[STABmons] Latios

[OVERVIEW]

Latios is one of the stronger special attackers in STABmons and is very hard to switch into due to its high-Base Power STAB moves that allow it to hit everything that switches in hard. It also has a decent defensive typing with good resistances to switch in safely on Pokemon such as Keldeo, Heatran, Mega Charizard Y, and Rotom-W. It is very helpful on offensive teams due to providing Lunar Dance support.

However, Latios's STAB moves do not affect the common Fairy- and Dark-type Pokemon, and it is weak to Knock Off, which deals quite a lot of damage and leaves Latios crippled for the rest of the match. It sits at a crowded Speed tier that contains dangerous threats such as Latias, Gengar, and Mega Diancie. Its two most commonly used coverage moves aren't the best, as Hidden Power Fire leaves Latios outsped by base 110 Speed Pokemon and Earthquake gives Flying-type Pokemon, which are fairly common in the format, a free switch in. Finally, Latios is very vulnerable to Pursuit trapping, as well as revenge killers such as Fake Out + Extreme Speed users due to its low physical bulk.

[SET]
name: Life Orb Attacker
move 1: Draco Meteor
move 2: Psystrike
move 3: Defog / Hidden Power Fire
move 4: Lunar Dance / Roost / Defog
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Draco Meteor is Latios's most powerful STAB move and deals a lot of damage to most Pokemon that don't resist it, while Psystrike allows it to get around special walls such as Chansey, as well as deal some damage to Fairy-types such as Diancie and Clefable and hit Assault Vest users such as Tornadus-T. Defog provides utility by removing entry hazards for Latios's team, allowing Pokemon weak to Stealth Rock such as Kyurem-B and Thundurus to easily switch in and fire off strong attacks. Lunar Dance allows Latios to sacrifice itself and bring something in to clean up after it punches sufficient holes in the opponent's team. It also gives sweepers such as Mega Tyranitar and Mega Scizor a second shot if they are weakened. Roost allows Latios to stick around throughout the match and keep firing off strong attacks. Hidden Power Fire can be used over Defog to allow Latios to hit Steel-types such as Mega Scizor, Excadrill, and Ferrothorn. However, it lowers Latios' Speed IVs by one, which leaves it outsped by base 110 Speed Pokemon such as Mega Diancie, Gengar, Latias, and other Latios. Earthquake can be used to let Latios lure in and defeat Steel-types such as Heatran, specially defensive Jirachi, and Assault Vest Metagross. Spacial Rend is an option over Draco Meteor. It doesn't lower Special Attack, which means Latios won't have to switch out as much. However, it is weaker and falls short of a lot of KOs.

Set Details
========

Maximum Special Attack investment is used to hit as hard as possible, and maximum Speed investment is used to take advantage of Latios's great Speed tier. If Earthquake is used, move the last 4 EVs to Attack and use a Hasty nature to preserve Latios's better special bulk. Life Orb is the item of choice for a large power boost while still being able to switch moves. A Timid allows Latios to outrun Pokemon with lower than base 110 Speed, such as Terrakion, Keldeo, and Mega Charizard X and Y. Levitate, aside from being Latios's only legal ability, allows Latios to switch into Ground-type moves and not be affected by Spikes and Toxic Spikes.

Usage Tips
========

Latios is best used as an early-game wallbreaker or late-game cleaner, as it is able to hit a lot of threats such as Kyurem-B, Mega Charizard X and Y, and Keldeo very hard, if not outright OHKO them. Ideally, it should be brought in on resisted special hits such as Secret Sword, Blue Flare, and Origin Pulse, as well as Ground-type moves such as Precipice Blades. If Hidden Power Fire is used, beware of Pokemon like Heatran, which is immune to Fire, and special walls such as Porygon2 switching in. You also have to predict with Earthquake, as it will potentially allow Flying-types such as Tornadus-T to switch in. Unfortunately, Earthquake comes off of Latios's lower Attack stat. Latios can be used as a late-game cleaner as well once its checks and counters are weakened or removed. In addition to this, Lunar Dance should be used wisely, as while you only get one chance at using it, it can be used to give a sweeper a second chance at cleaning up the opponent's team after its checks and counters have been removed. It can also be used if Latios risks being Pursuit trapped, bringing in something else and fully healing it to deal with the Pursuit trapper. Use Defog against more passive walls to avoid giving a dangerous boosting Pokemon a free turn or taking more damage than necessary, although it should not be used until Pokemon with Defiant, such as Braviary, physical Thundurus, and Bisharp, have been removed.

Team Options
========

Keldeo is a prime teammate for Latios, as it can easily clean late-game once Latios has sufficiently weakened walls, and it can safely set up with Calm Mind once its counters are removed. It also counters Dark-types such as Tyranitar and Weavile and can set up on them with Calm Mind. Pokemon that appreciate entry hazard removal, such as Gyarados, Mega Charizard X and Y, and Aerodactyl, make for good teammates, as they have a Stealth Rock weakness and appreciate being able to switch in more freely. Steel-types such as Mega Scizor can beat threatening Ice-types such as Weavile as well as Fairy-type Pokemon such as Clefable, Sylveon, and Mega Gardevoir. Late-game sweepers such as Mega Scizor and Belly Drum Ursaring can take advantage of the holes that Latios will break with its powerful attacks, being able to easily set up and clean the opposing team. Offensive entry hazard setters such as Stealth Rock Garchomp can guarantee OHKOs with Draco Meteor and cripple its switch-ins. Klefki and Ferrothorn are good teammates if bulkier hazard setters are preferred. They can easily switch in on the Dragon- and Fairy-type moves that trouble Latios and set up entry hazards that allow Latios to secure the OHKO on Pokemon such as Mega Slowbro and Mega Diancie.


[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be used to overpower more defensive teams, despite creating a loss of a coverage move or Defog. On the bright side, it can run through teams late-game with a +1 Psystrike, as well as still deal heavy damage with +1 Draco Meteor. It is also usable on the switch if a passive Pokemon such as non-Mega Diancie switches in. Latios also has a few utility moves to provide team support. Tailwind allows slow Pokemon to have a better matchup versus offense, Thunder Wave cripples fast Pokemon such as Tornadus-T, and Memento, though inferior to Lunar Dance, gives frail Pokemon such as Shift Gear Scizor an easy opportunity to set up. A Choice Scarf set gives Latios a better matchup versus offense and lets it act as a revenge killer due to outspeeding very fast Pokemon such as Choice Scarf Terrakion, Tornadus-T, and Keldeo even after switching in on Icy Wind. It provides some utility as well, including the ability to cripple walls such as Porygon2 with Trick and a very fast Defog. However, Latios's STAB moves aren't good to be locked into because Dark- and Fairy-types, which are immune to them, are common. A Choice Specs set allows Latios to function as a fearsome wallbreaker, as it hits very hard and not many Pokemon can switch in on it. Again, though, common Pokemon are immune to its STAB moves, and it is more vulnerable to Pursuit trapping due to the lack of boosted Speed. Finally, Mega Latios is a horrible waste of your Mega slot and should never be used.

Checks and Counters
===================

**Priority Users**: Due to Latios's poor physical bulk, Fake Out + Extreme Speed users such as Mega Lopunny and Ursaring can deal a lot of damage, which means Latios might fail to check what it's supposed to. Sucker Punch users such as Tyranitar and Weavile can easily OHKO Latios as well.

**Dark-types**: Dark-types such as Weavile and Hoopa-U with Choice Scarf can outspeed Latios and OHKO it with powerful STAB moves. However, Weavile can only switch in on Psystrike, and Hoopa-U can get OHKOed if entry hazards are up. Bisharp is an exception, as it resists Draco Meteor and can set up Shift Gear before OHKOing Latios with Knock Off.

**Steel-types**: Steel-types such as Ferrothorn, Jirachi, Scizor, Mega Scizor, and Assault Vest Metagross can switch in easily on Latios's STAB moves. The latter three can Pursuit trap Latios, while Jirachi can set up with Calm Mind or Shift Gear. Ferrothorn can just set up entry hazards on Latios.

**Fairy-types**: Fairy-types such as Sylveon, Clefable, and Mega Diancie can switch in easily on Draco Meteor, can take a Psystrike, and proceed to easily OHKO Latios with a STAB move such as Moonblast or, in Sylveon's case, Pixilate-boosted Boomburst. However, entry hazard damage can allow Latios to break through them with Psystrike. Mega Gardevoir resists Psystrike, however, so it can switch in more easily.

**Faster Offensive Pokemon**: Pokemon that can outspeed Latios such as Tornadus-T and Choice Scarf Landorus-T can easily deal a good amount of damage. However, most of them are quite frail, so Latios can OHKO them if it hits them as they switch in.
 
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I know this is WIP, but change the set to Draco Meteor / Psystrike / Defog / Lunar Dance or Roost.
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Done. Am keeping Spacial Rend though. It allows Latios to stay in.
nah tbh spacial rend has very little utility on latios. if i'm using latios, i definitely want an exceptionally strong straight up wallbreaking move, and spacial rend just doesn't get the koes latios needs it to on pokemon such as the pixies. also latios becoming 'setup fodder' isn't really an argument. what sets up on a -2 latios? stuff like bd azu, which are picked off nicely by faster fakespeed users anyway. tbh without draco, you'll need something like psycho boost and spacial rend / psycho boost is distinctly inferior to draco meteor / psystrike. spacial can go in moves tho ig, but draco should definitely be alone on the main set.

also you can probably slash coverage with defog; hp fire for ferro and scizor, and eq for tran, rachi, and ttar. surf, tbolt, and thunder are also pretty nice

wait why is modest the first slash lol
 
baconbagon put those coverage options in moves imo. hp fire sucks imo because it makes latios lose to all other latios/mega diancie/gengar which is really shitty. it's nice yeah but i'd rather lunar dance and bring something in better to take it on.

but yeah please don't slash spacial rend

(and make it timid, never modest)
 
Overview:
  • You've covered basically the main points of Latios! Mention that it's also helpful on offensive teams due to providing Lunar Dance.
  • Also mention that it has more weaknesses, like how its two coverage moves aren't the best.
Moves:
  • Move Spacial Rend to after all the main points on the set have been hit.
  • Same goes for Hidden Power Fire.
  • Otherwise, this looks really good.
Set Details:
  • There's really not a lot you can put here lol. So yeah, it looks good. But do beef it up if you can!
Usage Tips:
  • Eh it can be used late game for that saving grace Lunar Dance.
  • Mention what to Defog against, when to use it. And how to use Lunar Dance.
Team Options:
  • Keldeo needs to be the #1 spot.
  • Klefki isn't a good partner because Spikes + Defog ≠ success. Only Spikes-less Klefki which is mediocre is a good partner.
Other Options:
  • Earthquake
C&C:
  • Put faster offensive Pokemon here too.
Overall, this is a really solid analysis. 1/3
 

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
mine.

Overview
- What does it switch into with its good resistances? Mention Pokemon such as Keldeo, Mega Charizard Y, Heatran, and Rotom-W.
- Mention its weakness to Knock Off too, it's important and common.
- Describe the very crowded 110 Speed tier that contains threats such as Mega Diancie, Latias, and Gengar.

Life Orb Attacker - Moves
- I don't like the way the set is presented right now, with Defog being a necessity. I also think Hidden Power Fire is worth a slash, because Ferrothorn and Scizor are very important threats to beat, and to be honest situations where a Speed tie determines a game aren't that common and are based on luck anyway. With that in mind, could you slash Hidden Power Fire on the third slot, and also slash Defog on the last slot because three attacks + Defog is a viable set?
- Talk about how Psystrike hits Assault Vest users, especially Tornadus-T
- Mention that Kyurem-B and Thundurus are specifically weak to Stealth Rock
- Move Earthquake to Moves here instead of leaving it in Other Options, because it's honestly a pretty good choice. Opponents also don't tend to double to a Flying-type after switching in Heatran on Latios, so I really don't get why it's a subpar option: it's actually really useful for Heatran, Assault Vest Metagross, and specially defensive Jirachi.

Set Details
- 4 Attack EVs and a Hasty nature should be used for Earthquake. A Naive nature isn't good because Latios prefers switching into special attacks anyway
- 29 HP IVs minimise Life Orb recoil
outrun Pokemon in the base 100-109 Speed tiers
makes it sound like Latios doesn't outspeed Pokemon slower than base 100. Just describe that maximising Latios's Speed allows it to outspeed anything lower than the base 110 Speed tier.

Usage Tips
- Mention the importance of good prediction with HP Fire and Earthquake
Secret Sword... due to its decent Special Defense
This doesn't really make sense. Maybe you can reword it somehow?
- Avoid Defogging when a switch to Braviary, physical Thundurus, or Bisharp is obvious

Team Options
- Why else is Keldeo a good partner? Describe the ability to switch in on or take advantage of Dark-types such as Weavile
- Steel-types such as Mega Scizor beat threatening Ice- and Fairy-types, as well as switch into Fake Out + Extreme Speed
- Offensive entry hazard setters such as Stealth Rock Garchomp seriously limit Draco Meteor switch-ins and help guarantee KOs
- Yeah Klefki is a good partner as long as Latios isn't Defog and the team has Rapid Spin support instead so I'm happy for it to be mentioned. Fairies in general are good and you can write up on some of them, such as Azumarill and Mega Diancie

Other Options
- Move Earthquake to Moves as described above
- Calm Mind is honestly a very good set that lets you overwhelm defensive Pokemon, so I'd like it to be the first Other Option. Latios has to give up Defog and / or coverage and is still easily revenge killed, but Calm Mind lets it run through a lot of weakened teams with +1 Psystrike, as well as deal massive damage to most Pokemon with +1 Draco Meteor. It's also a good move to use on the switch if Diancie or something switches in
- If anything, I'd like you to mention Spacial Rend and Psycho Boost here, but you can leave Spacial Rend in Moves if you really want to
- Choice Scarf and Choice Specs are legitimately good sets, and being locked into something often isn't too troublesome in a metagame filled with priority, so lighten up the negativity a bit
- Describe Choice Scarf's actual benefits here: crippling walls such as Porygon2 with Trick, access to a very fast Defog, outspeeding fast Pokemon such as Choice Scarf Terrakion and Tornadus-T, and outspeeding Keldeo after switching in on Icy Wind.
- Some utility moves should be written up. These include Tailwind for boosting the team's general Speed, Thunder Wave for crippling threats such as Tornadus-T, and Memento as a somewhat inferior alternative to Lunar Dance that allows teammates such as Shift Gear Scizor to set up very easily
- Mention that Latiosite is really awful and a horrific waste of a Mega slot

Checks and Counters
- Bisharp under Dark-types, as it resists Draco Meteor
- Add a Steel-types section with Ferrothorn, Jirachi, Assault Vest Metagross, Klefki, Mega Scizor, etc. Metagross and Scizor can Pursuit trap Latios
- Mega Gardevoir is another Fairy-type that is notable for resisting Psystrike
- Mention Choice Scarf users such as Landorus-T under Faster Offensive Pokemon

Nice analysis! Just beef up the general volume a bit, especially in Team Options and C&C, as it's not too long right now.
QC 2/3
 
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Scyther NO Swiping

Washed up former great
is a Battle Simulator Moderator Alumnus
Hi solid analysis, just a few suggestions.

Moves
I think you should move Spacial Rend from OO to the Moves paragraph, just list it as an alternative for people who don't like the drop of Draco. Also in the Moves paragraph talk about the drawback of Draco Meteor, talk about the stat drop and how it forces you to switch many times which is especially bad because of the typing and pursuit weakness. Also in this paragraph, talk about what Lunar Dance does ie "Latios kills itself in exchange for restoring a teammate back to full health + PP."

Set Details:
Talk about what Levitate does, how you can switch into ground type moves and such.

Usage Tips:
Talk about how you need to be strategic with Lunar Dance. If you are gonna be pursuit trapped it is smarter to Lunar Dance and give something else the full health.

otherwise really good analysis and I'll give QC 3/3
 
Addition [AP] = Add Period | [AC] = Add Comma.
Removal [RP] = Remove Period | [RC] = Remove Comma.
[Commentary]


Tagging Snobalt to check me so this AMCheck can become official. It's been a while and I need to get into the swing of things. I apologize if this is trash. XD

Latios is one of the stronger special attackers in STABmons and is very hard to switch into due to its high-Base Power STAB moves to hit everything that switches in hard. It also has decent defensive typing with good resistances to switch-in safely on Pokemon such as Keldeo, Heatran, Mega Charizard Y, and Rotom-W. It is very helpful on offensive teams due to providing Lunar Dance support.

However, Latios' STAB moves have common immunities in Fairy- and Dark-type Pokemon, and it is weak to Knock Off[,] (ya) which deals quite a lot of damage and leaves Latios crippled for the rest of the match. It sits at a crowded Speed tier, which contains dangerous threats such as Latias, Gengar, and Mega Diancie. Its two coverage moves aren't the best, as Hidden Power Fire leaves Latios outsped by base 110 Speed Pokemon and Earthquake gives Flying-type Pokemon, which are fairly common in the format, a free switch-in. Finally, Latios is very vulnerable to Pursuit trapping, as well as revenge killers such as that may use [Using "such as" right after "as well as" is redundant. Other than that, good job!] (actually, it isn't, it's fine as is--and be careful, because "revenge killers that may use Fake Out + Extreme Speed users" obv doesn't fly with that second "users") Fake Out + Extreme Speed users due to its low physical bulk.

[SET]
name: Life Orb Attacker
move 1: Draco Meteor
move 2: Psystrike
move 3: Defog / Hidden Power Fire
move 4: Lunar Dance / Roost / Defog
item: Life Orb
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Draco Meteor is Latios' most powerful STAB move and deals a lot of damage to most Pokemon that don't resist it, while Psystrike is Latios' secondary STAB move, which allows it to get around special walls such as Chansey, as well as deal some damage to Fairy-types such as Diancie and Clefable, and hit Assault Vest users such as Tornadus-T. Defog provides utility by removing entry hazards for Latios' team, allowing Pokemon weak to Stealth Rock such as Kyurem-B and Thundurus to easily switch in and fire off strong attacks. Lunar Dance allows Latios to sacrifice itself and bring something in to clean up after it punches sufficient holes in the opponent's team. It also gives sweepers such as Mega Tyranitar or Mega Scizor a second shot at sweeping if they are weakened. Roost allows Latios to stick around throughout the match and keep firing off strong attacks. Hidden Power Fire can be used over Defog to allow Latios to hit Steel-types such as Mega Scizor, Excadrill, and Ferrothorn. However, it lowers Latios' Speed IV by one point, which means it just barely gets outsped by base 110 speed Pokemon such as Mega Diancie, Gengar, Latias, and other Latios. Earthquake can be used to lure in and defeat Steel-types such as Heatran, specially defensive Jirachi, and Assault Vest Metagross. Spacial Rend is an option over Draco Meteor. It doesn't lower Special Attack, which means Latios won't have to switch out as much. However, it is weaker, and falls short of a lot of KOes.

Set Details
========

Maximum Special Attack is used to hit as hard as possible, and maximum Speed is used to take advantage of Latios' great Speed tier. If Earthquake is used, move the last 4 EVs to attack Attack and use a Hasty Nature nature (ya) so Latios can take special attacks better. Life Orb is the item of choice for a large power boost while still being able to switch moves. A Timid nature boosts Latios' speed, allowing it to outrun Pokemon with lower than base 110 Speed, such as Terrakion, Keldeo, and Mega Charizard X and Y. Levitate, aside from being Latios' only legal ability, allows Latios to switch into Ground-type moves and not be affected by Spikes and Toxic Spikes.

Usage Tips
========

Latios is best used as an early-game wallbreaker or late-game cleaner, as it is able to hit a lot of things such as Kyurem-B, Mega Charizard X and Y, and Keldeo very hard, if not outright OHKO them. Ideally, it should be brought in on resisted special hits such as Secret Sword, Blue Flare, or Origin Pulse, as well as Ground-type moves such as Precipice Blades due to Levitate. If Hidden Power Fire is used, you have to predict so that you don't use it on Heatran, who is immune to Fire, or a special wall such as Porygon2. As well as this, you You also have to predict with Earthquake, as it will potentially allow Flying-types such as Tornadus-T to switch in. As well as this, Unfortunately, Earthquake is significantly weaker due to it coming off of Latios' lower Attack stat. ["As well as this" seems to be a transitional phrase you like. Try to make more compound sentences, or use a different transition word/phrase. Using the same phrase to begin sentences that are so close in chronological order doesn't work well.] (ya) It can also be used as a late game cleaner as well once its checks and counters are weakened or removed. As well as this, Lunar Dance should be used strategically, as it can be used to give a sweeper a second chance at cleaning up the opponent's team after its checks and counters have been removed. It can also be used if Latios is Pursuit trapped, bringing in something else and fully healing it to deal with the Pursuit trapper. Use Defog against more passive walls to avoid giving a dangerous boosting Pokemon a free turn or taking more damage than necessary, although it should not be used until Pokemon with Defiant, such as Braviary, physical Thundurus, and Bisharp are removed.

Team Options
========

Keldeo is a prime teammate for Latios as it can easily clean late-game once Latios sufficiently weakens walls or can safely set up with Calm Mind once its counters are removed. It also counters Dark-types such as Tyranitar and Weavile and can set up on them with Clam Mind. Pokemon that appreciate entry hazards being removed, entry hazard removal, (eh, alright, but kinda on the subjective side) such as Gyarados, Mega Charizard X or Y, and Aerodactyl make for good teammates, as they have a Stealth Rock weakness and appreciate being able to switch in more freely. Steel-types such as Mega Scizor can beat threatening Ice-types such as Weavile, as well as Fairy-type Pokemon such as Clefable, Sylveon, and Mega Gardevoir. Late-game sweepers such as Mega Scizor and Belly Drum Ursaring can take advantage of the holes that Latios will break with its powerful attacks, being able to easily set up and clean the opposing team. Offensive entry hazard setters such as Stealth Rock Garchomp can guarantee OHKOs with Draco Meteor and really limit switch-ins. Klefki and Ferrothorn are good teammates if bulkier hazard setters are preferred. They can easily switch in on the Dragon- and Fairy-type moves that trouble Latios and set up entry hazards that allow Latios to secure the OHKO on Pokemon such as Mega Slowbro and Mega Diancie.


[STRATEGY COMMENTS]
Other Options
=============

Calm Mind can be used to overpower more defensive teams. Although you have to give up Defog or coverage and is still easily revenge killed, [,] despite creating a loss of a coverage move or Defog. though On the bright side, it can run through teams late-game with a +1 Psystrike, as well as still deal heavy damage with +1 Draco Meteor. It is also usable on the switch if a passive Pokemon such as non-mega Diancie switches in.
Latios also has a few utility moves to provide team support. Tailwind allows slow Pokemon to have a better matchup vs. offense, Thunder Wave cripples fast Pokemon such as Tornadus-T, and Memento, though an inferior Lunar Dance, allows frail Pokemon such as Shift Gear Scizor an easy opportunity to set up. A Choice Scarf set gives Latios a better match-up vs. offense and can act as a revenge killer, due to outspeeding very fast Pokemon such as Choice Scarf Terrakion, Tornadus-T, and Keldeo after switching in on Icy Wind. It provides some utility as well, such as including (nothing wrong with "such as", and try to avoid pointless changes like this--if something is fine, just leave it) the ability to cripple walls such as Porygon2 with trick Trick, and a very fast Defog[,] [.] However, Latios' STAB moves aren't good to be locked into because they have common immunites in Dark- and Fairy-type. A Choice Specs set allows Latios to function as a fearsome wallbreaker, as it hits very hard and not a whole lot can switch in on it. Again, though, its STAB moves have common immunities, and it is more vulnerable to Pursuit trapping due to the lack of boosted speed. Finally, Latiosite is horrible and should never be used, as it takes up your mega slot.

Checks and Counters
===================

**Priority Users**: Due to Latios' poor physical bulk, Fake Out + Extreme Speed users[,] such as Mega Lopunny and Ursaring can deal a lot of damage, which means Latios might fail to check what it's supposed to. Sucker Punch users such as Tyranitar and Weavile can also easily OHKO Latios as well.

**Dark-types**: Dark-types such as Weavile and Hoopa-U with Choice Scarf can outspeed and OHKO with powerful STAB moves. However, Weavile can only switch in on Psystrike, and Hoopa-U can get OHKOed if entry hazards are up. Bisharp is an exception, as it resists Draco Meteor and can set up Shift Gear before OHKOing with Knock Off.

*Steel-types**: Steel-types such as Ferrothorn, Jirachi, Scizor, Mega Scizor, and Assault Vest Metagross can switch in easily on Latios' STAB moves. The latter three can Pursuit trap Latios, while Jirachi can set up with Calm Mind or Shift Gear. Ferrothorn can just set up entry hazards on Latios.

**Fairy-types**: Fairy-types such as Sylveon, Clefable, and Mega Diancie can switch in easily on Draco Meteor and can take a Psystrike, then proceed to easily OHKO with a STAB move such as Moonblast, or in Sylveon's case, Pixilate-boosted Boomburst [Not sure if "Pixilate-boosted" should have a hyphen. Going to assume you're right, but I'll leave this note here so Snobalt can clear my suspicions.] . (ya, it should, compound adjective) However, entry hazards can potentially allow Latios to break through with Psystrike. Mega Gardevoir resists Psystrike, however, so it can switch in easier.

**Faster Offensive Pokemon**: Pokemon who can outspeed Latios[,] such as Tornadus-T and Choice Scarf Landorus-T can easily deal a good amount of damage. However, most of them are quite frail, so Latios can potentially OHKO them if they don't switch in on a free turn.
 
Last edited by a moderator:
Got everything.
You didn't put those in did you? I'm an amateur, which means that my check isn't official or even "correct", until a member on the GP team approves and seals. You can put them in if you want I suppose, but do so at your own risk! I'm not a member of the team, I just do GPs for fun, and to do my best to help. n_n
 
You didn't put those in did you? I'm an amateur, which means that my check isn't official or even "correct", until a member on the GP team approves and seals. You can put them in if you want I suppose, but do so at your own risk! I'm not a member of the team, I just do GPs for fun, and to do my best to help.
I did implement them.
 

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