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[Standard] Metroid Prime Mafia-GAME OVER: Space Pirates Win! Postgame Up!

Discussion in 'Circus Maximus' started by UncleSam, Oct 8, 2010.

  1. UncleSam

    UncleSam

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    My point was that you guys shouldn't have nominated him at all unless you had 8 or so artifacts, especially in the later game when it was fairly obvious who the pirates were.
  2. Veedrock

    Veedrock

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    I want it on the record that I name killed reyscarface.
  3. Game Freak201

    Game Freak201

    Joined:
    May 9, 2008
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    652
    Do what you want 'cause a pirate is free, you are a pirate!

    Yar - har - fiddle-dee-dee, being a pirate is all right to be!
    Do what you want 'cause a pirate is free, you are a pirate!

    You are a pirate! (Yay!)

    We got us a map (a map!) to lead us to a hidden box,
    Thats all locked up with locks (with locks!) and buried deep away.
    We'll dig up the box (the box!), we know it's full of precious booty
    Burst open the locks, and then we'll say 'HOORAY!'

    Yar - har - fiddle-dee-dee,
    If you love to sail the sea, you are a pirate!

    WEIGH ANCHOR!

    Yah - har - fiddle-dee-dee, being a pirate is all right to be!
    Do what you want 'cause a pirate is free, you are a pirate!
    Arr - yarr - ahoy and avast, dig in the dirt and you dig in it fast!
    Hang the black flag at the end of the mast! You are a pirate!

    HA HA HA (Yay!)

    We're sailing away (set sail!), adventure waits on every shore!
    We set sail and explore (ya-har!) and run and jump all day (Yay!)
    We float on our boat (our boat!) until its time to drop the anchor,
    Then hang up our coats (aye-aye!) until we sail again!

    Yar - har - fiddle-dee-dee,
    If you love to sail the sea you are a pirate!

    LAND HO!

    Yar - har - fiddle-dee-dee, being a pirate is alright with me!
    Do what you want 'cause a pirate is free, you are a pirate!
    Yar har wind at your back lads, wherever you go!
    Blue sky above and blue ocean below, you are a pirate!

    HA HA HA!
    You are a pirate!
  4. RaRe555

    RaRe555

    Joined:
    Sep 30, 2009
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    For one thing, Nachos didn't tell me that until we had already tried to lynch shade like 2 times already.
  5. billymills

    billymills
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    Eo was name-killed n1, Reyscarface was moved to phendrana n0 just because we knew it'd really piss him off. Does that count as name-moving?

    Edit: to rare we started out together.
  6. RaRe555

    RaRe555

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    Oh yeah, I got a question for the pirates: did you guys start out united or did you have to find each other?
  7. Game Freak201

    Game Freak201

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    We started out united rare.
  8. RaRe555

    RaRe555

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    Hmm alright.

    Just wanted to say sorry to UncleSam in case he's annoyed at his game turning out the way it did :(. I did learn a lot from this game, so I hope nothing like this ever happens again.
  9. billymills

    billymills
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  10. reyscarface

    reyscarface
    is a Forum Moderatordefeated the Smogon Frontier
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    if only veedrock didnt kill me that last night, i probably would have killed 3 space pirates and 2 indigenous, and also converted veedrock into my side.

    seriously veedrock fuck u
  11. billymills

    billymills
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    if that had happened i'd have quit right then and there, because sam thought it was a cool idea to have kidnap be one of the lowest priority actions in the game. (You should have been kidnapped that night instead of Veedrock killing you).
  12. UncleSam

    UncleSam

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    Firstly rey's kills failed due to theangryscientist ramming him into a different location, not veedrock killing him.

    Secondly he was killing rare, midou, tas, altair, and shade, so that's 4 indigs and 1 space pirates not 2/3, all it would have done is let the space pirates win faster.

    As for kidnap being one of the lowest priorities, I am not a big fan of kidnaps in general, and it was partially based on the thread from the subforum in which finnragetti suggested nerfing kidnaps based on priority (here for anyone interested). I agree it should have been a little higher in retrospect, but it's not like you ever successfully used it anyway.

    I agree that veedrock should have let rey convert him rather than kill rey, that was one of the moves that really shifted the game in favor of the space pirates. But honestly if he hadn't, rey was about to nuke the indigenous anyway, not the space pirates.
  13. billymills

    billymills
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    Woah, no one is recommending NOC kidnappings, and no one is telling you to look to FinnRagetti for advice. Also there's absolutely no reason to try kidnapping when moving a user worked much better (and had much higher priority). It even had the advantage of nearly silencing them the next day as well, and probably even hooking them the following day (to change locations back).

    Also Shade was in phendrana, so unless rey was in magmoor to begin with (I believe he was in chozo?) then it wouldn't have hit shade regardless.
  14. UncleSam

    UncleSam

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    I know, I never even considered NOC kidnaps, but I did like the idea of nerfing them based on priority. I agree that it had basically no advantages over relocating, but to be honest I wanted people to use relocating rather than kidnaps because that is the role I created specifically for this game.

    Also yes, shade wouldn't have died, yet another reason why the Indigenous were going to get a raw deal that night either way.
  15. Altair

    Altair just who is the coon?

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    617
    Oh and also I wouldn't have died since I had the artifact of wild :nerd:
  16. UncleSam

    UncleSam

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    POSTGAME
    [​IMG]

    (oh wow totally forgot about this sorry I should’ve posted this like a month ago...) This was my second game as a main host (after Megaman Battle Network Mafia), and I must say I was disappointed with how it played out. I still think it was balanced quite well considering how outrageous everything in the game was, but, in a similar situation to what happened in MMBN, I relied on people playing with some semi-decent level of quality, something that simply did not happen. First though, let me give my thoughts on the two major experimental concepts in this game: the revised “primary” lynching system, and the locations system.

    By following this link one can find the initial sheet for the game.
    By following this link one can find the entire Role PMs sheet.
    By following this link one can find the “working sheet” for the game, including all actions and results.

    Primary System:
    This has potential, but two huge problems occurred with it this game: it extended the days an inane amount of time considering most people just sat on their asses during the days (and during the nights too, for that matter), and it meant that, due to their poor play, the village literally never lynched anyone (the Space Pirates drove the lynch on reyscarface and the various villagers who died via lynch late game). I’m sorry that I created a system where thought was required to kill one’s enemies. Apparently the Indigenous weren’t capable of that. This system needs to be made more concise, and I think I have a good way of doing that whilst keeping the elements that make it thought provoking intact. You’ll have to wait for MP2 to see what I mean though.

    Locations:
    The main problem with locations is that they were a complete and total bitch to update in the format I used, and I really don’t see any way around this unless the host makes limited roles that abuse the locations system, which would defeat the purpose of it entirely. I like the idea of it in terms of getting people to think tactically along a level mafia players rarely have to, but in the end only one person was truly thinking along the lines I was hoping the majority of the game would be. Notice that that person’s team won a completely crushing victory.

    Anyway, I will go through each team, and go through its members in order of death. I won’t give a number since it should be obvious from the comments how well any individual played. I will also give a brief description of the role itself and my hopes for it.

    The Indigenous
    [​IMG]

    Team Theory: Standard village. Lacks voting power in the second stage of the lynch but makes up for it by sheer numbers in the preliminary stage of voting, multiple methods of killing, and (seemingly) multiple alliances to form with other factions. It is incredibly weak to moling, however, and many of it’s strongest roles and allies could be converted.

    Player Placement: I was determined that this team would be a good one because so much of the game revolved around it, so I put a large number of well-respected players on it: Eo Ut Mortus, LonelyNess, LightWolf, Altair, Thorns, RBG…sadly, many of these players either subbed out early, got randkilled early, or really didn’t play up to my expectations. None of them ended up helping the village in any real way. Most of the other players were the “leftovers” after I chose the other teams, although I picked Coronis, Kannon, and wickdaggler for the Metroid roles specifically because I thought it was unlikely they would be randkilled early. LonelyNess was put into the most obvious leader role, Thardus, just so he could lead the village, but sadly irl matters got in the way :(.

    -Eo Ut Mortus-Killed by an Energy Wave Night 1

    Description: One of the roles meant to potentially lead the village, this role meshes well with the Ram War Wasp in terms of activating it’s ability, and also serves as an information aid to a generally information-starved village.
    Player: Poor Eo, randtargeted by the Pirates purely because of his name. Couldn’t really do anything before he died, although he managed to just outprioritize the Pirate kill and activate the Ram War Wasp’s power before he died, so props for that. To be honest, doing even one good thing before dying makes him one of the best Indigenous. I’m not looking forward to the rest very much…

    -Coronis/Spiffy-Killed by a series of concussive blasts Night 2

    Description: A variant on the kidnapper role with the ability to kill, although only in rare circumstances (he would never succeed in killing any member of an organized faction unless that was the last member), so this was more meant as a potential killer against the village and silencer packed into one. One of the Metroids that could be converted by Metroid Prime.
    Player: Coronis simply idled and got subbed out, disappointed with that since I encouraged him to sign up to get back into mafia. Spiffy really couldn’t do much before getting randomed by zorbees for death early on, so congrats on not actively sucking. Didn’t do anything good like Eo did, but hey at least you didn’t sit around for five cycles watching things go to hell.

    -Blue_Tornado-Killed by an Energy Wave Night 4

    Description: Probably the most “blah” role in this game, this was simply a standard Bodyguard that could protect himself adopted for the purposes of this game. He was the only bodyguard on the village (although they had a variety of other protections available to them).
    Player: blue_tornado was the bodyguard so I don’t blame him for not taking more of an active role in the village, and it really wasn’t his fault he died (he protected himself the night he died, but game_freak had the Unblockable Kill Artifact of Warrior). Not terrible, he was active in sending PMs and never made any serious mistakes. Didn’t really do anything useful either, though.

    -Sledge/Quagsires-Lynched Day 5

    Description: The worse of the two poison makers, this was also a last-ditch effort role in case, for whatever reason, the sixteen other roles meant to lead the village didn’t and he had to step up, being immune to kills until Night 2.
    Player: Sledge really did nothing and was one of the most inactive players in the game until he got subbed out. Quagsires didn’t do much more (though there wasn’t much more he could do with this role), although he was reasonably active and involved in the cycle or so he was alive. Not the worst player on the village, but honestly this kind of apathy is fine if someone is taking the reins and leading everyone else…it’s not if absolutely nothing is happening and people are randing.

    -LightWolf-Blown away by a Machine Gun Night 5

    Description: A twin that can help his twin become powered-up, and two useful roles (thief is amazing in a game of item voting, while lynch prioritizing could have really helped nail some of the Pirates late game) made this one of the best village roles.
    Player: I am really disappointed in you and Altair, I know you two can play tremendously (and do most of the time), and I put you two in a pair specifically so that the village would have strong leadership in case the worst happened. Instead basically all you two did was send in actions and let things fall apart while randing. Stealing billymills’ Artifact of Newborn kept the game going a little longer than it otherwise would have, but other than that, really not much help from one of the best roles AND best players on the village, as well as one that survived a fair amount of time.

    -Nanoswine/Yeti-Killed by an Energy Wave Night 6

    Description: A Location Inspector of sorts, with a handy little item meant to make this less of a boring role. I mainly envisioned this role being used on known mafia to ensure the village could lynch them, but, like many other Indigenous roles, it wasn’t to be...
    Player: Neither did much of anything at all, just like the rest of their faction. Yeti was subbed in so late that she never really understood what was going on, and Nanoswine was a total idler that should have been subbed out well before he actually was.

    -Johann-Lynched Day 7

    Description: The backup thief with a neat hook to boot. Easily lynched or stopped via the lynch so that the Pirates would have an easier time holding onto their items and performing their actions.
    Player: Johann was one of the better Indigenous, which really just means he wasn’t terrible and merely mediocre. His stealing from billymills prolonged the game a day and he was the last hope for the village on Day 7, but idlers Midou and bunnymaster ended any hope of a comeback.

    -Midou-Lynched Day 7

    Description: Probably the best overall role on the village. He was the main source of information for the village, and was incredibly difficult to kill to boot. If he had been the last Indigenous standing, he would have become a member of the Titans and gained a nightly kill, one-time three man thief, and a bodyguard ability that could be used on himself. Of course, the ultimate weakness of this role is how incredibly easy it is to lynch off it’s lives.
    Player: Midou was probably the best Indigenous right up until the last day. He was honestly the only one doing any real planning, and did a good job trying to organize lynch votes...until the last day. If he hadn’t idled his vote (along with bunnymaster), the village may well have won this game, or at least made it a close contest. Overall good job, even if you had voted that last day bunnymaster idling would still have lost you the game.

    -RaRe555-Flaahgra-Lost Day 7

    Description: A hooker and the stronger poison producer, as well as having access to an extra life. Overall an excellent role, second only to Thardus in terms of power on the Indigenous.
    Player: RaRe555 had been telling me how excited he was for this game for a while, so I decided to give him a shot at a better role. And well...in an effort not to be mean, he didn’t do a very good job. He stepped up to “lead” fairly early, but seemed to forget that leading entails more in a game like this than simply going “ok X is mafia”. It requires night action planning (something, as far as I know, he never did), it requires a plan for each day (something he never had until Midou helped him plan the later lynches), and it requires you LISTEN TO YOUR LYNCH AFFECTS CHECKER WHEN HE SAYS SHADE CANNOT BE LYNCHED. RaRe also simply let the wolves be destroyed by the Space Pirates, enabling the Pirates to get their kills powered up, while never even once attempting to bargain with them, even when he had no clue he needed Metroid Prime (zorbees) dead at all. I hate to be mean, but this entire game was unbalanced mainly thanks to your poor leadership of the most important faction. I hope you learned something from this.

    -RBG/Nachos-Lost Day 7

    Description: A safeguard and Lynch Affects checker in one, with a anti-hook item to boot. Overall a good role, and one that could potentially lead if the more obvious users chose not to (Thardus, Flaahgra, Incinerator Drone, etc.).
    Player: RBG asked to be subbed out early on due to this game taking up too much time in conjunction with TCG mafia, and Nachos stepped in very early on. Nachos did one huge thing this game that could have changed everything: he checked shade’s lynch affects during Night 0. He then told them to RaRe555. The village then lynched shade unsuccessfully nearly every day afterwards. Although the blame for this primarily rests on RaRe’s shoulders, why didn’t you point out to him why it was a bad idea to lynch shade, say after it failed the first or second time? You could have saved the game for your faction if you had.

    -Rodan./theangryscientist-Lost Day 7

    Description: A role meant to fit in perfectly with it’s twin, and a very powerful relocater after getting powered up. Meant to potentially lead the village or aid it’s twin in leading the village.
    Player: Rodan. never really did anything and subbed out quickly, and theangryscientist stepped up to lead with RaRe soon after. Like RaRe, he did a poor job of it. Honestly just about anything I said about RaRe can apply here to a slightly lesser extent, although moving reyscarface the night rey died was both an idiotic move in that you should have been focusing on the Space Pirates and a tremendous move in that he was killing four Indigenous that night.

    -Altair-Lost Day 7

    Description: Another twin pair, similar to the other twin pair except this role powered up to a Protector rather than a Relocater. It is worth noting that both twin pairs had lynch deprioritizers or prioritizers who worked well with their partners to power them up, and that both powered-up roles mimicked ones on the Space Pirates.
    Player: Honestly, just look at LightWolf’s player description. I was extremely disappointed in this pair, although I was hopeful for about three seconds when Altair posted this challenge to RaRe’s leadership. Sadly, Altair never followed it up with anything, one of the many things that led to the Indig loss (and all non-Pirate losses, to be honest).

    -Thorns/bunnymaster-Lost Day7

    Description: Probably the weakest role in the game, although it could be useful for information purposes on a faction lacking in information sources. It’s anti-lynch ability was largely useless, but it was more meant to tell the village that such a possibility existed in non-village roles. Of course, the village got that message via the much clearer Lynch Affects inspect on shade, but, as I have already explained, that didn’t turn out too well...
    Player: Thorns mainly just idled, didn’t talk to anyone ever, and essentially just responded with “sub me out” when I asked him to send in his actions on time. Bunnymaster hardly did better to be honest, mainly idling and then idling his Day 7 when he had an opportunity to help the village come back. Overall, arguably the worst played role in the game.

    The Hunter
    [​IMG]

    -reyscarface-Killed by an energy attack Night 3

    Description: An incredibly powerful wolf of sorts, with the ability to convert the Chozo Ghost. Grew stronger as the game went on, although it is weak to both hooks and inspection roles.
    Player: reyscarface honestly was one of the first to feel the might of the Space Pirates unchecked due to RaRe and the Indigenous’ failings. He did OK for the most part and found Veedrock (who he was strangely backstabbed by in another odd move that helped the Space Pirates and hurt just about everyone else), but never really got anywhere in negotiating with the village (not sure whose fault it was, but my guess would be the Indigenous). At least he produced this log:
    Chozo Ghost Troop
    [​IMG]

    -Veedrock-Blown Away by a Machine Gun Night 4

    Description: This alliance was never meant to win, but that’s why I (I thought this was so clever too...) made sure to say the game was balanced so every role had a roughly equal chance to win, not alliance. I have long since lost the PM I sent to Veed when he became a Titan (he turned into a Titan if he got the Artifact of Chozo before it was used on him), but he gained an extra kill per night with it.
    Player: Veed played alright, although he was probably the worst of the neutrals. His backstabbing and killing reyscarface rather than being converted by him was one of the most bizarre moves of the game, and one that really sped up the Space Pirate victory more than any mislynch on shade by the Indigenous.

    The Worm
    [​IMG]

    -zorbees-Killed by an Energy Wave Night 3

    Description: Another incredibly powerful role, the antithesis of Samus: Started off incredibly powerful, but grew weaker as the game went on. The ability to “ally” with the Indigenous was supposed to really help this role hunt down Samus and the Space Pirates early game, but the Indigenous strangely viewed him as a threat despite not knowing they needed him dead. Just another bad move that benefited the Space Pirates...
    Player: zorbees honestly got the most bad luck out of anyone in this entire game, even moreso than reyscarface. He killed Spiffy and tried to convert askaninjask when the opposite would have been many times more beneficial to him (he would have gained a follower and the Space Pirates, his main enemies, would have lost a powerful role). Then the Indigenous managed to convince themselves he was their enemy. Then the Space Pirates made him their top priority for kills. Honestly, with all the bad play in this game he never really had much of a chance.

    -Kannon/HD-Converted Night 3-Blown away by a Machine Gun Night 6

    Description: 1/3 killer that could be converted. Not much going on here.
    Player: HD played decently, but never had much of a chance due to the well-chronicled failings of the Indigenous. Kannon never really did much and subbed out early on. Overall a kinda bleh role as played, never did much at all and the players who played it were mostly just going through the motions sending in their actions once zorbees died.

    -wickdaggler-Converted N0-Lost Day 7

    Description: The more powerful Metroid killer, he was essentially a 2/3 killer every night as opposed to a 1/3 killer, like HD was. It is noteworthy that he and the Metroid could not kill a person once a night, but could kill twice every two nights.
    Player: wickdaggler made a big mistake in announcing that he was convertible by the Worm during Night 0, and he was promptly converted by zorbees. He never did much at all despite having a decent role, and I was disappointed he and HD never really tried to leverage their combined votes and kills with the village’s roles in order to stop the impending Space Pirate victory. Overall, not very well played.

    And now...the winners...

    The Space Pirates
    [​IMG]

    Team Theory: A “mafia” faction I that it was united and it’s main enemy was not united. However, it started off with merely a 1/3 kill, and made up for it with incredibly powerful roles, access to a variety of kills outside of the standard team kill, and 4/13 Artifact votes, almost as many as the 5 of the Indigenous, allowing it to potentially win lynches with the help of neutrals right off the bat.

    Player Placement: billymills and lambasto were the first two players on this team, as I knew they worked well together and knew they would do their roles justice. I decided that askaninjask was a good fit with those two in terms of getting along with them, and I had always seen aska be village so I figured it was due time for him to be mafia. Da Letter El was given the tricky role of the Parasite Queen mainly because he fit in well with the others and because he was another player I knew would play his role well, while Game_Freak201, Nook, and THE_IRON_KENYAN were mainly put here because they seemed to have been village in a lot of recent games while not being at odds with any of the others.

    -lambasto-Won Day 7

    Description: Protector with limitations, with an Artifact to help the faction kills from being blocked. Easy to stop via the lynch. Destroying this role was the real key to eliminating the Space Pirates.
    Player: lambasto played fine, mainly letting billymills do the planning because billy was really the complete master of this game. He was an active voice in their channel and contributed whenever asked or needed. If billy had been killed Day 7 (as was going to happen if Midou and bunnymaster voted), I feel he would have led the Pirates to a victory.

    -askaninjask-Won Day 7

    Description: Essentially a Relocater because, as billy pointed out to me multiple times, “kidnapping is useless in this game”. Relocater right off the bat is very powerful, however, and when combined with arguably the best early-game Artifact and source of information, it really allowed the Pirates to control the Locations aspect of this game.
    Player: aska was much the same as lambasto: competent, played well, contributed when needed, and just let billy do his thing without getting in the way. He was active in the channel as well, so really no complaints at all here.

    -Da Letter El-Won Day 7

    Description: A somewhat weak role early game, but gained one additional breed per every two dead teammates, and if he was the last one standing on his faction, he turned into a Titan, gained an extra breed per night, and gained the ability to passively breed while using abilities. I was somewhat hopeful this role would betray the Space Pirates, but the Pirates were way too far ahead for Da Leter El even to consider it at any point. Yet another lost game opportunity due to the failings of the Indigenous...
    Player: See lambasto and aska. Active in the channel, contributed when needed, no complaints, etc. etc...

    -Game_Freak201-Won Day 7

    Description: A very powerful role, giving the Pirates both redirecting abilities and access to near regular kills outside of the team kills.
    Player: Well...he was active. And he let billy do the planning. And...that’s about all I can say for him that’s good. He made himself fairly obvious as bad early on, and if he weren’t such an integral role to the Pirates I think billy and the others probably would have just let him die for being an idiot. Still, better than half the Indigenous.

    -THE_IRON_KENYAN-Won Day 7

    Description: BG and Safeguard, basically the protection for the Space Pirates outside of lambasto and ammunition for Game_Freak’s kills. Protection-based Artifact to boot as well.
    Player: TIK wasn’t very active, although he didn’t need to be. He wasn’t an obvious Space Pirate from the start so props on that, you did what you needed to to win and let billymills figure out the details. Not bad, although a little more activity would have been nice.

    -Nook/shade-Won Day 7

    Description: The thief of the Pirates...with a little extra lynch protection. This role was unsuccessfully nominated four different times by the Indigenous, and never lynched once. If he visited every location, his thief ability turned into a kill+thief similar to the Chozo Ghost Troop’s attack.
    Player: Nook made himself an obvious mafia, was never active in any way, then, after his teammates requested I sub him out for shade, complained about it. I feel a little badly because he had actually managed to get his PMs in just before deadlines, but honestly IRC activity was required too, and it wasn’t solely my decision to sub him out. shade was subbed into a role that was a known mafia but simply let the village foolishly nominate him time after time, avoiding any harm every single time. He was active in the channel and, like the other good players on this team, just let billy plan stuff and helped whenever needed, though he was mostly just contributing comedically.

    -billymills-Won Day 7

    Description: This role was a combination of an attempt to appease the information problems the Space Pirates were going to have with making their kill harder to block by making it ignore locations. Combined with the Artifact of Warrior, this made it impossible to block outside of Relocation or BPVs.
    Player: billymills was, hands down, the MVP of this game. He was the only player who even remotely appreciated or understood the locations scheme, he was the only one who consistently planned for lynches (Midou made an effort on Days 5 and 6 too I guess), and he outmaneuvered the Indigenous every step of the way: he took out the wolves to get the Space Pirates consistent killing powers, he made sure the right people were protected from the lynch every day, and he let the village keep shooting itself in the foot with mislynchs while systematically executing it’s power roles. To top it all off, he never made a mistake and, although he should have died on Day 7 had everyone voted, survived until the end even though it was obvious he was the brains behind the Space Pirates. One reason I held off calling this game for so long is because I felt that if the Indigenous finally got their act together and killed billymills, the Space Pirates might have a hard time regrouping and planning shit. Of course, the other reason is that if billy had been a member of the Indigenous, I feel the Indigenous would have come back to win, even at the critical stage of Day 7 when all seemed lost.

    Now then, the only part people really read other than their own comments:
    Awards!!!!! (I’ll stick to positive shit)
    Best Sheet: billymills/Space Pirates. By a lot. Theirs was arguably as good as mine by about Night 4 or so.
    Best Log: reyscarface to me. Check his comments....I still laugh every time I read that.
    Best Move: Just about anything done by the Space Pirates.
    Luckiest Player: shade. Survived so many lynches despite being checked for Lynch Affects. This guy honestly had no business surviving past Day 2, yet he survived until the end.
    Unluckiest Player: reyscarface. For the many reasons I have stated above. The Indigenous failing really screwed him over, and getting moved by theangryscientist and backstabbed by Veedrock was just ridiculously unlucky for him, as it was just a pair of terrible moves on the other two’s part.
    Best Indigenous: Midou. Difficult to choose between him and Eo, but ultimately the guy who actually did multiple useful things but made a big mistake wins out over the guy who did one useful thing in my book.
    Best Neutral: reyscarface. Tough choice between rey and zorbees, but rey put a fair amount of effort into this game and really did deserve a much better outcome, whereas zorbees more went with the flow rather than being proactive. Both played well but, as in the case of the Indigenous, I will take the guy who tried to do something and made a few minor (or one big) mistake(s) over the guy who laid low without taking risks.
    Best Space Pirate (Except for billymills): Tough choice, but I will go with lambasto because I feel he was doing a little bit of the planning. Or maybe he was just the most vocal in the channel. This is essentially a four-man tie between lambasto, shade, askaninjask, and Da Letter El, to be honest.
    Best Player: billymills. Just check his comments. Played flawlessly, the only one to understand the game and lynch and item scheme, and had a sheet possibly better than mine.

    Thanks everyone for playing, I swear my next game won’t take so damn long to get the postgame up for!

    Oh right, and Agape’s contribution to this:
    Agape I'd just say that this mafia proved that experience and uniting are more imbalancing factors than role powers
    Agape and that the lynch system was epic
  17. Spiffy

    Spiffy

    Joined:
    Jun 10, 2009
    Messages:
    1,053
    Sorry that the game didn't turn out the way you wanted. :(
    It seems you worked really hard on it.

    Oh and fuck zorbees.
  18. Midou

    Midou

    Joined:
    Dec 22, 2008
    Messages:
    196
    Been looking forward/dreading this. I'll be the first to apologize for my many mistakes in this game. Sadly getting my role pm was probably the biggest highlight for the entire thing.

    The day 7 tragedy was a huge oversight due to me not realizing the deadline times, even after the first 6 lengthy days. This plus the sense of hopelessness that every lynch I planned for the village (pretty the 3-4 leading up to it) failed miserably. Rare was even there to remind me to vote, but I thought I had time.

    Question, if I had voted and BM idled, would the indig be punished for 1 player's inactivity? Though honestly, with our lack of cohesion and extremely poor play, we probly deserved it regardless. But man, I tried hard with what I had. Finding out mid-late game that nominations were affected by location felt like all my work in counting votes seemed fruitless.
  19. vonFiedler

    vonFiedler NOT ULLARS ROLE
    is a Community Contributor

    Joined:
    Mar 22, 2010
    Messages:
    4,060
    Attention jigglypuffers, stop reading this post game and make your post in NOC Mafia.
  20. UncleSam

    UncleSam

    Joined:
    May 12, 2009
    Messages:
    1,750
    We Don't Need No Trolls.
  21. Veedrock

    Veedrock

    Joined:
    Oct 18, 2008
    Messages:
    2,780
    Man rey was all like "NAH i'm not indig or neutral lemme convert you". Nig implied he was pirate so I stabbed the bitch. Y'know?

    But seriously, I wouldn't have hit rey if I knew he was hunter. He says he told me but he didn't. I refuse to let him play victim, but I'm more at fault than he is, so I apologize.

    Also this game is another demonstration that village vs village in a closed theme game doesn't work. The "bad guys" are continuously being assaulted because they're seen as the enemy when frankly they're equal to the other and they could strongarm the game just the same. And yet despite getting harassed constantly the "bad guys" are strong enough to win or prevent the other team from winning, which displays the imbalances of it all (generally speaking; I'm aware there were other factors in this game that influenced it). The mentality of it all just ruins the concept indefinitely.
  22. wickdaggler

    wickdaggler

    Joined:
    Oct 13, 2009
    Messages:
    1,437
    I remember telling zorbees to not rand target with his kill, but rather to rand target with his conversion, since that exact scenario could have happened. His response was something like "fuck you wickdaggler you don't know anything the chances of that even happening are like 1/1000 anyway"

    also man I would have voted with the indigenous but they sort of presented themselves as enemies to me, and I had no idea the space pirates were dominating so much.
    I tried to organize a kill on someone, but I remember that the person HD and I actually ended up killing had like 50 BPVs or something. Whatever.

    also I saw my conversion coming right when zorbs contacted me, and I NOT stoked about being a neutral for like the 7th game in a row. You could imagine my frustration when he died -.-
  23. Yeti

    Yeti

    Joined:
    May 8, 2009
    Messages:
    1,829
    sorry to my faction for not realizing the guy I subbed in for had only told anyone half his role, I read Additionally as Alternatively and thought my first role was more important than the location one so nobody ever wanted to use it.

    this was a fun game I guess but I didn't really get what was going on with the location/lynches and I'd like to express my dislike for 1v1 as usual.

    thanks to US for hosting though.
  24. UncleSam

    UncleSam

    Joined:
    May 12, 2009
    Messages:
    1,750
    How is this game at all a village versus village game? If anything it is a Mafia vs. Village with a few neuts with conversions thrown in.
  25. Veedrock

    Veedrock

    Joined:
    Oct 18, 2008
    Messages:
    2,780
    You're right, this wasn't village v village, my memory failed me in my last post. However, the SP were pretty strong and the lynch was hardly in the villages control given the mechanics, so the numbers meant little.

    EDIT: US I reworded this, sorry for the confusion.

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