Resource [SPOILERS] New Mechanics and Viable Pokemon for VGC 17

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Mr.GX

Mew Mew
is a Tiering Contributor
Hello people. In less than 20 days, we will be playing under the VGC 17 rule set, which specifies that we can only use Pokemon from the Alolan Region Dex. While this may be an interesting rule, many people don't know what many of these Pokemon do. Sun and Moon reveals new game play mechanics, which could affect the VGC scene potentially, and they have taken to nerf/buff some moves, as well as increase the base stats of many Pokemon, increasing their viability in the coming format. Me and Hamstermania have managed to take a peak at the pastebin from Smogon, and have compiled all the data that would be vital for VGC 17. Credit goes to the makers of the pastebin compilation, as well as to those who researched new mechanics.

Index
  • New Mechanics
  • New Moves and Abilites
  • List of Viable VGC 17 Pokemon
  • Trick Room and Tailwind setters available in VGC 17
New Mechanics

Many of the mechanics are taken straight from Smogon's thread, thanks to their trustworthy data miners.

Z-Moves
  • You can use one Z-Move per battle.
  • Damaging Z-Moves do not carry over secondary effects from their base moves (Increased priority, status affliction, etc).
  • Z-Status Moves apply their Z-Effect before applying the move's own effect. Status Z-Moves function in the same priority bracket as their base moves.
  • Pokemon can use Z-Status Moves while under the effects of Taunt.
Moves/Status and Abilities
  • Dark Void is now 50% accuracy and can only be used by Darkrai.
  • Dark-type Pokemon are now immune to Prankster Status moves that target them.
  • Thunder Wave is now 90% accuracy.
  • Swagger is now 85% accuracy.
  • Leech Life has 80 Power.
  • Instruct cannot call on Z-Moves.
  • Destiny Bond has a chance to fail if used repeatedly like Protect.
  • Payback no longer doubles in power when the target switches.
  • Sucker Punch now has 70 Power.
  • Ally Switch now has +2 Priority.
  • Flying Press now has 100 Power.
  • Fell Stinger now has 50 Power.
  • Parabolic Charge now has 65 Power.
  • Sheer Cold no longer works on Ice-Type Pokemon and has a reduced chance to hit when used by non Ice-type Pokemon.
  • Misty Terrain now blocks Confusion.
  • Gale Wings now only works when the Pokemon is at Full HP.
  • Weak Armor now boosts Speed by 2 and lowers Defense by 1.
  • Dazzling/Queenly Majesty work on both damage and status priority moves and those influenced by priority boosting abilities, such as Prankster or Triage directed towards the ability holder's side of the field (protects both Pokemon in a double battle).
  • Triage gives +3 priority to damaging moves that restore HP (i.e Giga Drain, etc) alongside status moves that restore HP.
  • Burn damage has been reduced to 1/16th the user Max HP regardless of their type.
  • A Pokemon with Dancer that has been Taunted will attempt to copy a status dance move (i.e Lunar Dance, Quiver Dance, etc) but it will fail.
  • Disguise does not block status moves. Disguise will be used up if the Pokemon hurts itself due to confusion. Weakness Policy will not activate if Disguise is activated when a Pokemon is hit by an attack. When a Pokemon with Disguise is behind a Substitute and is hit by an attack the Substitute will take the damage and Disguise will not be used up.
New Moves and Abilities

That's right. Sun and Moon introduced new moves and abilities for the upcoming generation, many of which are quite viable in VGC. Credit goes to kazowar for compiling the data in pastebin.

New Moves

  • Shore Up: The user regains up to half of its max HP. It restores more HP in a sandstorm. Ground | Status | 10 PP
  • First Impression: Although this move has great power, it only works the first turn the user is in battle. Bug | Physical | 90 Power | 100% Accuracy | 10 PP | 2 Priority | Adjacent Pokémon
  • Baneful Bunker: In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. Poison | Status | 10 PP | 4 Priority | Self
  • Darkest Lariat: The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. Dark | Physical | 85 Power | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Sparkling Aria: The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. Water | Special | 90 Power | 100% Accuracy | 10 PP | All adjacent Pokémon
  • Ice Hammer: The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. Ice | Physical | 100 Power | 90% Accuracy | 10 PP | Adjacent Pokémon | -1 Speed for the user
  • Floral Healing: The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. Fairy | Status | 10 PP | Adjacent Pokémon
  • High Horsepower: The user fiercely attacks the target using its entire body. Ground | Physical | 95 Power | 95% Accuracy | 10 PP | Adjacent Pokémon
  • Strength Sap: The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. Grass | Status | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Solar Blade: In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. Grass | Physical | 125 Power | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Leafage: The user attacks by pelting the target with leaves. Grass | Physical| 40 Power | 100% Accuracy | 40 PP | Adjacent Pokémon
  • Spotlight: The user shines a spotlight on the target so that only the target will be attacked during the turn. Normal | Status | 15 PP | 3 Priority | Adjacent Pokémon
  • Toxic Thread: The user shoots poisonous threads to poison the target and lower the target’s Speed stat. Poison | Status | 100% Accuracy | 20 PP | Adjacent Pokémon| Causes Poison | -1 Speed for the target
  • Laser Focus: The user concentrates intensely. The attack on the next turn always results in a critical hit. Normal | Status | 30 PP | Self
  • Gear Up: The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. Steel | Status | 20 PP | User's team | +1 Attack/+1 Special Attack for the target
  • Throat Chop: The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Dark | Physical | 80 Power | 100% Accuracy | 15 PP | Adjacent Pokémon | Causes Silence
  • Pollen Puff: The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Bug | Special | 90 Power | 100% Accuracy | 15 PP | Adjacent Pokémon
  • Anchor Shot: The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. Steel | Physical | 80 Power | 100% Accuracy | 20 PP | Adjacent Pokémon
  • Psychic Terrain: This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. Psychic | Status | 10 PP | Entire field
  • Lunge: The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. Bug | Physical | 80 Power | 100% Accuracy | 15 PP | Adjacent Pokémon | -1 Attack for the target
  • Fire Lash: The user strikes the target with a burning lash. This also lowers the target’s Defense stat. Fire | Physical | 80 Power | 100% Accuracy | 15 PP | Adjacent Pokémon | -1 Defense for the target
  • Power Trip: The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. Dark | Physical | 20 Power | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Burn Up: To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Fire | Special | 130 Power | 100% Accuracy | 5 PP | Adjacent Pokémon
  • Speed Swap: The user exchanges Speed stats with the target. Psychic | Status | 10 PP | Adjacent Pokémon
  • Smart Strike: The user stabs the target with a sharp horn. This attack never misses. Steel | Physical | 70 Power | 10 PP | Adjacent Pokémon
  • Purify: The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. Poison | Status | 20 PP | Adjacent Pokémon
  • Revelation Dance: The user attacks the target by dancing very hard. The user’s type determines the type of this move. Normal | Special | 90 Power | 100% Accuracy | 15 PP | Adjacent Pokémon
  • Trop Kick: The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. Grass | Physical | 70 Power | 100% Accuracy | 15 PP | Adjacent Pokémon | -1 Attack for the target
  • Instruct: The user instructs the target to use the target’s last move again. Psychic | Status | 15 PP | Adjacent Pokémon
  • Beak Blast: The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. Flying | Physical | 100 Power | 100% Accuracy | 15 PP | -3 Priority | Adjacent Pokémon
  • Clanging Scales: The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. Dragon | Special | 110 Power | 100% Accuracy | 5 PP | All adjacent opponents | -1 Defense for the user
  • Dragon Hammer: The user uses its body like a hammer to attack the target and inflict damage. Dragon | Physical | 90 Power | 100% Accuracy | 15 PP | Adjacent Pokémon
  • Brutal Swing: The user swings its body around violently to inflict damage on everything in its vicinity. Dark | Physical | 60 Power |100% Accuracy | 20 PP | All adjacent Pokémon
  • Aurora Veil: This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Ice | Status | 20 PP | User's side of the field
  • Shell Trap: The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. Fire | Special | 150 Power | 100% Accuracy | 5 PP | -3 Priority | All adjacent opponents
  • Psychic Fangs: The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Psychic | Physical | 85 Power | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Stomping Tantrum: Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. Ground | Physical | 75 Power | 100% Accuracy | 10 PP | Adjacent Pokémon
  • Shadow Bone: The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. Ghost | Physical | 85 Power | 100% Accuracy | 10 PP | Adjacent Pokémon | -1 Defense for the target
  • Accelerock: The user smashes into the target at high speed. This move always goes first. Rock | Physical | 40 Power | 100% Accuracy | 20 PP | 1 Priority | Adjacent Pokémon
  • Liquidation: The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. Water | Physical | 85 Power | 100% Accuracy | 10 PP | Adjacent Pokémon | -1 Defense for the target
  • Tearful Look: The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. Normal | Status | 20 PP | Adjacent Pokémon | -1 Attack/-1 Special Attack for the target
  • Zing Zap: A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. Electric | Physical | 80 Power | 100% Accuracy | 10 PP | 30% chance to Flinch | Adjacent Pokémon
  • Nature’s Madness: The user hits the target with the force of nature. It halves the target’s HP. Fairy | Special | 90% Accuracy | 10 PP | Adjacent Pokémon
  • Multi-Attack: Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. Normal | Physical | 90 Power | 100% Accuracy | 10 PP | Adjacent Pokémon

New Abilities

Sun and Moon introduced lots of new abilities, which creates lots of play style options. Though many of them are exclusive to Alola Pokemon, Skill Swap and their kind can easily turn the tables around, and secure you the win. Most of these abilities improve certain archetype's powers, while some allows for more defensive plays. Others prevent priority attacks from being used, and some creates great switch-in options, giving you lots of momentum. How you use these new abilities is entirely up to you.

  • Stamina: Boosts the Defense stat when hit by an attack.
  • Wimp Out: The Pokémon cowardly switches out when its HP becomes half or less.
  • Emergency Exit: The Pokémon, sensing danger, switches out when its HP becomes half or less.
  • Water Compaction: Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
  • Merciless: The Pokémon’s attacks become critical hits if the target is poisoned.
  • Shields Down: When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
  • Stakeout: Doubles the damage dealt to the target’s replacement if the target switches out.
  • Water Bubble: Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
  • Steelworker: Powers up Steel-type moves.
  • Berserk: Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
  • Slush Rush: Boosts the Pokémon’s Speed stat in a hailstorm.
  • Long Reach: The Pokémon uses its moves without making contact with the target.
  • Liquid Voice: All sound-based moves become Water-type moves.
  • Triage: Gives priority to a healing move.
  • Galvanize: Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
  • Surge Surfer: Doubles the Pokémon’s Speed stat on Electric Terrain.
  • Schooling: When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
  • Disguise: Once per battle, the shroud that covers the Pokémon can protect it from an attack.
  • Corrosion: The Pokémon can poison the target even if it’s a Steel or Poison type.
  • Comatose: It’s always drowsing and will never wake up. It can attack without waking up.
  • Queenly Majesty: Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
  • Innards Out: Damages the attacker landing the finishing hit by the amount equal to its last HP.
  • Dancer: When another Pokémon uses a dance move,\nit can use a dance move following it regardless of its Speed.
  • Battery: Powers up ally Pokémon’s special moves.
  • Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
  • Dazzling: Surprises the opposing Pokémon, making it unable to attack using priority moves.
  • Tangling Hair: Contact with the Pokémon lowers the attacker’s Speed stat.
  • Receiver: The Pokémon copies the Ability of a defeated ally.
  • Power of Alchemy: The Pokémon copies the Ability of a defeated ally.
  • Beast Boost: The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
  • RKS System: Changes the Pokémon’s type to match the memory disc it holds.
  • Electric Surge: Turns the ground into Electric Terrain when the Pokémon enters a battle.
  • Psychic Surge: Turns the ground into Psychic Terrain when the Pokémon enters a battle.
  • Misty Surge: Turns the ground into Misty Terrain when the Pokémon enters a battle.
  • Grassy Surge: Turns the ground into Grassy Terrain when the Pokémon enters a battle.


List of Viable VGC 17 Pokemon

Lots of new Pokemon were released in the Alola Dex. here, I'll be compiling the list of viable Pokemon from the Alola Regional Dex, according to their type for easy access when building new teams. I won't be listing least used types like Poison etc, as it will take up a lot of time. Click the spoiler tag underneath each Types to view them. I have added all the new Pokemon to the list for completion's sake. The new Pokemon may / may not be viable.

Decidueye
78/107/75/100/100/70
Grass/Ghost
Overgrow
Long Reach

Viable Moves: Spirit Shackle, U-turn, Sucker Punch, Leaf Blade, Brave Bird, Roost, Grass Knot, Haze

Lilligant
70/60/75/110/75/90
Grass
Chlorophyll/Own Tempo
Leaf Guard

Viable Moves: Quiver Dance, Petal Dance, Grass Knot, Solar Beam, Hidden Power Fire/Ice, Giga Drain, Helping Hand, After You, Sleep Powder, Leaf Storm

Whimsicott
60/67/85/77/75/116
Grass/Fairy
Prankster/Infiltrator
Chlorophyll

Viable Moves: Taunt, Encore, Tailwind, Giga Drain, Beat Up, Moonblast, Fling, Trick Room, Safeguard, Fake Tears, Helping Hand

Lurantis
70/105/90/80/90/45
Grass
Leaf Guard
Contrary

Viable Moves: X-Scissor, Leaf Blade, Solar Blade, Giga Drain, Leaf Storm, Defog, Synthesis, Hidden Power Fire/Ground

Shiinotic
60/45/80/90/100/30
Grass/Fairy
Illuminate/Effect Spore
Rain Dish

Viable Moves: Spore, Spotlight, Giga Drain, Strength Sap, Moonblast, Sludge Bomb, Leech Seed

Parasect
60/95/80/60/80/30
Bug/Grass
Effect Spore/Dry Skin
Damp

Viable Moves: Wide Guard, Spore, Giga Drain, Rage Powder, Sludge Bomb, Leech Life, Grass Knot

Tsareena
72/120/98/50/98/72
Grass
Leaf Guard/Queenly Majesty
Sweet Veil

Viable Moves: Trop Kick, High Jump Kick, Play Rough, Feint, Synthesis

Trevenant
85/110/76/65/82/56
Ghost/Grass
Natural Cure/Frisk
Harvest

Viable Moves: Leech Seed, Will-O-Wisp, Destiny Bond, Shadow Claw, Wood Hammer, Trick Room

Dhelmise
70/131/100/86/90/40
Ghost/Grass
Steelworker

Viable Moves: Energy Ball, Shadow Ball, Anchor Shot, Shadow Claw, Power Whip, Phantom Force, Earthquake

Exeggutor
95/105/85/125/75/45
Grass/Dragon
Frisk
Harvest

Viable Moves: Dragon Hammer, Leaf Storm, Giga Drain, Draco Meteor, Trick Room

Tapu Bulu
70/130/115/85/95/75
Grass/Fairy
Grassy Surge
Telepathy

Viable Moves: Wood Hammer, Superpower, Leech Seed, Nature's Madness, Zen Headbutt, Rock Slide, Snarl

Kartana
59/181/131/59/31/109
Grass/Steel
Beast Boost

Viable Moves: Sacred Sword, Leaf Blade, Laser Focus, Smart Strike, Swords Dance, Synthesis

Incineroar
95/115/90/80/90/60
Fire/Dark
Blaze
Intimidate

Viable Moves: Darkest Lariat, Throat Chop, Flare Blitz, Swords Dance, Snarl, Earthquake, Cross Chop, Fake Out

Arcanine
90/110/80/100/80/95
Fire
Intimidate/Flash Fire
Justified

Viable Moves: Extreme Speed, Flare Blitz, Flamethrower, Will-O-Wisp, Morning Sun, Wild Charge, Snarl, Crunch, Close Combat

Talonflame
78/81/71/74/69/126
Fire/Flying
Flame Body
Gale Wings

Viable Moves: Brave Bird, Flare Blitz, Over Heat, Tailwind, Will-O-Wisp, Quick Guard, Taunt, Snatch

Salazzle
68/64/60/111/60/117
Poison/Fire
Corrosion
Oblivious

Viable Moves: Disable, Encore, Fake Out, Flamethrower, Sludge Bomb, Dragon Pulse, Hidden Power Ice, Will-O-Wisp, Over Heat, Taunt

Marowak
60/80/110/50/80/45
Fire/Ghost
Cursed Body/Lightning Rod
Rock Head

Viable Moves: Will-O-Wisp, Flare Blitz, Shadow Bone, Stomping Tantrum, Rock Slide, Swords Dance, Belly Drum

Torkoal
70/85/140/85/70/20
Fire
White Smoke/Drought
Shell Armor

Viable Moves: Eruption, Flamethrower, Overheat, Superpower, Hidden Power, Stone Edge, Heat Wave

Turtonator
60/78/135/91/85/36
Fire/Dragon
Shell Armor

Viable Moves: Flamethrower, Dragon Pulse, Draco Meteor, Will-O-Wisp, Flash Cannon, Head Smash, Wide Guard, Overheat, Shell Smash, Dragon Claw, Shell Trap

Primarina
80/74/74/126/116/60
Water/Fairy
Torrent
Liquid Voice

Viable Moves: Sparkling Aria, Hyper Voice, Moon Blast, Ice Beam, Scald, Dazzling Gleam, Energy Ball, Psych Up, Perish Song

Slowbro
95/75/110/100/80/30
Water/Psychic
Oblivious/Own Tempo
Regenerator

Viable Moves: Heal Pulse, Slack Off, Psyshock, Scald, Trick Room, Ice Beam, Calm Mind

Slowking
95/75/80/100/110/30
Water/Psychic
Oblivious/Own Tempo
Regenerator

Viable Moves: Heal Pulse, Power Gem, Scald, Psyshock, Calm Mind, Slack Off, Trick Room, Ice Beam

Pelipper
60/50/100/95/70/65
Water/Flying
Keen Eye/Drizzle
Rain Dish

Viable Moves: Hurricane, Tailwind, Ice Beam, Roost, Scald, Wide Guard, Air Slash

Gyarados
95/125/79/60/100/81
Water/Flying
Intimidate
Moxie

Viable Moves: Waterfall, Splash, Dragon Dance, Taunt, Thunder Wave, Ice Fang, Stone Edge, Dragon Tail, Hurricane, Thunder

Wishiwashi
45/140/130/140/135/30
Water
Schooling

Viable Moves: Helping Hand, Hydro Pump, Ice Beam, Muddy Water, Substitute, Waterfall, Double-Edge, Earthquake

Toxapex
50/63/152/53/142/35
Poison/Water
Merciless/Limber
Regenerator

Viable Moves: Baneful Bunker, Wide Guard, Poison Jab, Haze, Recover, Scald, Sludge Bomb, Ice Beam

Cloyster
50/95/180/85/45/70
Water/Ice
Shell Armor/Skill Link
Overcoat

Viable Moves: Shell Smash, Icicle Crash, Icicle Spear, Rock Blast, Explosion

Araquanid
68/70/92/50/132/42
Water/Bug
Water Bubble
Water Absorb

Viable Moves: Wide Guard, Bug Bite, Liquidation, Crunch, Lunge, Poison Jab, Waterfall

Politoed
Water
90/75/75/90/100/70
Water Absorb/Damp
Drizzle

Viable Moves: Encore, Perish Trap, Scald, Helping Hand, Ice Beam, Rain Dance, Hypnosis, Haze

Milotic
95/60/79/100/125/81
Water
Marvel Scale/Competitive
Cute Charm

Viable Moves: Recover, Scald, Icy Wind, Ice Beam, Hypnosis, Mirror Coat, Haze

Golisopod
75/125/140/60/90/40
Bug/Water
Emergency Exit

Viable Moves: First Impression, Sucker Punch, Swords Dance, Liquidation, Rock Slide, Wide Guard, Aqua Jet, Leech Life

Pyukumuku
55/60/130/30/130/5
Water
Innards Out
Unaware

Viable Moves: Helping Hand, Purify, Recover, Pain Split, Curse, Baton Pass, Toxic

Bruxish
68/105/70/70/70/92
Water/Psychic
Dazzling/Strong Jaw
Wonder Skin

Viable Moves: Waterfall, Psychic Fangs, Ice Fang, Aqua Jet, Swords Dance

Gastrodon
111/83/68/92/82/39
Water/Ground
Sticky Hold/Storm Drain
Sand Force

Viable Moves: Muddy Water, Scald, Ice Beam, Recover, Mirror Coat, Bulldoze, Recover

Lapras
130/85/80/85/95/60
Water/Ice
Water Absorb/Shell Armor
Hydration

Viable Moves: Ice Shard, Hydro Pump, Ice Beam, Thunderbolt, Freeze-Dry, Roar

Tapu Fini
70/75/115/95/130/85
Water/Fairy
Misty Surge
Telepathy

Viable Moves: Moonblast, Heal Pulse, Nature's Madness, Muddy Water, Ice Beam, Grass Knot, Calm Mind, Haze

Salamence
95/135/80/110/80/100
Dragon/Flying
Intimidate
Moxie

Viable Moves: Fire Blast, Draco Meteor, Hydro Pump, Rock Tomb, Rock Slide, Dragon Claw, Dragon Dance, Roost

Turtonator
60/78/135/91/85/36
Fire/Dragon
Shell Armor

Viable Moves: Flamethrower, Dragon Pulse, Draco Meteor, Will-O-Wisp, Flash Cannon, Head Smash, Wide Guard, Overheat, Shell Smash, Dragon Claw, Shell Trap

Flygon
80/100/80/80/80/100
Ground/Dragon
Levitate

Viable Moves: Dragon Dance, Earthquake, Rock Slide, Dragon Claw, Draco Meteor, Earth Power, Flamethrower

Garchomp
108/130/95/80/85/102
Dragon/Ground
Sand Veil
Rough Skin

Viable Moves: Dragon Claw, Earthquake, Stone edge, Rock Slide, Substitute, Swords Dance, Iron Head

Drampa
78/60/85/135/91/36
Normal/Dragon
Berserk/Sap Sipper
Cloud Nine

Viable Moves: Glare, Draco Meteor, Dragon Pulse, Hurricane, Snarl, Flamethrower, Thunderbolt

Exeggutor
95/105/85/125/75/45
Grass/Dragon
Frisk
Harvest

Viable Moves: Dragon Hammer, Leaf Storm, Giga Drain, Draco Meteor, Trick Room

Kommo-o
75/110/125/100/105/85
Dragon/Fighting
Bulletproof/Soundproof
Overcoat

Viable Moves: Clanging Scales, Belly Drum, Sky Uppercut, Dragon Dance, Brick Break, Rock Slide, Earthquake, Dragon Claw, Poison Jab

Guzzlord
223/101/53/97/53/43
Dark/Dragon
Beast Boost

Viable Moves: Wide Guard, Stomping Tantrum, Dragon Claw, Crunch, Draco Meteor, Gyro Ball, Rock Slide

Magnezone
70/70/115/130/90/60
Electric/Steel
Magnet Pull/Sturdy
Analytic

Viable Moves: Zap Cannon, Flash Cannon, Thunderbolt, Lock-On, Volt Switch, Tri-Attack, Discharge, Psych Up, Hidden Power Fire

Dugtrio
35/100/60/50/70/110
Ground/Steel
Sand Veil/Tangling Hair
Sand Force

Viable Moves: Sucker Punch, Earthquake, Fissure, Night Slash, Stone Edge, Rock Slide, Beat Up, Iron Head, Memento

Metagross
80/135/130/95/90/70
Steel/Psychic
Clear Body
Light Metal

Viable Moves: Meteor Mash, Zen Heabutt, Rock Slide, Earthquake, Bullet Punch, Hammer Arm, Explosion

Togedemaru
65/98/63/40/73/96
Electric/Steel
Iron Barbs/Lightning Rod
Sturdy

Viable Moves: Nuzzle, Wild Charge, Fake out, Encore, Tickle, Volt Switch, Electric Terrain,, Spikey Shield

Klefki
57/80/91/80/87/75
Steel/Fairy
Prankster
Magician

Viable Moves: Thunder Wave, Play Rough, Swagger, Reflect, Light Screen, Foul Play, Crafty Shield, Dazzling Gleam

Sandslash
75/100/120/25/65/65
Ice/Steel
Snow Cloak
Slush Rush

Viable Moves: Icicle Crash, Leech Life, Rock Slide, Poison Jab, Metal Claw, Aurora Veil, Icicle Spear

Scizor
70/130/100/55/80/65
Bug/Steel
Swarm/Technician
Light Metal

Viable Moves: Swords Dance, Bullet Punch, Roost, Feint, U-Turn, Quick Guard

Lucario
70/110/70/115/70/90
Fighting/Steel
Steadfast/Inner Focus
Justified

Viable Moves: Quick Guard, Bullet Punch, Flash Cannon, Aura Sphere, Close Combat, Feint, Extreme Speed, Follow Me

Celesteela
97/101/103/107/101/61
Steel/Flying
Beast Boost

Viable Moves: Wide Guard, Flash Cannon, Giga Drain, Air Slash, Leech Seed, Grass Knot, Hidden Power Water

Kartana
59/181/131/59/31/109
Grass/Steel
Beast Boost

Viable Moves: Sacred Sword, Leaf Blade, Laser Focus, Smart Strike, Swords Dance, Synthesis

Primarina
80/74/74/126/116/60
Water/Fairy
Torrent
Liquid Voice

Viable Moves: Sparkling Aria, Hyper Voice, Moon Blast, Ice Beam, Scald, Dazzling Gleam, Energy Ball, Psych Up, Perish Song

Ribombee
60/55/60/95/70/124
Bug/Fairy
Honey Gather/Shield Dust
Sweet Veil

Viable Moves: Pollen Puff, Struggle Bug, Bug Buzz, Dazzling Gleam, Quiver Dance, Roost, Baton Pass, Moonblast, Skill Swap, Speed Swap

Whimsicott
60/67/85/77/75/116
Grass/Fairy
Prankster/Infiltrator
Chlorophyll

Viable Moves: Taunt, Encore, Tailwind, Giga Drain, Beat Up, Moonblast, Fling, Trick Room, Safeguard, Fake Tears, Helping Hand

Carbink
50/50/150/50/150/50
Rock/Fairy
Clear Body
Sturdy

Viable Moves: Rock Slide, Moonblast, Trick Room, Dazzling Gleam, Guard Split, Skill Swap, Power Gem

Sylveon
95/65/65/110/130/60
Fairy
Cute Charm
Pixilate

Viable Moves: Helping Hand, Quick Attack, Psych Up, Moonblast, Hyper Beam, Hidden Power Fire/Ground, Psyshock, Echoed Voice, Hyper Beam

Shiinotic
60/45/80/90/100/30
Grass/Fairy
Illuminate/Effect Spore
Rain Dish

Viable Moves: Spore, Spotlight, Giga Drain, Strength Sap, Moonblast, Sludge Bomb, Leech Seed

Comfey
51/52/90/82/110/100
Fairy
Flower Veil/Triage
Natural Cure

Viable Moves: Helping Hand, Floral Healing, Grassy Terrain, Grass Knot, Trick Room, Dazzling Gleam, Taunt, Flower Shield

Clefairy
70/45/48/60/65/35
Fairy
Cute Charm/Magic Guard
Friend Guard

Viable Moves: Moonblast, Dazzling Gleam, Minimize, Follow Me, Encore, Heal Pulse, Thunder Wave, Healing Wish, Gravity, After You, Helping Hand

Clefable
95/70/73/95/90/60
Fairy
Cute Charm/Magic Guard
Unaware

Viable Moves: Moonblast, Dazzling Gleam, Minimize, Follow Me, Heal Pulse, Thunder Wave, Healing Wish, Gravity, Ice Beam, Fire Blast, Spotlight

Klefki
57/80/91/80/87/75
Steel/Fairy
Prankster
Magician

Viable Moves: Thunder Wave, Play Rough, Swagger, Reflect, Light Screen, Foul Play, Crafty Shield, Dazzling Gleam

Mimikyu
55/90/80/50/105/96
Ghost/Fairy
Disguise

Viable Moves: Destiny Bond, Trick Room, Shadow Claw, Shadow Sneak, Play Rough, Charm, Taunt, Safeguard, Will-O-Wisp

Ninetales
73/67/75/81/100/109
Ice/Fairy
Snow Cloak
Snow Warning

Viable Moves: Blizzard, Nasty Plot, Dazzling Gleam, Aurora Veil, Freeze-Dry, Disable, Encore, Ice Shard, Heat Wave

Granbull
90/120/75/60/60/45
Fairy
Intimidate/Quick Feet
Rattled

Viable Moves: Play Rough, Fire Fang, Crunch, Thunder Wave, Snarl, Close Combat, Wild Charge, Rock Slide

Tapu Koko
70/115/85/95/75/130
Electric/Fairy
Electric Surge
Telepathy

Viable Moves: Brave Bird, Wild Charge, Nature's Madness, Taunt, Hidden Power Ice, Volt Switch, Sky Drop

Tapu Lele
70/85/75/130/115/95
Psychic/Fairy
Psychic Surge
Telepathy

Viable Moves: Nature's Madness, Moonblast, Psychic, Grass Knot, Skill Swap, Hidden Power Fire, Focus Blast

Tapu Bulu
70/130/115/85/95/75
Grass/Fairy
Grassy Surge
Telepathy

Viable Moves: Wood Hammer, Superpower, Leech Seed, Nature's Madness, Zen Headbutt, Rock Slide, Snarl

Tapu Fini
70/75/115/95/130/85
Water/Fairy
Misty Surge
Telepathy

Viable Moves: Moonblast, Heal Pulse, Nature's Madness, Muddy Water, Ice Beam, Grass Knot, Calm Mind, Haze

Pikachu
35/55/40/50/50/90
Electric
Static
Lightning Rod

Viable Moves: Feint, Nuzzle, Volt Tackle, Volt Switch, Grass Knot, Hidden Power Ice, Fake Out, Encore

Raichu
60/85/50/95/85/110
Electric/Psychic
Surge Surfer

Viable Moves: Psychic, Speed Swap, Hidden Power Ice, Thunderbolt, Volt Switch, Grass Knot, Fling, Fake Out, Encore, Nuzzle

Vikavolt
77/70/90/145/75/43
Bug/Electric
Levitate

Viable Moves: Thunderbolt, Air Slash, Bug Buzz, Hidden Power Ice, Zap Cannon, Energy Ball, Roost, Volt Switch, Electroweb

Magnezone
70/70/115/130/90/60
Electric/Steel
Magnet Pull/Sturdy
Analytic

Viable Moves: Zap Cannon, Flash Cannon, Thunderbolt, Lock-On, Volt Switch, Tri-Attack, Discharge, Psych Up, Hidden power Fire

Togedemaru
65/98/63/40/73/96
Electric/Steel
Iron Barbs/Lightning Rod
Sturdy

Viable Moves: Nuzzle, Wild Charge, Fake out, Encore, Tickle, Volt Switch, Electric Terrain,, Spikey Shield

Golem
80/120/130/55/65/45
Rock/Electric
Magnet Pull/Sturdy
Galvanize

Viable Moves: Double-edge, Explosion, Rock Slide, Stone Edge, Earthquake, Wide Guard, Rock Polish, Thunder Punch, Hammer Arm

Tapu Koko
70/115/85/95/75/130
Electric/Fairy
Electric Surge
Telepathy

Viable Moves: Brave Bird, Wild Charge, Nature's Madness, Taunt, Hidden Power Ice, Volt Switch, Sky Drop

Xurkitree
83/89/71/173/71/83
Electric
Beast Boost

Viable Moves: Tail Glow, Calm Mind, Hidden Power Ice, Thunderbolt, Energy Ball, Substitute, Dazzling Gleam

Decidueye
78/107/75/100/100/70
Grass/Ghost
Overgrow
Long Reach

Viable Moves: Spirit Shackle, U-turn, Sucker Punch, Leaf Blade, Brave Bird, Roost, Grass Knot, Haze

Gengar
60/65/60/130/75/110
Ghost/Poison
Cursed Body

Viable Moves: Will-O-Wisp, Shadow Ball, Sludge Bomb, Disable, Perish Song, Taunt, Trick Room, Icy Wind, Dazzling Gleam, Hypnosis, Destiny Bond, Focus Blast, Fling

Sableye
50/75/75/65/65/50
Dark/Ghost
Keen Eye/Stall
Prankster

Viable Moves: Foul Play, Will-O-Wisp, Confuse Ray, Quash, Fake Out, Feint, Recover, Snarl, Knock Off, Taunt

Marowak
60/80/110/50/80/45
Fire/Ghost
Cursed Body/Lightning Rod
Rock Head

Viable Moves: Will-O-Wisp, Flare Blitz, Shadow Bone, Stomping Tantrum, Rock Slide, Swords Dance, Belly Drum

Palossand
85/75/110/100/75/35
Ghost/Ground
Water Compaction
Sand Veil

Viable Moves: Earth Power, Shadow Ball, Shore Up, Ancient Power, Giga Drain, Hypnosis

Trevenant
85/110/76/65/82/56
Ghost/Grass
Natural Cure/Frisk
Harvest

Viable Moves: Leech Seed, Will-O-Wisp, Destiny Bond, Shadow Claw, Wood Hammer, Trick Room

Mimikyu
55/90/80/50/105/96
Ghost/Fairy
Disguise

Viable Moves: Destiny Bond, Trick Room, Shadow Claw, Shadow Sneak, Play Rough, Charm, Taunt, Safeguard, Will-O-Wisp

Froslass
70/80/70/80/70/110
Ice/Ghost
Snow Cloak
Cursed Body

Viable Moves: Destiny Bond, Frost Breath, Ice Beam, Will-O-Wisp, Disable, Shadow Ball, Thunderbolt, Aurora Veil

Dhelmise
70/131/100/86/90/40
Ghost/Grass
Steelworker

Viable Moves: Energy Ball, Shadow Ball, Anchor Shot, Shadow Claw, Power Whip, Phantom Force, Earthquake

Incineroar
95/115/90/80/90/60
Fire/Dark
Blaze
Intimidate

Viable Moves: Darkest Lariat, Throat Chop, Flare Blitz, Swords Dance, Snarl, Earthquake, Cross Chop, Fake Out

Raticate
75/71/70/40/80/77
Dark/Normal
Gluttony/Hustle
Thick Fat

Viable Moves: Swords Dance, Super Fang, Sucker Punch, Double-Edge, Crunch, Grass Knot, Giga Impact, Snarl, Final Gambit

Persian
65/60/60/75/65/115
Dark
Fur Coat/Technician
Rattled

Viable Moves: Fake Out, Quash, Play Rough, Taunt, Feint, Snarl, Bite, Switcheroo, Thief, U-Turn, Foul Play, Assist

Muk
105/105/75/65/100/50
Poison/Dark
Poison Touch/Gluttony
Power of Alchemy

Viable Moves: Knock Off, Crunch, Rock Slide, Stone Edge, Poison Jab, Snarl, Disable, Shadow Sneak, Haze, Shadow Punch

Sableye
50/75/75/65/65/50
Dark/Ghost
Keen Eye/Stall
Prankster

Viable Moves: Foul Play, Will-O-Wisp, Confuse Ray, Quash, Fake Out, Feint, Recover, Snarl, Knock Off, Taunt

Krookodile
95/117/80/65/70/92
Ground/Dark
Intimidate/Moxie
Anger Point

Viable Moves: Earthquake, Beat Up, Foul Play, Rock Slide, Snarl, Taunt, Foul Play

Weavile
70/120/65/45/85/125
Dark/Ice
Pressure
Pickpocket

Viable Moves: Icicle Crash, Ice Shard, Fake Out, Taunt, Icy Wind, Snarl, Feint

Murkrow
60/85/42/85/42/91
Dark/Flying
Insomnia/Super Luck
Prankster

Viable Moves: Taunt, Tailwind, Quash, Feather Dance, Roost, Sucker Punch, Foul Play, Snarl

Guzzlord
223/101/53/97/53/43
Dark/Dragon
Beast Boost

Viable Moves: Wide Guard, Stomping Tantrum, Dragon Claw, Crunch, Draco Meteor, Gyro Ball, Rock Slide

Hariyama
144/120/60/40/60/50
Fighting
Thick Fat/Guts
Sheer Force

Viable Moves: Fake Out, Knock Off, Facade, Close Combat, Bullet Punch, Fling, Stone Edge, Rock Slide, Poison Jab, Feint, Wide Guard

Crabominable
97/132/77/62/67/43
Fighting/Ice
Hyper Cutter/Iron Fist
Anger Point

Viable Moves: Ice Punch, Ice Hammer, Close Combat, Earthquake, Fling, Stone Edge, Rock Slide, Crabhammer, Wide Guard, Super Power

Machamp
90/130/80/65/85/55
Fighting
Guts/No Guard
Steadfast

Viable Moves: Dynamic Punch, Ice Punch, Stone Edge, Knock Off, Wide Guard, Quick Guard, Encore, Poison Jab, Bulldoze, Bullet Punch

Bewear
120/125/80/55/60/60
Normal/Fighting
Fluffy/Klutz
Unnerve

Viable Moves: Double-Edge, Superpower, Hammer Arm, Dragon Claw, Earthquake, Wide Guard, Stomping Tantrum, Ice Punch

Passimian
100/120/90/40/60/80
Fighting
Receiver
Defiant

Viable Moves: Double-Edge, Close Combat, Fling, Quick Guard, Feint, Iron Head, Rock Slide

Lucario
70/110/70/115/70/90
Fighting/Steel
Steadfast/Inner Focus
Justified

Viable Moves: Quick Guard, Bullet Punch, Flash Cannon, Aura Sphere, Close Combat, Feint, Extreme Speed, Follow Me

Buzzwole
107/139/139/53/53/79
Bug/Fighting
Beast Boost

Viable Moves: Thunder Punch, Ice Punch, Leech Life, Super Power, Hammer Arm, Roost, Stone Edge, Poison Jab

Pheromosa
71/137/37/137/37/151
Bug/Fighting
Beast Boost

Viable Moves: Quiver Dance, Quick Guard, Feint, Bug Buzz, Speed Swap, Taunt, Focus Blast

Gigalith
85/135/130/60/80/25
Rock
Sturdy/Sand Stream
Sand Force

Viable Moves: Rock Slide, Wide Guard, Stone Edge, Gravity, Earthquake, Heavy Slam, Explosion

Carbink
50/50/150/50/150/50
Rock/Fairy
Clear Body
Sturdy

Viable Moves: Rock Slide, Moonblast, Trick Room, Dazzling Gleam, Guard Split, Skill Swap, Power Gem

Lycanroc
75/115/65/55/65/112
Rock
Keen Eye/Sand Rush
Steadfast

Viable Moves: Accelerock, Quick Guard, Rock Slide, Stone Edge, Crunch, Swords Dance, Sucker Punch, Substitute

Lycanroc - Midnight
85/115/75/55/75/82
Rock
Keen Eye/Vital Spirit
No Guard

Viable Moves: Rock Slide, Stone Edge, Crunch, Sucker Punch, Swords Dance, Substitute

Minior
60/60/100/60/100/60 -> 60/100/60/100/60/120
Rock/Flying
Shields Down

Viable Moves: Power Gem, Shell Smash, Rock Slide, Earthquake, Psychic, Acrobatics

Golem
80/120/130/55/65/45
Rock/Electric
Magnet Pull/Sturdy
Galvanize

Viable Moves: Double-edge, Explosion, Rock Slide, Stone Edge, Earthquake, Wide Guard, Rock Polish, Thunder Punch, Hammer Arm

Aerodactyl
80/105/65/60/75/130
Rock/Flying
Rock Head/Pressure
Unnerve

Viable Moves: Iron Head, Whirlwind, Sky Drop, Rock Slide, Tailwind, Roost, Wide Guard, Stone Edge, Earthquake, Taunt

Nihilego
109/53/47/127/131/103
Rock/Poison
Beast Boost

Viable Moves: Mirror Coat, Sludge Bomb, Trick Room, Power Gem, Thunderbolt, Hidden Power Ice, Safeguard

Dugtrio
35/100/60/50/70/110
Ground/Steel
Sand Veil/Tangling Hair
Sand Force

Viable Moves: Sucker Punch, Earthquake, Fissure, Night Slash, Stone Edge, Rock Slide, Beat Up, Iron Head, Memento

Mudsdale
100/125/100/55/85/35
Ground
Own Tempo/Stamina
Inner Focus

Viable Moves: High Horsepower, Heavy Slam, Earthquake, Superpower, Close Combat, Rock Slide

Palossand
85/75/110/100/75/35
Ghost/Ground
Water Compaction
Sand Veil

Viable Moves: Earth Power, Shadow Ball, Shore Up, Ancient Power, Giga Drain, Hypnosis

Krookodile
95/117/80/65/70/92
Ground/Dark
Intimidate/Moxie
Anger Point

Viable Moves: Earthquake, Beat Up, Foul Play, Rock Slide, Snarl, Taunt, Foul Play

Flygon
80/100/80/80/80/100
Ground/Dragon
Levitate

Viable Moves: Dragon Dance, Earthquake, Rock Slide, Dragon Claw, Draco Meteor, Earth Power, Flamethrower

Garchomp
108/130/95/80/85/102
Dragon/Ground
Sand Veil
Rough Skin

Viable Moves: Dragon Claw, Earthquake, Stone edge, Rock Slide, Substitute, Swords Dance, Iron Head

Gastrodon
111/83/68/92/82/39
Water/Ground
Sticky Hold/Storm Drain
Sand Force

Viable Moves: Muddy Water, Scald, Ice Beam, Recover, Mirror Coat, Bulldoze, Recover

Toucannon
80/120/75/75/75/60
Normal/Flying
Keen Eye/Skill Link
Sheer Force

Viable Moves: Beak Blast, Rock Blast, Roost, Bullet Seed, U-Turn, Swords Dance, Steel Wing, Brave Bird, Tailwind

Pelipper
60/50/100/95/70/65
Water/Flying
Keen Eye/Drizzle
Rain Dish

Viable Moves: Hurricane, Tailwind, Ice Beam, Roost, Scald, Wide Guard, Air Slash

Crobat
85/90/80/70/80/130
Poison/Flying
Inner Focus
Infiltrator

Viable Moves: Cross Poison, Super Fang, Quick Guard, Haze, Taunt, Leech Life, Hypnosis

Oricorio
75/70/70/98/70/93
(Psychic/Ghost/Electric/Fire)/Flying
Dancer

Viable Moves: Helping Hand, Revelation Dance, Hurricane, Roost, Tailwind, Taunt, Baton Pass

Gyarados
95/125/79/60/100/81
Water/Flying
Intimidate
Moxie

Viable Moves: Waterfall, Splash, Dragon Dance, Taunt, Thunder Wave, Ice Fang, Stone Edge, Dragon Tail, Hurricane, Thunder

Salamence
95/135/80/110/80/100
Dragon/Flying
Intimidate
Moxie

Viable Moves: Fire Blast, Draco Meteor, Hydro Pump, Rock Tomb, Rock Slide, Dragon Claw, Dragon Dance, Roost, Tailwind

Talonflame
78/81/71/74/69/126
Fire/Flying
Flame Body
Gale Wings

Viable Moves: Brave Bird, Flare Blitz, Over Heat, Tailwind, Will-O-Wisp, Quick Guard, Taunt, Snatch

Minior
60/60/100/60/100/60 -> 60/100/60/100/60/120
Rock/Flying
Shields Down

Viable Moves: Power Gem, Shell Smash, Rock Slide, Earthquake, Psychic, Acrobatics

Murkrow
60/85/42/85/42/91
Dark/Flying
Insomnia/Super Luck
Prankster

Viable Moves: Taunt, Tailwind, Quash, Feather Dance, Roost, Sucker Punch, Foul Play, Snarl

Aerodactyl
80/105/65/60/75/130
Rock/Flying
Rock Head/Pressure
Unnerve

Viable Moves: Iron Head, Whirlwind, Sky Drop, Rock Slide, Tailwind, Roost, Wide Guard, Stone Edge, Earthquake, Taunt

Celesteela
97/101/103/107/101/61
Steel/Flying
Beast Boost

Viable Moves: Wide Guard, Flash Cannon, Giga Drain, Air Slash, Leech Seed, Grass Knot, Hidden Power Water

Gumshoos
88/110/60/55/60/45
Normal
Stakeout/Strong Jaw
Adaptability

Viable Moves: Super Fang, Crunch, Fling, Frustration, Return, Payback, Pursuit

Raticate
75/71/70/40/80/77
Dark/Normal
Gluttony/Hustle
Thick Fat

Viable Moves: Swords Dance, Super Fang, Sucker Punch, Double-Edge, Crunch, Grass Knot, Giga Impact, Snarl, Final Gambit

Snorlax
160/110/65/65/110/30
Normal
Immunity/Thick Fat
Gluttony

Viable Moves: Belly Drum, Giga Impact, Rock Slide, Double-Edge, Crunch, Earthquake, Zen Headbutt

Smeargle
55/20/35/20/45/75
Normal
Own Tempo/Technician
Moody

Viable Moves: Aurora Veil, Psychic Terrain, Dark Void, Spore, Geomancy, Baton Pass, Heart Swap, Fake Out, Follow Me, Spotlight, Wide Guard, Spiky Shield, Laser Focus, Instruct

Stoutland
85/110/90/45/90/80
Normal
Intimidate/Sand Rush
Scrappy

Viable Moves: Ice Fang, After You, Play Rough, Giga Impact, Wild Charge, Crunch, Return, Fire Fang

Eevee
55/55/50/45/65/55
Normal
Run Away/Adaptability
Anticipation

Viable Moves: Helping Hand, Baton Pass, Substitute, Last Resort

Bewear
120/125/80/55/60/60
Normal/Fighting
Fluffy/Klutz
Unnerve

Viable Moves: Double-Edge, Superpower, Hammer Arm, Dragon Claw, Earthquake, Wide Guard, Stomping Tantrum, Ice Punch

Oranguru
90/60/80/90/110/60
Normal/Psychic
Inner Focus/Telepathy
Symbiosis

Viable Moves: Instruct, Trick Room, Psychic, Shadow Ball, After you, Nasty Plot, Thunderbolt

Silvally
95/95/95/95/95/95
Normal
RKS System

Viable Moves: Multi Attack, Iron Head, Parting Shot, Dragon Claw, Crunch, Ice Fang, Fire Fang, Explosion, Swords Dance, Rock Slide

Ditto
48/48/48/48/48/48
Normal
Limber
Imposter

Viable Moves: Transform

Porygon2
85/80/90/105/90/60
Normal
Trace/Download
Analytic

Viable Moves: Trick Room, Recover, Tri Attack, Ice Beam, Gravity, Toxic, Thunderbolt

Porygon-Z
85/80/70/135/75/90
Normal
Adaptability/Download
Analytic

Viable Moves: Hyper Beam, Tri Attack, Ice Beam, Thunderbolt, Shadow Ball, Trick, Nasty Plot

Komala
65/115/65/75/95/65
Normal
Comatose

Viable Moves: Wood Hammer, Sucker Punch, Stockpile, Return, Rock Slide, Play Rough, Charm, Swords Dance

Drampa
78/60/85/135/91/36
Normal/Dragon
Berserk/Sap Sipper
Cloud Nine

Viable Moves: Glare, Draco Meteor, Dragon Pulse, Hurricane, Snarl, Flamethrower, Thunderbolt

Trick Room and Tailwind Setters in VGC 17

The format is restricted to alolan region Dex, which limits the availability of viable Trick Room setters, a form of speed control that has been rising in popularity since its introduction. While there have been more Trick Room and Tailwind setters introduced in Sun and Moon, we don't know how many of them are viable yet. With the lack of the powerful setters like Cresselia, Bronzong, Zapdos, Suicune etc, we may have to switch back into what we did in VGC 14: pick the next best thing. The amount of nerf given to priority moves may promote the usage of these forms of Speed control, so it is essential to find out which Pokemon has access to these move in this format, and more importantly, are they viable or not.

Trick Room

Alola introduced some neat Trick Room setters, but sadly, one of the most powerful Psychic Pokemon in the region, Tapu Lele, failed to acquire it, contrary to what we expected. Other setters comes with unique abilities like Mimikyu's Disquise, Oranguru's Instruct, all of which may come in handy in Trick Room. I'll now list all Trick Room setters available for VGC 17, so players can choose their pick.

Slowbro
95/75/110/100/80/30
Water/Psychic
Oblivious/Own Tempo
Regenerator

Slowking
95/75/80/100/110/30
Water/Psychic
Oblivious/Own Tempo
Regenerator

The slow bro's. Both of them have access to Trick Room. While Slowbro is bulky on the physical side, Slowking can take hits more special attacks. Both have similar move set, and same Speed. Thanks to the lack of Mega Kangaskhan, Slowking could be viable in this format, as it can tank special hit more easily. Solid defensive stats and HP enables the Slow bro's to stay on the field for longer amounts of time, thanks to its ability Regenerator.

Gengar
60/65/60/130/75/110
Ghost/Poison
Cursed Body

Due to the recent nerf, Gengar may lose its popularity, being susceptible to Earthquakes from popular Pokemon like Garchomp. But slow Gengar with Trick Room can still catch people off guard, especially those who run a Tailwind team. With access to Will-O-Wisp and Icy Wind, Gengar can also function as a de-buffer as well as provide additional forms of Speed control.

Whimsicott
60/67/85/77/75/116
Grass/Fairy
Prankster/Infiltrator
Chlorophyll

It would be a shame not to mention this cotton Pokemon. While Whimsicott is primarily used to set up Tailwind, it also happens to learn Trick Room, making it a surprise setter in mid speed teams. With access to Beat Up, this Pokemon goes well together with Mudsdale, and can set up a Light Screen to increase your team's Special Defense, while Taunt can shut down any other Trick Room attempts.

Carbink
50/50/150/50/150/50
Rock/Fairy
Clear Body
Sturdy

This Pokemon was popular in VGC 14, due to the lacks of popular TR setters like Cresselia. As VGC 17 may end up similar to 14, Carbink may rise in popularity yet again. With really good defensive stats of 150, and Sturdy to prevent OHKO's, this Pokemon can almost always set up Trick Room, provided your opponent does not have a Taunt user.

Comfey
51/52/90/82/110/100
Fairy
Flower Veil/Triage
Natural Cure

A Trick Room setters similar to Gengar, Comfey can heal it's partner in Trick Room with priority healing moves Floral Healing, and can heal itself with priority Giga Drain. While its HP may be lacking and mediocre bulk on the physical side, this Pokemon has excellent Special Defense. The pure Fairy typing may make it susceptible to Steel types, and powerful physical attacker can take out this Pokemon with little effort. This Pokemon goes well with Eruption Torkoal for easy recovery thanks to its Triage ability.

Oranguru
90/60/80/90/110/60
Normal/Psychic
Inner Focus/Telepathy
Symbiosis

Low Speed, good Special Defense, mediocre Defense and good HP makes this Pokemon a solid Trick Room setter. With access to Inner Focus, Oranguru is immune to Fake Out flinches, and can proceed to set up TR with ease. With its signature move Instruct, you can use powerful move like Eruption/Muddy Water twice, to deal enormous amounts of damage in 1 turn. He also gets After You to make faster Pokemon move first to deal damage faster.

Trevenant
85/110/76/65/82/56
Ghost/Grass
Natural Cure/Frisk
Harvest

A popular Trick Room setters in VGC 14, often used by Lajo, this Pokemon serves as a solid setter thanks to its typing and low speed. Being immune to two types, and able to inflict status condition in the form of Will-O-Wisp, Trevenant serves as a disruptor that is hard to take down due to its ability Harvest, which allows it to slowly regain HP by reclaiming Sitrus Berry.

Porygon2
85/80/90/105/90/60
Normal
Trace/Download
Analytic

Porygon2 is the most bulkiest Trick Room setter in VGC 17, when ran with an Eviolite, which makes it susceptible to both Fake Out and Taunt. As a result, he is better run in Psychic Terrain to avoid Fake Out, and a redirector to absorb Taunts. With access to Recover, he can regain HP on its own, and help its teammates with Ice Beam and Thunderbolt for coverage. Overall, one of the best TR setters in VGC 17.

Mimikyu
55/90/80/50/105/96
Ghost/Fairy
Disguise

A new Pokemon introduced in Sun and Moon, Mimikyu happens to be a Pikachu wanna-be, except, this cute mon also has access to Trick Room. While its defensive stats may not be all that great, its ability Disguise makes up for it. Able to take any hit using Disguise, this Pokemon is a TR setter with a built in Substitute. Sadly, Disguise does not protect you from status moves, so you are susceptible to Sleep and Taunt, like most TR setters. Additionally, this Pokemon comes with a high Speed stat, making him slow in Trick Room, like Gengar.

Exeggutor
95/105/85/125/75/45
Grass/Dragon
Frisk
Harvest

Similar to Trevenant, Exeggutor has access to Harvest, and thanks to its low Speed, he would make a great TR setter, that is, if his defenses weren't too low. Being x4 weak to Ice-Type (one of the most common types ran as coverage moves), he can be KO'd almost instantly with an Ice Beam even without STAB, which makes this Pokemon terrible at executing Trick Room, though he may work as a offensive sweeper once TR is set up.

Nihilego
109/53/47/127/131/103
Rock/Poison
Beast Boost

Ultra Beasts: Powerful Pokemon introduced in Sun and Moon. And one of them comes with Trick Room. With good HP and Special Defense stats, Nihilego can set up Trick Room in the face of Special attackers. Like Gengar and Comfey, this UB suffers from the Speed syndrome, and its meager Defense of 47 is definitely not enough to survive hits, especially since Nihilego is x4 weak to Ground. You may almost always need a Wide Guard redirector like Parasect to have him successfully set up a Trick Room.

Tailwind

A form of Speed control popular in VGC 15 and 16, this move might rise in popularity thanks to the Paralysis nerf. Sadly, as in the case of Trick Room, VGC 17 had forgot to give us the best setters like Suicune and Zapdos, but we do have Talonflame. This move doubles the Speed of all your Pokemon for 4 turns, giving you the edge in battle, allowing yo to unleash powerful attacks to beat your opponent as soon as possible. I'll now list the Pokemon that has access to this move.

Toucannon
80/120/75/75/75/60
Normal/Flying
Keen Eye/Skill Link
Sheer Force

Mediocre defenses, HP and Speed. What makes this Pokemon great? Its ability and Attack stat. This Pokemon functions much like Cloyster, and in Tailwind, Toucannon not only becomes faster to spam Bullet Seed and Rock Blast, he also fasten the rest of your Pokemon for 4 turns. Definitely one of the good Tailwind setters we have received in this format.

Pelipper
60/50/100/95/70/65
Water/Flying
Keen Eye/Drizzle
Rain Dish

Thought to be useless, Pelipper gained some amazing buffs in Sun and Moon, giving him Drizzle and a boost to its base stats. Now he not only gives Swift Swimmers more Speed, he can give the rest of your Pokemon more Speed as well. With great Defense, he can take a hit or two with Sitrus Berry before setting up Tailwind, to spam Water-type moves in Rain to deal massive amounts of damage. His typing makes its really weak to Electric-types, so a Lightning Rod user may come in handy to set up your form of Speed control.

Oricorio
75/70/70/98/70/93
(Psychic/Ghost/Electric/Fire)/Flying
Dancer

The dancing bird that has 4 forms, and can thwart any set up attempts with ease, as well as set up Tailwind. While its defensive stats may not be that great, he serves as a set up check, providing support, Baton Passing any Dancer stolen boosts. The availability of 4 types can help you decide which form is suitable for your team. While outclassed by Crobat and Toucannon, Oricorio has its role in anti-set up teams.

Whimsicott
60/67/85/77/75/116
Grass/Fairy
Prankster/Infiltrator
Chlorophyll

One of the best Tailwind setter Gamefreak has given us. It not only gets priority Tailwind, but also gets access to Encore, Taunt, Safeguard, etc to disrupt your opponent. Whimsicott may not be great defensively, but can serve as the perfect support Pokemon in the right teams.

Talonflame
78/81/71/74/69/126
Fire/Flying
Flame Body
Gale Wings

The fire bird returns, although with a nerf that hit like a truck. With an amazing Speed stat of 126, and good offense with Life Orb, Talonflame was known for setting up fast Tailwind, and killing itself with priority Brave Bird. While Gale Wings may be nerfed, this Pokemon still has its spot as a solid Will-O-Wisp user, and has access to both Quick Guard and Taunt, mirroring Crobat's utility. With its 126 Speed, the Gale Wings nerf may not affect it much, unless it is paralyzed or your opponent manages to set up a TR, in which case, it's toast.

Murkrow
60/85/42/85/42/91
Dark/Flying
Insomnia/Super Luck
Prankster
An interesting Pokemon, this bird can learn priority Quash, as well as Tailwind, giving it superb forms of Speed control. Access to Feather Dance can weaken your opponent's defense, allowing you to hit hard and fast. Eviolite is used most of the time to increase bulk, along with Roost, to make it survive longer and annoy your opponents.

Aerodactyl
80/105/65/60/75/130
Rock/Flying
Rock Head/Pressure
Unnerve

One of the faster Tailwind setters, Aerodactyl also has access to Wide Guard and Taunt. Sky Drop is occasionally used to annoy your opponent, while Rock Slide is its primary STAB move. With its mediocre defense, Aerodactyl gets KOe'd quickly with super effective hits, and is widely outclassed by other popular setters like Whimsicott and Talonflame.

Hope this helped. Took some time compiling all the data from the Smogon datamining threads, credits to Hamstermania and Gilbert from Nuggetbridge for helping me gather the necessary information. Good Luck!
 
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One change that is important to note is that dark type pokemon are immune to prankster. Prankster field effects still work against them, and prankster moves can be targeted on their teammates but any prankster move targeting them will fail.
 

Plague von Karma

Banned deucer.
One change that is important to note is that dark type pokemon are immune to prankster. Prankster field effects still work against them, and prankster moves can be targeted on their teammates but any prankster move targeting them will fail.
OH THANK GOODNESS.
THE NERFS HAVE SAVED US ALL.

I think this'll particularly help Alolan Persian, actually. Interesting Support Movepool, and it means Taunt can't stop it from Taunting TR Users. It's pretty fast too. Feint x Fake Out x Taunt = Evil.
 

Mr.GX

Mew Mew
is a Tiering Contributor
One change that is important to note is that dark type pokemon are immune to prankster. Prankster field effects still work against them, and prankster moves can be targeted on their teammates but any prankster move targeting them will fail.
Yea, it was recently found. Added it. Thanks for the notification.
 
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