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Completed Steampowered Vs C$FP: ASB's First Team Battle! (Arcanite refs, tutor S_o_S)

Discussion in 'ASB' started by Arcanite, Jun 26, 2011.

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  1. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    And Welcome to the spectacular Waterfall Colloseum!
    We have a battle between Steampowered and c$FP today!
    Both competitors bring 4 pokemon, and do 3 rounds of 1Vs1 Singles, chosing the order of their mons prior to them seing their opponents Pokemon!

    [​IMG]
    Restrictions: Team Battles only, no digging

    This arena is specifically made for a "Team Battle". Here is an example of a Team Battle for a 3v3 Singles: each trainer brings 4 Pokemon. Once they see each other's teams, they PM the ref the order they want their Pokemon to battle. Then, a series of 1v1's take place, Trainer 1's first Pokemon against Trainer 2's first Pokemon, etc. Best out of 3 is the victor (if there is an even amount of battles, like an 8v8 Doubles, the winning Pokemon from each match will be fully healed and the trainers will reorder their Pokemon via PMing the ref). For the actual arena, it is on the side of a mountain on an island. There is a platform built with an arena painted on the stone floor. There is a waterfall flowing down the mountain and into the arena. There are stone pillars just outside of a moat created by the water coming in. Otherwise, the only specific restriction is that there is no digging, because it is a stone floor. There is enough water for continuous use, any weather can take place, the whole structure can endure seismic activity. Enjoy Team Battling!

    Show Hide




    Steampowered's Mons:
    Royal the Piplup (open)
    [​IMG]
    Royal (M) Piplup

    Type:

    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    EC 0/9
    MC 0
    DC 0/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40

    Attacks

    Pound
    Growl
    Bubble
    Water Sport
    Bubblebeam
    Bide
    Fury Attack

    Icy Wind
    Agility
    Aqua Ring

    Ice Beam
    Scald
    Surf

    Luminato the Chinchou (open)
    [​IMG]
    Luminato (F) Chinchou

    Type:

    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Illuminate (Can be Activated)
    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    EC 5/6
    MC 0
    DC 0/5

    Nature:

    Modest
    Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 67

    Attacks

    Supersonic
    Bubble
    Thunder Wave
    Flail
    Confuse Ray
    Water Gun
    Spark
    Take Down

    Shock Wave
    Brine
    Agility

    Ice Beam
    Thunderbolt
    Scald

    Arina the Tepig (open)
    [​IMG]
    Arina (F) Tepig

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    EC 0/9
    MC 0
    DC 0/5

    Nature:

    Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Tepig
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-) (45/1.15 = 39)

    Attacks

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Flamethrower
    Wild Charge
    Toxic

    Yawn
    Endeavor
    Body Slam

    Wood the Scratchet (open)

    [​IMG]
    Wood (M) Scratchet

    Type:

    Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:

    Scrappy (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (DW) (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    EC 0/6
    MC 0
    DC 0/5

    Nature:

    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    HP: 90
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 2 (+1)
    SpD: Rank 3
    Spe: 40

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Confuse Ray
    Yawn
    Roost

    Brick Break
    Rock Slide
    Toxic


    C$FP's Mons
    Claws the Scyther (open)
    [​IMG]
    Scyther [Claws] (Female)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Swarm
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Steadfast (DW)
    Type:Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter

    Counter
    Reversal
    Safeguard

    Aerial Ace
    Brick Break
    X-Scissor

    Spike the Ferroseed (open)
    [​IMG]
    Ferroseed [Spike] (Female)
    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Iron Barbs
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 4 (+)
    Spe: 9 (10/1.15=8.70)

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball

    Leech Seed
    Seed Bomb
    Worry Seed

    Toxic
    Thunder Wave
    Substitute

    Rocky the Machop (open)
    [​IMG]
    Machop [Rocky] (Male)
    Nature: Adamant (+ * to Attack; - * from Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Guts
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability 2: No Guard
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Ability 3 (DW): Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35

    EC: 2/9
    MC: 1
    DC: 1/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop

    Fire Punch
    Ice Punch
    Thunder Punch

    Bulk Up
    Earthquake
    Brick Break

    Brains the Beldum (open)
    [​IMG]
    Beldum [Brains] (Genderless)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW)
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 [30/1.15=26]

    EC: 0/9
    MC:
    0
    DC:
    0/5

    Attacks:

    Take Down

    Iron Defense
    Iron Head
    Zen Headbutt


    Please PM me your chosen 3 and order.
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    The Three Rounds will be:
    C$FP's Vs Steampowered's
    Beldum Vs. Piplup
    Scyther Vs. Tepig
    Ferroseed Vs. Scratchet

    C$FP is up first! (Beldum Vs. Piplup)
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Alright, there is obviously not much that we can do.

    Zen Headbutt * 3
  4. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Aqua Ring-Scald-Surf
  5. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Battle 1: Round 1: "Zen is a type of peace, Isn't it?"

    Royal the Piplup:

    [​IMG]
    90HP
    100 Energy
    1/2/4/2/40
    +15% Accuracy

    Vs
    Brains the Beldum

    [​IMG]
    90HP
    100 Energy
    3/3/2/2/26
    -10% Evasion

    ----------------------------------------------

    The Pokeballs open, and out comes a cute Blue Penguin called Royal (Piplup), and a robotic creature called Brains (A Beldum). Royal begins by conjuring up sparkling rings of water, an aquatic ring of healing! Brains, despite having an incredible IQ, is jealous, and slams into Royal with a Zen Headbutt. Royal retaliates by squirting a jet of scalding water at Brains, but his thick metal exterior stops the heat getting to Brains too much. Brains tries to Zen Headbutt Royal Again, doing just as much damage as last time, however, he needs more enegrgy to do so repeatedly. Royal decide to show off his skills, Surfing straight at Beldum. Beldum gets really jealous now, and concentrates so hard on a powerful Zen Headbutt, that he closes his eye, and completely misses!

    As the Fighting pauses, I ask My Lucario what he thinks. He replies:
    "Beldum is strong,but some more creative attacking might help him break through Piplup's assault.."

    ----------------------------------------------
    Royal the Piplup:
    [​IMG]
    70HP
    81 Energy
    1/2/4/2/40
    +15% Accuracy
    Aqua Ring, 1 Round

    Vs
    Brains the Beldum
    [​IMG]
    60HP
    73 Energy
    3/3/2/2/26
    -10% Evasion


    Calculations (open)
    Action 1:
    Royal (Piplup) uses Aqua Ring:
    Piplup heals 2 HP per action for the next 2 rounds.
    (8 Energy, STAB)

    Brains (Beldum) uses Zen Headbutt!
    Hit Roll: (1/10 = Miss) (Result = 7, Hit)
    Crit Roll: (1/16 = Crit) (Result = 4, No Crit)
    Flinch Roll: Unnecessary
    ((8+3+0+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =12.5 Damage, Rounded to 13 Damage (5 Energy, STAB)

    Royal (Piplup) heals 2 HP due to Aqua Ring

    Action 2:

    Royal (Piplup) uses Scald!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 3, No Crit)
    Burn Roll: (1,2,3/10 = Burn) (Result = 10, No Burn)
    ((8+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =14 Damage (5 Energy, STAB)

    Brains (Beldum) uses Zen Headbutt!
    Hit Roll: (1/10 = Miss) (Result = 4, Hit)
    Crit Roll: (1/16 = Crit) (Result = 16, No Crit)
    Flinch Roll: Unnecessary
    ((8+3+0+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =12.5 Damage, Rounded to 13 Damage (5+4 Energy, STAB)

    Royal (Piplup) heals 2 HP due to Aqua Ring

    Action 3:

    Royal (Piplup) uses Surf
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 12, No Crit)
    ((10+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16 Damage (6 Energy, STAB)

    Brains (Beldum) uses Zen Headbutt!
    Hit Roll: (1/10 = Miss) (Result = 1, Miss)
    (Energy (5+8, STAB)

    Royal (Piplup) heals 2 HP due to Aqua Ring
  6. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright Royal!

    That was awesome! Alright, lets just do some damage

    Scald-Surf-Scald

    If Beldum spams any attacking move again, use Brine instead
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    We are probably not going to win this, Brains. But, we will have to try something, how about listening to Lucario's advice? We don't have many options for combos, 6 actually. How about we do this one...

    Zen Headbutt-Take Down combo ~ nothing because of combo ~ Zen Headbutt
  8. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Battle 1: Round 2: "Vanilla... is a nice Ice Cream, Isn't in Shiva?"

    Royal the Piplup:
    [​IMG]
    70HP
    81 Energy
    1/2/4/2/40
    +15% Accuracy
    Aqua Ring, 1 Round

    Vs
    Brains the Beldum
    [​IMG]
    60HP
    73 Energy
    3/3/2/2/26
    -10% Evasion
    ----------------------------------------------

    Royal Tries to Burn Brains with another jet of Scalding water, but again, is unsuccessful. Brains decides to retaliate with a Combo of Zen Take Down! It's such a large impact, Royal Flinches, which allows Brains to recover from Combo fatigue. Yet again, Royal tries to Scald Brains, but he remains unburnt. Brains tries another Zen Headbutt, doing some more damage! Piplup's Aqua Ring Promptly disappears.

    As the Fighting pauses, I ask My Lucario what he thinks. He replies:
    "It has got more exciting now that Beldum has livened it up! Lucky that Beldum remains protected by his metal casing. A Burn would likely write him off completely." DoubleSTAB Combo?

    ----------------------------------------------
    Royal the Piplup:
    [​IMG]
    44HP
    65 Energy
    1/2/4/2/40
    +15% Accuracy

    Vs
    Brains the Beldum
    [​IMG]
    11HP
    56 Energy
    3/3/2/2/26
    -10% Evasion


    Calculations (open)
    Action 1:
    Royal (Piplup) uses Scald!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 13, No Crit)
    Burn Roll: (1,2,3/10 = Burn) (Result = 5, No Burn)
    ((8+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =14 Damage (5 Energy, STAB)

    Brains (Beldum) uses Zen Take Down! (Combo) (-2 Priority)
    BP: 14 (9+5 Rounded up)
    Acc : 87.5% (Average of 90 and 85)
    EN: 13 (7+6)
    Type: Psychic
    Flinch Chance = 40% (Higher Velocity = More likely to flinch)
    Recoil: 25%

    Hit Roll: (1/10 = Miss) (Result = 2, Hit)
    Crit Roll: (1/16 = Crit) (Result = 2, No Crit)
    Flinch Roll: (1,2,3,4/10 = Flinch (Result = 3, Flinch!) (No Flinch)
    ((14+3+0+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =18.5 Damage, Rounded to 19 Damage Takes 5 Recoil Damage! (12 Energy, STAB)

    Royal (Piplup) heals 2 HP due to Aqua Ring

    Action 2:

    Royal (Piplup) uses Surf
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 12, No Crit)
    ((10+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16 Damage (6 Energy, STAB)

    Brains (Beldum) calms down after Combo!

    Royal (Piplup) heals 2 HP due to Aqua Ring

    Action 3:

    Royal (Piplup) uses Scald!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 11, No Crit)
    Burn Roll: (1,2,3/10 = Burn) (Result = 7, No Burn)
    ((8+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =14 Damage (5 Energy, STAB)

    Brains (Beldum) uses Zen Headbutt!
    Hit Roll: (1/10 = Miss) (Result = 9, Hit)
    Crit Roll: (1/16 = Crit) (Result = 11, No Crit)
    Flinch Roll: Unnecessary
    ((8+3+0+(3-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =12.5 Damage, Rounded to 13 Damage (5 Energy, STAB)

    Royal (Piplup) heals 2 HP due to Aqua Ring

    Aqua Ring Disappears!


    C$FP, You're up!
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Ok, hopefully we will somehow last the first action. If we do then here we go!

    Iron Defense-Zen Headbutt-Take Down combo! (Iron Defense to make Beldum's head harder and thus have a bigger impact), Zen Headbutt any remaining possible actions
  10. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Royal, USE SURF TILL HE'S DEAD

    once he's dead use Aqua ring
  11. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Battle 1: Round 3: "Surfin Bird"

    Royal the Piplup:

    [​IMG]
    44HP
    65 Energy
    1/2/4/2/40
    +15% Accuracy

    Vs
    Brains the Beldum
    [​IMG]
    11HP
    56 Energy
    3/3/2/2/26
    -10% Evasion
    ----------------------------------------------

    Before Brains can think of a way to escape, a Surfin Bird Smacks him full on, KOing him.

    As the Fighting pauses, I ask My Lucario what he thinks. He replies:
    "Congratulations for Royal, good luck to Tepig and Scyther! I wonder if the competitors will carry on if Battle 2 goes to Steampowered?" DoubleSTAB Combo?
    ----------------------------------------------
    Royal the Piplup:
    [​IMG]
    44HP
    59 Energy
    1/2/4/2/40
    +15% Accuracy

    Vs
    Brains the Beldum
    [​IMG]
    -5HP
    56 Energy
    3/3/2/2/26
    -10% Evasion


    Calculations" (open)

    Action 1:

    Royal (Piplup) uses Surf
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 9, No Crit)
    ((10+3+0+(4-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16 Damage (6 Energy, STAB)


    Brains has fainted! Score is 1-0 to Steampowered!

    Steampowered is up for Tepig Vs. Scyther!

    BTW, you can't use actions once pokemon are fainted. Also, it is a series of 3 1Vs1 so Piplup is finished.
  12. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright Arina!

    Flamethrower-Flame Charge- Flamethrower

    Also I'm leaving tomorrow (Saturday) for a week, so can we postpone the match till then?
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I'm fine with a delay. I'm just going to say it now since it is obvious Tepig will probably beat Scyther, I think we should have the third match regardless of the fact that the winner will already be determined. Winning isn't everything!

    Anyway, on to a good try! Who knows, maybe we could even win! Technician is quite the handy ability.

    Agility (to avoid the Flamethrower, and get a boost if possible, but dodging is more important), Counter, Aerial Ace
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Battle 2: Round 1: "Do you want your Pork sliced, or diced?"

    Ariana the Tepig:

    [​IMG]
    100HP
    100 Energy
    4/2/2/2/39
    -10% Evasion

    Vs
    Claws the Scyther
    [​IMG]
    100HP
    100 Energy
    5/3/1/3/105​

    ----------------------------------------------

    Again, The Pokeballs open, and out comes a cute Orange Pig, called Ariana (Tepig), and a green mantis called Claws (A Scyther). Ariana begins to breathe a Flamethrower at Scyther, but he shows off his agility, and Dodges the attack! Ariana decides that the best thing to do is to cloak herself in Flame and Charge at Scyther. This time, Scyther makes no attept to dodge, but instead takes the attack, and counters it! Scyther, being an ace, uses his Aerial ability to slash at Araiana, causing a scratch on her rump. Ariana realises that Claws is not going to dodge, and she blasts a flamethrower at Claws!

    As the Fighting pauses, I ask My Lucario what he thinks. He replies:
    "Very even battle. Scythers attacks are stronger because of technician, but Tepig has the type advantage. both Pokemon will have to pull out all the stops to win!"

    ----------------------------------------------
    Ariana the Tepig:
    [​IMG]
    62HP
    85 Energy
    4/2/2/2/39
    -10% Evasion
    +1 Speed
    Vs
    Claws the Scyther
    [​IMG]
    69HP
    74 Energy
    5/3/1/3/105
    Technician (*1.5)
    Calculations (open)
    Action 1:
    Claws (Scyther) uses Evasive Agility:
    Scyther's Speed rose 1 stages. (reduced due to evasiveness)
    Dodge chance = (User’s Speed - Opponent’s Speed) / 5
    =(156 - 39)/5 = 23.4, rounded to 24.
    (Energy cost, 7)
    Half A Boost, Half a dodge.

    Ariana (Tepig) uses Flamethrower!
    Hit Roll: (<12/100 = Miss) (Result = 3, Miss)
    No damage, (Energy cost = 6, STAB)

    Action 2:

    Ariana (Tepig) uses Flame Charge!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 7, No Crit)
    Tepig speed increased 1 stage!
    ((5+3+0+(4-3)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
    It's Super effective!
    =14.25 Damage, Rounded to 14 Damage (3 Energy, STAB)

    Claws (Scyther) uses Counter!
    14*1.5 = 21
    =21 Damage (6+(21/3) = 13 Energy)

    Action 3:

    Claws (Scyther) uses Aerial Ace!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 5, No Crit)
    ((6*1.5+3+0+(5-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16.5 Damage Rounded to 17 Damage (3 Energy, STAB)

    Ariana (Tepig) uses Flamethrower!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 14, No Crit)
    Burn Roll: (1/10 = Burn) (Result = 3, No Burn)
    ((10+3+0+(2-3)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
    It's Super effective!
    =17.25 Damage Rounded to 17 Damage
    (6 Energy, STAB)


    EDIT: Sorry, Forgot that speed decayed.
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Cool, this could work out. I knew you would end up being one of my favorite Pokemon!

    Aerial Ace, Wing Attack, Aerial Ace
    IF Tepig uses Flame Charge, THEN use Counter on that action
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I don't know what time zones you guys are in or what your availability is, but I would like this match to go a bit faster, just because these guys could use some counters and I would like them to be fully evolved pretty soon.
  17. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Oh yeah, I already forgot about that. Hopefully it will go fast once Steampowered returns then.
  19. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    well I'm back from vacation and can post at a minimum of once a day
  20. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    It's your actions steam!
  21. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright Arina!

    Yawn-Toxic-Flamethrower
  22. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Battle 2: Round 2: "I believe I can fly..."

    Ariana the Tepig:
    [​IMG]
    62HP
    85 Energy
    4/2/2/2/39
    -10% Evasion
    +1 Speed
    Vs
    Claws the Scyther
    [​IMG]
    69HP
    74 Energy
    5/3/1/3/105
    Technician (*1.5)

    ----------------------------------------------

    Claws shuffles the cards, and flips over the top one, and it's the Ace of Aerials! Arianna is obviously unimpressed, as she yawns nonchalantly. Claws then attacks Arianna, this time with his wings, again doing sizeable damage! Obviously Scyther has some pollen on his wings, and Arianna has hayfever, so she sneezes some Toxic mucus on Claws, badly poisoning him. It seems that Claws found the Yawn infectious, and he has fallen asleep! I can't see him waking up for a looooong time! Arianna makes the most of this, by shooting a flamethrower straight at Claws, doing plenty of damage

    As the Fighting pauses, I ask My Lucario what he thinks. He replies:
    "Let's see if Tepig takes advantage of Scyther Being asleep then! He can't be too powerful, Or Scyther might be woken up!"

    ----------------------------------------------
    Ariana the Tepig:
    [​IMG]
    28HP
    65 Energy
    4/2/2/2/39
    -10% Evasion
    Vs
    Claws the Scyther
    [​IMG]
    50HP
    68 Energy
    5/3/1/3/105
    Technician (*1.5)
    Badly Poisoned (2 damage next round)
    Asleep (2 actions)

    Calculations (open)
    Action 1:
    Claws (Scyther) uses Aerial Ace:
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 7, No Crit)
    ((6*1.5+3+0+(5-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16.5 Damage Rounded to 17 Damage (3 Energy, STAB)

    Ariana (Tepig) uses Yawn!
    Scyther Falls asleep at the End of Action 2!
    (Energy Cost=7)

    Action 2:

    Claws (Scyther) uses Wing Attack:
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 11, No Crit)
    ((6*1.5+3+0+(5-2)*1.5+0+0-0-0)*1)+(0-0)*1.5
    =16.5 Damage Rounded to 17 Damage (3 Energy, STAB)

    Ariana (Tepig) uses Toxic!
    Hit Roll: (1/10 = Miss) (Result = 8, Hit)
    Scyther is badly poisoned!
    (Energy Cost = 7)

    Scyther loses 1HP (Poison)
    Scyther Fell asleep for (d3) - 3Actions!

    Action 3:

    Claws (Scyther) uses is asleep!

    Ariana (Tepig) uses Flamethrower!
    Hit Roll: Unnecessary
    Crit Roll: (1/16 = Crit) (Result = 10, No Crit)
    Burn Roll: (1/10 = Burn) (Result = 7, No Burn)
    ((10+3+0+(2-3)*1.5+0+0-0-0)*1.5)+(0-0)*1.5
    It's Super effective!
    =17.25 Damage Rounded to 17 Damage
    (6 Energy, STAB)

    Scyther loses 1HP (Poison)


    Steampowered, you are up next!
  23. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Flame Charge-Flamethrower-Flame Charge

    if Scyther wakes and uses Counter on Flame Charge, switch that action Defense Curl
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    gd, Tepig wins. If only I had used Safeguard. Well, would you guys be willing to have the third match-up anyway?

    Aerial Ace, Wing Attack, Aerial Ace
  25. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    I'm up for the third matchup
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