SR Flash: Gale vs Zeep

SR Flash

Team Zeep:

Excalibur
[♂]
Type: Steel/Ghost
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
No Guard:
(Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 1/9
MC: 3
AC: No HA

Attacks:
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Substitute
Sleep Talk
Rest
Shadow Claw
Gyro Ball
Toxic
Move Tutor
Iron Defense
Iron Head
Snore
Hyper [-]
Type: Electric/Ghost
Electric - Immune to paralysis status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/0
MC: 0
AC: 0/0

Attacks:
Level Up

Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave

Egg
Got none :I

TM/HM
Swagger
Toxic
Thunderbolt
Thunder
Shadow Ball

Move Tutor
Pain Split
Dark Pulse
Ominous Wind
Signal Beam
Snatch


Team Gale:


Meme (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic / Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 5/5

Attacks [40]:

Barrier
Baton Pass
Charm
Confusion
Copycat
Double Slap
Encore
Endure
Fake Out
Future Sight
Grass Knot
Healing Wish
Hidden Power (Fairy)
Icy Wind
Infestation
Light Screen
Magic Coat
Meditate
Mimic
Mud-Slap
Protect
Psybeam
Psychic
Psyshock
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Solar Beam
Substitute
Taunt
Thunder
Thunder Wave
Tickle
Torment
Toxic
Trick Room

Salamence [Tiamat] (F)
NATURE
: Sassy (-10% Evasion)

TYPE: Dragon / Flying
ABILITIES: Intimidate / Moxie (Unlocked) / Aerilate (Mega)

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega STATS
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 104 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (18/64)

Level Up (12/13)
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Breath
Crunch
Flamethrower
Dragon Claw
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Fly

Egg / Prev Gen (5/X)
Endure
Hydro Pump
Dragon Rage
Twister
Dragon Rush
Defog

TM/HM (9/x)
Protect
Substitute
Hone Claws
Rock Slide
Facade
Rock Tomb
Brick Break
Rest
Sleep Talk
Roar
Fire Blast
Earthquake

Tutor
Draco Meteor
Hyper Voice
Aqua Tail
Iron Tail


Rolle: 1828 (Gale)

-----

Both get Heart Scale and Salamence gets Salamencite

PokeZeep to Send out, Equip and Order
 
Last edited:
VF: Time to see what happens now.
VF: Go!

Rotom with EXP Share.
Honedge with Lucky Egg.

Honedge: Shadow Claw (Mime JR.)>Iron Head (Mime JR.)>Shadow Claw (Mime JR.)
Rotom: Shadow Ball (Mime JR.), Ominous Wind (Mime JR.), Shadow Ball (Mime JR.)
If Salamence uses Protect, use Snatch (Rotom)
 
Salamence: [Mega Evolve] Fire Blast (Honedge) ~ Fire Blast (Honedge) ~ Fire Blast (Honedge)

Mime Jr: Protect (self) ~ Copycat (Honedge) ~ Protect (self)
 

80 | 100
100 | 100

90 | 90
100 | 100
Salamence Intimidate!

Rolls: 7588, 422, 7931, 250, 7581, 3134, 2454, 6894, 6855, 932, 9002, 4958

Mime Jr. Protect -(7) en

Salamence Fire Blast -(8) en
Crit No
((11 + 7.5 - 3) * 1.5) = 23.25

Rotom Shadow Ball -5en
(8 + 3 + 6 - 4.5 - 2)*1.5/2.5 = 6.3 en

Honedge Shadow Claw -4en
((7 + 3 + 6 - 3 - 2) * 1.5)/2.5 = 6.6 en

-------

Salamence Fire Blast -(12) en
Crit No
((11 + 7.5 - 3) * 1.5) = 23.25

Rotom Ominous Wind -3 en
(6 + 3 + 6 - 4.5 - 2)*1.5 = 12.75 dmg

Mime Jr. Copycat -(7) en
(9 + 6 - 3)*1.5 = 18 dmg

Honedge Iron Head -5en
((8 + 3 + 6 - 3 - 2) * 1.5) = 18 dmg

-------

Mime Jr. Protect -(7) en

Salamence Fire Blast -(16) en
Crit No
((11 + 7.5 - 3) * 1.5) = 23.25

Rotom Shadow Ball -5en
(8 + 3 + 6 - 4.5 - 2)*1.5/2.5 = 6.3 en

Honedge Shadow Claw -4en
((7 + 3 + 6 - 3 - 2) * 1.5)/2.5 = 6.6 en


49 | 100
43 | 64

2 | 90
87 | 87

I order
PokeZeep orders
I ref
 
Salamence: Rock Slide (Opps) ~ Crunch (Rotom) ~ Crunch (Rotom)

Mime Jr: Icy Wind (Opps) ~ Torment (Rotom) ~ Taunt (Rotom)
IF Rotom uses Protect on action 2 or action 3, THEN use Light Screen on the first instance, and Chill on the second instance.
 
VF: Do do do do di di di di do do... hmm? Is it my turn already? I was too busy listening to Hooked. Anyway, Nuke time!
Rotom: Shadow Ball (Mime JR.)>Confuse Ray (Salamence)>Thunder (Salamence)
Honedge: Shadow Sneak (Mime JR.)>Faint
 

49 | 100
43 | 64

2 | 90
87 | 87

Rolls: 7588, 422, 7931, 250, 7581, 3134, 2454, 6894, 6855, 932, 9002, 4958

Honedge Shadow Sneak -3en
((4 + 3 + 6 - 3 - 2) * 1.5) = 12 dmg

Salamence Rock Slide -(6) en
Crit No
((6 + 9 - 4.5) * 1) = 10.5 dmg
((6 + 9 - 6) / 1.5) = 6 dmg

Honedge faints!

Rotom Shadow Ball -9en
(8 + 3 + 6 - 4.5 - 2)*1.5 = 15.75 dmg

Mime Jr. Icy Wind -(6) en
(9 + 6 - 4.5)*1 = 10.5 dmg

-------

Salamence Crunch -(6) en
Crit No
((8 + 9 - 4.5) * 1.5) = 18.75 dmg

Mime Jr. Torment -(10) en

Rotom Confuse Ray -4en

-------

Salamence Crunch -(10) en
Crit No
((8 + 9 - 4.5) * 1.5) = 18.75 dmg

Mime Jr. Taunt -(10) en

Rotom Thunder -7en
Crit No
((11 + 3 + 6 - 6) * 1) = 14


33 | 86
17 | 42

-4 | 31
84 | 67

PokeZeep orders
I order
I ref
 
VF: The undercats always win. Let's do this, Hyper. You stand alone.
Rotom: Ominous Wind (Mime JR.)>Discharge (All)>Ominous Wind (Mime JR.)
If Salamence uses Protect, use Snatch that action.
If Mime JR. uses Protect AND the first substitute is not triggered, use Snatch.

VF: Don't forget to roll for confusion and misses!
 
Last edited:
Salamence: Crunch (Rotom) ~ Crunch (Rotom) ~ Crunch (Rotom)

Mime Jr: Shadow Ball + Shadow Ball (Rotom)


33 | 86
17 | 42

-4 | 31
84 | 67

Rolls: 3134, 2454, 6894, 6855, 932, 9002, 4958

Salamence Crunch -(14) en
Crit No
((8 + 9 - 4.5) * 1.5) = 18.75 dmg

Rotom Ominous Wind -3en
(6 + 3 + 6 - 4.5 - 2)*1.5 = 8.25 dmg

Mime Jr. Shadow Ball + Shadow Ball -(17+) en
(8*2.25 + 6 - 4.5)*1.5 = 29.25 dmg

Rotom faints!

Mime Jr. faints!


25 | 86
KO | 28


-4 | KO
84 | 63

---------

PokeZeep gets 1 CC
Honedge gets 1 EC, 2 MC and 1 LEC
Rotom gets 4 MC

Gale Wing Srock gets 1 CC and 6 UC
Salamence gets 3 MC and 2 KOC
Mime Jr. gets 1 EC, 2 MC and 2 KOC
 

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