Hello, I'm Dragoon124. I've been a relatively long time lurker at smogon and started actually playing on Showdown a few months ago. This is my first RMT. My team is a rain stall team who's purpose is gradually wearing down and fainting mu opponent's Pokemon one at a time. It has been my most successful team to date, peaking at a rating of 1610. Any suggestions or improvements are welcomed and will be considered. Now, without further ado, on to the team. Politoed @ Choice Scarf Trait: Drizzle EVs: 4Hp/252 SAtk/252Spd IVs: 31/30/31/30/31/31 Timid Nature ~ Hydro Pump ~ Ice Beam ~ Hidden Power Grass ~ Perish Song My rain summoner and only offensive Pokemon. Politoed acts as the only offensive component of this team, revenging fast set-up sweepers that are need to be revenged. However, it's main job is still just to summon the rain that supports my team in the very best way. Hydro Pump is to hit things hard, Ice Beam is for dragons, Hidden Power Grass is for waters(no matter how little damage it does), and Perish Song is for set-up sweepers and baton pass. Tentacruel @ Black Sludge Trait: Rain Dish EVs: 252Hp/236Def/20Spd Bold Nature ~ Rapid Spin ~ Toxic Spikes ~ Scald ~ Protect Standard Tentacruel. Tentacruel is and amazing Pokemon who's main job is to rapid spin and set up toxic spikes. It also is an efficient and surprisingly fast special wall. Hazards can both make or break a stall team, and Tentacruel's here to help control that game. Rapid Spin and TS are standard, Protect is for extra recovery and scouting, and Scald is for not being taunt bait and burning. Vaporeon @ Leftovers Trait: Hydration EVs: 248Hp/252Def/8Spd Bold Nature ~ Rest ~ Roar ~ Toxic ~ Scald Vaporeon is the definition of wall. No it's not Shuckle, Chansey, Skarmory, or anything else. To beat Vaporeon, you have to be able to OHKO it as Rest provides full recovery with no drawbacks in the rain. Vaporeon also provides the only phazing on this team and can stop a set-up sweep in a moment. It usually comes out aginst a Pokemon that is being particularly troublesome and is 2HKO everything on my team. Rest is for instant full-health recovery, Roar is for phazing, Toxic is for stalling Pokemon that can't be hit by TS, and Scald is for no Taunt-bait and burning. Chansey @ Eviolite Trait: Natural Cure EVs: 252Hp/252Def/4SDef Bold Nature ~ Wish ~ Protect ~ Heal Bell ~ Seismic Toss Chansey's bulk is, incessant, to say the least. It's special bulk is ridiculous, and with eviolite, it's physical bulk is commendable. On any rain or sun team, Chansey is always better than Blissey, unless you really need to hit Ghost type Pokemon off that 75 base Special Attack. Chansey provides a fail-safe special wall, a wish passer with 353 Hp wishes, and a cleric. Although I could get rid of Heal Bell for Thunder Wave or Toxic, Heal Bell's utility is incalculable.Seismic Toss is for damge and not being complete taunt bait. Sableye @ Leftovers Trait: Prankster EVs: 252Hp/252Def/4SDef ~ Will-O-Wisp ~ Taunt ~ Recover ~ Foul Play "Ring, ring (phone)" "Hello? Who is this?" "This is your team, telling you that you have no spinblocker and your entire team leans towards the special defensive side. Do something about it" It was with this call that I found Sableye. Like mentioned, I needed a spinblocker, and my entire team leaned towards the special defensive side. Gengar. Too frail. Jellicent. Have you seen all the water types on my team. Sableye. Perfect. Sableye has priority Will-O-Wisp to stop physical sweepers, Recover for recovery, priority Taunt, and Foul Play to punish other Pokemon and for not being complete Taunt bait. I used to use the standard Sableye set, however, Sableye wasn't taking special hits anyways and was to reliant on Will-O-Wisp hitting. So I decided to specialize it in the physical defense department. Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 252Hp/88Def/168SDef IVs: 31/31/31/31/31/0 Bold Nature ~ Spikes ~ Stealth Rock ~ Gyro Ball ~ Power Whip Ferrothorn functions as my steel and my spikes and rocks hazard setter. With a ridiculous 10 resistances and 1 immunity, Ferrothorn is more than up to its job. I typically use spikes first if there are no rock weak Pokemon or spike immune Pokemon on the other team. Spikes and Stealth Rock are for hazards, Gyro Ball to majorly punish anything faster, and Power Whip for punishing water types. If there's one Pokemon that causes this team pain, its Breloom. Really, the only course of action for me is to either revenge with Politoed's ice beam, hope to hit with Sableye's Will-O-Wisp, or hope Tentacruel's Scald burns it. Yeah, I really don't have a proper answer to it. Here's the team in importable form Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Politoed @ Choice Scarf Trait: Drizzle EVs: 252 SAtk / 252 Spd / 4 HP Modest Nature - Hydro Pump - Perish Song - Ice Beam - Hidden Power [Grass] Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Relaxed Nature IVs: 0 Spd - Spikes - Stealth Rock - Power Whip - Gyro Ball Tentacruel @ Black Sludge Trait: Rain Dish EVs: 20 Spd / 236 Def / 252 HP Bold Nature - Rapid Spin - Toxic Spikes - Scald - Protect Vaporeon @ Leftovers Trait: Hydration EVs: 252 Def / 248 HP / 8 Spd Bold Nature - Rest - Scald - Roar - Toxic Sableye @ Leftovers Trait: Prankster EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Will-O-Wisp - Recover - Taunt - Foul Play Chansey (F) @ Eviolite Trait: Natural Cure EVs: 252 Def / 252 HP / 4 SDef Bold Nature - Wish - Protect - Seismic Toss - Heal Bell As I've said before, any suggestions or improvements are welcomed an will be considered.