Welcome, one and all to my Colosseum. Yes, mine. I posted it in the Arena Compendium. I rightfully stole it from someone else. Also, I guess this means I have to include flavor in this match. Haven't done that in a while. The Colosseum (Move your mouse to reveal the content) The Colosseum (open) The Colosseum (close) Complexity: Simple Format: All Arena Type: None Restrictions: None The Colosseum. Yes, the one in Rome. There's a water source, as well as plenty of rocks. If the Emperor (referee) decrees the match to be too boring, then he may order the release of a pokemon into the arena that will attack indescriminately. It can be a legendary like Kyogre or something smaller like Houndoom. Here's Gladiator Steampowered's Team; Storm the Dragonair (Move your mouse to reveal the content) Storm the Dragonair (open) Storm the Dragonair (close) Storm (F) Dragonair Type: Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). EC 6/9 MC 0 DC 4/5 Nature: Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 70 Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Thunderbolt Dragon Tail Flamethrower Dragon Dance Extremespeed Dragon Rush Safeguard Aqua Jet Iron Tail Aqua Tail Total Moves: 17 Cello the Servine (Move your mouse to reveal the content) Cello the Servine (open) Cello the Servine (close) Cello (M) Servine Type: Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. EC 7/9 MC 0 DC 5/5 Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 83 Attacks Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Toxic Double Team Swagger Magical Leaf Mirror Coat Pursuit Leaf Storm Taunt Swagger Giga Drain Total Moves: 19 And Gladiator Galladiator's Team; Jack the Charmeleon (Move your mouse to reveal the content) Jack the Charmeleon (open) Jack the Charmeleon (close) Charmeleon [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 2 DC: 3/5 Moves: Scratch Growl Ember Leer Metal Claw Smoke Screen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Dragon Pulse Flare Blitz Crunch Dig Fire Blast Overheat Total Moves: 18 Jean the Lampent (Move your mouse to reveal the content) Jean the Lampent (open) Jean the Lampent (close) Lampent [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 4/9 MC: 2 DC: 4/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Overheat Acid Armor Clear Smog Heat Wave Shadow Ball Fire Blast Energy Ball Calm Mind Total Moves: 19 Notice how I added total moves to your pokemon. You guys need to do that for all of them, especially so close to 20. Move Substitution rules, remember. Anyway, Galladiator issued the challenge, so he needs to equip items (if any), then Steampowered does so, and then attacks!