QC: Scyther No Swiping / Eevee Nuberal / BaconBagonz
GP: The Dutch PlumberJack / Snobalt
[OVERVIEW]
Mega Blastoise is one of the best wallbreakers in the STABmons metagame thanks to its hefty Special Attack stat and very helpful ability in Mega Launcher that boosts Origin Pulse to a 165 Base Power move while also making its coverage options like Dark Pulse and Aura Sphere hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful for teams that need entry hazard control. It also has above-average bulk and a good defensive typing, boasting only two weaknesses. However, Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and leave it more easily worn down over the course of a game. Mega Blastoise also takes up the team's Mega slot, removing the possibility of running other very powerful and useful Mega Evolutions. Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega slot can be freed up by replacing Mega Blastoise with other powerful Water-types such as Keldeo, which offers a secondary typing, and Starmie, which can do many of the things that Mega Blastoise can and also has access to Rapid Spin.
[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 144 HP / 252 SpA / 112 Spe
[SET COMMENTS]
Moves
========
Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power from 110 to 165, which is even more powerful than Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias.
Set Details
========
Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hit as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed uninvested defensive Landorus-T. The remaining EVs are put into HP so that Mega Blastoise can survive for as long as possible, as it lacks any form of recovery. Mega Launcher makes Mega Blastoise's aura and pulse moves extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster EV spread of 24 HP / 252 SpA / 232 Spe, which lets Mega Blastoise outpace Adamant Mega Scizor.
Usage Tips
========
Mega Blastoise should be mainly used on offensive or balanced teams due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as often as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar, and Landorus-T, which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice.
Team Options
========
The biggest threats to Mega Blastoise are Chansey and other specially defensive Pokemon, so a physical wallbreaker such as Terrakion, Aerodactyl, or Infernape is a really nice companion for Mega Blastoise. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus in particular is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B, Thundurus-T make for great partners. Grass types help to absorb Electric- and Grass-type moves that can really trouble Mega Blastoise; in this regard Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T appreciate Mega Blastoise's ability to remove Stealth Rock and can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves like Sticky Web and Thunder Wave that can help with Mega Blastoise's low Speed are very helpful as well. Scizor is a common Sticky Web setter, while a Pokemon like Thundurus can use Thunder Wave to support Mega Blastoise.
[STRATEGY COMMENTS]
Other Options
=============
A RestTalk variant of Mega Blastoise can work very well on certain teams, as this combination greatly boosts Mega Blastoise's longevity while sacrificing some of its wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald, Dragon Tail or Roar, Rapid Spin, and Ice Beam. A set based on Mirror Coat is an alternative option, although it has a pretty small niche to surprise opposing special attackers.
Checks and Counters
===================
**Special Walls**: Chansey walls Mega Blastoise to no end, and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.
**Grass-types**: Serperior, Mega Venusaur, and Whimsicott can be very annoying for Mega Blastoise to deal with, as they can use Spore to put it to sleep and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.
**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.
**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can deal with it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.
**Bulky Dragon-types**: Kyurem-B can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, OHKOing depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win in this one-on-one situation, so a partner to check this threat is important. Latios and Latias can also threaten Mega Blastoise and potentially set up Calm Mind on it.
GP: The Dutch PlumberJack / Snobalt
[OVERVIEW]
Mega Blastoise is one of the best wallbreakers in the STABmons metagame thanks to its hefty Special Attack stat and very helpful ability in Mega Launcher that boosts Origin Pulse to a 165 Base Power move while also making its coverage options like Dark Pulse and Aura Sphere hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful for teams that need entry hazard control. It also has above-average bulk and a good defensive typing, boasting only two weaknesses. However, Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and leave it more easily worn down over the course of a game. Mega Blastoise also takes up the team's Mega slot, removing the possibility of running other very powerful and useful Mega Evolutions. Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega slot can be freed up by replacing Mega Blastoise with other powerful Water-types such as Keldeo, which offers a secondary typing, and Starmie, which can do many of the things that Mega Blastoise can and also has access to Rapid Spin.
[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 144 HP / 252 SpA / 112 Spe
[SET COMMENTS]
Moves
========
Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power from 110 to 165, which is even more powerful than Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias.
Set Details
========
Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hit as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed uninvested defensive Landorus-T. The remaining EVs are put into HP so that Mega Blastoise can survive for as long as possible, as it lacks any form of recovery. Mega Launcher makes Mega Blastoise's aura and pulse moves extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster EV spread of 24 HP / 252 SpA / 232 Spe, which lets Mega Blastoise outpace Adamant Mega Scizor.
Usage Tips
========
Mega Blastoise should be mainly used on offensive or balanced teams due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as often as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar, and Landorus-T, which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice.
Team Options
========
The biggest threats to Mega Blastoise are Chansey and other specially defensive Pokemon, so a physical wallbreaker such as Terrakion, Aerodactyl, or Infernape is a really nice companion for Mega Blastoise. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus in particular is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B, Thundurus-T make for great partners. Grass types help to absorb Electric- and Grass-type moves that can really trouble Mega Blastoise; in this regard Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T appreciate Mega Blastoise's ability to remove Stealth Rock and can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves like Sticky Web and Thunder Wave that can help with Mega Blastoise's low Speed are very helpful as well. Scizor is a common Sticky Web setter, while a Pokemon like Thundurus can use Thunder Wave to support Mega Blastoise.
[STRATEGY COMMENTS]
Other Options
=============
A RestTalk variant of Mega Blastoise can work very well on certain teams, as this combination greatly boosts Mega Blastoise's longevity while sacrificing some of its wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald, Dragon Tail or Roar, Rapid Spin, and Ice Beam. A set based on Mirror Coat is an alternative option, although it has a pretty small niche to surprise opposing special attackers.
Checks and Counters
===================
**Special Walls**: Chansey walls Mega Blastoise to no end, and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.
**Grass-types**: Serperior, Mega Venusaur, and Whimsicott can be very annoying for Mega Blastoise to deal with, as they can use Spore to put it to sleep and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.
**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.
**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can deal with it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.
**Bulky Dragon-types**: Kyurem-B can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, OHKOing depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win in this one-on-one situation, so a partner to check this threat is important. Latios and Latias can also threaten Mega Blastoise and potentially set up Calm Mind on it.
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