Guys, one thing which always bugged me since the beginning of ASB are healing moves. Currently, their energy cost is (MAX HP/10) + 2. This means that, the larger the HP stat is, the higher the cost of the move will be. To me, this doesn't make any sense. Or well... it'd make sense, if the healing move actually healed a percentage of HP (say, 20%), instead of a flat 20 HP. But the way it currently works sounds quite silly. Pokémon with lower HP stats will benefit from a recovery move much more than Pokémon with a higher HP stat, because the former are regenerating a larger portion of their HP total. An Alakazam using Recover is healing up 20/90 HP. That's a relevant fraction of its HP (22%). On the contrary, Chansey using Softboiled recovers 20/140 HP. That's a much less impressive fraction of its HP (14%).
So, in the end, what I propose is: either we make Recover and similar moves regenerate 20% of the user's max HP (so to justify the energy cost), or we revamp the energy cost of the move. Because again, the way it works now makes no sense.