[box]2vs2 doubles (baby sitter, one LC one Single Stager) training items 2 day DQ 2 recoveries/5chills All abilities no switch 2 subs Arena: A forest.[/box] "I only like scary Pokemon." Spiritomb (Move your mouse to reveal the content) Spiritomb (open) Spiritomb (close) Itsumo (Male Spiritomb) Relaxed Nature Type: Ghost/Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Pressure: Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Dream World: Unlocked!) Infiltrator: Type: Innate Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 4 Spe: 29 (-) (29.75 Unrounded) Size Class: 2 Weight Class: 5 Base Rank Total: 18 Evasion Penalty: -10% Evasion MC: 0 DC: 5/5 Attacks: (54/65 Moves Known) Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Sucker Punch Nasty Plot Memento Dark Pulse Captivate Destiny Bond Grudge Imprison Nightmare Pain Split Smokescreen Foul Play Icy Wind Sleep Talk Snatch Snore Trick Uproar Wonder Room Water Pulse Calm Mind Toxic Hidden Power (Fighting 7) Sunny Day Taunt Hyper Beam Protect Rain Dance Telekinesis Frustration Return Psychic Shadow Ball Double Team Shock Wave Rock Tomb Facade Secret Power Rest Thief Endure Will-O-Wisp Silver Wind Retaliate Snarl Larvitar (Move your mouse to reveal the content) Larvitar (open) Larvitar (close) Kyofu (Male Larvitar) Serious Nature Types: Rock/Ground Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Dream World: LOCKED!) Sand Veil: Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 4 Base Rank Total: 13 EC: 3/9 MC: 0 DC: 2/5 Attacks: (19 Moves Known) Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Dark Pulse Payback Crunch Earthquake Stone Edge Assurance Curse Pursuit Toxic Protect Snarl Casalimai the Revenankh (Move your mouse to reveal the content) Casalimai the Revenankh (open) Casalimai the Revenankh (close) <Revenankh> [Casalimai] (Male) Nature: Adamant Type: Fighting/Ghost Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 4/5 Total Moves: 90 Attacks:(27) Arm Thrust Bide Glare Grudge Hammer Arm Mean Look Moonlight Power Whip Punishment Revenge Rock Tomb Sand Tomb Shadow Punch Vital Throw Wrap Wring Out Counter Curse Drain Punch Mach Punch Shadow Sneak Wide Guard Ice Punch Pain Split Protect Rock Slide Taunt Ahri the Nohface (Move your mouse to reveal the content) Ahri the Nohface (open) Ahri the Nohface (close) <Nohface>(Ahri)(F) Nature: Jolly( Type: Steel/Ghost Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Innate:This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 0(-) SpD: Rank 3 Spe: 12(+)(+5% Accuracy) Size Class: 1 Weight Class: 3 Base Rank Total: 13 1/6 EC 0 MC 0/5 DC Moves:20 Scratch Tackle Iron Defense Lick Odor Sleuth Metal Burst Faint Attack Shadow Sneak Curse Psycho Shift Yawn Hex Meteor Mash Feather Dance Dig Toxic Taunt Torment Will-O-Wisp The Royal Guard orders. Eternal Drifter follows suit. Reffin'.