ASB HotFix: Pay Day is now capped at Three (#) Extra TC per match, AND you must win your match in order to collect extra TC from Pay Day. This Change applies to all battles from this point forward, including ones which are ongoing. The spamming of Pay Day has become unethical, immoral and against the purpose of ASB as a whole. Until Deck gives us a final ruling, I am taking matters into my own hands to stop this BS that is undermining ASB entirely. -Kaxtar Committee Members: Seven Deadly Sins DarkSlay Kaxtar Flora iiMKUltra deadfox081 Objection TravelLog Rediamond IceBug Gerard A large number of changes have been made, which can be view in the ASB Policy Advisory. Because there were no votes last time, the Standing Committee remains the same. Now for questions: 1. New Substitution rules. It's been a week, so there's been a chance for some battles to spring up. Do additional substitutions help against diverse, threatening Pokemon like Gengar and Cyclohm? I have received a few complaints about the lower limit being 20 moves. While this might be too low, any change would not be large, perhaps up from 20 to 22. In any case, I'm interested to see what the results of this change are. 2. Weight/Size Feedback These changes were quite sweeping and increased offensive potential even further, both for and against heavier Pokemon. Don't know if anyone's been using Bodyblock/Take Cover, but I'll take any feedback on that. Dodge feedback is also welcome, but please don't turn it into an evasion discussion. 3. Minor updates I'm considering a few minor tweaks to moves and effects. 3a. Ending Toxic cap. 5 DPA is pretty strong, but Toxic really doesn't have an in-game limit. And really, if your opponent even gets to the point where Toxic would go above 5 DPA, you're either hopelessly outmatched or they are ridiculously good at stalling. 3b. Removing Sky Attack's next-action flinch. Given that the combination system has been fleshed out, there are a lot more actions that have -2 priority, meaning Sky Attack can legitimately flinch them. Sky Attack also has generally fewer weaknesses as a move in ASB than in the cartridge, so it really stands on its own. 14 BAP with only a charging drawback is manageable. 4. Energy Restriction on combinations. While I still believe individual moves should be usable even if it would energy KO you (bar Selfdestruct/Explosion), for combinations, I'm implementing a stipulation you must be able to afford the combined base cost of both moves, even if you can't afford the final cost of the combination (e.g. For Focus Punch + Ice Punch you need to have 10+ 6  EN even if you can't afford the 24 EC to use the combination. Announcements: Two Projects will be coming shortly to ASB. ASB Gym League: The first project is the implementation of Gyms. Upper level staff have discussed the parameters of Gyms and have reached a conclusion. I will provide a brief outline of what will be needed to apply. 1. At least 5 Fully Evolved Pokemon of the Gym's type. 2. Confidence that the movepools of these 5 Pokemon are sufficient to hold their own against a variety of diverse opponents. 3. The availability of time and dedication to be involved in at least two additional battles at once against gym challengers. The first Gyms will be decided based on interest. In order for a gym to be established, at least two trainers must express an interest in that gym type. If there are more than two, a process will be in place to select the two most fit. Then those trainers will battle on muutally agreed to terms for battle format (3vs3 singles of 4vs4 doubles), and the winner will become the Gym leader. The other trainer may then choose to become a gym apprentice (a stand-in for when the leader goes on vacation, with perhaps other duties to be fleshed out later). There will be no gym selections by fiat, regardless of any previous arrangements. CAP Revamp: The second project (which might impact the previous one) is a revamping of the 4th Gen CAP Pokemon for ASB. When ASB was initially created in February, in order to enhance interest and allow input a haphazard process was put in place to determine the CAP Pokemon's 5th Generation movepools, Hidden Abilities, etc. This project will start that from scratch, while keeping the stats, types, size/weight, and all 4th Gen data the same. I will directly manage the process for each CAP going forward, directing user input with specific questions. This will be a lengthy process, but will be better for the game as a whole. Note that this process does not apply to Tomohawk, as it was created solely in the 5th Gen and is thus locked, canonically speaking.