Hello Smogon! Finally I made it top the top100 so I decided to share my team. The core of this team is Scarf Spore + Fake Out as lead. I will gladly appreciate any suggestion. Team Development Everything started with Breloom since he is the faster Spore (except for Smeargle, but 5 Spe doesnt really overcome the underwhelming stats difference). Infernape was the first Fake Outer I tested. I got owned by Chesto Cresselia (mostly because Fire/Fight are not a good combination), Abomasnow/Tyranitar (no Sash) and Ghosts (no Fake Out) losing 11 games in a row, completely reseting my ranking, so I decided to remove him from the team. Weavile came next. He was really simmilar to Infernape (which is why I though he was going to fail miserably), but he was a total success. STAB Dark can shut down Cresselia and Ghosts, and Ice means I wont lose my Sash to Abomasnow. I added Hitmontop next as a direct counter to Tyranitar. He is also very good against Hail, hitting for super effective against most Blizzard users aswell as providing access to Wide Guard shuting down Blizzard. Togekiss was the next addition, and a good one. He turned out to be the perfect support for Spore. 60% flinch rate is pretty much the best thing you could possible want against an early wake up. Turns out I needed some raw power so I changed my Togekiss to a Choice Spec build leaving me no choice (bad pun intended) but to add some sort of speed control. Cresselia is the best speed controller in the game so far so the next addition was an obvious one. Then I tried out FakeOut-LastResort Ambipom, but it sucked badly because everybody has at lats 2 Ghost/Steel/Rock to stall Ambipom out. I added Chandy to counter Trick Room teams who were a major pain in the ass, but it didnt work. Finally, I added Sableye. He was a perfect fit since he could counter many of my counters and checks. Cress wasnt doing much for the team. I tried different builds but ended up removing her in order to add Terrakion. Terrakion is like Togekiss distant cousin. The Team Breloom is my lead 99.99% of the times. Thanks to Scarf and 252+ Spe he goes to insane speed levels, been outspeeded only by Priority, a few Scarfed mons and +Spe under weather mons. 252 EVs obviously go to Spe. My HP made the difference much more times than my damage output so I decided to go for a 252 HP instead 252 Atk. Low Sweep and Bullet Seed are my STAB moves of choice, for late game if I can switch out Breloom or early game if I cant Spore for some reason. Bullet Seed can single handly win a game against a Rain team while Low Sweep can put a major number against Tyranitar. Finally, I want for Fling because its not uncommon to switch out Breloom for late game, and a lot of times I want to Spore again but geting Choice locked into Spore could cost me the game. I have unlocked my Breloom in late game more times than I can remember. Weavile is the usual partner of Breloom. Ice and Dark are a fantastic offensive combination. He is also the fastest fake outer in the game (Faster Fake Out was one of the first problems I had). Also, since I was going to use Focus Sash on my main Fake Outer regardless, having Pickpocket was simply a godsent. Swords Dance is a cool set up move for Weavile. He is naturally quite fast and is not hard at all to get one +2 for free. Usually I go Fake Out + Spore (mons weak to Ice or Dark are the priority here), Spore + Swords Dance, switch out into Togekiss + hit the first Spored guy. If everything goes according to the plan I usually win. This can obviously fail 1 out of 3 games (when they wake up in the first turn of sleep) but odds are in my favour. Togekiss completes my core. I need something that can hit hard to abuse the few turns of sleep. Togekiss was the best option because of Air Slash + Serene Grace. Not only he can hit like a truck, but he can also provide the flinch chance in case they wake up early from Spore. Air Slash is the move I use the most. It cant touch Rock, Steel and Electric. Tri Attack is there to stomp Electric mons, and the 40% of status is quite cool to hit everything else when Im choice locked into that move. Aura Sphere can pierce through Rock and Steel, raping Tyranitar even under Sandstorm, while Heat Wave can shut down the common Bug/Steel and Steel/Psychic mons that plague our meta. Terrakion added more raw power and flinch support. STAB Choice Band Rock Slide is quite strong. The other moves are mostly "just in case" weapons. They can 1HKO some threats so there is no reason not to have them. Hitmontop is first back up. I use him mostly against Hail and Sand teams. 252+ Gem Close Combat can hurt something a lot while he also has the very needed Fake Out. Wide Guard and Quick Guard are good stuff. They can both act as pseudo Fake Outs and this lineup really takes adventage of flinch so there is no reason to use Detect, Mach Punch or Sucker Punch. 20 Speed EVs has won me all speed races vs other Hitmontops so far. The rest goes to overall bulk since Hitmontop really appreciates it. As I said before, Sableye can counter many of my checks and counters. Fake Out and Prankster Taunt outspeeds most Taunts (minus Thundurus/Whimsicott Taunt), completely stopping their chances of shuting down my Spore. Taunt also shuts down Trick Room, who was giving me a major trouble, by allowing me to Spore+Taunt the Trick Roomer. This way if they have Mental Herb they go to sleep and burn the Herb, and if they have Lum Berry they get Taunted and burn the Berry. Finally, WoW + Recover is my offensive weapon of choice. WoW can shut down many of the most commons mons like Metagross, Scizor, Tyranitar, etc. I went for Wide Lens because it pumps the acc of WoW from the unreliable 75% to the consistent 83%, shuting down some of Garchomp's Sand Veil.