Hey everyone, welcome to my new newest RMT! I've been playing Stall since i joined competitive battling and after a lot of trials and errors was finally able to break 1700s. This team is by far my most succesful one until now, currently it peaked 1863 or 32 on the ladder, may not be much for some ppl but it is for me :)
Team Preview
In Depth
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Foul Play
- Clear Smog
- Giga Drain
- Spore
Man, I love this guy so much, it just shits on (almost) any kind of Keldeo, Clefable, Azumarril, Rotom-W and M-Gyara. He can also check Thundy(bar HP flying), Terrakion and other stuff as well. He has decent defenses, great HP, good typing and regenerator to back it up. Foul Play is it's main way to kill things like SubDD Gyara and boosters, it also deals good damage to Latios on the switch, Clear Smog craps on any setup sweeper that can't OHKO amoong or use Sub(looking at you BD Azu). Giga Drain is it's main stab and the recovery is nice, Spore to shut down anything that can be problematic(usually on the switch). He doesn't care too much about his item, making him perfect to even switch on Rotom's Trick or Azu's Knock Off. His EVs are to make him be able to counter BD azu after rocks, the rest in on SDef to check Thundurus/Raikou
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off
Mew is an awesome guy, checks most physicall attackers, counters M-Medi and a ton of other stuff i can't remember, even Bisharp that likes to switch in gets crippled by a burn, this guy just spreads burns everywhere and then take out the mon's item to cripple it even more! It also does very well against opposing Stall teams, Taunt+WoW destroys many stall mon's, like Chansey, Skarmory, Ferrothorn... It's EVs are to make him as physically bulky as possible while outspeeding Adamant Bisharp. It's worth mentioning that I've found a lot of teams weak to this Mew, after he switches in, it's hard to force him out. Maybe I should change it's EVs spread to specially defensive or a faster one?
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Roost
- Toxic
Gliscor is my usual lead, he's also my counter to M-Hera and Lando, 2 giant threats to stall. Earthquake is it's main STAB and helps killing Heatran(which is an usual lead too), Stealth Rocks are pretty obvious I guess... Roost is his reliable recovery and helps when stalling Lando and M-Hera, Toxic puts anything that's not steel/poison on a timer, and it's stalled out by Gliscor, many Deffogers get stalled out by him, such as Mandibuzz, Latias(Latios is too dangerous) and Zapdos. His EVs are to make him outspeed 44 Spe Stallbreaker Mew and some M-heras(216 speed ev ones, 60 spe evs on Gliscor is enough for him) and have enough SpD to counter Lando-I, Idk how much speed i should run on it, if you have any suggestion please reply. I'm considering Knock Off>EQ to help against stallbreaker gengar, but EQ is very useful so it doesn't become setup bait to bish, heatran...
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is the team's cleric and main special wall, she is also my Latios, non-Outrage Kyu-B, and special mons in general(even things like Nidoking and Exploud can rip this team without her) counter, she checks M-Garde which is a huge problem for my team. She also forms a great core with Skarmory(SkarmChan). Seismic Toss is used for killing weakened mons and prevent her from being Taunt bait, Toxic puts a ton of things on a timer and is her main way of killing, Aromatherapy heals the entire team's status, even though is kind of counterproductive with Gliscor it's still great, SoftBoiled is recovery. Before you go crazy on my EV spread, it's to handle physical hits better, specially Psyshock from M-Garde and Latios.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Counter
- Taunt
- Defog
- Roost
Skarmory is the team's deffoger and physical wall, he handles many physical threats with ease, such as Excadrill, Landorus-T, M-Pinsir... He's also part of the SkarmChan core. Counter is his main way of killing, a lot of setup sweepers like Dnite try to attack Skarm and end up getting KOd in the process, even Bisharp can't switch on defog and attack him, because Skarm survives and KOs back, Sturdy helps a lot with this too, surviving otherwise fatal blows and OHKOing back. Taunt's main use is to stop setup sweepers that try to setup on skarm, then KO or take a huge chunck of life from the sweeper, and it also helps after deffoging, some SR setters come to try to replace the hazards, Taunt ensures this won't happen. Defog is for hazard control and Roost is for recovery. Skarmory doesn't come many times during the match unless it has to defog(which is not always necessary because I can use the enemy's Defog) or something that threatens the rest of the team.
Rock Helmet helps wearing down physical attackers and specially voltturn cores, since u-turn doesn't do nothing to it
Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Protect
- Wish
- Toxic
I tried a lot of bulky waters, but mola is by far the best one overall, she handles both Talonflame and Zard X and is a great wall, she also forms a good regenerator core with Amoong and her wishes can help to heal a crippled mon. Scald is her main STAB, so it's not taunt bait and can spread burns that helps a lot, Toxic is her main way of killing mons(burns take way too much time) and cripple fire types such as Tflame and ZardX, Protect helps stalling dangerous threats, such as Garde, Hera... and Lefties helps her recovery and prevent a 2HKO by +1 Char X Dclaw
Team Preview
In Depth
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Foul Play
- Clear Smog
- Giga Drain
- Spore
Man, I love this guy so much, it just shits on (almost) any kind of Keldeo, Clefable, Azumarril, Rotom-W and M-Gyara. He can also check Thundy(bar HP flying), Terrakion and other stuff as well. He has decent defenses, great HP, good typing and regenerator to back it up. Foul Play is it's main way to kill things like SubDD Gyara and boosters, it also deals good damage to Latios on the switch, Clear Smog craps on any setup sweeper that can't OHKO amoong or use Sub(looking at you BD Azu). Giga Drain is it's main stab and the recovery is nice, Spore to shut down anything that can be problematic(usually on the switch). He doesn't care too much about his item, making him perfect to even switch on Rotom's Trick or Azu's Knock Off. His EVs are to make him be able to counter BD azu after rocks, the rest in on SDef to check Thundurus/Raikou
Ability: Synchronize
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off
Mew is an awesome guy, checks most physicall attackers, counters M-Medi and a ton of other stuff i can't remember, even Bisharp that likes to switch in gets crippled by a burn, this guy just spreads burns everywhere and then take out the mon's item to cripple it even more! It also does very well against opposing Stall teams, Taunt+WoW destroys many stall mon's, like Chansey, Skarmory, Ferrothorn... It's EVs are to make him as physically bulky as possible while outspeeding Adamant Bisharp. It's worth mentioning that I've found a lot of teams weak to this Mew, after he switches in, it's hard to force him out. Maybe I should change it's EVs spread to specially defensive or a faster one?
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Roost
- Toxic
Gliscor is my usual lead, he's also my counter to M-Hera and Lando, 2 giant threats to stall. Earthquake is it's main STAB and helps killing Heatran(which is an usual lead too), Stealth Rocks are pretty obvious I guess... Roost is his reliable recovery and helps when stalling Lando and M-Hera, Toxic puts anything that's not steel/poison on a timer, and it's stalled out by Gliscor, many Deffogers get stalled out by him, such as Mandibuzz, Latias(Latios is too dangerous) and Zapdos. His EVs are to make him outspeed 44 Spe Stallbreaker Mew and some M-heras(216 speed ev ones, 60 spe evs on Gliscor is enough for him) and have enough SpD to counter Lando-I, Idk how much speed i should run on it, if you have any suggestion please reply. I'm considering Knock Off>EQ to help against stallbreaker gengar, but EQ is very useful so it doesn't become setup bait to bish, heatran...
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is the team's cleric and main special wall, she is also my Latios, non-Outrage Kyu-B, and special mons in general(even things like Nidoking and Exploud can rip this team without her) counter, she checks M-Garde which is a huge problem for my team. She also forms a great core with Skarmory(SkarmChan). Seismic Toss is used for killing weakened mons and prevent her from being Taunt bait, Toxic puts a ton of things on a timer and is her main way of killing, Aromatherapy heals the entire team's status, even though is kind of counterproductive with Gliscor it's still great, SoftBoiled is recovery. Before you go crazy on my EV spread, it's to handle physical hits better, specially Psyshock from M-Garde and Latios.
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Counter
- Taunt
- Defog
- Roost
Skarmory is the team's deffoger and physical wall, he handles many physical threats with ease, such as Excadrill, Landorus-T, M-Pinsir... He's also part of the SkarmChan core. Counter is his main way of killing, a lot of setup sweepers like Dnite try to attack Skarm and end up getting KOd in the process, even Bisharp can't switch on defog and attack him, because Skarm survives and KOs back, Sturdy helps a lot with this too, surviving otherwise fatal blows and OHKOing back. Taunt's main use is to stop setup sweepers that try to setup on skarm, then KO or take a huge chunck of life from the sweeper, and it also helps after deffoging, some SR setters come to try to replace the hazards, Taunt ensures this won't happen. Defog is for hazard control and Roost is for recovery. Skarmory doesn't come many times during the match unless it has to defog(which is not always necessary because I can use the enemy's Defog) or something that threatens the rest of the team.
Rock Helmet helps wearing down physical attackers and specially voltturn cores, since u-turn doesn't do nothing to it
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Protect
- Wish
- Toxic
I tried a lot of bulky waters, but mola is by far the best one overall, she handles both Talonflame and Zard X and is a great wall, she also forms a good regenerator core with Amoong and her wishes can help to heal a crippled mon. Scald is her main STAB, so it's not taunt bait and can spread burns that helps a lot, Toxic is her main way of killing mons(burns take way too much time) and cripple fire types such as Tflame and ZardX, Protect helps stalling dangerous threats, such as Garde, Hera... and Lefties helps her recovery and prevent a 2HKO by +1 Char X Dclaw
Threats
I have found some mons that gives this team problems:
Conkeldurr: I can't status this guy so I can't kill it .-. but it is manageble most of the time
M-Garde(Taunt or CM): Taunts/setups on Chansey and OHKO/2HKO the entire team
SD M-Hera is hard to kill and often leads to 1-3 mons dead(depending on how well can i predict or be predicted)
CM Keldeo w/HP Flying: kills my only answer to it >.<
Magnezone is annoying af, especially when paired with M-Pinsir(afetr an SD it completely destroys the entire team bar Skarm, that's trapped and murdered by zone)
Char X is another thing that's pretty annoying, even though i don't see it a lot and mola helps with him, after SR it 2HKO mola, I'm considering protect on it to help with him
Stallbreaker Gengar is also annoying, gliscor or chansey can't do nothing to it and the rest of the team can't do too much too, but if mew can switch on a wow gengar becomes dead weight
Spikes are very annoying
There's obviously more threats and I'll add them as i find
http://replay.pokemonshowdown.com/ou-150911433
This was the battle that lead to my peak :)
I was pretty surprised when I won(as you can tell by the end comments)
http://replay.pokemonshowdown.com/ou-150491313
This happened on a tour which the guy heavily counterteamed me. I thought i had lost since i saw his team, i was wrong
http://replay.pokemonshowdown.com/ou-151944961
Battle against Turducken :D
http://replay.pokemonshowdown.com/ou-152442778
How do I have to beat CM Garde :/
http://replay.pokemonshowdown.com/ou-153200122
Against a team with Lando, NP Thundy, Char X, Kyu-B and Clef(possibly CM), all of them can give me problems but I can play around them. Only Thundy and Char X come into play btw
http://replay.pokemonshowdown.com/ou-150840676
This was the battle that lead to my peak :)
I was pretty surprised when I won(as you can tell by the end comments)
http://replay.pokemonshowdown.com/ou-150491313
This happened on a tour which the guy heavily counterteamed me. I thought i had lost since i saw his team, i was wrong
http://replay.pokemonshowdown.com/ou-151944961
Battle against Turducken :D
http://replay.pokemonshowdown.com/ou-152442778
How do I have to beat CM Garde :/
http://replay.pokemonshowdown.com/ou-153200122
Against a team with Lando, NP Thundy, Char X, Kyu-B and Clef(possibly CM), all of them can give me problems but I can play around them. Only Thundy and Char X come into play btw
http://replay.pokemonshowdown.com/ou-150840676
Shoutout for Turducken64 for helping me with the team and made laddering much less boring
Also thanks to Adrian Marin, his RMT was a great inspiration for this team
If you have anything that would like me to add on the RMT tell me please ^^
EDIT: added Gyara and removed aegislash references
EDIT2: Improved some things and added mola
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Foul Play
- Clear Smog
- Giga Drain
- Spore
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Counter
- Taunt
- Defog
- Roost
Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Protect
- Wish
- Toxic
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Foul Play
- Clear Smog
- Giga Drain
- Spore
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 SpD / 88 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Counter
- Taunt
- Defog
- Roost
Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Protect
- Wish
- Toxic
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