This is true, so I'll probably change it.That seems entirely arbitrary. There are mons who run sets entirely composed of new moves, so I would suggest increasing it to four at least.
This is true, so I'll probably change it.That seems entirely arbitrary. There are mons who run sets entirely composed of new moves, so I would suggest increasing it to four at least.
Would also mention Aero's ability to MEvolve and fire off Tough Claws boosted Head Smash / Brave Bird. A bit suicidal, yes, but sometimes you need that extra oomph. I really enjoyed running a set that spammed Rock Head moves until it seemed Aero was done for or I needed the extra power, then Mevolved to blow the game right open.
Diggersby
Type: Normal / Ground
Base Stats: 85 / 56 / 77 / 50 / 77 / 78
Ability: Pickup / Cheek Pouch / Huge Power
Important move additions: Shell Smash, Extreme Speed, Belly Drum
Diggersby is a huge threat in OU with amazing Ground / Normal coverage, and Huge Power giving it massive attack. STABmons gives it even more power. Shell Smash is an instant +2 in both Speed and Attack making him a fearsome sweeper. Also new, Extreme Speed. A priority move better than Quick Attack in power and speed. After a Shell Smash you can spam Returns and Earthquakes, as you'll only need to Extreme Speed in the case of threatening priority. Belly Drum is even a more fun move, maxing out power in one turn, and spamming Extreme Speeds. Something I tried was Cheek Pouch + Sitrus Berry, refilling all of your health after a Belly Drum.
Aerodactyl
Type: Rock / Flying
Base Stats: 80 / 105 / 65 / 60 / 75 / 130
Ability: Rock Head / Pressure / Unnerve
Important move additions: Brave Bird, Head Smash
Aerodactyl is a Pokemon with big room for improvement. Rock Head, Pressure, and Unnerve all next to useful abilities. STABmons breaks Aerodactyl. Two new STAB moves, Brave Bird and Head Smash. Paired with Rock Head, Aerodactyl becomes a dual STAB spamming monster not taking any recoil. For perfect coverage, you can run Earthquake to nail Steel types.
I think Sacred Fire is a better alternative than Blaze Kick.talonflame is great, his set would be power herb, sky attack, acrobatics, blaze kick, swords dance/bulk up. Basicly increase your attack then sky attack+acrobatics, blaze kick for stab
Not to mention you can pull off the same thing with Belly Drum + Sitrus Berry and save a slot for other options such as Extreme Speed or Roost.I think Sacred Fire is a better alternative than Blaze Kick.
I undestand that girafarig is chopped liver but it does still exist. It too is a psychic type immune to ghost.Suggested changes in bold. Reserving Defensive - Meloetta and Offensive - Flareon
EDIT:
Meloetta
Type: Normal / Psychic
Base Stats: 100 / 77 / 77 / 128 / 128 / 90
Ability: Serene Grace
Important move additions: Boomburst, Recover, Glare, Lovely Kiss
Meloetta's newfound access to reliable recovery allows her to finally put her massive SpD to good use, capable of checking most of the metas special sweepers. Boomburst still hits ridiculously hard even uninvested, making her a great tank, while Glare and Lovely Kiss allow her to provide support, Glare often completely neutering the many speed boosters in the meta.
To be fair, Farfetched exists but no one would consider it when they have Staraptor. And if you want something more STABmons specific, Emolga exists but no one is using that over Thundurus.I undestand that girafarig is chopped liver but it does still exist. It too is a psychic type immune to ghost.
this is just the tip of the iceberg, and even with me trying to fix some of the issues it still looks sloppy.
Aerodactyl
Type: Rock / Flying
Base Stats: 80 / 105 / 65 / 60 / 75 / 130
Ability: Rock Head / Pressure / Unnerve
Important move additions: Brave Bird, Head Smash
Aerodactyl is a Pokemon with big room for improvement. Rock Head, Pressure, and Unnerve are all next to useful abilities. STABmons breaks Aerodactyl. Aerodactyl gains two new very powerful STAB moves, Brave Bird and Head Smash. Pair that with Rock Head, and Aerodactyl becomes a dual STAB spamming monster that takes no recoil. For perfect coverage, you can also run Earthquake to nail Steel types. For even more power, you could also Mega Evolve to gain a new Tough Claws ability. Brave Bird's base power becomes 156 before STAB, while Head Smash becomes 195 thanks to the huge boost of power.