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Standard FWG Core

Discussion in 'BW OU Teams' started by Somebodys, Jul 18, 2011.

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  1. Somebodys

    Somebodys

    Joined:
    Jul 18, 2011
    Messages:
    7
    Heatran - Leftovers - Bold - Flash Fire

    Stealth Rock
    Roar
    Earth Power
    Flamethrower

    252 HP / 240 Def / 12 Speed

    Have SR on him so Ferrothorn doesn't have to do all the work by himself. Otherwise perfectly normal standard Heatran.

    Gliscor - Posion Orb - Impish - Poison Heal

    Swords Dance
    Earthquake
    Aerial Ace
    Substitute

    252 HP / 180 Defense / 76 Speed

    AA instead of Acrobatics so don't have to spend a slot on Fling. Tried Ice Fang for awhile. Gliscor isn't specially bulky enough to survive hits from things Ice Fang is super effective against. And non stab w/o Swords Dance doesn't do enough to matter.

    Ferrothorn - Leftovers - Relaxed - Iron Barbs

    Power Whip
    Leech Seed
    Protect
    Spikes

    252 HP / 220 Defense / 36 Special Defense

    Using Power Whip over Gyro Ball otherwise would be lacking a Grass attack on team. Leech Seed + Protect + Leftovers stalls out a lot of things Ferrothorn wouldn't otherwise be able to handle.

    Jellicent - Leftovers - Bold - Cursed Body

    Hydro Pump
    Will-O-Wisp
    Taunt
    Recover

    240 HP / 208 Defense / 20 Speed

    Hydro Pump over Scald/Surf for extra punch, and already carrying Will-O-Wisp.

    Gyarados - Leftovers - Jolly - Intimidate

    Taunt
    Dragon Dance
    Bounce
    Waterfall

    4 HP / 252 Attack / 252 Speed

    Leftovers combos with Bounce for pseudo recovery. No Lum Berry because if you DD on a switch you can easily land a Taunt to prevent status changes short of hacks. Just be careful when trying to setup on something carrying a resisted status cause move ala Scald.

    I've been using these five Pokemon on a team together for a long time now. And they function amazingly well together. The sets are all pretty standard, and mostly self explanatory. Some of the speed EVs are there to prevent speed ties. I've been wracking my brain for a few weeks now trying to find a sixth member to this team. Guts Fighting types, and being caught by suprise from Dragons carrying non-standard coverage are the only real downfalls to this team. Currently I have been using:

    Weavile - Choice Band - Hardy

    Ice Shard
    Low Kick
    Pursuit
    Punishment

    40 HP / 252 Attack / 216 Speed

    He does an admirable job at coming in and revenge killing problems this team has. But overall I'm not really happy with him. His inability to switch in on even resisted moves is a big downer. Any suggestions would be greatly appreciated.
  2. NatGeo

    NatGeo sun's coming up
    is a Contributor Alumnus

    Joined:
    Sep 4, 2010
    Messages:
    2,428
    please expand the descriptions to each Pokemon before mods lock this.
  3. Rackham

    Rackham

    Joined:
    Oct 17, 2010
    Messages:
    252
    You obviously haven't read this: RMT Rules. In particular:
    Also, take a look in the archive to see what is wanted from an RMT.
  4. GreasyPanda

    GreasyPanda

    Joined:
    Jun 24, 2011
    Messages:
    66
    Yes, you really need to expand your descreptions for people to efficiently help you but I will give it a shot. First off I think you should run a air balloon on heatran to try and fix the little bit of an excadrill weakness. You also should probably run fire blast on heat ran over flamethrower as it does much more damage and still has 85 accuracy. This team still needs work but this is as much as I could help you with your limited descriptions.
  5. Taylor

    Taylor stardust infinite
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Dec 11, 2006
    Messages:
    4,019
    yeah, rmt rules. once its improved please feel free to contact me.
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