Sorry for taking this long ~_~ Starmie [Overview] Fastest Rapid Spinner Great coverage makes it a great offensive Pokemon Water/Psychic is a good typing for an offensive Pokemon, however gives it unfortunate weaknesses such as a Pursuit weakness. Its greatest nemesis is no other than Ferrothorn, one of the best Spikers in the metagame Pretty frail, which means it has to be careful while spinning. [SET] name: Offensive Rapid Spinner move 1: Hydro Pump / Surf move 2: Ice Beam move 3: Thunderbolt / Psyshock move 4: Rapid Spin item: Life Orb / Leftovers ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS] Fast, powerful, and good coverage makes Starmie a very difficult Pokemon to play against Hydro Pump slams pretty much everything that doesn't resist it and will serve as Starmie's main attacking move Surf is less powerful, however, it has perfect accuracy which makes it a reliable alternative. Ice Beam covers some of the things who resist Hydro Pump, such as Dragon and Grass types, hitting things like Dragonite, Latios, and Celebi pretty hard Thunderbolt hits opposing Water types, giving Starmie almost perfect coverage. Psyshock is another very useful move, hitting things like Calm Mind Keldeo harder than anything else, while also giving Starmie a tool to hit Blissey with. It can defeat a weakened Blissey which is nice. Rapid Spin turns Starmie into the best (and only) offensive Rapid Spinner in the metagame, being able to take advantage of all the switch Starmie causes to spin away the opponent's hazards. [ADDITIONAL COMMENTS] Recover is an option over one of Starmie's coverage moves or Rapid Spin to ensure Starmie can last longer in the match. However, Starmie is so frail that it's going to be very difficult for it to pull it off, and losing one of those moves sucks. Hidden Power Fire is an option over one of the coverage moves to hit Ferrothorn but... it's pretty bad outside of that. Also, losing the ability to tie with other Starmie sucks. Hidden Power Grass and Grass Knot can be used over Thunderbolt, as they also hit Water types. Grass Knot can hit Jellicent fairly hard, while also hitting Gastrodon. Hidden Power Grass hits Gastrodon slightly harder, while also hitting Rotom-W, but can't 2HKO Jellicent. Life Orb versus Leftovers is a choice between power and survivability: with Life Orb, Starmie is incredibly difficult to switch into as it hits extremely hard, while with Leftovers, Starmie can last for much longer. Expert Belt is an in-between, sometimes boosting Starmie's attacks, without recoil. Starmie enjoys having a partner that can beat Ferrothorn and Blissey, because these are its main counters. A Fighting type such as Breloom is ideal for that. Politoed is a good partner as it boosts the power of Hydro Pump and allows Starmie to use Thunder, thanks to Drizzle. Chansey and Blissey destroy that set more than any other set Starmie can run. [SET] name: Bulky Rapid Spin move 1: Rapid Spin move 2: Scald move 3: Psyshock / Ice Beam move 4: Recover item: Leftovers ability: Natural Cure nature: Timid evs: 248 HP / 36 Def / 224 Spe ivs: 0 Atk [SET COMMENTS] Offers a reliable Rapid Spinner who can last for the whole game Scald is Starmie's primary STAB, having decent power, good typing, and the ability to burn some of Starmie's most common switch ins, such as Ferrothorn, who are pretty useful when burned. Rapid Spin spins. Psyshock is an excellent move on Starmie, allowing it to defeat threats such as Calm Mind Keldeo, Terrakion in sandstorm, and also Gengar who could try to spinblock Starmie. Ice Beam, on the other hand, hits Dragon and Grass types, such as Dragonite and Celebi. Recover heals Starmie, allowing it to stick around in longer battles, because Starmie is going to take a lot of damage from Stealth Rock, Spikes, and Ferrothorn's Iron Barbs. [ADDITIONAL COMMENTS] The EV spread maxes out Starmie's HP, giving it more bulk so it can stick around longer. The Speed investment allows it to outspeed base 110s like Gengar, as there's nothing faster that Starmie really needs to outspeed or tie with. Outspeeding Gnegar is crucial to make sure it doesn't spinblock Starmie. The rest of the EVs go in Defense to give Starmie a bit more physical bulk. 0 Atk IVs ensure that Starmie takes the minimum damage possible from Sableye's Foul Play, which is useful as Sableye might want to spinblock Starmie. Psychic can go over Psyshock to hit stuff like Conkeldurr harder, however, Psyshock usually hits the most important targets harder. Starmie can also choose to drop Recover to run both Psyshock and Ice Beam, since both moves are fairly useful. However, that means that Starmie loses its important recovery move. Toxic can go over Recover or one of Starmie's coverage moves, which allows it to beat spinblockers like Jellicent and Sableye, but it's not so useful for other things though. Starmie appreciates Fighting typed partners as they can break through its greatest enemies, such as Ferrothorn, or lucky Tyranitar who avoid the burn to Pursuit Starmie. Starmie also appreciates partners that can beat Jellicent as it's pretty much the best answer to it. A Grass type like Celebi can do that, or a fast Tyranitar can destroy it. Jellicent wrecks that set btw. [SET] name: Choice Specs move 1: Hydro Pump / Surf move 2: Psyshock / Thunderbolt move 3: Ice Beam move 4: Trick item: Choice Specs ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS] SO STRONG Hydro Pump wrecks everything, including some of the frailer resists. It's very difficult to switch into it without a bulky Water resist. Surf is less powerful, however it is 100% accurate. Psyshock is an excellent move that allows Starmie to slam bulkier Specially defensive Pokemon such as SpD Rotom-W, or Blissey. It also allows Starmie to hit Fighting types hard and gives it a reliable STAB move when you can't afford to miss Hydro Pump. Ice Beam beats Grass and Dragon types that would want to switch into Starmie, like Celebi, Dragonite or Latias. Thunderbolt hits Water types like Jellicent who would like to switch into Hydro Pump. Trick ruins Ferrothorn and Blissey, making them fairly useless and allowing a team mate that hates one of these to sweep. [ADDITIONAL COMMENTS] Hidden Power Grass can be used instead of Starmie's coverage move to hit some Water types like Gastrodon and Rotom-W, however, it's a fairly weak choice outside of that. One can run both Hydro Pump and Surf at the same time, which allows Starmie to use its most powerful attack when it needs it and Surf when it really needs to hit, at the cost of coverage. Rapid Spin can be used instead of a coverage move, as it allows Starmie to bring valuable Rapid Spin support once it has Tricked away its Choice item. Again, a Fighting type is Starmie's best friend, as it can break through its most common switch ins. Terrakion and Breloom are good options. If Starmie doesn't run Ice Beam, Latias will be very dangerous to it, so Scizor can also work well as a partner. Politoed is an amazing partner as with Drizzle support, Starmie will hit incredibly hard and even things like Ferrothorn will take a ton of damage from Hydro Pump. It also allows Starmie to run Thunder. [SET] name: Choice Scarf move 1: Surf / Hydro Pump move 2: Ice Beam move 3: Thunderbolt move 4: Trick item: Choice Scarf ability: Natural Cure nature: Timid evs: 252 SpA / 4 SpD / 252 Spe [SET COMMENTS] Not Starmie's best set, but offers a reliable revenge killer which outspeeds pretty much the whole metagame. Starmie can make use of its great coverage to revenge kill a number of threats. Surf is a reliable STAB move which has enough power and accuracy to revenge kill a lot of stuff. Hydro Pump hits harder than Surf, and can be used if one doesn't care about missing. Ice Beam beats Dragon types like Salamence and Dragonite, that Starmie outspeeds even after a boost (or two in Dragonite's case.) Thunderbolt hits Gyarados and allows Starmie hit Choice Scarf Keldeo for Super Effective damage. Trick ruins some of Starmie's most common switch ins, like Ferrothorn, while also letting it get rid of it Choice Scarf if it doesn't need it anymore. [ADDITIONAL COMMENTS] Psychic can be used instead of Thunderbolt if someone wishes to take advantage of the fact Starmie outspeeds Choice Scarf Keldeo, as it can OHKO it after a bit of residual damage. Psychic also lets Starmie revenge kill most Fighting types reliably. Lastly, it hits Venusaur harder than everything else Starmie can use, usually OHKOing it after Life Orb / Stealth Rock damage. Given that Starmie will outspeed some Venusaur, it can be very helpful in a tight situation. Rapid Spin can also be used over Thunderbolt if someone can already deal with Water types and really needs to fit a Rapid Spinner somewhere. Starmie enjoys to see Ferrothorn, Blissey, and Water types to do its job better. A Fighting type like Breloom can take care of the first two, while an Electric type like Rotom-W can take care of the latter. Politoed is also a great partner for Starmie. It boosts Surf, making it a much more powerful revenge killing tool. [Other Options] Everywhere Hydro Pump is used, Surf can be used to for a more accurate attack, however, Hydro Pump is generally better thanks to its higher base power, especially with Starmie's average Special Attack. A Dual Screen set Hidden Power Fire can be used on Sun teams as it allows Starmie to bypass things like Scizor and Ferrothorn who would otherwise give it some issues. Reflect Type is an interesting option for Starmie as it allows it to avoid Pursuit, U-turn, and other moves that Scizor or Tyranitar would try to use to take advantage of Starmie's weaknesses. Thunder Wave allows Starmie to support its team by crippling fast opponents. If used on a Rain team, Starmie should use Thunder instead of Thunderbolt, as Thunder is much more powerful and has an excellent 30% paralysis rate, meaning even if it's a coverage move, some of Starmie's switch ins won't appreciate the paralysis. In a similar way, if used on a Hail team, Starmie should use Blizzard instead of Ice Beam because of the higher base power. Starmie can also support its team by changing the weather to more favorable / less threatening conditions with Rain Dance or Hail. This strategy is more effective if the opponent's weather starter is down, though. Rain Dance powers up Starmie's Water STAB moves, but isn't effective against Rain teams, while Hail is only there to cancel out the opponent's weather, but is effective against all of the most popular weathers. [Checks and Counters] Ferrothorn destroys it unless it gets burned by Scald Blissey and Chansey can take on the offensive sets pretty easily as long as they avoid Trick Kyurem-B resists Water and Electric and takes neutral damage from Ice Beam, and can OHKO Starmie with Outrage / Fusion Bolt. Dragon and Grass types are very dangerous to Starmie if it lacks Ice Beam. Jellicent can shrug off pretty much everything that Starmie has to throw at it, other than Life Orb boosted Thunder, and blocks Rapid Spin. Weavile is faster and can Pursuit Starmie as it switches out, however, it can't really switch in. If Tyranitar gets in while Starmie is Rapid Spinning, it can Pursuit it. However, most sets can 2HKO it with Hydro Pump, so it's pretty difficult to switch into it. SpD Rotom-W is pretty hard to deal with. Starmie doesn't really appreciate faster Pokemon as it's pretty frail, however, it can simply switch out of them.