Gym [STEEL] Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs

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Its_A_Random

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Hello, if you are not involved, please do not post in this thread until the COMPLETION of this battle. Thank you.

"Hello viewers, today, we have a treat for you all! Yes, that is right, we are live from the Explosive Weaponry Testing Facility in Soviet Russia, & we are here to witness a Gym Match between the Steel Type Gym Leader: C$FP, & the challenger: Pwnemon! C$FP has survived two matched, Once against Kaxtar, & the other against IAR. Can C$FP get that crucial third victory to survive the initial test? We will find out soon enough. But first, let us recap the rules & regulations of the match!"

B8P3v3 Singles
2 Day DQ
Switch=KO
Items On
All Abilities
2 Substitutions
2 Recoveries/5 Chills per mon
Turn Order=Coinflip

"And of course, here is the arena description for this Testing Facility!"
Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

Date: December, 1969.

Location: Somewhere in the Ural Mountains

The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so non-Ground and Steel type Pokémon have greater difficulty digging underground, costing 3 extra energy to do so. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

The air is sharp as the shrapnel flying through it.

In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

In the case of any inconsistencies between the flavor and the summary, the summary trumps the flavor.

In summary:
Steel types have constant Magnet Rise effect
Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
Dig costs 3 extra energy (inc. digging/staying under) unless the user is a Ground or Steel type
Whoever sends out his/her Pokemon first will be determined by a coin toss


"Now with that out of the way, let us see what the leader & challenger brought to the match!"

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact
Agility
Natural Gift
Curse
Take Down
Rage

Moves: 68; complete
---

Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit

Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Dynamic Punch
Gravity
Selfdestruct
Sleep Talk
Mimic
Block

Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Aerial Ace
Explosion
Rain Dance
Telekinesis
Sandstorm
Rest
Bulldoze
Swagger
Substitute

Moves: 42
---

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback

Moves: 82
---

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Frisk
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability 2: Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Ability 3: Cursed Body (DW) [unlocked]
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst
Copycat
Imprison
Hex
Tail Whip

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick
Last Resort
Knock Off
Low Kick
Icy Wind
Flail

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade
Psycho Shift
Roar
Thief
Bulldoze
Rock Slide
Rest
Snatch
Sleep Talk
Swagger
Hone Claws
Iron Tail
Payback
Giga Impact
Safeguard
Embargo
Hidden Power Fire 7
Defog
Psych Up
Shadow Ball
Rain Dance
Secret Power
Sunny Day
Dark Pulse

Moves: 76
---

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash

Moves: 62
---

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength

Moves: 66
---

Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head
Lock-On
Zap Cannon
Flash Cannon
Hyper Beam

Counter
Ice Punch
Thunder Punch
Dynamic Punch
Body Slam
Gravity
Mud-Slap
Sleep Talk
Mimic

Earthquake
Rock Slide
Thunder Wave
Focus Punch
Hone Claws
Focus Blast
Toxic
Thunderbolt
Protect
Substitute
Endure
Shadow Claw
Brick Break
Rest
Rock Polish
Aerial Ace
Bulldoze
Rain Dance
Sandstorm
Hidden Power (Ice 6)
Safeguard
Thunder
Double Team
Giga Impact
Swagger
Shock Wave

Moves: 47
---

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon

Moves: 42

(Pyroak) Malcolm Reynolds (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 1
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon

Earth Power
Counter
Dragonbreath
Aromatherapy

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect
Substitute
Bulldoze
Light Screen
---


Gliscor (Zoe Washburne) (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1 (1 tourneyshare)
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Guillotine
U-turn
Screech

Counter
Cross Poison
Night Slash
Agility
Sand Tomb

Sky Attack
Aqua Tail
Tailwind

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
Thief
Dig
Protect
Aerial Ace
Rock Slide
Struggle Bug
Brick Break
False Swipe
Rock Tomb
Fling
Payback
Rock Polish
---

Colossoil (Jayne Cobb) (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: Full
MC: 0
DC: Full

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Leer
Drill Run
Peck
Horn Attack
Bite
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam
Dig
Crunch
Bounce
Megahorn

Encore
Fake Out
Dive
Sucker Punch
Superpower
Fire Fang

Taunt
Protect
Substitute
Earthquake
Snatch
Dragon Tail
U-turn
Rock Slide
Rest
Sleep Talk
Smack Down


"Okay, it looks as if on paper, C$FP might be given a run for his money, but we know what happened the last time we said that. Anyhow, I have with me today, a $1 Australian Coin! I will now flip it to determine order! Heads=C$FP, Tails=Pwnemon! Let us do the coin flip now!"

*FLIP!*
*DONK!*



"It is Heads, which means Leader C$FP sends in first & issues second R1! Are you two ready, set, GO!"

TURN ORDER
Leader C$FP sends in one Pokemon.
Challenger Pwnemon sends in one Pokemon.
Challenger Pwnemon issues actions.
Leader C$FP issues actions.
Its_A_Random refs.
 

Stratos

Banned deucer.
#3
You've really put me in a corner with this bitch of a pokemon.

I guess my best bet would be Collosoil (@ Leftovers)

okay collo, let's get it~

Smack Down ~ Drill Run ~ Earthquake
If Substitute any action, [IF TAUNTED then deal w/ it] [IF YOU HAVE A SUBSTITUTE AND ARE NOT TAUNTED then encore] [IF NEITHER OF THOSE then Snatch]
IF Kit is at any point not smacked down after a1, replace the rest of your actions with Dig ~ Mud Bomb ~ Dig unless if you flinched a1 in which case Smack Down ~ Dig a2 and a3

i'm so incredibly fucked
 
#4
Colossoil is one strong sunuvagun, but I think my trusty Kitsunoh can handle it.

Protect, Imprison (Dig, Earthquake, U-Turn), Low Kick
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 1

Thanks to the highly credible SDS, it turns out both of Pwnemon's dodgy subs are both illegal; The first, because, "19:26 <SevenDeadlySins> you get 1 if per sub", & the second, because...
[BOX]19:26 <IAR> And Unless starts a new sub, correct
19:27 <SevenDeadlySins> unless isn't legal syntax
19:27 <SevenDeadlySins> =D
19:27 *** Zt quit (Quit: <Mibbit URL goes here> ajax IRC Client)
19:27 <SevenDeadlySins> if (thing) then (thing)
19:27 <IAR> just as I thought
19:27 <Lionheart> Ok
19:27 <SevenDeadlySins> and is the only logical operator allowed in the first (thing)[/BOX]
Anyways...

LEADER C$FP VS. CHALLENGER PWNEMON

Round One - Fight!


Well, C$FP opens with Big Poe the Kitsunoh, holding a Life Orb, & Pwnemon responds with Jayne Cobb the Colossoil! While Big Poe starts to float in the air, let us bring up their stats, before beginning the attacks.


Big Poe (M) @ Life Orb
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 127
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating

Jayne Cobb (M) @ Leftovers
HP: 120
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Speed: 110
Size Class: 5
Weight Class: 10
Base Rank Total: 22
No Changes


Big Poe opens by throwing up a protective barrier, which blocks Jayne Cobb's attack, which involved throwing rocks at the floating Kitsunoh in an attempt to ground it. Big Poe then creates a telepathic connection with Jayne Cobb, before temporarily erasing a few moves they both know. Jayne Cobb then responds by spinning his drill fast, before rushing & boring into Big Poe at a fast speed! Big Poe then goes low & trips over Jayne Cobb, striking critically, as Jayne Cobb tries to respond with an Earthquake, but as it turns out, it was sealed off!

With the round done, it looks like the Gym Leader has set himself up nicely, while Pwnemon needs to find a hole to exploit. How will C$FP attack, & how will Pwnemon respond? We will find out, after the break.

Leader C$FP AOO

Big Poe (M) @ Life Orb
HP: 77
Energy: 68
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 127
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating

Challenger Pwnemon AOO

Jayne Cobb (M) @ Leftovers
HP: 86
Energy: 91
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Speed: 110
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Imprison (Dig | Earthquake | U-Turn, 4a)

BEGIN ROUND
---
ACTION ONE
Big Poe used Protect!
Big Poe protected himself!
Big Poe used (7+2+(5.333/2.5))=11.133 Energy!

Jayne Cobb used Smack Down!
Big Poe protected himself!
Big Poe blocked ((5+3)/1.5)=5.333 Damage!
Big Poe used 4 Energy!
---
ACTION TWO
Big Poe used Imprison (Dig | Earthquake | U-Turn)!
Jayne Cobb's moves were sealed (6a)!
Big Poe used (8+2)=10 Energy!

Jayne Cobb used Drill Run!
(Crit Roll [<=1250]: 9946/10000; No Crit)
(Ability Roll {Cursed Body} [<=3000]: 6192/10000; No Disable)
Its Super Effective!
Big Poe took ((8+3+3)*1.5)=21 Damage!
Jayne Cobb used 5 Energy!
---
ACTION THREE
Big Poe used Low Kick (Jayne Cobb)!
(Crit Roll [<=625]: 431/10000; Crit)
A Critical Hit!
Its Super Effective!
Jayne Cobb took ((19+3+1.5)*1.5)=35.25 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (4+2+(10/2))=11 Energy!

Jayne Cobb cannot use Earthquake after the Imprison!

Jayne Cobb nibbled on his Leftovers!

---
END ROUND


TURN ORDER
Leader C$FP issues actions.
Challenger Pwnemon issues actions.
Its_A_Random refs.
 
#8
Low Kick has 19 BAP because of Life Orb (the other +3 in the calc is the crit, of course). One crit never hurt nobody, it probably won't be a big deal.

Low Kick, Fake Out, Low Kick
IF Drill Run when you would use Low Kick, THEN Torment that action (only do this once, supersedes other sub) and push actions back
IF a Speed-Reducing move when you would use Low Kick, THEN Bulldoze and push actions back
 

Stratos

Banned deucer.
#9
motherfucker just when i was about to say gg i see a way not to totally bomb this

Substitute (20) ~ Drill Run ~ Mud Shot

of note: if you crit i will cry rape and report you to the authorities
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 2

Turns out I forgot Pressure & Cursed Body, so those are edited & have no significant consequence on the current situation to warrant a reorder. Also, Item BP Boosts apply to actual BP, hence, 19 BP, not 16+3.

LEADER C$FP VS. CHALLENGER PWNEMON

Round Two - Changing The Tide...

Big Poe begins the round by aiming low & tripping over Jayne Cobb again, dealing massive damage, as Jayne Cobb responds by siphoning his life force into a doll which takes Big Poe's place! Big Poe then rushes at this doll, denting it, but not destroying is, as Jayne Cobb comes out & spins his drill, before rushing & boring it into Big Poe for some damage! Big Poe then pounds the ground, creating a tremour which battered the doll, as the real Jayne Cobb hurls mud at Big Poe, damaging it critically, & slowing it down!

Round end, & the combatants are becoming increasingly battered & bruised, but it seems that Pwnemon has made a nice recovery! Can Pwnemon convert this into the ever so critical first KO? Or will C$FP prove too strong for Jayne Cobb? Find out after the break.

Leader C$FP AOO

Big Poe (M) @ Life Orb
HP: 34
Energy: 40
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 127
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating, -1 Speed

Challenger Pwnemon AOO

Jayne Cobb (M) @ Leftovers
HP: 38
Energy: 65
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Speed: 110
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Imprison (Dig | Earthquake | U-Turn, 1a), Substitute (1 HP)

BEGIN ROUND
---
ACTION ONE
Big Poe used Low Kick!

(Crit Roll [<=625]: 4422/10000; No Crit)
Its Super Effective!
Jayne Cobb took ((19+1.5)*1.5)=30.75 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (8+2+(10/2))=15 Energy!

Jayne Cobb used Substitute (20 HP)!
Jayne Cobb created a 20 HP Substitute!
Jayne Cobb used 18 Energy!

Jayne Cobb nibbled on his Leftovers!
---
ACTION TWO
Big Poe used Fake Out!
(Crit Roll [<=625]: 9106/10000; No Crit)
Jayne Cobb's Substitute took (7+1.5)=8.5 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (4+2)=6 Energy!

Jayne Cobb used Drill Run!
(Crit Roll [<=1250]: 8102/10000; No Crit)
(Ability Roll {Cursed Body} [<=3000]: 9337/10000; No Disable)

Its Super Effective!
Big Poe took ((8+3+3)*1.5)=21 Damage!
Jayne Cobb used 5 Energy!

Jayne Cobb nibbled on his Leftovers!

---
ACTION THREE
Big Poe used Bulldoze!
(Crit Roll [<=625]: 9602/10000; No Crit)
Jayne Cobb's Substitute took (9+1.5)=10.5 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (5+2)=7 Energy!

Jayne Cobb used Mud Shot!
(Crit Roll [<=625]: 16/10000; Crit)
(Ability Roll {Cursed Body} [<=3000]: 8021/10000; No Disable)

A Critical Hit!
Its Super Effective!
Big Poe took ((6+3+3-1.5)*1.5)=15.75 Damage!
Big Poe's Speed dropped 1 Stage!
Jayne Cobb used 3 Energy!

Jayne Cobb nibbled on his Leftovers!
---
END ROUND


TURN ORDER
Challenger Pwnemon issues actions.
Leader C$FP issues actions.
Its_A_Random refs.
 

Stratos

Banned deucer.
#11
jesus niggerdicks this kit is a pain in the ass
after reading your battle with smash all i can say is thank butthole perishturn is no longer allowed

Drill Run ~ Mud bomb ~ Drill Run

IF Torment AND kit is not taunted then Taunt and pushback
IF Low Kick in combo AND you don't have a sub up then protect and pushback
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 3

LEADER C$FP VS. CHALLENGER PWNEMON

Round Three - The Leader Takes Control

Jayne Cobb begins by spinning its Drill around, & boring it into Big Poe, striking critically, as Big Poe's haunted body suddenly takes effect, disabling Jayne Cobb's attack! Big Poe responds by destroying the fake Jayne Cobb, before swiftly returning, resetting all changes, but retaining the levitating ability! Big Poe then starts to burrow into the hard floor, avoiding Jayne Cobb's attack, which involved hurling mud, before resurfacing to strike Jayne Cobb, before finally knocking out Jayne Cobb with one, final tripping attack!

Round done, & while C$FP got the crucial first KO, Big Poe is incredibly weak & tired, & looking like keeling over! Nevertheless, C$FP has a huge advantage, as Pwnemon goes to send in his next Pokemon. What will it be? We will find out soon enough.

Leader C$FP AOO

Big Poe (M) @ Life Orb
HP: 2
Energy: 10
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 127
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating

Challenger Pwnemon XOO

Jayne Cobb (M) @ Leftovers
HP: KO
Energy: 55
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Speed: 110
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Disable (Drill Run)

BEGIN ROUND
---
ACTION ONE
Jayne Cobb used Drill Run!
(Crit Roll [<=1250]: 23/10000; Crit)
(Ability Roll {Cursed Body} [<=3000]: 684/10000; Disable)

A Critical Hit!
Its Super Effective!
Big Poe took ((8+3+3+3)*1.5)=25.5 Damage!
Big Poe's Cursed Body disabled Drill Run!
Jayne Cobb used 5 Energy!

Big Poe used U-Turn!
(Crit Roll [<=625]: 2800/10000; No Crit)
Its Super Effective!
Jayne Cobb's Substitute took ((10+1.5)*1.5)=17.25 Damage!
Jayne Cobb's Substitute faded!
Big Poe's status reset!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (5+2)=7 Energy!

Jayne Cobb nibbled on his Leftovers!
Jayne Cobb is no longer Imprisoned!

---
ACTION TWO
Big Poe burrowed underground!

Jayne Cobb used Mud Bomb!

Jayne Cobb's attack missed!
Jayne Cobb used 5 Energy!

Big Poe used Dig!
(Crit Roll [<=625]: 9582/10000; No Crit)
Jayne Cobb's Substitute took (11+1.5)=12.5 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (10+2)=12 Energy!

Jayne Cobb nibbled on his Leftovers!
---
ACTION THREE
Big Poe used Low Kick!
(Crit Roll [<=625]: 431/10000; Crit)
A Critical Hit!
Its Super Effective!
Jayne Cobb took ((19+3+1.5)*1.5)=35.25 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used (4+2+(10/2))=11 Energy!

Jayne Cobb Fainted!
Big Poe gained 1 KO Counter!

---
END ROUND


TURN ORDER
Challenger Pwnemon sends in one Pokemon.
Leader C$FP issues actions.
Challenger Pwnemon issues actions.
Its_A_Random refs.
 

Stratos

Banned deucer.
#14
gdi

go gliscor @ razor fang

also i won't be able to post from tomorrow until the following sunday and please don't dq me :D
 
#15
Big Poe, you have done quite well enough. Just leave Pimpoleon a little gift to work with.

Will-o-Wisp, Ice Punch, Taunt
IF Protect/Evasive, THEN chill and push actions back
IF Will-o-Wisp misses, THEN use it again the next action
 

Stratos

Banned deucer.
#16
yay i can do it wheeeeee

Gliscor, i need you to fly around like a madman while singing the beautiful MC hammer song "CAN'T TOUCH THIS" (Dodge + Taunt). This should rile up that kitsunoh enough to save us from a burn!

dodge + taunt ~ cooldown (tox [self]) ~ tox (self)

IF the combo is not allowed THEN let me reorder
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#17
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 4

Yes, I am allowing the combo...I mean, seriously, if you can say "Fuck You" to someone whilst running away, then you can use Dodge + Taunt.

LEADER C$FP VS. CHALLENGER PWNEMON

Round Four - www.youtube.com/watch?v=otCpCn0l4Wo

With Jayne Cobb out, Pwnemon sends in Zoe Washburne to take on the weakened Big Poe! (/ME Brings up Zoe Washburne's stats)


Zoe Washburne (F) @ Razor Fang
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 1
SpD: Rank 3
Speed: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
No Changes


So, before much happens, Zoe immediately starts dodging...Like that is going to w- Oh dear...Zoe Washburne, whilst pointlessly evading, starts singing to the tune of "Can't Touch This" by MC Hammer! This surprisingly infuriates Big Poe, who fails to let off ghostly flames in anger...Nevertheless, Zoe Washburne gets her just desserts, as Big Poe rams into her, dealing damage, when suddenly, Big Poe fell to the floor, fainted! That orb really took its toll, as Zoe Washburne recovers from her cooldown! 2-2 All!

Round end, & all I have to say is...inb4 Empoleon. But maybe C$FP refrains from sending in Empoleon? We will have to find out soon enough...

Leader C$FP XOO

Big Poe (M) @ Life Orb
HP: KO
Energy: 5
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Speed: 127
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating, Taunted (5a)

Challenger Pwnemon XAO

Zoe Washburne (F) @ Razor Fang
HP: 93
Energy: 77
Atk: Rank 4
Def: Rank 5
SpA: Rank 1
SpD: Rank 3
Speed: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
No Changes

BEGIN ROUND
---
ACTION ONE
Zoe Washburne used a Dodge + Taunt combo!
(BEC=15, 100/15; Combo works)
(Deferring < Passive, Typing=Dark)

www.youtube.com/watch?v=otCpCn0l4Wo
Zoe Washburne attempted to evade stuff (Evade Rate=(10-(17/5)+14)=20.6%)!
Big Poe fell for the Taunt (6a)!
Zoe Washburne used ((5+10)*1.5)=22.5 Energy!

Big Poe cannot use Chill after the Taunt!

---
ACTION TWO
Big Poe cannot use Will-O-Wisp after the Taunt!
Big Poe used Struggle!
(Crit Roll [<=625]: 2813/10000; No Crit)
Zoe Washburne took (8-1.5)=6.5 Damage!
Big Poe took (6.5*2/5)=2.6 Damage!
Big Poe took Life Orb Recoil (2 Damage)!
Big Poe used 5 Energy!

Big Poe Fainted!
Zoe Washburne gained 1 KO Counter!

---
END ROUND


TURN ORDER
Leader C$FP sends in one Pokemon, specifies Item.
Challenger Pwnemon issues actions.
Leader C$FP issues actions.
Its_A_Random refs.
 

Stratos

Banned deucer.
#19
pimpoleon? How unexpected of you!

first things first mister i really don't like that support movepool, so i think i'll go ahead and taunt you. and i really want you taunted. Therefore,

IF protective/evasive action used a1, use sub(15) and pushback

then, i'll follow up with a Dig and a Thunder Fang to layer on the hurt.

However, let us not forget our mortality- that would be quite deadly indeed. So,

IF damaging Ice-type move is used a1 or a2, and one was not used last action, use protect that action and pushback

E: this'll be my last post until the eighth - cmfp feel free to find a subref for you vs maxim
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#21
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 5

LEADER C$FP VS. CHALLENGER PWNEMON

Round Five - Oh Dear...

C$FP is not happy about losing Big Poe, so he sends in his almighty Pimpoleon the Empoleon! Let us have a look at its stats, as it begins to levitate!


Pimpoleon (M) @ Expert Belt
HP: 100
Energy: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Speed: 52
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating


Zoe Washburne begins by going to tried & true tactics, enraging Pimpoleon, who simply scalds Zoe Washburne in a jet of hot water, burning her in the process! Zoe Washburne then digs into the hard floor, as Pimpoleon hides in the vats. Zoe Washburne then comes out only to hit nothing, as Pimpoleon comes out of the vats, striking Zoe Washburne with an aquatic assault! Zoe Washburne then chomps on Pimpoleon with electricity, dealing damage, when suddenly, Pimpoleon retaliates with a massive cold beam of ice, which strikes & knocks out Zoe Washburne!

Round end, & with Zoe Washburne gone, it is all down to Malcolm Reynolds now!

Leader C$FP XAO

Pimpoleon (M) @ Expert Belt
HP: 87
Energy: 54
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Speed: 52
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating, Taunted (3a), Cooldown (1a)

Challenger Pwnemon XXO

Zoe Washburne (F) @ Razor Fang
HP: KO
Energy: 53
Atk: Rank 4
Def: Rank 5
SpA: Rank 1
SpD: Rank 3
Speed: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Burned

BEGIN ROUND
Pimpoleon began Levitating!
---
ACTION ONE
Zoe Washburne used Taunt!
Pimpoleon fell for the Taunt!
Zoe Washburne used 10 Energy!

Pimpoleon used Scald!
(Crit Roll [<=625]: 6831/10000; No Crit)
(Effect Roll {Burn} [<=3000]: 1372/10000; Burn)

Its Super Effective!
Zoe Washburne took ((10+3+3)*1.5)=24 Damage!
Zoe Washburne became Burned!
Pimpoleon used 5 Energy!

Zoe Washburne was hurt by her Burn (2 Damage)!
---
ACTION TWO
Zoe Washburne burrowed underground!

Pimpoleon hid underwater!

Zoe Washburne used Dig!
Zoe Washburne's attack missed!
Zoe Washburne used 9 Energy!

Pimpoleon used Dive!
(Crit Roll [<=625]: 9210/10000; No Crit)
Its Super Effective!
Zoe Washburne took ((10+3-3)*1.5)=15 Damage!
Pimpoleon used 9 Energy!

Zoe Washburne was hurt by her Burn (2 Damage)!
---
ACTION THREE
Zoe Washburne used Thunder Fang!
(Crit Roll [<=1250]: 4382/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 4802/10000; No Paralysis)
(Effect Roll {Flinch} [<=1000]: 1405/10000; No Flinch)

Its Super Effective!
Pimpoleon took ((10+1.5-3)*1.5)=12.75 Damage!
Zoe Washburne used 5 Energy!

Pimpoleon used an Ice Beam + Ice Beam combo!
(BEC=18, 86/18; Combo works)
(Crit Roll [<=625]: 7650/10000; No Crit)
(Effect Roll {Freeze} [<=2000]: 4713/10000; No Freeze)

Its Super Effective!
Zoe Washburne took ((24.5+3)*2.25)=61.875 Damage!
Pimpoleon used ((7+2)*3.5)=31.5 Energy!

Zoe Washburne Fainted!
Pimpoleon gained 1 KO Counter!
---
END ROUND


TURN ORDER
Pwnemon sends in Malcolm Reynolds the Pyroak, specifies Item.
Leader C$FP issues actions.
Challenger Pwnemon issues actions.
Its_A_Random refs.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#25
Leader C$FP vs. Challenger Pwnemon (3v3 Singles) - IAR Refs - Round 6

LEADER C$FP VS. CHALLENGER PWNEMON

Round Six - Setting Up...

Down to his last Pokemon, Pwnemon sends in Malcolm Reynolds, armed with a Heat Rock, in an attempt to salvage the match! Bringing up his stats...


Malcolm Reynolds (M) @ Heat Rock
HP: 120
Energy: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Speed: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
No Changes


Malcolm Reynolds begins by taking advantage of Pimpoleon's exhaustion, by tapping into the power of the Heat Rock he was holding to submerge the entire weaponry facility in a blistering bout of harsh Sunlight! The hotness will certainly not be to C$FP's liking...As Malcolm Reynolds continues to play conservative, conjuring up a golden box that shrouds him in a powerful barrier! Pimpoleon then goes for the vats, before creating a chemically-induced tidal wave, which shrinks upon contact with the box, which combined with the blistering heat, deals weakened damage to Malcolm Reynolds. Malcolm Reynolds then creates a powerful shot of electricity, which he fires at Pimpoleon, striking him squarely & Paralysing him! Not to be outdone, Pimpoleon then fires burning water at Malcolm Reynolds, which also deals weakened damage thanks to the box & the sun.

Round done, & while there was no change in the HP Gap, Malcolm Reynolds has set up rather nicely. What will happen next round? We will find out soon enough.

THE SUNLIGHT IS HARSH...(5r)

Leader C$FP XAO

Pimpoleon (M) @ Expert Belt
HP: 69
Energy: 43
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Speed: 52
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Levitating, Paralysed (20%)

Challenger Pwnemon XXA (Light Screen (4a))

Malcolm Reynolds (M) @ Heat Rock
HP: 102
Energy: 74
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 2
Speed: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20
No Changes

BEGIN ROUND
---
ACTION ONE
Malcolm Reynolds used Sunny Day!
The Heat Rock made the Sunlight Harsh (6r)!
Malcolm Reynolds used 9 Energy!

Pimpoleon must recharge!

The Sunlight is harsh...

---
ACTION TWO
Malcolm Reynolds used Light Screen!
Pwnemon's team became protected by Light Screen (6a)!
Malcolm Reynolds used 8 Energy!

Pimpoleon used Surf!
Malcolm Reynolds took (5+3+4.5-3)=9.5 Damage!
Pimpoleon used 6 Energy!

The Sunlight is harsh...
---
ACTION THREE
Malcolm Reynolds used Zap Cannon!
(Hit Roll [<=6000]: 201/10000; Hit)
(Crit Roll [<=625]: 7282/10000; No Crit)

It is Super Effective!
Pimpoleon took (12×1.5)=18 Damage!
Pimpoleon became Paralysed (25%)!
Malcolm Reynolds used 9 Energy!

(Paralysis Roll [<=2500]: 3462/10000; No Paralysis)

Pimpoleon used Scald!
Malcolm Reynolds took (4+3+4.5-3)=8.5 Damage!
Pimpoleon used 5 Energy!

The Sunlight is harsh...
Pimpoleon got over his Taunt!
Pimpoleon's Paralysis weakened!

---
END ROUND


TURN ORDER
Challenger Pwnemon issues actions.
Leader C$FP issues actions.
Its_A_Random refs.
 
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