hello this is TEA_DEMON reporting to you live from vancouver where the has been riot activity for some time now. interestingly though, one pair of people aren't rioting; in fact they've prepared a pokemon battle. yes, a pokemon battle, and they've even got rules. i managed to get myself a copy of these rules, and here they are. so we have user steampowered versus user c$fp, the pair of brave souls they are amidst this outrage. i've even managed to get a copy of their teams for this match, so let's have a look at those two. steampowered's team: Cello the Servine (Move your mouse to reveal the content) Cello the Servine (open) Cello the Servine (close) Cello (M) Servine Type: Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. EC 4/9 MC 1 DC 5/5 Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 83 Attacks Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Toxic Double Team Swagger Magical Leaf Mirror Coat Pursuit Leaf Storm Arina the Tepig (Move your mouse to reveal the content) Arina the Tepig (open) Arina the Tepig (close) Arina (F) Tepig Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) EC 0/9 MC 0 DC 0/5 Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Tepig HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 39 (-) (45/1.15 = 39) Attacks Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Smog Rollout Take Down Flamethrower Wild Charge Toxic Yawn Endeavor Body Slam Storm the Dragonair (Move your mouse to reveal the content) Storm the Dragonair (open) Storm the Dragonair (close) Storm (F) Dragonair Type: Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). EC 4/9 MC 4 DC 2/5 Nature: Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 70 Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Thunderbolt Dragon Tail Flamethrower Dragon Dance Extremespeed Dragon Rush c$fp's team: Swamp Thing the Swampert (Move your mouse to reveal the content) Swamp Thing the Swampert (open) Swamp Thing the Swampert (close) Swampert* [Swamp Thing] (Male) Nature: Adamant (+ * to Attack, - * from Special Attack) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Torrent Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Ability 2 (DW): Damp Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SAtk: Rank 2 (-) SDef: Rank 3 Spd: 60 EC: fully evolved MC: 2 DC: 3/5 Attacks: Tackle * Growl * Mud-Slap * Water Gun * Bide * Foresight * Mudsport * Superpower Mud Shot Mud Bomb Earthquake Protect Avalanche * Curse * Yawn * Dig * Rock Slide * Waterfall * Electro the Magnezone (Move your mouse to reveal the content) Electro the Magnezone (open) Electro the Magnezone (close) Magnezone* [Electro] (Genderless) Nature: Modest (+ * to Special Attack, - * from Attack) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Magnet Pull Type: Can Be Activated This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) ) Ability 2: Sturdy Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Ability 3 (DW) [unlocked]: Analytic Type: Can Be Enabled If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SAtk: Rank 6 (+) SDef: Rank 3 Spd: 60 EC: fully evolved MC: 0 DC: unlocked Attacks: Metal Sound * Tackle * Thundershock * Supersonic * Sonicboom * Thunderwave * Spark * Magnet Bomb * Discharge * Magnet Rise * Lock-On Zap Cannon Tri-Attack Mirror Coat Barrier Thunderbolt * Explosion * Flash Cannon * Hidden Power (Water, 7) Toxic Substitute White Belly the Dragonite (Move your mouse to reveal the content) White Belly the Dragonite (open) White Belly the Dragonite (close) Dragonite [White Belly] (Female) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Multiscale (DW) Type:Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 70 (80/1.15=69.56) EC: 9/9 MC: 0 DC: 1/5 Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Tail Safeguard Outrage Fire Punch Thunder Punch Roost Dragon Dance Dragon Pulse Extreme Speed Ice Beam Thunderbolt Flamethrower of course i'm sure their activities won't go unnoticed, and there's already a curious crowd gathered around; distracted for now, it seems. i have intelligence that it'll be user steampowered sending out his/her first pokemon and selecting its ability, then user c$fp will do the same but also give orders, then it'll swing back to steampowered to give orders. this could be interesting, so let's see what happens.