity, and a Bold nature provides Spiritomb with a boost in Defense. Leftovers are necessary to keep Spiritomb healthy, as extra HP each turn is very valuable.

Usage Tips
========
Spiritomb plays a pivotal role as a setup sweeper. Roar, Dragon Tail, Taunt, and Trick effectively ruin this, so be sure to have teammates that can take out Pokemon that use these moves. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains intact. It's crucial to also know when to Sleep Talk to prevent losing a turn when waking up. Spiritomb needs to be able to make every move count. It is best to have a hazard setter set up Toxic Spikes to help stall out threats while setting up.

Team Options
========
Doublade, Weezing, and even Registeel make great partners to provide Spiritomb with coverage against Fairy-types. Teammates such as Dugtrio are also very useful for taking out Pokemon that may ruin the setup sweep. Dugtrio is particularly useful to thwart Cobalion from switching into Spiritomb. Clerics such as Aromatisse are heavily needed to wake Spiritomb up in case a forced switch occurs. Aromatisse is also immune to Dragon Tail and Taunt, but has a hard time against Taunt users. Aromatisse can weaken Dark- and Fighting-types as well. If Aromatisse can’t be used, Special Defense Meloetta and Lickilicky can also be used for cleric support. Hazard setters are very useful as well; Roselia and Qwilfish are effective setters of them, as both resist Fairy-type moves and can lay Toxic Spikes which can stall out threats while Spiritomb sets up, allowing Spiritomb to have an easier time sweeping. Dual screen setters make setting up much easier; teammates such as Uxie and Bronzong can set up screens and then avoid damage from Dark-types by switching to Spiritomb.

Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish

Moves
========
Spiritomb compensates for its lack of Attack by weakening its opponents with Will-O-Wisp, giving them burn damage and lowering their Attack. Foul Play punishes Attack boosters, effectively shutting them down. Spiritomb can use Rest to regain its health making even harder to knock out, and Sleep Talk is used to allow Spiritomb to attack even while sleeping.

Set Details
========
The nature and EV spread allows Spiritomb to maximize its HP and Defenses. Leftovers is crucial for providing Spiritomb with extra HP when it's asleep to help keep it in for as long as possible. Alternatively, a EV spread of 252 HP / 4 Def / 252 SpD can also be run with a Careful nature depending on whether you want to run a special or physical wall, though be wary that Spiritomb's resistances generally work better for physical walls.

Usage Tips
========
Spiritomb is meant to flat out annoy opponents and shield weaker teammates from hard hits. Its best to use it for getting in and out of tricky situations. For example, having Hitmonlee in a match up against a Slowking is disadvantageous; however, switching out to Spiritomb saves Hitmonlee and gives Spiritomb a chance to KO an enemy. Spiritomb is a great answer to most Fighting-types with Foul Play and Will-O-Wisp. Spiritomb's Ghost-type neutrality allows it to take a Knock Off and gives it immunity to Psychic- and Fighting-type moves, making it useful against Pokemon like Gallade.

Team Options
========
Hitmonlee is a great partner because of its strong Attack but relatively low defenses. Doublade is a strong attacker as well, but is damaged easily by a Knock Off or any Dark-type move. Spiritomb can damage and weaken many enemies, allowing its teammates to sweep. Clerics such as Aromatisse and Lickilicky are, again, valuable for passing Wishes and keeping Spiritomb alive and free of status afflictions. Roselia is also a great teammate to have because of its access to Spikes, which provides even more residual damage in addition to the damage Spiritomb causes with Will-O-Wisp.

Other Options
########
Infestation can be used in conjunction with Will-O-Wisp, or even Toxic, to quickly rack up incredible amounts of passive damage. Pursuit can then be used to punish switches caused by inflicting status ailments. Protect can also status stall in conjunction with Toxic or Will-O-Wisp. Memento can be used to give a teammate a near guaranteed setup opportunity at the cost of Spiritomb's life. Curse and Confuse Ray work in a similar vein, but aren't as reliable due to the lack of Attack and Special Attack drops that accompany the previous choices. Pain Split is a recovery move, albeit a fairly unreliable one. Psychic also works as an alternative choice for CroTomb for taking out Hitmonlee, Emboar, Spikers such as Qwilfish, and Weezing. Spite can be used in conjunction with Pressure on the defensive set to PP stall opponents. Hypnosis, despite its terrible accuracy, can also be used to stop opponents in their tracks, allowing Spiritomb to punish them with Pursuit.

Checks & Counters
########
**Fire-types**: Emboar and Moltres have little problems dealing with Spiritomb, as they are immune to Will-O-Wisp and are stronger and faster than Spiritomb. Emboar can deal huge amounts of damage toSpiritomb with Flare Blitz, while Moltres can stall Spiritomb with Toxic and Roost, bypassing Sucker Punch and leaving Spiritomb trapped.

**Exploud**: Thanks to Scrappy, Exploud can strike Spritomb with Focus Blast and Boomburst easily.

**Fast Dark-type Taunters**: Drapion, Skuntank, and even Sharpedo can easily outspeed and Taunt Spiritomb. This limits Spiritomb, leaving it open to attacks and open to status inflictions.

**Fairy-types**: Aromatisse, Granbull, Slurpuff, and Whimsicott all can cause great harm to Spiritomb. Granbull works well against Spiritomb, Whimsicott can outspeed Spiritomb with Taunt or Encore, causing it to become stuck on one move. Slurpuff can set up on Spiritomb with relative ease and take it out. Aromatisse not only is immune to Taunt, but it can also wall Spiritomb without any effort, letting it revive damaged teammates unscathed.
 
Last edited:

atomicllamas

but then what's left of me?
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In the overview, its attacking stats aren't great, 92 base attack and special attack are okay, kinda bad when you consider its low BP moves and limited coverage. On the Physical attacker set, I would do:

Physical Attacker
########
name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak
move 3: Pursuit
move 4: Will-o-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Trick + CB is a pretty cool option, as it lets Spiritomb cripple more defensive pokemon (Wisp is better against Bulky Offense, while CB trick can disrupt stall, which otherwise doesn't care about this set). Your set details are wrong, change them to reflect the current spread, same with Modest mentioned there.

On the CroTomb set, Chesto Berry should be Leftovers, as you will want the extra recovery while Rest Talking. Mention Aromatisse as a teammate for crotomb, as it has aromatherapy to wake it up if it has to switch out, and can weaken dark types and fighting types. Mention that Dugtrio is specifically for Cobalion, which likes coming in on this set.

The defensive set is just... bad. I don't think I would ever use trick scarf on Spiritomb, especially one without any attack EVs, it requires you to use trick the first turn every game, and then you are left with a defensive mon with three moves. The defensive set should look like this:

Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish

This moves Pain Split to other options. This spread is chosen because it beats more of the spinners (Lee / Kabutops), but in set details mention that a Specially Defensive Spread is also usable, if your team needs more of a special wall.

I know this is a lot, tag me when you make all of these changes.
 

Martin

A monoid in the category of endofunctors
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I think that you could probably slash in Pressure as it a decent defensive ability, but certainly slashed second.
 

CrushinDefeat

Defeat me if you can... Survive if I let you!
I think that you could probably slash in Pressure as it a decent defensive ability, but certainly slashed second.
I want to but the problem is Infiltrator is much more viable for an ability given Spiritomb's low speed, Yes you could definitely PP Stall opponents defensively but Infiltrator has more use, I don't see a slash really necessary thats why I put it in OO, maybe more of an explanation, if anything maybe a slash for Defensive Tomb, but other than that Im unsure really.
 

EonX

Battle Soul
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Alright, time to have fun with this:

[Physical Attacker]

- I've honestly been using Foul Play over Shadow Sneak and like it quite a bit. Think it deserves at least a Moves mention
- Black Glasses is the primary item choice, so be sure to reflect this in Set Details (ie, mention Black Glasses before Choice Band)
- Really feel like Infiltrator should be the only ability slashed. Maybe make mention of Pressure in Set Details, but I really feel Infiltrator is Spiritomb's claim to fame offensively
- Usage Tips needs some work considering Black Glasses is the primary slash. Mention how it's able to come in on immunities and put frail sweepers in a mind-game between Pursuit and Sucker Punch. Will-O-Wisp can really screw over typical switch-ins (Cobalion, Durant, Escavalier, etc.) so make note of this
- Aromatisse is the only common Fairy, so I'd hardly say they are running rampant. Just mention Aromatisse is a wall that Spiritomb has a very difficult time dealing with
- Not really sure on Dual Screens considering Spiritomb isn't a setup sweeper and more of a bulky attacker. I'd personally just remove this part

[CroTomb]

- Toxic Spikes support is huge for this set, allowing it to stall out threats while setting up. Roselia and Qwilfish are big here
- Note Aromatisse is also immune to Dragon Tail and Taunt, though it fares poorly against most Taunt users
- Mention SpDef Meloetta and Lickilicky for cleric support if you can't fit Aromatisse on your team for some reason

[Defensive]

- Feel like this really needs to be fleshed out, so...
- Mention Spiritomb's resistances generally work better for a physical wall in Set Details when mentioning the SpDef spread
- Mention in Usage Tips how Spiritomb is a great catch-all answer to most Fighting-types between Will-O-Wisp and Foul Play. It's the only Ghost-type neutral to Knock Off and immune to Psychic moves (useful against Gallade)
- Spikes support can help with the forced switches from WoW. Roselia is solid since it's typically used as a special wall

Discussed OO and c&c while you were writing this up, but go ahead and implement the above changes. Tag me once you're done, so I can look back over it.
 

EonX

Battle Soul
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Remove Pangoro from the Scrappy users section and remane it Exploud. Exploud is the only common Scrappy user as Pangoro is almost always going to be using Iron Fist to power up Hammer Arm. Otherwise, this is fine.

QC Approved 3/3
 

Ender

pelagic
is a Contributor Alumnus
You need to change all of your apostrophes to ' (ASCII, not curly)

GP 1/2

Overview
########
Despite its drop to NU, it's no surprise that Spiritomb finds itself back in RU thanks to its unique typing and versatility. Spiritomb's strengths lie within its resilient defenses and its above average offenses that allow it to perform many different roles. Spiritomb also has access to a wide movepool which makes it even more dangerous against foes, and Infiltrator, which allows it to pass through Substitute. Spiritomb’s typing not only resists Poison-types, but also makes it immune to Normal-, Fighting-, and Psychic-type attacks; [. to ;] however, Spiritomb is now weak to Fairy-types. It also suffers from having a low HP and crippling Speed, making it susceptible to Taunt and status. Spiritomb also lacks strong moves, having to rely heavily on Dark-type moves such as Dark Pulse and Sucker Punch to deal significant damage. Other than Nasty Plot and Calm Mind, Spiritomb does not have many useful other setup moves to sweep the opponent.

Physical Attacker
########
name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak / Foul Play
move 3: Pursuit
move 4: Will-O-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========
Spiritomb’s access to Sucker Punch makes it a high level threat, because it can not only pass through Substitutes, but it can also gain deal huge priority damage. Shadow Sneak also allows Spiritomb to attack with priority and avoid being outsped. Foul Play is a viable choice that is necessary for the Black Glasses variant. Foul Play is great to have to punish stat boosting Pokemon, hitting them quite hard well. Pursuit allows it to get in an extra attack while the opponent switches occur, effectively trapping Pokemon like Meloetta and Slowking. Will-O-Wisp is Spiritomb's answer to heavy Attackers like Cobalion, Hitmonlee, and Durant, not only dropping their attacks, [comma] also but burning them, [comma] as well causing them to switch; which can be great to trap opponents with Pursuit as well. Alternatively, Trick may also be used to trap opponents with a Choice Band, allowing Spiritomb to access to the rest of its moveset as well.

Set Details
========
The EV spread is designed designated to maximize Spiritomb’s physical offense and HP with an Adamant nature. Black Glasses is the more important item because it not only increases the strength of Dark-type moves, [comma] but it they also allows Spiritomb full control of its move choice move set. However, [comma] Choice Band can be used to increase Spiritomb’s Attack even higher, [comma] and it but is also great for Tricking onto opponents, stealing their needed items while trapping them into one move. Additionally to prevent Calm Mind stalls, Pressure may be used to dwindle down opponents PP causing them to run out of moves and prevent Calm Mind stalls.

Usage Tips
========
Spiritomb's role is best as a hit-and-run offensive attacker, [. to ,] switching in and out to tank hits or to finish off opponents. With Black Glasses, [comma] Spiritomb can come in on immunities and play mind games with frail sweepers, forcing them to predict either put frail sweepers in a mind-game between Pursuit or and Sucker Punch. With a Choice Band, Trick the opponent then attack them, [comma] leaving them stuck in one position. Trick can also force opponents to switch, as many Pokemon don't enjoy being locked into a single move. It also helps to know when your opponent is going to switch in or out, Trick usually helps since the opponent doesn’t wish to stay locked into one move, but in other occurrences opponents will generally not switch out if a Pokemon has low health but may switch in fear of damage on a fresh Pokemon. Spiritomb's unique typing gives allows it immunity against Psychic- and Fighting-types, [comma] so switch it in to prevent Fighting- and Normal-type teammates from being harmed out of harm. Will-O-Wisp typically screws over Cobalion, Durant, and Escavalier, draining their Attack and leaving them burned.

Team Options
========
With Aromatisse running rampant, Spiritomb is no longer free of weaknesses and thus has a hard time dealing with it. Spiritomb requires Poison-type teammates such as Drapion and Weezing that can take out Fairy-types. Doublade is also a great partner, [comma] as it naturally resists Fairies and can set up on Fairies them to sweep opponents. Offensive teammates such as Hitmonlee and special sweepers members such as Reuniclus thrive on Spiritomb's unique typing, as since Spiritomb can tank hits and get them out of danger. Clerics are valuable team members in order to ensure Spiritomb remains healthy and maintains its longevity in a battle. Aromatisse and Lickilicky are also useful, [comma] teammates as they can pass Wishes Wishpass to Spiritomb. Spiritomb resists Poison-types and is immune to Fighting-type moves, [comma] allowing it Spiritomb to switch in on them while will recovering health.

CroTomb
########
name: CroTomb
move 1:Calm Mind
move 2:Dark Pulse
move 3:Rest
move 4:Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========
Spiritomb can effectively takes out foes with this RestTalk set effectively. With Calm Mind, [comma] it can increase its Special Attack and Special Defense, boosting its offensive and defensive capabilities [removed ,] and enabling Spiritomb to tank hits and strike back hard. STAB Dark Pulse is used to take out enemies, and with a few Calm Minds up, it will be doing huge amounts of damage, even on resisted hits. Rest restores Spiritomb's health while it's setting up to prevent it from fainting or succumbing to status getting statused. Lastly, [comma] Sleep Talk provides Spiritomb with options movement while its sleeping, this is to prevent it from becoming a sitting duck.

Set Details
========
Spiritomb maximizes its Defense and HP to increase its longevity, [comma] and allow it to increase its longevity in a battle with this spread; using a Bold nature [removed ,] provides Spiritomb with a boost in Defense. [space] Calm Mind will allow it to maximize its Special Defenses so this isn’t an issue. Leftovers are necessary to keep Spiritomb healthy, as extra HP each turn is very valuable each turn, in case it is RestTalking.

Usage Tips
========
Spiritomb plays a pivotal role as a setup sweeper. Roar, Dragon Tail, Taunt, and Trick effectively ruin this, [comma] so be sure to have teammates that can take out Pokemon that use these moves these kinds of Pokemon. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains intact. It's crucial to also know when to Sleep Talk to prevent losing a turn when waking up. Spiritomb needs to be able to make every move count. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains. It is best to have a hazard setter set up Toxic Spikes to help stall out threats while setting up.

Team Options
========
As stated Doublade, Weezing, and even Registeel make great partners to provide Spiritomb with coverage against Fairy-types. Teammates such as Dugtrio are also very useful for taking out Pokemon that may ruin the setup sweep. Dugtrio is particularly useful to thwart Cobalion from coming into onto Spiritomb. Clerics such as Aromatisse are heavily needed as always to wake up Spiritomb up in case a forced switch occurs. Aromatisse is also immune against to Dragon Tail and Taunt, but has a a hard time against Taunt users. Aromatisse can weaken Dark- and Fighting-types as well. If Aromatisse can’t be used, Special Defense Meloetta and Lickilicky can also be used for cleric support. Hazard setters are very useful as well; [semicolon] Roselia and Qwilfish are effective, [comma] as both resist Fairy-type moves and can lay Toxic Spikes which can stall out threats while Spiritomb sets up, allowing Spiritomb to have an easier time sweeping. Dual screen setters make setting up much easier; [, to ;] teammates like Uxie and Bronzong can set up screens and then avoid damage from Dark-types by switching gears over to Spiritomb.

Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish

Moves
========
Spiritomb compensates for its lack of Attack by weakening its opponents with Will-O-Wisp, giving them burn damage and dropping their Attack. Foul Play [removed ,] punishes Attack boosters, effectively shutting them down effectively. Spiritomb can Rest to regain its health making even harder to knock out, and lastly Sleep Talk is also used to allow Spiritomb to attack move even while sleeping.

Set Details
========
The spread is designated to allow This nature and EV spread allows Spiritomb to maximize its HP and Defenses with an Impish nature to boost Defenses. Leftovers is are crucial for providing Spiritomb with extra HP when it's asleep to help keep it in for as long as possible. Alternatively a 252 HP / 4 Def / 252 SpD can also be run with a Careful nature as a special wall depending on whether you want to run a special or physical wall, though be weary that Spiritombs resistances generally work better for physical walls.


Usage Tips
========
Spiritomb is meant to flat out annoy opponents and shield weaker teammates from hard hits. Its best to use it for getting in and out of tricky situations. For example, having Hitmonlee in a match up against a Slowking is disadvantageous; [semicolon] detrimental, however, [comma] switching out to Spiritomb saves Hitmonlee and gives allows Spiritomb a chance to kill an enemy. Spiritomb is a great answer to against most Fighting-types with Foul Play and Will-O-Wisp. Spiritomb’s Ghost-type neutrality allows it to take a Knock Off and gives it immunity is immune to Psychic- and Fighting-type moves, [comma] making it useful against Pokemon like Gallade.

Team Options
========
Along with Doublade, Hitmonlee is also a great partner because of its strong attack but relatively low defenses. [insert sentence about Doublade here] Spiritomb can damage and weaken many enemies, allowing its teammates to sweep. Clerics such as Aromatisse and Lickilicky are again valuable as always for passing Wishes Wishpassing and keeping Spiritomb alive and free of status afflictions inflictions. Roselia is also a great teammate to have because of its access to Spikes, [comma] which provides even more residual damage in addition to the damage Spiritomb causes with Will-O-Wisp. Spiritomb can rack major damage with Will-O-Wisp, racking up major damage with layers of Spikes on the opponents field.

Other Options
########
Spiritomb has quite a few other options at its disposal. Infestation can be used in conjunction with Will-O-Wisp, or even Toxic, to quickly rack up incredible amounts of passive damage. Pursuit can then be used to punish switches caused by inflicting status ailments. [space] Protect can also status stall in conjunction with Toxic and Will-O-Wisp. Memento can be used to give a teammate a near guaranteed setup opportunity at the cost of Spiritomb's life. Curse and Confuse Ray work in a similar vein, but aren't as reliable due to the lack of Attack and Special Attack drops that accompany the previous choices. Pain Split is a recovery move for Spiritomb, albeit a fairly unreliable one. Psychic also works as an alternative choice for CroTomb for taking out Hitmonlee, Emboar, Spikers such as Qwilfish, and Weezing as well. Spite can be used in conjunction with Pressure on the defensive set to PP stall opponents. Hypnosis, despite its terrible accuracy, can also be used to stop opponents in their tracks, allowing Spiritomb to punish them with Pursuit as well.

Checks & Counters
########
**Fire-types**: Emboar and Moltres have little problems dealing with Spiritomb, as they are immune to Will-O-Wisp [removed ,] and are stronger and faster than Spiritomb. Emboar can deal huge amounts of damage towards Spiritomb with Flare Blitz, while Moltres can stall Spiritomb with Toxic and Roost, [comma] bypassing Sucker Punch [removed ,] and leaving Spiritomb trapped.

**Exploud**: [space] Thanks to Scrappy, Exploud can strike Spritomb down with Focus Blast and Boomburst easily, leaving Spiritomb in extremely low health or even KO it.

**Fast Dark-type Taunters**: [space] Drapion, Skuntank, and even Sharpedo that can easily outspeed and Taunt Spiritomb. This limits Spiritomb and hinders it, leaving it open to attacks and open to status for status's inflictions.

**Fairy-types**: [space] Aromatisse, Granbull, Slurpuff, and Whimsicott all can cause great harm to towards Spiritomb. Granbull works well against Spiritomb, Whimsicott can outspeed Spiritomb with Taunt or Encore causing Spiritomb causing it to become get stuck on one move. Slurpuff can set up on Spiritomb with relative ease and take it out. Aromatisse not only is immune to Taunts, but it can also wall Spiritomb without any effort, letting it revive damaged teammates unchallenged on Spiritomb.
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########
Despite its drop to NU, it's no surprise that Spiritomb finds itself back in RU thanks to its unique typing and versatility. Spiritomb's strengths lie within its resilient defenses and its above average offenses that allow it to perform many different roles. Spiritomb also has access to a wide movepool which makes it even more dangerous, and Infiltrator, which allows it to pass through Substitute. Spiritomb’s typing not only resists Poison-types, but also makes it immune to Normal-, Fighting-, and Psychic-type attacks; however, Spiritomb is now weak to Fairy-types. It also suffers from having a low HP stat and crippling Speed, making it susceptible to Taunt and status. Spiritomb also lacks strong moves, having to rely heavily on Dark-type moves such as Dark Pulse and Sucker Punch to deal significant damage. Other than Nasty Plot and Calm Mind, Spiritomb does not have many useful setup moves to sweep the opponent.

Physical Attacker
########
name: Physical Attacker
move 1: Sucker Punch
move 2: Shadow Sneak / Foul Play
move 3: Pursuit
move 4: Will-O-Wisp / Trick
ability: Infiltrator
item: Black Glasses / Choice Band
evs: 252 HP / 252 Atk / 4 Def
nature: Adamant

Moves
========
Spiritomb’s access to Sucker Punch makes it a high levelpotent threat, because it can not only pass through Substitutes, but it cand also deal huge priority damage. Shadow Sneak also allows Spiritomb to attack with priority and avoid being outsped. Foul Play is a viable choice for a move that is necessary for the Black Glasses variant. Foul Play is great to have to punish stat boosting Pokemon, hitting them quite hard. Pursuit allows it to get in an extra attack while the opponent switches, effectively trapping Pokemon likesuch as Meloetta and Slowking. Will-O-Wisp is Spiritomb's answer to heavy Aattackers likesuch as Cobalion, Hitmonlee, and Durant, not only droppby lowering their aAttacks,also but burning them,caus, forcing them to switch. Alternatively, Trick may also be used to trap opponents with a Choice Band, allowing Spiritomb to access the rest of its moveset.

Set Details
========
The EV spread is designed to maximize Spiritomb's physical offense and HP with an Adamant nature. Black Glasses is the more important item because it not only increases the strength of Dark-type moves, but it also allows Spiritomb full control of its move choice. However, Choice Band can be used to increase Spiritomb’s Attack even higher, and it is also great for Tricking onto opponents, stealing their needed items while trapping them into one move. Additionally, Pressure maycan be used to dwindle down opponents PP, causing them to run out of moves and prevent Calm Mind stalls.

Usage Tips
========
Spiritomb's best role is best as a hit-and-run offensive attacker, switching in and out to tank hits or to finish off opponents. With Black Glasses, Spiritomb can come in on immunities and play mind games with frail sweepers, forcing them to predict wheither Spiritomb will use Pursuit or Sucker Punch. With a Choice Band, Trick the opponent then attack them, leaving them stuck in one position. Trick can also force opponents to switch, as many Pokemon don't enjoy being locked into a single move. Spiritomb's unique typing gives it immunity against Psychic- and Fighting-types, so switch it in to prevent Fighting- and Normal-type teammates from being harmed. Will-O-Wisp typically screws over Cobalion, Durant, and Escavalier over, draining their Attack and leaving them burned.

Team Options
========
With Aromatisse running rampant, Spiritomb is no longer free of weaknesses and thus has a hard time dealing with it. As such, Spiritomb requires Poison-type teammates such as Drapion and Weezing that can take out Fairy-types. Doublade is also a great partner, as it naturally resists Fairies and can set up on them to sweep opponents. Offensive teammates such as Hitmonlee and special sweepers such as Reuniclus thrive on Spiritomb's unique typing, as Spiritomb can tank hits and get them out of danger. Clerics are valuable team members in order to ensure Spiritomb remains healthy and maintains its longevity in a battle. Aromatisse and Lickilicky are also useful, as they can pass Wishes to Spiritomb. Spiritomb resists Poison-types and is immune to Fighting-type moves, allowing it to switch in on them while recovering health.

CroTomb
########
name: CroTomb
move 1:Calm Mind
move 2:Dark Pulse
move 3:Rest
move 4:Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========
Spiritomb can effectively take foes out foeasily with this RestTalk set. With Calm Mind, it can increase its Special Attack and Special Defense, boosting its offensive and defensive capabilities and enabling Spiritomb to tank hits and strike back hard. STAB Dark Pulse is used to take out enemies, and with a few Calm Minds up, it will be doing huge amounts of damage, even on resisted hits. Rest restores Spiritomb's health while it's setting up to prevent it from fainting or succumbing to status. Lastly, Sleep Talk provides Spiritomb with options while its sleeping.

Set Details
========
Spiritomb maximizes its Defense and HP to increase its longevity, and a Bold nature provides Spiritomb with a boost in Defense. Leftovers are necessary to keep Spiritomb healthy, as extra HP each turn is very valuable.

Usage Tips
========
Spiritomb plays a pivotal role as a setup sweeper. Roar, Dragon Tail, Taunt, and Trick effectively ruin this, so be sure to have teammates that can take out Pokemon that use these moves. Switch out Spiritomb in case it gets stuck against these opponents to ensure it remains intact. It's crucial to also know when to Sleep Talk to prevent losing a turn when waking up. Spiritomb needs to be able to make every move count. It is best to have a hazard setter set up Toxic Spikes to help stall out threats while setting up.

Team Options
========
Doublade, Weezing, and even Registeel make great partners to provide Spiritomb with coverage against Fairy-types. Teammates such as Dugtrio are also very useful for taking out Pokemon that may ruin the setup sweep. Dugtrio is particularly useful to thwart Cobalion from comswitching into Spiritomb. Clerics such as Aromatisse are heavily needed to wake Spiritomb up in case a forced switch occurs. Aromatisse is also immune to Dragon Tail and Taunt, but has a a hard time against Taunt users. Aromatisse can weaken Dark- and Fighting-types as well. If Aromatisse can’t be used, Special Defense Meloetta and Lickilicky can also be used for cleric support. Hazard setters are very useful as well; Roselia and Qwilfish are effective setters of them, as both resist Fairy-type moves and can lay Toxic Spikes which can stall out threats while Spiritomb sets up, allowing Spiritomb to have an easier time sweeping. Dual screen setters make setting up much easier; teammates likesuch as Uxie and Bronzong can set up screens and then avoid damage from Dark-types by switching to Spiritomb.

Defensive
########
name: Defensive
move 1: Will-o-Wisp
move 2: Foul Play
move 3: Rest
move 4: Sleep Talk
ability: Infiltrator
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature:Impish

Moves
========
Spiritomb compensates for its lack of Attack by weakening its opponents with Will-O-Wisp, giving them burn damage and dropplowering their Attack. Foul Play punishes Attack boosters, effectively shutting them down. Spiritomb can use Rest to regain its health making even harder to knock out, and Sleep Talk is used to allow Spiritomb to attack even while sleeping.

Set Details
========
Thise nature and EV spread allows Spiritomb to maximize its HP and Defenses. Leftovers is crucial for providing Spiritomb with extra HP when it's asleep to help keep it in for as long as possible. Alternatively, a EV spread of 252 HP / 4 Def / 252 SpD can also be run with a Careful nature depending on whether you want to run a special or physical wall, though be weary that Spiritomb's resistances generally work better for physical walls.

Usage Tips
========
Spiritomb is meant to flat out annoy opponents and shield weaker teammates from hard hits. Its best to use it for getting in and out of tricky situations. For example, having Hitmonlee in a match up against a Slowking is disadvantageous; however, switching out to Spiritomb saves Hitmonlee and gives Spiritomb a chance to killKO an enemy. Spiritomb is a great answer to most Fighting-types with Foul Play and Will-O-Wisp. Spiritomb's Ghost-type neutrality allows it to take a Knock Off and gives it immunity to Psychic- and Fighting-type moves, making it useful against Pokemon like Gallade.

Team Options
========
Hitmonlee is a great partner because of its strong aAttack but relatively low defenses. Doublade is a strong attacker as well, but is damaged easily by a Knock Off or any sort Dark-type move. Spiritomb can damage and weaken many enemies, allowing its teammates to sweep. Clerics such as Aromatisse and Lickilicky are, again, valuable for passing Wishes and keeping Spiritomb alive and free of status afflictions. Roselia is also a great teammate to have because of its access to Spikes, which provides even more residual damage in addition to the damage Spiritomb causes with Will-O-Wisp.

Other Options
########
Infestation can be used in conjunction with Will-O-Wisp, or even Toxic, to quickly rack up incredible amounts of passive damage. Pursuit can then be used to punish switches caused by inflicting status ailments. Protect can also status stall in conjunction with Toxic andor Will-O-Wisp. Memento can be used to give a teammate a near guaranteed setup opportunity at the cost of Spiritomb's life. Curse and Confuse Ray work in a similar vein, but aren't as reliable due to the lack of Attack and Special Attack drops that accompany the previous choices. Pain Split is a recovery move, albeit a fairly unreliable one. Psychic also works as an alternative choice for CroTomb for taking out Hitmonlee, Emboar, Spikers such as Qwilfish, and Weezing. Spite can be used in conjunction with Pressure on the defensive set to PP stall opponents. Hypnosis, despite its terrible accuracy, can also be used to stop opponents in their tracks, allowing Spiritomb to punish them with Pursuit.

Checks & Counters
########
**Fire-types**: Emboar and Moltres have little problems dealing with Spiritomb, as they are immune to Will-O-Wisp and are stronger and faster than Spiritomb. Emboar can deal huge amounts of damage towards Spiritomb with Flare Blitz, while Moltres can stall Spiritomb with Toxic and Roost, bypassing Sucker Punch and leaving Spiritomb trapped.

**Exploud**: Thanks to Scrappy, Exploud can strike Spritomb with Focus Blast and Boomburst easily.

**Fast Dark-type Taunt users**: Drapion, Skuntank, and even Sharpedo can easily outspeed and Taunt Spiritomb. This limits Spiritomb, leaving it open to attacks and open to status inflictions.

**Fairy-types**: Aromatisse, Granbull, Slurpuff, and Whimsicott all can cause great harm to Spiritomb. Granbull works well against Spiritomb, Whimsicott can outspeed Spiritomb with Taunt or Encore, causing it to become stuck on one move. Slurpuff can set up on Spiritomb with relative ease and take it out. Aromatisse not only is immune to Taunts, but it can also wall Spiritomb without any effort, letting it revive damaged teammates unscathallenged.

GP 2/2
 
Last edited:

CrushinDefeat

Defeat me if you can... Survive if I let you!
As always I want to say thank you to the GP'ers and the QC'ers for their time spent helping me and allowing me to improve, I want to thank the community as a whole for their help in this as well, this is never a single effort its a group effort for a reason. I thank you all again for all your help and hope to continue my contributions for Smogon. Cheers!
 

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