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Gym [STEEL] Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs

Discussion in 'ASB' started by Its_A_Random, Jun 24, 2012.

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  1. Its_A_Random

    Its_A_Random The imitated
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    Hello, if you are not involved, please do not post in this thread until the COMPLETION of this battle. Thank you.

    "Hello viewers, today, we have a treat for you all! Yes, that is right, we are live from the Explosive Weaponry Testing Facility in Soviet Russia, & we are here to witness a Gym Match between the Steel Type Gym Leader: C$FP, & the challenger: Pwnemon! C$FP has survived two matched, Once against Kaxtar, & the other against IAR. Can C$FP get that crucial third victory to survive the initial test? We will find out soon enough. But first, let us recap the rules & regulations of the match!"

    B8P3v3 Singles
    2 Day DQ
    Switch=KO
    Items On
    All Abilities
    2 Substitutions
    2 Recoveries/5 Chills per mon
    Turn Order=Coinflip

    "And of course, here is the arena description for this Testing Facility!"
    Soviet Russia; Explosive weaponry testing facility (SR: EWTF) (open)
    Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

    Date: December, 1969.

    Location: Somewhere in the Ural Mountains

    The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

    The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

    here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

    The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so non-Ground and Steel type Pokémon have greater difficulty digging underground, costing 3 extra energy to do so. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

    The air is sharp as the shrapnel flying through it.

    In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

    In the case of any inconsistencies between the flavor and the summary, the summary trumps the flavor.

    In summary:
    Steel types have constant Magnet Rise effect
    Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
    Dig costs 3 extra energy (inc. digging/staying under) unless the user is a Ground or Steel type
    Whoever sends out his/her Pokemon first will be determined by a coin toss


    "Now with that out of the way, let us see what the leader & challenger brought to the match!"
    Team Leader C$FP (open)
    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact
    Agility
    Natural Gift
    Curse
    Take Down
    Rage

    Moves: 68; complete
    ---
    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC:
    0
    DC:
    5/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility
    Pursuit

    Iron Defense
    Iron Head
    Zen Headbutt
    Headbutt
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Gravity
    Selfdestruct
    Sleep Talk
    Mimic
    Block

    Earthquake
    Giga Impact
    Double Team
    Reflect
    Light Screen
    Rock Slide
    Endure
    Brick Break
    Hone Claws
    Protect
    Aerial Ace
    Explosion
    Rain Dance
    Telekinesis
    Sandstorm
    Rest
    Bulldoze
    Swagger
    Substitute

    Moves: 42
    ---
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback

    Moves: 82
    ---
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind
    Flail

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance
    Secret Power
    Sunny Day
    Dark Pulse

    Moves: 76
    ---
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15=26.09)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Rock Polish
    Stealth Rock
    Curse

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk
    Mimic
    Selfdestruct
    Block
    Rollout
    Defense Curl
    Mud-Slap
    Take Down
    Earth Power

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure
    Skull Bash

    Moves: 62
    ---
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength

    Moves: 66
    ---
    [​IMG]
    Registeel [Iron Giant] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Light Metal
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 43 [50/1.15=43.478] (-)
    Size Class: 3
    Weight Class: 6 (205 kg)
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    Hammer Arm
    Hyper Beam
    Iron Head
    Lock-On
    Zap Cannon
    Flash Cannon
    Hyper Beam

    Counter
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Body Slam
    Gravity
    Mud-Slap
    Sleep Talk
    Mimic

    Earthquake
    Rock Slide
    Thunder Wave
    Focus Punch
    Hone Claws
    Focus Blast
    Toxic
    Thunderbolt
    Protect
    Substitute
    Endure
    Shadow Claw
    Brick Break
    Rest
    Rock Polish
    Aerial Ace
    Bulldoze
    Rain Dance
    Sandstorm
    Hidden Power (Ice 6)
    Safeguard
    Thunder
    Double Team
    Giga Impact
    Swagger
    Shock Wave

    Moves: 47
    ---
    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (60/1.15=52.17)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist
    Aqua Jet

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam
    Mud Sport

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon

    Moves: 42
    Team Challenger Pwnemon (open)
    [​IMG]
    (Pyroak) Malcolm Reynolds (M)
    Nature: Rash (+ SpA, - SpD)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: 1
    DC: FULL

    Attacks:
    Wood Hammer
    Flare Blitz
    Sweet Scent
    Growth
    Absorb
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Zap Cannon

    Earth Power
    Counter
    Dragonbreath
    Aromatherapy

    Sunny Day
    SolarBeam
    Fire Blast
    Will-O-Wisp
    Hidden Power (Ice, 7)
    Endure
    Protect
    Substitute
    Bulldoze
    Light Screen
    ---
    [​IMG]

    Gliscor (Zoe Washburne) (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 1 (1 tourneyshare)
    DC: FULL

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Guillotine
    U-turn
    Screech

    Counter
    Cross Poison
    Night Slash
    Agility
    Sand Tomb

    Sky Attack
    Aqua Tail
    Tailwind

    Toxic
    Earthquake
    Taunt
    Roost
    Substitute
    Stealth Rock
    Torment
    Thief
    Dig
    Protect
    Aerial Ace
    Rock Slide
    Struggle Bug
    Brick Break
    False Swipe
    Rock Tomb
    Fling
    Payback
    Rock Polish
    ---
    [​IMG]
    Colossoil (Jayne Cobb) (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: Full
    MC: 0
    DC: Full

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Leer
    Drill Run
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn

    Encore
    Fake Out
    Dive
    Sucker Punch
    Superpower
    Fire Fang

    Taunt
    Protect
    Substitute
    Earthquake
    Snatch
    Dragon Tail
    U-turn
    Rock Slide
    Rest
    Sleep Talk
    Smack Down


    "Okay, it looks as if on paper, C$FP might be given a run for his money, but we know what happened the last time we said that. Anyhow, I have with me today, a $1 Australian Coin! I will now flip it to determine order! Heads=C$FP, Tails=Pwnemon! Let us do the coin flip now!"

    *FLIP!*
    *DONK!*

    [​IMG]

    "It is Heads, which means Leader C$FP sends in first & issues second R1! Are you two ready, set, GO!"

    TURN ORDER
    Leader C$FP sends in one Pokemon.
    Challenger Pwnemon sends in one Pokemon.
    Challenger Pwnemon issues actions.
    Leader C$FP issues actions.
    Its_A_Random refs.
  2. C$FP

    C$FP

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    I wonder what you'll do with this: go, Big Poe the Kitsunoh!

    [​IMG]
    Big Poe @ Life Orb

    let's go
  3. Pwnemon

    Pwnemon is a more intuitive player
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    You've really put me in a corner with this bitch of a pokemon.

    I guess my best bet would be Collosoil (@ Leftovers)

    okay collo, let's get it~

    Smack Down ~ Drill Run ~ Earthquake
    If Substitute any action, [IF TAUNTED then deal w/ it] [IF YOU HAVE A SUBSTITUTE AND ARE NOT TAUNTED then encore] [IF NEITHER OF THOSE then Snatch]
    IF Kit is at any point not smacked down after a1, replace the rest of your actions with Dig ~ Mud Bomb ~ Dig unless if you flinched a1 in which case Smack Down ~ Dig a2 and a3

    i'm so incredibly fucked
  4. C$FP

    C$FP

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    Colossoil is one strong sunuvagun, but I think my trusty Kitsunoh can handle it.

    Protect, Imprison (Dig, Earthquake, U-Turn), Low Kick
  5. Pwnemon

    Pwnemon is a more intuitive player
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    motherfucker, i meant to say mud shot, not mud bomb

    welp, uh oh
  6. Its_A_Random

    Its_A_Random The imitated
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 1

    Thanks to the highly credible SDS, it turns out both of Pwnemon's dodgy subs are both illegal; The first, because, "19:26 <SevenDeadlySins> you get 1 if per sub", & the second, because...
    [BOX]19:26 <IAR> And Unless starts a new sub, correct
    19:27 <SevenDeadlySins> unless isn't legal syntax
    19:27 <SevenDeadlySins> =D
    19:27 *** Zt quit (Quit: <Mibbit URL goes here> ajax IRC Client)
    19:27 <SevenDeadlySins> if (thing) then (thing)
    19:27 <IAR> just as I thought
    19:27 <Lionheart> Ok
    19:27 <SevenDeadlySins> and is the only logical operator allowed in the first (thing)[/BOX]
    Anyways...

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round One - Fight!


    Well, C$FP opens with Big Poe the Kitsunoh, holding a Life Orb, & Pwnemon responds with Jayne Cobb the Colossoil! While Big Poe starts to float in the air, let us bring up their stats, before beginning the attacks.

    Big Poe (M) @ Life Orb (open)
    [​IMG]
    Big Poe (M) @ Life Orb
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Speed: 127
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating
    Jayne Cobb (M) @ Leftovers (open)
    [​IMG]
    Jayne Cobb (M) @ Leftovers
    HP: 120
    Energy: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Speed: 110
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    No Changes


    Big Poe opens by throwing up a protective barrier, which blocks Jayne Cobb's attack, which involved throwing rocks at the floating Kitsunoh in an attempt to ground it. Big Poe then creates a telepathic connection with Jayne Cobb, before temporarily erasing a few moves they both know. Jayne Cobb then responds by spinning his drill fast, before rushing & boring into Big Poe at a fast speed! Big Poe then goes low & trips over Jayne Cobb, striking critically, as Jayne Cobb tries to respond with an Earthquake, but as it turns out, it was sealed off!

    With the round done, it looks like the Gym Leader has set himself up nicely, while Pwnemon needs to find a hole to exploit. How will C$FP attack, & how will Pwnemon respond? We will find out, after the break.

    Round End (open)
    Leader C$FP AOO
    [​IMG]
    Big Poe (M) @ Life Orb
    HP: 77
    Energy: 68
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Speed: 127
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating

    Challenger Pwnemon AOO
    [​IMG]
    Jayne Cobb (M) @ Leftovers
    HP: 86
    Energy: 91
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Speed: 110
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    Imprison (Dig | Earthquake | U-Turn, 4a)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Big Poe used Protect!
    Big Poe protected himself!
    Big Poe used (7+2+(5.333/2.5))=11.133 Energy!

    Jayne Cobb used Smack Down!
    Big Poe protected himself!
    Big Poe blocked ((5+3)/1.5)=5.333 Damage!
    Big Poe used 4 Energy!
    ---
    ACTION TWO
    Big Poe used Imprison (Dig | Earthquake | U-Turn)!
    Jayne Cobb's moves were sealed (6a)!
    Big Poe used (8+2)=10 Energy!

    Jayne Cobb used Drill Run!
    (Crit Roll [<=1250]: 9946/10000; No Crit)
    (Ability Roll {Cursed Body} [<=3000]: 6192/10000; No Disable)
    Its Super Effective!
    Big Poe took ((8+3+3)*1.5)=21 Damage!
    Jayne Cobb used 5 Energy!
    ---
    ACTION THREE
    Big Poe used Low Kick (Jayne Cobb)!
    (Crit Roll [<=625]: 431/10000; Crit)
    A Critical Hit!
    Its Super Effective!
    Jayne Cobb took ((19+3+1.5)*1.5)=35.25 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (4+2+(10/2))=11 Energy!

    Jayne Cobb cannot use Earthquake after the Imprison!

    Jayne Cobb nibbled on his Leftovers!

    ---
    END ROUND


    TURN ORDER
    Leader C$FP issues actions.
    Challenger Pwnemon issues actions.
    Its_A_Random refs.
  7. Pwnemon

    Pwnemon is a more intuitive player
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    low kick has sixteen bap, not nineteen

    also nice crithax there

    FUCCCCCCCCCCCCK HAX
  8. C$FP

    C$FP

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    Low Kick has 19 BAP because of Life Orb (the other +3 in the calc is the crit, of course). One crit never hurt nobody, it probably won't be a big deal.

    Low Kick, Fake Out, Low Kick
    IF Drill Run when you would use Low Kick, THEN Torment that action (only do this once, supersedes other sub) and push actions back
    IF a Speed-Reducing move when you would use Low Kick, THEN Bulldoze and push actions back
  9. Pwnemon

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    motherfucker just when i was about to say gg i see a way not to totally bomb this

    Substitute (20) ~ Drill Run ~ Mud Shot

    of note: if you crit i will cry rape and report you to the authorities
  10. Its_A_Random

    Its_A_Random The imitated
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 2

    Turns out I forgot Pressure & Cursed Body, so those are edited & have no significant consequence on the current situation to warrant a reorder. Also, Item BP Boosts apply to actual BP, hence, 19 BP, not 16+3.

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round Two - Changing The Tide...

    Big Poe begins the round by aiming low & tripping over Jayne Cobb again, dealing massive damage, as Jayne Cobb responds by siphoning his life force into a doll which takes Big Poe's place! Big Poe then rushes at this doll, denting it, but not destroying is, as Jayne Cobb comes out & spins his drill, before rushing & boring it into Big Poe for some damage! Big Poe then pounds the ground, creating a tremour which battered the doll, as the real Jayne Cobb hurls mud at Big Poe, damaging it critically, & slowing it down!

    Round end, & the combatants are becoming increasingly battered & bruised, but it seems that Pwnemon has made a nice recovery! Can Pwnemon convert this into the ever so critical first KO? Or will C$FP prove too strong for Jayne Cobb? Find out after the break.

    Round End (open)
    Leader C$FP AOO
    [​IMG]
    Big Poe (M) @ Life Orb
    HP: 34
    Energy: 40
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Speed: 127
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating, -1 Speed

    Challenger Pwnemon AOO
    [​IMG]
    Jayne Cobb (M) @ Leftovers
    HP: 38
    Energy: 65
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Speed: 110
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    Imprison (Dig | Earthquake | U-Turn, 1a), Substitute (1 HP)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Big Poe used Low Kick!

    (Crit Roll [<=625]: 4422/10000; No Crit)
    Its Super Effective!
    Jayne Cobb took ((19+1.5)*1.5)=30.75 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (8+2+(10/2))=15 Energy!

    Jayne Cobb used Substitute (20 HP)!
    Jayne Cobb created a 20 HP Substitute!
    Jayne Cobb used 18 Energy!

    Jayne Cobb nibbled on his Leftovers!
    ---
    ACTION TWO
    Big Poe used Fake Out!
    (Crit Roll [<=625]: 9106/10000; No Crit)
    Jayne Cobb's Substitute took (7+1.5)=8.5 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (4+2)=6 Energy!

    Jayne Cobb used Drill Run!
    (Crit Roll [<=1250]: 8102/10000; No Crit)
    (Ability Roll {Cursed Body} [<=3000]: 9337/10000; No Disable)

    Its Super Effective!
    Big Poe took ((8+3+3)*1.5)=21 Damage!
    Jayne Cobb used 5 Energy!

    Jayne Cobb nibbled on his Leftovers!

    ---
    ACTION THREE
    Big Poe used Bulldoze!
    (Crit Roll [<=625]: 9602/10000; No Crit)
    Jayne Cobb's Substitute took (9+1.5)=10.5 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (5+2)=7 Energy!

    Jayne Cobb used Mud Shot!
    (Crit Roll [<=625]: 16/10000; Crit)
    (Ability Roll {Cursed Body} [<=3000]: 8021/10000; No Disable)

    A Critical Hit!
    Its Super Effective!
    Big Poe took ((6+3+3-1.5)*1.5)=15.75 Damage!
    Big Poe's Speed dropped 1 Stage!
    Jayne Cobb used 3 Energy!

    Jayne Cobb nibbled on his Leftovers!
    ---
    END ROUND


    TURN ORDER
    Challenger Pwnemon issues actions.
    Leader C$FP issues actions.
    Its_A_Random refs.
  11. Pwnemon

    Pwnemon is a more intuitive player
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    jesus niggerdicks this kit is a pain in the ass
    after reading your battle with smash all i can say is thank butthole perishturn is no longer allowed

    Drill Run ~ Mud bomb ~ Drill Run

    IF Torment AND kit is not taunted then Taunt and pushback
    IF Low Kick in combo AND you don't have a sub up then protect and pushback
  12. C$FP

    C$FP

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    This was a close first match-up, but I think I'll have to go ahead and win this one.

    U-Turn, Dig, Low Kick
  13. Its_A_Random

    Its_A_Random The imitated
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 3

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round Three - The Leader Takes Control

    Jayne Cobb begins by spinning its Drill around, & boring it into Big Poe, striking critically, as Big Poe's haunted body suddenly takes effect, disabling Jayne Cobb's attack! Big Poe responds by destroying the fake Jayne Cobb, before swiftly returning, resetting all changes, but retaining the levitating ability! Big Poe then starts to burrow into the hard floor, avoiding Jayne Cobb's attack, which involved hurling mud, before resurfacing to strike Jayne Cobb, before finally knocking out Jayne Cobb with one, final tripping attack!

    Round done, & while C$FP got the crucial first KO, Big Poe is incredibly weak & tired, & looking like keeling over! Nevertheless, C$FP has a huge advantage, as Pwnemon goes to send in his next Pokemon. What will it be? We will find out soon enough.

    Round End (open)
    Leader C$FP AOO
    [​IMG]
    Big Poe (M) @ Life Orb
    HP: 2
    Energy: 10
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Speed: 127
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating

    Challenger Pwnemon XOO
    [​IMG]
    Jayne Cobb (M) @ Leftovers
    HP: KO
    Energy: 55
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Speed: 110
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    Disable (Drill Run)

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Jayne Cobb used Drill Run!
    (Crit Roll [<=1250]: 23/10000; Crit)
    (Ability Roll {Cursed Body} [<=3000]: 684/10000; Disable)

    A Critical Hit!
    Its Super Effective!
    Big Poe took ((8+3+3+3)*1.5)=25.5 Damage!
    Big Poe's Cursed Body disabled Drill Run!
    Jayne Cobb used 5 Energy!

    Big Poe used U-Turn!
    (Crit Roll [<=625]: 2800/10000; No Crit)
    Its Super Effective!
    Jayne Cobb's Substitute took ((10+1.5)*1.5)=17.25 Damage!
    Jayne Cobb's Substitute faded!
    Big Poe's status reset!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (5+2)=7 Energy!

    Jayne Cobb nibbled on his Leftovers!
    Jayne Cobb is no longer Imprisoned!

    ---
    ACTION TWO
    Big Poe burrowed underground!

    Jayne Cobb used Mud Bomb!

    Jayne Cobb's attack missed!
    Jayne Cobb used 5 Energy!

    Big Poe used Dig!
    (Crit Roll [<=625]: 9582/10000; No Crit)
    Jayne Cobb's Substitute took (11+1.5)=12.5 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (10+2)=12 Energy!

    Jayne Cobb nibbled on his Leftovers!
    ---
    ACTION THREE
    Big Poe used Low Kick!
    (Crit Roll [<=625]: 431/10000; Crit)
    A Critical Hit!
    Its Super Effective!
    Jayne Cobb took ((19+3+1.5)*1.5)=35.25 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used (4+2+(10/2))=11 Energy!

    Jayne Cobb Fainted!
    Big Poe gained 1 KO Counter!

    ---
    END ROUND


    TURN ORDER
    Challenger Pwnemon sends in one Pokemon.
    Leader C$FP issues actions.
    Challenger Pwnemon issues actions.
    Its_A_Random refs.
  14. Pwnemon

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    gdi

    go gliscor @ razor fang

    also i won't be able to post from tomorrow until the following sunday and please don't dq me :D
  15. C$FP

    C$FP

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    Big Poe, you have done quite well enough. Just leave Pimpoleon a little gift to work with.

    Will-o-Wisp, Ice Punch, Taunt
    IF Protect/Evasive, THEN chill and push actions back
    IF Will-o-Wisp misses, THEN use it again the next action
  16. Pwnemon

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    yay i can do it wheeeeee

    Gliscor, i need you to fly around like a madman while singing the beautiful MC hammer song "CAN'T TOUCH THIS" (Dodge + Taunt). This should rile up that kitsunoh enough to save us from a burn!

    dodge + taunt ~ cooldown (tox [self]) ~ tox (self)

    IF the combo is not allowed THEN let me reorder
  17. Its_A_Random

    Its_A_Random The imitated
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 4

    Yes, I am allowing the combo...I mean, seriously, if you can say "Fuck You" to someone whilst running away, then you can use Dodge + Taunt.

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round Four - www.youtube.com/watch?v=otCpCn0l4Wo

    With Jayne Cobb out, Pwnemon sends in Zoe Washburne to take on the weakened Big Poe! (/ME Brings up Zoe Washburne's stats)

    Zoe Washburne (F) @ Razor Fang (open)
    [​IMG]
    Zoe Washburne (F) @ Razor Fang
    HP: 100
    Energy: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 1
    SpD: Rank 3
    Speed: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    No Changes


    So, before much happens, Zoe immediately starts dodging...Like that is going to w- Oh dear...Zoe Washburne, whilst pointlessly evading, starts singing to the tune of "Can't Touch This" by MC Hammer! This surprisingly infuriates Big Poe, who fails to let off ghostly flames in anger...Nevertheless, Zoe Washburne gets her just desserts, as Big Poe rams into her, dealing damage, when suddenly, Big Poe fell to the floor, fainted! That orb really took its toll, as Zoe Washburne recovers from her cooldown! 2-2 All!

    Round end, & all I have to say is...inb4 Empoleon. But maybe C$FP refrains from sending in Empoleon? We will have to find out soon enough...

    Round End (open)
    Leader C$FP XOO
    [​IMG]
    Big Poe (M) @ Life Orb
    HP: KO
    Energy: 5
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Speed: 127
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating, Taunted (5a)

    Challenger Pwnemon XAO
    [​IMG]
    Zoe Washburne (F) @ Razor Fang
    HP: 93
    Energy: 77
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 1
    SpD: Rank 3
    Speed: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    No Changes

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Zoe Washburne used a Dodge + Taunt combo!
    (BEC=15, 100/15; Combo works)
    (Deferring < Passive, Typing=Dark)

    www.youtube.com/watch?v=otCpCn0l4Wo
    Zoe Washburne attempted to evade stuff (Evade Rate=(10-(17/5)+14)=20.6%)!
    Big Poe fell for the Taunt (6a)!
    Zoe Washburne used ((5+10)*1.5)=22.5 Energy!

    Big Poe cannot use Chill after the Taunt!

    ---
    ACTION TWO
    Big Poe cannot use Will-O-Wisp after the Taunt!
    Big Poe used Struggle!
    (Crit Roll [<=625]: 2813/10000; No Crit)
    Zoe Washburne took (8-1.5)=6.5 Damage!
    Big Poe took (6.5*2/5)=2.6 Damage!
    Big Poe took Life Orb Recoil (2 Damage)!
    Big Poe used 5 Energy!

    Big Poe Fainted!
    Zoe Washburne gained 1 KO Counter!

    ---
    END ROUND


    TURN ORDER
    Leader C$FP sends in one Pokemon, specifies Item.
    Challenger Pwnemon issues actions.
    Leader C$FP issues actions.
    Its_A_Random refs.
  18. C$FP

    C$FP

    Joined:
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    Messages:
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    Time to bring out the water and ice!

    [​IMG]
    Pimpoleon @ Expert Belt
  19. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
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    pimpoleon? How unexpected of you!

    first things first mister i really don't like that support movepool, so i think i'll go ahead and taunt you. and i really want you taunted. Therefore,

    IF protective/evasive action used a1, use sub(15) and pushback

    then, i'll follow up with a Dig and a Thunder Fang to layer on the hurt.

    However, let us not forget our mortality- that would be quite deadly indeed. So,

    IF damaging Ice-type move is used a1 or a2, and one was not used last action, use protect that action and pushback

    E: this'll be my last post until the eighth - cmfp feel free to find a subref for you vs maxim
  20. C$FP

    C$FP

    Joined:
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    Of course! It was expected for a good reason!

    Scald, Dive, Ice Beam + Ice Beam
  21. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 5

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round Five - Oh Dear...

    C$FP is not happy about losing Big Poe, so he sends in his almighty Pimpoleon the Empoleon! Let us have a look at its stats, as it begins to levitate!

    Pimpoleon (M) @ Expert Belt (open)
    [​IMG]
    Pimpoleon (M) @ Expert Belt
    HP: 100
    Energy: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Speed: 52
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating


    Zoe Washburne begins by going to tried & true tactics, enraging Pimpoleon, who simply scalds Zoe Washburne in a jet of hot water, burning her in the process! Zoe Washburne then digs into the hard floor, as Pimpoleon hides in the vats. Zoe Washburne then comes out only to hit nothing, as Pimpoleon comes out of the vats, striking Zoe Washburne with an aquatic assault! Zoe Washburne then chomps on Pimpoleon with electricity, dealing damage, when suddenly, Pimpoleon retaliates with a massive cold beam of ice, which strikes & knocks out Zoe Washburne!

    Round end, & with Zoe Washburne gone, it is all down to Malcolm Reynolds now!

    Round End (open)
    Leader C$FP XAO
    [​IMG]
    Pimpoleon (M) @ Expert Belt
    HP: 87
    Energy: 54
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Speed: 52
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating, Taunted (3a), Cooldown (1a)

    Challenger Pwnemon XXO
    [​IMG]
    Zoe Washburne (F) @ Razor Fang
    HP: KO
    Energy: 53
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 1
    SpD: Rank 3
    Speed: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Burned

    Calculations (open)
    BEGIN ROUND
    Pimpoleon began Levitating!
    ---
    ACTION ONE
    Zoe Washburne used Taunt!
    Pimpoleon fell for the Taunt!
    Zoe Washburne used 10 Energy!

    Pimpoleon used Scald!
    (Crit Roll [<=625]: 6831/10000; No Crit)
    (Effect Roll {Burn} [<=3000]: 1372/10000; Burn)

    Its Super Effective!
    Zoe Washburne took ((10+3+3)*1.5)=24 Damage!
    Zoe Washburne became Burned!
    Pimpoleon used 5 Energy!

    Zoe Washburne was hurt by her Burn (2 Damage)!
    ---
    ACTION TWO
    Zoe Washburne burrowed underground!

    Pimpoleon hid underwater!

    Zoe Washburne used Dig!
    Zoe Washburne's attack missed!
    Zoe Washburne used 9 Energy!

    Pimpoleon used Dive!
    (Crit Roll [<=625]: 9210/10000; No Crit)
    Its Super Effective!
    Zoe Washburne took ((10+3-3)*1.5)=15 Damage!
    Pimpoleon used 9 Energy!

    Zoe Washburne was hurt by her Burn (2 Damage)!
    ---
    ACTION THREE
    Zoe Washburne used Thunder Fang!
    (Crit Roll [<=1250]: 4382/10000; No Crit)
    (Effect Roll {Paralysis} [<=1000]: 4802/10000; No Paralysis)
    (Effect Roll {Flinch} [<=1000]: 1405/10000; No Flinch)

    Its Super Effective!
    Pimpoleon took ((10+1.5-3)*1.5)=12.75 Damage!
    Zoe Washburne used 5 Energy!

    Pimpoleon used an Ice Beam + Ice Beam combo!
    (BEC=18, 86/18; Combo works)
    (Crit Roll [<=625]: 7650/10000; No Crit)
    (Effect Roll {Freeze} [<=2000]: 4713/10000; No Freeze)

    Its Super Effective!
    Zoe Washburne took ((24.5+3)*2.25)=61.875 Damage!
    Pimpoleon used ((7+2)*3.5)=31.5 Energy!

    Zoe Washburne Fainted!
    Pimpoleon gained 1 KO Counter!
    ---
    END ROUND


    TURN ORDER
    Pwnemon sends in Malcolm Reynolds the Pyroak, specifies Item.
    Leader C$FP issues actions.
    Challenger Pwnemon issues actions.
    Its_A_Random refs.
  22. Pwnemon

    Pwnemon is a more intuitive player
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    Pyroak @ heat rock

    gg
  23. C$FP

    C$FP

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    There isn't a whole lot we can accomplish this round other than a bit of damage.

    cool down, Surf, Scald
  24. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
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    There's stuff we can accomplish though :)

    Sunny Day (Heat Rock means it works) ~ Light Screen ~ Zap Cannon
  25. Its_A_Random

    Its_A_Random The imitated
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    Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 6

    LEADER C$FP VS. CHALLENGER PWNEMON

    Round Six - Setting Up...

    Down to his last Pokemon, Pwnemon sends in Malcolm Reynolds, armed with a Heat Rock, in an attempt to salvage the match! Bringing up his stats...

    Malcolm Reynolds (M) @ Heat Rock (zomfg Gen V Sprite) (open)
    [​IMG]
    Malcolm Reynolds (M) @ Heat Rock
    HP: 120
    Energy: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 2
    Speed: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    No Changes


    Malcolm Reynolds begins by taking advantage of Pimpoleon's exhaustion, by tapping into the power of the Heat Rock he was holding to submerge the entire weaponry facility in a blistering bout of harsh Sunlight! The hotness will certainly not be to C$FP's liking...As Malcolm Reynolds continues to play conservative, conjuring up a golden box that shrouds him in a powerful barrier! Pimpoleon then goes for the vats, before creating a chemically-induced tidal wave, which shrinks upon contact with the box, which combined with the blistering heat, deals weakened damage to Malcolm Reynolds. Malcolm Reynolds then creates a powerful shot of electricity, which he fires at Pimpoleon, striking him squarely & Paralysing him! Not to be outdone, Pimpoleon then fires burning water at Malcolm Reynolds, which also deals weakened damage thanks to the box & the sun.

    Round done, & while there was no change in the HP Gap, Malcolm Reynolds has set up rather nicely. What will happen next round? We will find out soon enough.

    Round End (open)
    THE SUNLIGHT IS HARSH...(5r)

    Leader C$FP XAO
    [​IMG]
    Pimpoleon (M) @ Expert Belt
    HP: 69
    Energy: 43
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Speed: 52
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Levitating, Paralysed (20%)

    Challenger Pwnemon XXA (Light Screen (4a))
    [​IMG]
    Malcolm Reynolds (M) @ Heat Rock
    HP: 102
    Energy: 74
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 2
    Speed: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    No Changes

    Calculations (open)
    BEGIN ROUND
    ---
    ACTION ONE
    Malcolm Reynolds used Sunny Day!
    The Heat Rock made the Sunlight Harsh (6r)!
    Malcolm Reynolds used 9 Energy!

    Pimpoleon must recharge!

    The Sunlight is harsh...

    ---
    ACTION TWO
    Malcolm Reynolds used Light Screen!
    Pwnemon's team became protected by Light Screen (6a)!
    Malcolm Reynolds used 8 Energy!

    Pimpoleon used Surf!
    Malcolm Reynolds took (5+3+4.5-3)=9.5 Damage!
    Pimpoleon used 6 Energy!

    The Sunlight is harsh...
    ---
    ACTION THREE
    Malcolm Reynolds used Zap Cannon!
    (Hit Roll [<=6000]: 201/10000; Hit)
    (Crit Roll [<=625]: 7282/10000; No Crit)

    It is Super Effective!
    Pimpoleon took (12×1.5)=18 Damage!
    Pimpoleon became Paralysed (25%)!
    Malcolm Reynolds used 9 Energy!

    (Paralysis Roll [<=2500]: 3462/10000; No Paralysis)

    Pimpoleon used Scald!
    Malcolm Reynolds took (4+3+4.5-3)=8.5 Damage!
    Pimpoleon used 5 Energy!

    The Sunlight is harsh...
    Pimpoleon got over his Taunt!
    Pimpoleon's Paralysis weakened!

    ---
    END ROUND


    TURN ORDER
    Challenger Pwnemon issues actions.
    Leader C$FP issues actions.
    Its_A_Random refs.
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