Approved by billymills/Lightwolf. Randomized by Mekkah. Hosted by imperfectluck and Aura Guardian The world was convulsed with war. The war left multiple continents devastated. No one could possibly survive there even after a thousand years passed. Eventually, the Alliance won. However, in those troubled times it was by necessity that the alliance was an uneasy one. After the Alliance won, the question was of who would rule. Some factions wanted to rule at the cost of others. Other factions merely wished that others would not rule, because they would bring chaos if allowed to. And one being, a mercenary in the war, refused to take sides and simply declared that he would do what was foretold he must in order to guarantee the survival of civilization... Rules (Move your mouse to reveal the content) Rules (open) Rules (close) Rules Swiped from Revenge of the Sands and modified. 1. Use common sense. No loophole abuse. Don’t mess up the game for everyone. 2. While you are alive, feel free to talk about the game. Once you have died, you may not discuss the game with anyone not allied with you. You may not share information you gained after death no matter what. However, death is not always permanent. 3. The game will begin on Night 0. There will be no abilities whatsoever on Night 0, which exists only so that you may contact your teammates and open negotiations with rivals. During Night 0, no one may paste their Role PM. Role PMs may be freely distributed starting from Day 1. PM Aura Guardian and/or imperfectluck for help in faking a role PM. Which (see rule 4) is not going to help much after long. 4. All factions start united, so fake claiming isn’t going to be too useful, unless you can coordinate it with a friendly faction you’re fake claiming as. 5. You may paste things the hosts tell you, but do not anticipate everything we tell you is true. You can paste fake logs; PM Aura Guardian or imperfectluck for help faking a log. Screenshots of things other than host logs/role PMs are allowed, but these are no more trustworthy than someone saying something. 6. Each Day period will last 48 hours at the start, then may be cut to 24 as people die. There is no shortened time for majority because some of you have Day Actions. There are no grace periods, because what's going on in the thread is not all that is needed for the day to end. If all Day Actions are received before Deadline and there is a majority, the Day will end. There is no announcement of what majority is or when its reached. Don't ask. 7. We will allow stealth lynching if you can successfully pull this off. Good luck. You'll need it. 8. During the day you must bold your vote and post flavor <User>. To change your vote, you must edit your original post with your new vote. You may choose to No Lynch during the day as well, and any votes towards a dead user (if he or she has been godkilled) will count as No Lynch. If you wish to vote for nothing at that time but have already voted, unbold your original vote and state something along the lines that it is retracted. Any ties will result in a no lynch. 9. Each Night period will last 48 hours or until all PMs have been received. This may be cut to 24 as people die. 10. Feel free to target dead users with your abilities. We cannot say if anything will come of this, and it is very likely nothing will happen. However, there are exceptions. 11. Priorities have been set beforehand. You don't get to know them until the game ends. 12. There are no items in this game. 13. Inform Aura Guardian (there is a space; do not look for “AuraGuardian”) and imperfectluck of all channels, spreadsheets, etc. you make for this game. Give us access: ask for our emails, our registered IRC nicks are Aura_Guardian and imperfectluck. 14. IRC will be of great assistance to you in this game and other users may be very annoyed if you don't have it. It's not that hard to gain access to: you never have to pay to use mIRC if you hit Continue twice, Mibbit is free, etc. 15. Send all PMs to Aura Guardian and imperfectluck so we can both update. If you are choosing to idle, please PM "Night X/Day X - Idling" so we know you are active. 16. Be active or get out. You will almost assuredly lose this game if you are not active and anyone who could rely on you will be hampered by your inactivity. We will send a warning PM if you do not send a PM if you have a power. After that, we will sub you out. We will NOT postpone deadlines if you do not meet them unless you ask us to give you an extra hour to discuss/coordinate. We WILL ask for subs on anyone who signed up and didn't get in. 17. If a role PM and the rules clash in something, the role PM takes precedence. 18. We are your hosts and we will be writing the postgame, so please talk to us about your thoughts on the game. While we cannot confirm or deny any suspicions you may have, we would love to hear them. We would also like reasons for your actions if possible. 19. You will be given all the objectives that you need to complete for victory. If your win condition requires another faction to die, then theirs requires you to. If you attain victory, then it is possible you will not be removed from the game (see rule 23). 20. If you post in the thread when silenced or kidnapped, break a posting restriction, get on IRC when under NOC (exception: autojoin, just leave immediately), or fail to vote for the person you were persuaded to vote for, you will be godkilled. We will be making it very clear what you can and cannot do, should one of these actions be directed your way, so you will have no excuse for not following the guidelines. 21. The official IRC channel will be #BrokenAlliance so please join. 22. If you have a non-information role, you will not receive a result unless it fails. If you think you should have received a result PM but did not, you should contact the host that performed the last update, or the other one if they appear to be free to review your case. 23. There are six factions of four in this game. There is also one neutral, whose win condition exists outside the faction rivalry... sort of. Players: Alive (8): Fatecrashers capefeather RaRe555 Blue_Tornado masterful/Nachos Quagsires Spiffy GoldenKnight Dead (16): Destiny Warrior - Honest - King Arthur - Safeguard Pierce - Lynched Day 1 Crux - Protectors - Calypso - Hooker, 1-off revive - Fit of Rage Night 1 Ditto - Important - Zaphod - trimayor - Beaten up Night 1 Walrein - Deceivers - Loki - Hook or Safeguard - Lynched Day 2 ginganinja - Slayers - Tyrannosaurus Rex - Alliance Checker - Suicide Night 2 theangryscientist - Manipulators - The Brain - BG, vote negate - Strange Boomerang killed him Night 2 zorbees - Slayers - Giant Death Robot - Hooker, Back-up 1/2 killer - Lynched Day 3 Flamestrike - Slayers - Judge Doom - 1/2 killer - Beaten up Night 3 Metal Bagon - Slayers - The Batman - Watcher - Lynched Day 4 Yeti - Deceivers - Aizen - kidnapper -Assassinated Night 4 Staraptor Call - Honest - Lupe dy Cazarill - Inspector - Lynched Day 5 Paperblade - Manipulators - Jack Sparrow - powerful (at first) Persuader - Beaten up Night 5 macle/General Spoon - Manipulators - Lelouch - Message, Lynch Stop - Whacked Night 5 Captain Bagman - Honest - Megamind - Question Asker - broke silence Day 6 Victorious (4) Protectors - Won Night 5: Crux - Calypso - Hooker, 1-off revive - Fit of Rage Night 1 UncleSam - Boba Fett - Bodyguard - survived Altair - Nafai - Tracker - survived Steven Snype - Smeargle - Role copy the dead - survived ~~~~~~~~~~~~~~~~~~~~~~~ IT IS NOW PRE-NIGHT 0. NIGHT 0 WILL START AFTER ALL ROLE PMS ARE DISTRIBUTED, WHICH WILL BE AFTER I TALK WITH IPL ABOUT ROLE AND PLAYER DISTRIBUTION.