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Completed Steampowered Vs. Son_of_Shadoo, but wait, where are we?!

Discussion in 'ASB' started by rickheg, Sep 19, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    But wait, where are we? We aren't anywhere...let's just battle already so we can get back to a place that exists.

    Here's Steampowered's team;
    Luminato the Lanturn (open)
    [​IMG]
    Luminato (F) Lanturn

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:

    Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    EC 6/6
    MC 0
    DC 3/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack
    HP: 120

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67

    Attacks

    Supersonic
    Bubble
    Thunder Wave
    Flail
    Confuse Ray
    Water Gun
    Spark
    Take Down

    Shock Wave
    Brine
    Agility

    Ice Beam
    Thunderbolt
    Scald
    Discharge
    Signal Beam

    Royal the Empoleon (open)
    [​IMG]

    Royal (M) Empoleon

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    EC 9/9
    MC 0
    DC 1/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60

    Attacks

    Pound
    Growl
    Bubble
    Water Sport
    Bubblebeam
    Bide
    Fury Attack
    Tackle

    Icy Wind
    Agility
    Aqua Ring

    Ice Beam
    Scald
    Surf
    Dig


    And Son_of_Shadoo's team;
    The Wizard the Electivire (open)
    [​IMG]
    Electivire "The Wizard" (M)
    Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

    Attacks:
    Levelup:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen

    BW TM:
    Substitute
    Thunderbolt
    Thunder Wave
    Teleport
    Counter
    Flamethrower
    Earthquake

    Egg:
    Cross Chop
    Fire Punch
    Ice Punch

    Tutor:
    Magnet Rise

    Move Total: 19

    Zero the Eelektross (open)
    [​IMG]
    Eelektross "Zero" (M)
    Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Levelup:
    Crush Claw
    Discharge
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Crunch
    Thunderbolt
    Coil
    Gastro Acid
    Acid Spray

    TM:
    Acrobatics
    Toxic
    Protect
    Flamethrower

    Move Total: 18

    Trickster the Rotom (open)
    [​IMG]
    Rotom "Trickster" (Genderless)

    Nature: Timid - +15% speed, -1 attack, +12% accuracy.

    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105 (+) (+12% accuracy)
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Levelup:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Substitute
    Discharge

    TM:
    Will-o-Wisp
    Toxic
    Protect


    SoS must pick two pokemon, then let's see...oh, he will then issue orders!
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    It says we're at the ASB Arena, rickheg...

    The Wizard, Trickster get your asses out there.

    Rotom: Will-o-Wisp Lanturn, Toxic Lanturn, Will-o-Wisp Empoleon.

    The Wizard: Earthquake, Thunderbolt Empoleon, Earthquake.
    If Empoleon uses Bide, change remaining actions to Cross Chop Lanturn, Light Screen, Cross Chop Lanturn.
  3. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    well I'm screwed...

    Let's go Luminato and Royal!

    Royal: Agility (self + try and dodge EQ), Dig (Electivire), finish up with Scald (try to extinguish Will-o-Wisp and hit Rotom)

    Luminato: Confuse Ray (Electivire), Agility (dodge Toxic), finish with Scald (Electivire)
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Yeah, have fun trying to dodge a seismic wave Lanturn.
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    120|100
    100|100

    Vs.

    [​IMG][​IMG]
    100|90
    100|100

    God Damn Internet Explorer making me redo everything, twice. Here you go boys.
    Data (open)
    Lanturn
    Confuse Ray Electivire
    4-Turn Confusion, 5 Energy

    -2 HP, burn

    Agility
    7 Energy

    -2 HP, burn

    Scald Electivire
    no crit, no burn; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

    -2 HP, burn

    Empoleon
    Agility
    7 Energy

    Dig Electivire
    no crit; [8 + (2 - 3)*1.5]*1.5 = 9.75 ~ 10 Damage, 10 Energy

    Scald Rotom
    no crit, no burn; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 5 Energy

    -2 HP, burn

    Electivire
    Earthquake
    (Lanturn) no crit; [7.5 + (5 - 2)*1.5]*1.5 = 18 Damage, 7 Energy
    (Empoleon) no crit; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage

    Thunderbolt Empoleon
    no confusion; miss, 6 Energy

    Earthquake
    confusion
    [4 + (5 - 3)*1.5] = 7 Damage, 3 Energy

    Rotom
    Will-O-Wisp Lanturn
    hit, 7 Energy

    Toxic Lanturn
    miss, 7 Energy

    Will-O-Wisp Empoleon
    hit, 7 Energy


    [​IMG][​IMG]
    96|82
    100|100
    Burned|Burned

    Vs.

    [​IMG][​IMG]
    69|76
    84|79
    Confused (1a)|--

    Steampowered, you're up.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Bump for Steampowered?
  7. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Royal: Scald (Electivire)- Surf- Scald (Electivire)

    Luminato: Confuse Ray (Rotom)- Scald (Electivire) - Ice Beam (ELectivire)

    SUB: Lanturn, get in the way of incoming electric attacks on Empoleon and push actions down
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Trickster: Protect >>> Toxic (Lanturn) >>> Hex (Lanturn)

    The Wizard: Earthquake >>> Protect >>> Earthquake
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I'm going to continue to think we are in the middle of nothingness. Because I can. Also, was no one going to point out I didn't subtract energy from Lanturn or Empoleon?

    [​IMG][​IMG]
    96|82
    83|78
    Burned|Burned

    Vs.

    [​IMG][​IMG]
    69|76
    84|79
    Confused (1a)|--

    I'm rushing this, in all honesty. Please search for mistakes.
    Data (open)
    Lanturn
    Confuse Ray Rotom
    3-Turn Confusion
    5 Energy

    -2 HP, burn

    Scald Electivire
    no crit, no burn; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

    -2 HP, burn
    -1 HP, toxic

    Ice Beam Electivire
    no crit, no freze; [10 + (4 - 2)*1.5] = 13 Damage, 7 Energy

    -2 HP, burn
    -1 HP, toxic

    Empoleon
    Scald Electivire
    no crit, burn; [8 + 3 + (5 - 2)*1.5] = 15.5 ~ 16 Damage, 5 Energy

    -2 HP, burn

    Surf
    (Electivire) no crit; [7.5 + 3 + (5 - 2)*1.5] = 15 Damage, 6 Energy
    (Rotom) no crit; [7.5 + 3 + (5 - 3)*1.5] = 13.5 ~ 14 Damage

    -2 HP, burn

    Scald Electivire
    crit; [8 + 3 + 3 + (5 - 2)*1.5] = 18.5 ~ 19 Damage, 5 Energy

    -2 HP, burn

    Electivire
    Earthquake
    no confusion
    (Lanturn) no crit; [7.5 + (5 - 2)*1.5]*1.5 = 18 Damage, 7 Energy
    (Empoleon) no crit; [7.5 + (5 - 3)*1.5]*1.5 = 15.75 ~ 16 Damage

    -2 HP, burn

    Protect
    16.67 ~ 17 Energy

    -2 HP, burn

    Earthquake
    (Lanturn) no crit; [7.5 - 3 + (5 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy
    (Empoleon) no crit; [7.5 - 3 + (5 - 3)*1.5]*1.5 = 11.25 ~ 11 Damage

    -2 HP, burn

    Rotom
    Protect
    7 Energy

    Toxic Lanturn
    7 Energy

    Hex Lanturn
    no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy


    [​IMG][​IMG]
    43|49
    66|62
    Burned, Toxic(2DPA)|Burned

    Vs.

    [​IMG][​IMG]
    15|62
    53|59
    Burned|--

    Please review my tired, rushed reffing. Otherwise, S_o_S, you're up!
  10. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Kindly fuck your burnhax, good sir.

    The Wizard: Earthquake >>> Earthquake >>> Earthquake

    Trickster: Substitute (20) >>> Hex (Lanturn) >>> Confuse Ray (Empoleon)
  11. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Royal: Scald at Electivire till he dies then use your remaining actions to Aqua Ring up and finish with a Scald on Rotom

    Luminato: Scald at Electivire till he dies (it should be on the first action) if he's dead redirect that Scald at Rotom, follow up with Ice Beam at Rotom and finish with Confuse Ray at Rotom
  12. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    43|49
    66|62
    Burned, Toxic(2DPA)|Burned

    Vs.

    [​IMG][​IMG]
    15|62
    53|59
    Burned|--

    Here's the next round, kids!
    Data (open)
    Lanturn
    Scald Rotom
    no crit; [8 + 3 + (4 - 3)*1.5] = 12.5 ~ 13 Damage, 5 Energy

    -2 HP, burn
    -2 HP, toxic

    Ice Beam Rotom
    no crit; [10 + (4 - 3)*1.5] = 11.5 ~ 12 Damage, 7 Energy

    -2 HP, burn
    -2 HP, toxic

    Scald Rotom
    no crit, no burn; [8 + 3 + (4 - 3)*1.5] = 12.5 ~ 13 Damage, 5 Energy

    -2 HP, burn
    -2 HP, toxic

    Empoleon
    Scald Electivire
    no crit; [8 + 3 + (5 - 2)*1.5] = 15.5 ~ 16 Damage, 9 Energy

    -2 HP, burn

    Aqua Ring
    8 Energy

    -2 HP, burn
    +2 HP, Aqua Ring

    Scald Rotom
    no confusion
    no crit, no burn; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 5 Energy

    -2 HP, burn
    +2 HP, Aqua Ring

    Electivire
    Earthquake
    (Lanturn) no crit; [7.5 - 3 + (5 - 2)*1.5]*1.5 = 13.5 ~ 14 Damage, 7 Energy
    (Empoleon) no crit; [7.5 - 3 + (5 - 3)*1.5]*1.5 = 11.25 ~ 11 Damage

    Rotom
    20 HP Substitute
    18 Energy

    Hex Lanturn
    no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy

    Confuse Ray Empoleon
    4-Turn Confusion, 4 Energy


    [​IMG][​IMG]
    4|36
    49|40
    Burned, Toxic(3DPA)|Burned, Aqua Ring (4a), Confused (3a)

    Vs.

    [​IMG][​IMG]
    0|15
    0|31
    KO'ed|--

    Let's see, Steampowered, you're up next!
  13. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Let's finish this

    Royal: Scald-Surf-Scald

    Luminato: Confuse Ray-Scald-Scald

    gg, unless I somehow hit myself in confusion every possible time
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Only I could lose with Electric Types to Water Types...

    Hex (Lanturn) >>> Discharge >>> Discharge
  15. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    4|36
    49|40
    Burned, Toxic(3DPA)|Burned, Aqua Ring (4a), Confused (3a)

    Vs.

    [​IMG][​IMG]
    0|15
    0|31
    KO'ed|--

    With a lot of hax, this match could still swing toward SoS. However, no such thing happens.
    Data (open)
    Empoleon
    Scald
    no confusion
    no crit; [8 + 3 + (5 - 3)*1.5] = 14 Damage, 9 Energy

    Surf
    no confusion
    no crit; [10 + 3 + (5 - 3)*1.5] = 16 Damage, 6 Energy

    Rotom
    Hex Lanturn
    no crit; [10 + 3 + (3 - 3)*1.5] = 13 Damage, 6 Energy


    [​IMG][​IMG]
    0|36
    0|25
    KO'ed|Burned, Aqua Ring (2a), Confused (1a)

    Vs.

    [​IMG][​IMG]
    0|0
    0|0
    KO'ed|KO'ed

    Prizes!

    Steampowered; 2 TC
    Lanturn; 2 MC, 1 DC
    Empoleon; 2 MC, 1 DC, 2 KOC

    Son_of_Shadoo; 2 TC
    Electivire; 3 MC
    Rotom; 3 MC, 1 KOC

    rickheg; 4 RC

    GG both, and thanks for playing!
  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    GG Steam. Thanks for reffing, rickheg. However, Rotom got the KO on Lanturn, and the prizes should reflect that.
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