Hey guys this is my first RMT and really my first post as a board member. I've actually played quite a bit of competitive pokemon in the past just never joined the community until now. So after years of constant lurking and playing here and there, I took the dive into gen 5 OU. My first couple of teams were decent for someone who was new to the scene but they all peaked at around 1800. I then created a HO team that broke the 1900 barrier but never made it past 2k. After 3 weeks of studying the meta and learning from my mistakes I was able to take what I've learned so far and come up with this team. Its a sort of hard counter to many top threats in the meta while allowing me to revenge kill things that can break through my stall. The team peaked at 2046 under my alt El Chupacabra and currently remains above 2k. The Team In Depth Analysis Tyson (Terrakion) @ Choice Band Trait: Justified Shiny: Yes EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Close Combat - Stone Edge - X-Scissor - Quick Attack The team starts with banded Terrakion. Very few pokemon can afford to swicth into the power this set provides. He blows holes through unprepared teams and forces my opponents into making some tough decisions. A few good predictions with this guy can end a game very quickly and if the opponent's team survives they are more often than not decimated to the point where they will not recover. The drawback of being banded is of course being stuck with one move until you switch out and the rest of the team does a good job of addressing safe switching and cleaning up the pieces Terrakion leaves in his wake. Depending on the opponents team I prefer to use him early on and dent my opponents or late game to ensure a victory. Gustaph (Alakazam) (M) @ Focus Sash Trait: Magic Guard Shiny: Yes EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Psyshock - Focus Blast - Signal Beam - Hidden Power [Ice] My second sweeper is one that compliments Terrakion perfectly. Magic guard is an absolute blessing on Zam adding a type of psuedo-bulk that is scary when paired with his raw speed and power. This set is the ultimate revenge killer and can take apart almost anything that threatens my defensive core as well as pokemon that outspeed Terrakion. Move set is standard because it fits his role perfectly and allows for great special attack coverage to break pokemon who don't mind Terrakion. Bessy (Blissey) @ Leftovers Trait: Natural Cure EVs: 4 HP / 252 Def / 252 SDef Calm Nature - Seismic Toss - Thunder Wave - Wish - Protect Blissey finds her home on the team as a support pokemon with great utility. This special wall can also clean games up once the physical threats from the opposing team have been removed. Thunder wave is an amazing move that can cripple teams as the game progresses and allows for easier sweeps from Zam and Terra in late game situations. Wish's new mechanic can be a real blessing for my sweepers to get a second wind and in the rare situation where Zam's sash isn't used up it can fully heal him and guarantee some major damage to opponents. Seismic toss is basic damage dealing move and protect rounds out the set as a form of scouting and guaranteed healing with wish. Dudebro (Slowbro) (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 252 Def / 4 SAtk Bold Nature - Scald - Ice Beam - Slack Off - Psychic The peanut butter to Blissey's jelly. Slowbro is a VERY underrated pokemon who is incredibly comfortable in the current OU metagame. This physical wall has excellent synergy with Blissey and is blessed with the incredible ability of regenerator. This guy checks and counters all physical dragons, landrous, gliscor, all fighting pokemon not name breloom (yes that includes Keledeo) and can even give scizors trouble due to his defensive bulk and scald. Many teams will simply find themselves unprepared to deal with this guy once Terra and Zam wipe out his checks and counters. Sandy Crack (Hippowdon) @ Leftovers Trait: Sand Stream EVs: 252 HP / 4 Atk / 252 Def Impish Nature IVs: 0 Spd - Stealth Rock - Earthquake - Toxic - Slack Off What originally started as a weatherless team was changed the very first game I tried Hippowdon. Between it's physical bulk and the benefits sand provides my team it became apparent that Hippowdon would play a vital role in backing up not only the stall portion of my team but also helping my offense long after he's gone due to rocks and residual damage from sand. I went with toxic over whirlwind and have found myself wishing I could run both. This guy is great at taking out Jirachis and is very consistent at winning weather wars. Scizurp (Scizor) (M) @ Choice Band Trait: Technician EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature - Pursuit - U-turn - Superpower - Bullet Punch Its hard to pass up on what scizor brings to the team. Banded bullet punch is too powerful to ignore, U turn mixed with paralysis and my defensive core can be menacing, and pursuit trapping all make this guy feel right at home with the rest of the team. I have wanted to replace him with something that can hit Skarmory hard but losing the powerful priority is a bit scary to me. Regardless, scizor has proven himself time and time again in critical situations. ConclusionThe team works great and can be very fun to play but does struggle against certain mons. Most notably I find myself hating match ups against Skarmory. The lack of electric and fire moves on my team leave me in a difficult spot when facing the bird and it can turn into a stall war earlier than my team appreciates. Sub seed Breloom can also be quite a pain in my side as he can take apart my defensive core all while behind a sub. And lastly Kyurem-B can also break through my stall quite easily due to the mixed attacks. Any help would be greatly appreciated as I'm still new and learn something new daily.