[Standard] Fuck the Mafia Tactical Game - The Men with 99 Problems win!

As the day goes on, you keep on pondering who to lynch. After a while, names are starting to rain: Agape, Amake, Mekkah... In the end, you decide to send Altair away. But, when you close in to finish the job, gunshots starts to fire around the area towards the lynchers. As everyone scurries to safety from the bullets, she runs inside a limo that comes for her. "So long!" It doesn't get time to leave, though: Somewhere from the ruins, a new barrage of shots come, this time aimed at the car. The bullets don't penetrate the bulletproof car, but the grenade that is thrown after the shots definitely destroys it. As Altair crawls out of the wreck, one final shot is heard, snapping a wire that supports a radio tower. It falls on the wreckage, killing him:

Dear Altair,
You are Nicole Horne.



During the 1990's, you were involved in making of a drug for military purposes. The project was scrapped, but you kept on the development in hiding, creating the Valkyr-drug. Its secrecy, however, was compromised due to a slip-up, and Michelle Payne had to pay for it. After that, you created the Aesir Corporation to keep on building your influence in New York. Now that the two meddling factions have arisen, you have to silence them, and prevent the foil-up of your plans.

During the Night, you can submit "Night X - Sending agents to USER". You will frame him for a crime, sending government agents to arrest him. He will be released after the following night. During his arrest, he will be considered dead for the game purposes.

In addition, during the Night, you can submit "Night X - Send Test Subjects to USER". You will pump your subjects full of Valkyr before sending them to USERs house, making these psychopats beat USER to death.

You will find more information in the letter that came alongside this one.
As the dust settles, the shooter has disappeared, but a bunch of agents come forth, with LightWolf amongst them. They don't say a word, but leave LightWolf there before driving away. Some of you greet him, some of you don't, but everybody leaves as the dusk arrives; there shall be a busy night after this victorious day.

Night 2 has started, and ends Tuesday 21:00 GMT+2.
 
If anybody tried to contact me with night actions, but got a message saying my Inbox is full, just send it again. I've cleared my inbox now, so there shouldn't be any problems.
 
As you return to the square to start a third lynch, you notice a body is lying there, in a quite unpleasant posture, like someone had just pulled the plug that powered him and he had dropped dead on the spot. But when you close in to inspect it, you realise it's the body of billymills:

Dear billymills,
You are Diablo.



You are the Lord of Terror, the strongest of the Three Prime Evils. After a huge war, you were locked inside a soulstone and hid deep under a catacomb, to never walk the Earth again. What fools they were: even after corrupting the soulstone, AND the warrior that had slain your mortal body, they thought they could beat you. But, what does it help when they crush the Worldstone, the last barrier between Hell and Mortal world? You decided to join the Green Mile Legion to slay these fools and continue the war against Heaven with better odds.

During the Night, you can submit "Night X - Sending demons to USER". You will send a legion of your demons to USER, scaring him so well that he won't come out from under his bed to lynch someone, thus silencing him for the day.

You win if The Green Mile Legion has eliminated all the threatening factors.
As you start looking for a hammer to crush the Soulstone planted in his forehead so you can secure he actually stays dead, you notice the wolves are sniffing on something that resembles a human further away. After you send the wolves away and start examining it, you realise that he had been poisoned; Mekkah should have chosen his drinks more carefully:

Dear Mekkah,
You are Max Payne.



You were living the American Dream, having a nice house in a good area, a beautiful wife and a young daughter. But it all changed that one faithful night. Those Valkyr-junkies broke into your house and slaughtered your whole family. After this, you went undercover to find the ones who gave orders for this attack. These 3 years have not been in vain: You found out that every single responsible person is involved in this war, some way or another. Now it's payback time.

During the Night, you can submit "Night X - Inform NYPD on USER". You will inform your contact in NYPD about USER, and after the night, he will tell you what name he goes under in this war.

Alternatively, during the Night, you can submit "Night X - Start an apocalypse in USERs mansion". You will break in and shoot everything that moves in USERs house, killing him. Since you don't involve innocent people in your rampage, you will only break into houses that has direct connections into the deaths of your family.

You win if the if the murderers of your loved ones and Aesis Corporation are dead.
As you give up in searching for the hammer and decide to just bury the Soulstone, you place Mekkah's body besides Accent's and start debating: Before the day ends, a third person shall follow in these footsteps and leave for good. But who?

Day 3 has started and ends Thursday 21:00 GMT+2.

Night results are out.
 
Sorry for double-posting, but this is important.

<LonelyNess> Spiffy
<Spiffy> Yes?
<LonelyNess> Post that i'm silenced / persuaded
<LonelyNess> and
<LonelyNess> that we're lynching Earthworm
<Spiffy> Got it.
<LonelyNess> the last aesir
<Spiffy> I'll c/p log

*sad music begins playing in backround* He was a great leader blah blah blah, eliminated the Aesir (with my help) blah blah blah.

Go dig a hole, Earthworm
 

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