Ladder STABmons (the old one)

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Fixed up azumarill a bit.

will dump in a pic of azu later when i stop being a lazy ass

edit: the braviary edit sounds slightly misleading, for instance defiant doesn't exactly ignore the drops caused by intimidate/pshot and king's shield, but rather the effect of defiant negates the drops. in the case of intimidate/pshot it gets a free attack boost (another 2 for pshot due to the spatk drop), but defiant basically means braviary's attack can't be lowered by ks.
 
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OLD GREGG (im back baby)

old gregg for life
I love this Jolteon set.

Jolteon @ Air Balloon
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Glare
- Rapid Spin
- Volt Switch
- Disable
 
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252+ Atk Huge Power Diggersby Extreme Speed vs. 0 HP / 0 Def Jolteon: 255-301 (94 - 111%) -- 62.5% chance to OHKO

252+ Atk Guts Ursaring Extreme Speed vs. 0 HP / 0 Def Jolteon: 325-384 (119.9 - 141.6%) -- guaranteed OHKO

252+ Atk Kangaskhan Extreme Speed vs. 0 HP / 0 Def Jolteon: 175-207 (64.5 - 76.3%) -- guaranteed 2HKO

252+ Atk Stoutland Extreme Speed vs. 0 HP / 0 Def Jolteon: 193-228 (71.2 - 84.1%) -- guaranteed 2HKO

That jolteon isn't switching into any espeeder any time soon, let alone winning 1v1. The only espeeder that doesn't 2HKO while unboosted is talonflame, but who's leaving an unboosted talonflame in on a jolteon? And if any of these have had the opportunity to set up, they all OHKO.
 
Fixed up azumarill a bit.

will dump in a pic of azu later when i stop being a lazy ass

edit: the braviary edit sounds slightly misleading, for instance defiant doesn't exactly ignore the drops caused by intimidate/pshot and king's shield, but rather the effect of defiant negates the drops. in the case of intimidate/pshot it gets a free attack boost (another 2 for pshot due to the spatk drop), but defiant basically means braviary's attack can't be lowered by ks.
ik about the Braviary but the way it's worded now is odd.

Old_Gregg
They look pretty good ^.^
 

Diggersby
Type: Normal / Ground
Base Stats: 85 / 56 / 77 / 50 / 77 / 78
Ability: Pickup / Cheek Pouch / Extreme Speed
Important move additions: Shell Smash, Belly Drum, Extreme Speed, Fake Out

Diggersby has access to the coveted ability Huge Power, which doubles its Attack stat to threatening levels. Its STAB combination gets great coverage, being resisted by only a few Pokemon. Shell Smash is a very potent move and turns Diggersby into a very threatening sweeper, capable of OHKO'ing a large porton of the metagame at +2. Extreme Speed is a great STAB move to outspeed +1 priority like Mach Punch and Aqua Jet, while also outspeeding opposing setup sweepers. Belly Drum can instantly bolster Diggerby's Attack off the charts, capable of 2HKO'ing even the most physically bulky Skarmory with Extreme Speed. Fake Out is a great utility move to break opposition's Focus Sashes and also acting as a revenge-killing move for Pokemon with lowered Defenses from the likes of Shell Smash.
 
right now we have combusken, if they make stabmons ubers we have blaziken

The v chicken
v-crate
close combat
swords dance
protect

basicly protect, v crate, u get 1.5 speed, close combat because strong stab, swords dance for high levels of attack
 
right now we have combusken, if they make stabmons ubers we have blaziken

The v chicken
v-crate
close combat
swords dance
protect

basicly protect, v crate, u get 1.5 speed, close combat because strong stab, swords dance for high levels of attack
If you actually want to make a threatlist post of this, please at least make it look like you tried. Also I'm pretty sure there's no real merit to using Combusken when it's outclassed as a speed passer by Scolipede and a fire type by all of them.

Diggersby
Type: Normal / Ground
Base Stats: 85 / 56 / 77 / 50 / 77 / 78
Ability: Pickup / Cheek Pouch / Extreme Speed
Important move additions: Shell Smash, Belly Drum, Extreme Speed, Fake Out

Diggersby has access to the coveted ability Huge Power, which doubles its Attack stat to threatening levels. Its STAB combination gets great coverage, being resisted by only a few Pokemon. Shell Smash is a very potent move and turns Diggersby into a very threatening sweeper, capable of OHKO'ing a large porton of the metagame at +2. Extreme Speed is a great STAB move to outspeed +1 priority like Mach Punch and Aqua Jet, while also outspeeding opposing setup sweepers. Belly Drum can instantly bolster Diggerby's Attack off the charts, capable of 2HKO'ing even the most physically bulky Skarmory with Extreme Speed. Fake Out is a great utility move to break opposition's Focus Sashes and also acting as a revenge-killing move for Pokemon with lowered Defenses from the likes of Shell Smash.
Extremespeed, the real ability
 

Diggersby
Type: Normal / Ground
Base Stats: 85 / 56 / 77 / 50 / 77 / 78
Ability: Pickup / Cheek Pouch / Extreme Speed
Important move additions: Shell Smash, Belly Drum, Extreme Speed, Fake Out

Diggersby has access to the coveted ability Huge Power, which doubles its Attack stat to threatening levels. Its STAB combination gets great coverage, being resisted by only a few Pokemon. Shell Smash is a very potent move and turns Diggersby into a very threatening sweeper, capable of OHKO'ing a large porton of the metagame at +2. Extreme Speed is a great STAB move to outspeed +1 priority like Mach Punch and Aqua Jet, while also outspeeding opposing setup sweepers. Belly Drum can instantly bolster Diggerby's Attack off the charts, capable of 2HKO'ing even the most physically bulky Skarmory with Extreme Speed. Fake Out is a great utility move to break opposition's Focus Sashes and also acting as a revenge-killing move for Pokemon with lowered Defenses from the likes of Shell Smash.
Extremespeed(move): The user charges the target at blinding speed. This move always goes first.
Extremespeed(ability): Doubles the attack stat.
 
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So last gen, one of the things we did in this meta was unban certain ubers. This gen most of these pokemon are no longer uber, making them legal regardless.

Darkrai is an uber that was freed last gen, but remains banned this gen. In STABmons, it loses its niche of being the one of the few sweepers that have access to a reliable sleep move, and doesn't gain anything important outside of topsy-turvy and parting shot.

In a tier so filled with strong priority, pink blobs, and a better dark in greninja, I really don't feel as if adding it will throw anything out of balance.

EDIT: I don't think we should unban any other ubers on the fact that most of them don't need to gain anything from STABmons to be broken in the tier. Darkrai is an exception to this because it wasn't previously outstanding besides its ability to cripple then sweep, something the majority of the tier does already.
 
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I actually agree with Darkrai being unbanned n__n but, I don't see a reason we really need to unban things for the sake of unbanning them.
 
Darkrai has long been the one uber I would condone unbanning, basically for all the reasons Ellipse mentioned. There are far more threatening mons in the meta, and he basically boils down to being a special version of Weavile - fast, strong, frail, with Dark Void and Parting Shot, and maybe NP [SD in weaviles case] making for a good offensive pivot
 
combusken doesnt suck
Actually post like I say to in the OP =).

Combusken
Type: Fire / Fighting
Base Stats: 60 / 85 / 60 / 85 / 60 / 55
Ability: Blaze / Speed Boost
Important move additions: v crate

basicly protect, v crate, u get 1.5 speed, close combat because strong stab, swords dance for high levels of attack
combusken doesnt suck

Sound good? In all seriousness, Combusken is nowhere near a big enough threat to bother with here.

EDIT: btw, made requested changes to my Meloetta and Flareon entries


Meloetta
Type: Normal / Psychic
Base Stats: 100 / 77 / 77 / 128 / 128 / 90
Ability: Serene Grace
Important move additions: Boomburst, Recover, Glare, Lovely Kiss

Meloetta's newfound access to reliable recovery allows it to finally put its massive SpD to good use, capable of checking most of the metas special sweepers, it's typing allowing it to completely shutdown Espeon in particular. Boomburst still hits very hard even uninvested, making it a great tank, while Glare and Lovely Kiss allow it to provide support, Glare often completely neutering the many speed boosters in the meta.


Flareon
Type: Fire
Base Stats: 65 / 130 / 60 / 95 / 110/ 65
Ability: Flash Fire / Guts
Important move additions: V-create, Fake Out, Extreme Speed

Guts Flareon boasts the hardest hitting V-create in the meta, hitting anything that doesn't resist Fire ridiculously hard, and even the frailer ones that do, while hitting Rock-types and Heatran with Superpower. It's also one of the only common non-Normal-typed users of the Fake Out / Extreme Speed combo, with Guts making up for its lack of STAB, and relying on Extreme Speed to mitigate the Speed drops from V-create. It also makes a great status absorber, either being immune due to Toxic Orb or running a Sleep Talk set.
 
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Sorry for double post, but it's the next day so w/e

Mention of unbanning ubers seems like a good excuse for me to post a rundown of what STABmons Ubers would be like, if ever there were a tournament or something for it.


Arceus
Normal
120 / 120 / 120 / 120 / 120 / 120
Ability: Multitype
Notable additions: Fake Out, Boomburst, Techno Blast, Belly Drum, Shell Smash, Glare

Although I don't think The Eevee General ever had an official judgment (heh) on Arceus, I'm operating on the assumption that it gets only the Normal movepool (because fuck the alternative). Arceus boasts the ability to be a powerful Belly Drummer or Shell Smasher of any type of its choosing, among other things, essentially making it versatility incarnate. It can't use Judgment for coverage, unlike other Normal-types, as Judgment will always be STAB, and only Normal Arceus can use Techno Blast for coverage, but Arceus has most of the coverage options it could possibly want anyways.


Blaziken and Mega Blaziken
Fire / Fighting
80 / 120 / 70 / 110 / 70 / 80 (Normal)
80 / 160 / 80 / 130 / 80 / 100 (Mega)
Abilities: Blaze / Speed Boost / Speed Boost (Mega)
Notable additions: Sacred Fire, V-create, Drain Punch, Mach Punch, Sacred Sword, Blue Flare, Eruption, Fiery Dance, Secret Sword, Vacuum Wave

Continuing to prove that Speed is the most important stat in the game, Blaziken and its Mega Evolution have a few new tricks up their sleeve. Most notable is the powerful V-create, which Blaziken can spam more freely than any Fire-type, as Speed Boost negates the Speed drops. Special Blaziken also becomes much more viable, using Fiery Dance to acquire boosts alongside Speed Boost and Secret Sword to get past special walls.


Darkrai
Dark
70 / 90/ 90 / 135 / 90 / 125
Ability: Bad Dreams
Notable additions: Night Daze, Parting Shot, Memento

Darkrai doesn't gain much from STABmons, already possessing the holy grail of Dark moves in its signature Dark Void, but that isn't to say it isn't effective. With high speed and SpA, Parting Shot, Dark Void, and maybe Memento, Darkrai makes an excellent offensive pivot in the veins of Weavile, specifically tying with Weavile for the title of fastest non-Prankster Dark-type.


Deoxys-N and Deoxys-A
Psychic
50 / 150 / 50 / 150 / 50 / 150 (Normal)
50 / 180 / 20 / 180 / 20 / 150 (Attack)
Ability: Pressure
Notable additions: Psystrike, Healing Wish

Deoxys-N continues to be irrelevant in the wake of Deoxys-A, who picks up Psystrike as a "mixed" STAB and a fast Healing Wish.


Dialga
Steel / Dragon
100 / 120 / 120 / 150 / 100 / 90
Ability: Pressure / Telepathy
Notable additions: Bullet Punch, Gear Grind, Doom Desire, Spacial Rend, Shift Gear, King's Shield

Doesn't gain much beyond a powerful Doom Desire and a possible Shift Gear set.


Genesect
Bug / Steel
71 / 120 / 95 / 120 / 95 / 99
Ability: Download
Notable additions: Megahorn, Bullet Punch, Gear Grind, Doom Desire, Quiver Dance, Tail Glow, Shift Gear, Powder, Sticky Web, King's Shield

Genesect gains a huge variety of new roles to take on in STABmons. Physical sweeper (Shift Gear), special sweeper (Quiver Dance), wallbreaker (Tail Glow + Doom Desire), support (Sticky Web + King's Shield), all of them potentially boosted further by Download, and this is all in addition to its previous roles, which are largely still effective and boosted by stronger STABs. How does a +2/+2 Shift Gear, +2/+1/+1 Quiver Dance, or +4 Tail Glow sound?

+4 252 SpA Life Orb Genesect Doom Desire vs. 252 HP / 4 SpD Eviolite Chansey: 538-633 (76.4 - 89.9%) -- guaranteed 2HKO


Mega Gengar
Ghost / Poison
60 / 65 / 80 / 170 / 95 / 130
Ability: Shadow Tag
Notable additions: Sludge Wave, Toxic Spikes, Venom Drench

Mega Gengar is still hugely valuable for the combination of Shadow Tag, high SpA and Speed, and Destiny Bond, allowing it to assassinate key targets on the opposing team. It can also set up some speedy Toxic Spikes on a trapped opponent, and is probably the only mon that can effectively abuse Venom Drench, acting something like Tickle Wobbuffet by weakening its victim and then switching to something that can set up on it.


Giratina-A and Giratina-O
Ghost / Dragon
150 / 100 / 120 / 100 / 120 / 90 (Alternate)
150 / 120 / 100 / 120 / 100 / 90 (Origin)
Abilities: Pressure / Telepathy / Levitate (Origin)
Notable additions: Spacial Rend, Dragon Dance

Unfortunately members of two of the most barren types STABmons-wise, they can at least make for viable Dragon Dancers.


Groudon
Ground
100/150/140/100/90/90
Ability: Drought
Notable additions: Bonemerang, Thousand Arrows (unreleased), Spikes

Groudon unfortunately has to wait for the release of Thousand Arrows for a big boost. Beyond that, its most notable addition is the ability to set up Spikes.


Ho-Oh
Fire / Flying
106 / 130 / 90 / 110 / 154 / 90
Abilities: Pressure / Regenerator
Notable additions: V-create, Acrobatics, Blue Flare, Fiery Dance, Magma Storm, Mystical Fire, Searing Shot, Oblivion Wing

Already had its signature Sacred Fire, and brings a powerful V-create to the table as well as an alternative Flying STAB in Acrobatics. May even attempt to go special with the excellent Oblivion Wing and various Fire-types options.


Mega Kangaskhan
Normal
105 / 125 / 100 / 60 / 100 / 100
Ability: Parental Bond
Notable additions: Extreme Speed, Super Fang, Belly Drum, Shell Smash, Glare, Recover

This thing. This thing is probably the most broken thing ever. Due to the mechanics behind Parental Bond, Super Fang will always (always!) leave its target at 25% health at most, while Seismic Toss will always (always!) deal 200 damage, and it does this completely independent of it or its opponents stats, allow it to invest in bulk instead. Outside of the immune Ghost-types, the only mons who can possibly survive this combo are faster mons with recovery (who must still deal with a STAB Extreme Speed) and Blissey, who barely sneaks by on Leftovers recovery. And in the end, Blissey has no business taking on Mega Kangaskhan anyways, as it is also an extremely powerful physical sweeper with either Belly Drum or Shell Smash. Parental Bond effectively gives it a Sub-breaking Choice Band that can switch moves, combined with STAB Extreme Speed, Power-Up Punch (60 BP Fighting coverage and Swords Dance combined), and Crunch or Sucker Punch to get past Ghost-types.


Kyogre
Water
100 / 100 / 90 / 150 / 140 / 90
Ability: Drizzle
Notable additions: Water Shuriken, Steam Eruption (unreleased)

Kyogre stands as the uber who probably gained the least from STABmons, only maybe appreciating a rain-boosted Water Shuriken and having to wait for Steam Eruption. That doesn't make it any less of a powerhouse, however, still being the centerpiece of rain teams and perhaps teaming up with Palkia for a Water Spout spam core.



Kyurem-W
Dragon / Ice
125 / 120 / 90 / 170 / 100 / 95
Ability: Turboblaze
Notable additions: Ice Shard, Icicle Crash, Spacial Rend, Freeze-Dry, Dragon Dance

Not many gains here. It can now attempt mixed sets à la Kyurem-B, and has some slight improvement in special STABs. While a Dragon Dance set may seem overshadowed by Kyurem-B, it's access to a much stronger Draco Meteor can make a mixed DD set feasible.


Mega Lucario
Fighting / Steel
70 / 145 / 88 / 140 / 70 / 112
Ability: Adaptability
Notable additions: Drain Punch, Sacred Sword, Gear Grind, Secret Sword, Doom Desire, Shift Gear, King's Shield

Mega Lucario is arguably the best Gear Shifter in the game, with naturally high stats and powerful Adaptability boosted High Jump Kicks and Gear Grinds, backed up by various sorts of priority. Special Mega Lucario is no slouch either, its unboosted Doom Desire being the strongest in the game and Secret Sword hitting those special walls trying to soak it up. And of course, Mega Lucario is still the only viable user of a special priority move in Adaptability Vacuum Wave. Oblivion Wing Shell Smash Talonflame says hi


Mewtwo, Mega Mewtwo X, and Mega Mewtwo Y
Psychic / Fighting (Mega X)
106 / 110 / 90 / 154 / 90 / 130 (Normal)
106 / 190 / 100 / 154 / 100 / 130 (Mega X)
106 / 150 / 70 / 194 / 120 / 140 (Mega Y)
Abilities: Pressure / Unnerve / Steadfast (Mega X) / Insomnia (Mega Y)
Notable additions: Psycho Boost, Stored Power, Cosmic Power, Healing Wish

The original uber doesn't really gain all that much to work with in STABmons. Psycho Boost is available as a powerful wallbreaker, and I imagine Mega Mewtwo X in particular will appreciate it for mixed sets. Beyond that its most notable gain is a fast Healing Wish.


Lugia
Psychic / Flying
106 / 90 / 130 / 90 / 154 / 110
Abilities: Pressure / Multiscale
Notable additions: Psystrike, Stored Power, Oblivion Wing, Cosmic Power, Healing Wish, Heart Swap

Boasts the incredible combination of Oblivion Wing and Multiscale (only shared with the significantly less bulky Dragonite), making it ridiculously hard to take down. This and Psystrike make Calm Mind sets a force to be reckoned with. Meanwhile, its colossal bulk allows it effectively use Healing Wish or Heart Swap. Heart Swap is particularly important, as Lugia can handily tank hits from most special Shell Smashers / Geomancers, Heart Swap them, and then recover back up to Multiscale territory with a now boosted Oblivion Wing.


Palkia
Water / Dragon
90 / 120 / 100 / 150 / 120 / 100
Ability: Pressure / Telepathy
Notable additions: Crabhammer, Water Shuriken, Steam Eruption (unreleased), Water Spout, Dragon Dance

Biggest gains here are a powerful Water Spout (with better Speed than Kyogre - Spout-spam inc?) and a possible Dragon Dance set.


Porygon-Z
Normal
85 / 80 / 70 / 135 / 75 / 90
Abilities: Adaptability / Download / Analytic
Notable additions: Extreme Speed, Boomburst, Shell Smash

The more controversial of the recent bans, Porygon-Z is nonetheless a force to be reckoned with. With Adaptability giving it the most powerful Boomburst in the game, Shadow Ball to give it near perfect coverage, Shell Smash to boost them further, and the 4th slot up for grabs between Adaptability Extreme Speed to ward off revenge killers or Fist Plate Judgment for perfect coverage, Porygon-Z can run roughshod through the meta. I would advise against its old Fake Out sets though, as it likely lacks the the power to be as effective in the much bulkier ubers meta.


Rayquaza
Dragon / Flying
105 / 150 / 90 / 150 / 90 / 95
Ability: Air Lock
Notable additions: Acrobatics, Brave Bird, Aeroblast, Oblivion Wing, Defog, Roost

Rayquaza finally gets to put its dual-STAB to use, on both ends of the spectrum (although Air Lock hilariously neuters Hurricane).


Reshiram
Dragon / Fire
100 / 120 / 100 / 150 / 120 / 90
Ability: Turboblaze
Notable additions: Sacred Fire, V-create, Spacial Rend, Eruption, Fiery Dance, Magma Storm, Mystical Fire, Searing Shot, Dragon Dance

Not much beyond expanded STAB options and mixed with V-create. While a Dragon Dance set is mostly outclassed by Mega Charizard X, Reshiram does crucially get Draco Meteor for a mixed DD set.


Shaymin-S
Grass / Flying
100 / 103 / 75 / 120 / 75 / 127
Ability: Serene Grace
Notable additions: Leaf Tornado, Aeroblast, Hurricane, Oblivion Wing, Spiky Shield, Spore, Stun Spore, Defog, Roost

Here to annoy the shit out of you in even more wonderful ways. Shaymin-S boasts the fastest non-Prankster Spore in town and a great selection of Serene Grace boosted STABs, be it Seed Flare (80% -2 SpD), Leaf Tornado (100% -1 Acc), Air Slash (60% Flinch), or Hurricane (60% Confusion). It also gets a fast Stun Spore - often overlooked in favor of Spore, Shaymin-S can abuse it far more than the average Grass-type by combining it with Air Slash (Paraflinch), Hurricane (Parafusion), Leaf Tornado (Paramiss), or maybe Leaf Tornado and Air Slash (Paramissflinch) or Leaf Tornado and Hurricane (Paramissfusion)?


Sylveon
Fairy (+Normal via Eevee)
95 / 65 / 65 / 110 / 130 / 60
Ability: Cute Charm / Pixilate
Notables additions: Extreme Speed, Rapid Spin, Boomburst, Judgment, Geomancy, Shell Smash, Glare, Recover

She's baaaaaaaaack. Most STABmons players are already familiar with this monster. Her combination of Pixilate and the excellent Normal movepool make for a monstrous sweeper, Pixilate turning Boomburst and Extreme Speed into powerful Fairy STABs. And there are plenty of Dragon-typed victims in ubers...


Xerneas
Fairy
126 / 131 / 95 / 131 / 98 / 99
Ability: Fairy Aura
Notable additions: Play Rough, Baby-Doll Eyes, Moonlight

Does not gain much beyond finally getting a physical STAB.


Yveltal
Dark / Flying
126 / 131 / 95 / 131 / 98 / 99
Ability: Dark Aura
Notable additions: Knock Off, Pursuit, Brave Bird, Night Daze, Aeroblast, Nasty Plot, Dark Void, Parting Shot, Defog, Tailwind

Yveltal still has that Dark Aura boosted Sucker Punch, as well as Dark Aura Knock Off and Pursuit now. It also gets Dark Void, Parting Shot, and Defog, making for a versatile support mon. In addition, full physical sets are potentially viable now with Knock Off and Brave Bird access, or it could try boosting with Nasty Plot. And of course, its still got its signature Oblvion Wing.


Zekrom
Dragon / Electric
100 / 150 / 120 / 120 / 100 / 90
Ability: Teravolt
Notable additions: Volt Tackle, Dragon Dance

Zekrom doesn't gain much, but it greatly appreciates the addition of Dragon Dance regardless. Volt Tackle is also available as a more reliable alternative to Bolt Strike.
 
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if this is ubers could we see stabmons for other tiers
Again, as with ubers it would have to be tournaments only, and pretty much restricted to a STABmons UU tournament. OMs aren't popular enough to justify trying to maintain lower tiers.
 
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