[STEEL] Leader C$FP vs danmantincan

The iron will of a nearly undefeated gym leader shall face the fire once more. Let's look at the rules, shall we?

3v3 Singles
3 Day DQ
Switch=OK
Items On
All Abilities
2 Substitutions
2 Recoveries/5 Chills per mon
Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

Team C$FP:

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge
Protect
Autotomize

Curse
Head Smash
Iron Head
Counter
Thunder Punch
Avalanche
Magnet Rise
Endeavor
Ice Punch
Fire Punch
Low Kick
Body Slam
Aqua Tail
Block
Stealth Rock

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break
Taunt
Endure
Focus Punch
Substitute
Thunder Wave
Double Team
Dig
Hone Claws
Sandstorm
Rock Polish
Stone Edge
Payback
Bulldoze
Avalanche
Toxic
Natural Gift

Moves: 51

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift
Rock Smash
Poison Jab
Rock Tomb
Facade
Bulk Up
Return
Fling

Moves: 92

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Frisk
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability 2: Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Ability 3: Cursed Body (DW) [unlocked]
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst
Copycat
Imprison
Hex
Tail Whip

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick
Last Resort
Knock Off
Low Kick
Icy Wind
Flail

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade
Psycho Shift
Roar
Thief
Bulldoze
Rock Slide
Rest
Snatch
Sleep Talk
Swagger
Hone Claws
Iron Tail
Payback
Giga Impact
Safeguard
Embargo
Hidden Power Fire 7
Defog
Psych Up
Shadow Ball
Rain Dance
Secret Power
Sunny Day
Dark Pulse
Attract
Fling
Endure
Flash
Flash Cannon

Moves: 81

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse
Dragonbreath
Autotomize

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power
Ancientpower

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash
Flash Cannon

Moves: 65

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash

Moves: 70; complete

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet
Drill Peck

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport
Knock Off

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon
Earthquake

Moves: 44


Team danmantincan:

Heather - Infernape (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Moves (101/101):
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will-o-Wisp
Work Up

Ilyana - Cyclohm (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Moves:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dragon Rage
Dragon Rush
DragonBreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Ground 7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Ike - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Moves (48/82):
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Dragon Tail
Dragonbreath
Double Team
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Worry Seed
Wood Hammer
Zap Cannon


Coinflip:
Coin: C$FP
Flip: danmantincan




danmantincan leads his first Pokemon and equips an item, C$FP sends out his first Pokemon and equips an item and orders, danmantincan orders
 
let's do this (and hopefully better than last time)


Heavy Head @ Expert Belt

Head Smash, Stone Edge, Head Smash
IF Counter, THEN Stealth Rock the first time, Hone Claws all others AND make following actions Head Smash, Stone Edge
IF Flare Blitz, THEN Counter AND make following actions Head Smash, Stone Edge

btw my Heavy Metal description is outdated:
Type: Trait
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
 
Round One: Smashing Skulls

I lost my flavor. Be content to know that no HAX occured, and that sufficient amounts of recoil inducing head smashing followed. Empoleon came out when Aggron wet himself. Pyroak didn't attack but dealt 34 damage. The universal law of gravitation is still not in effect for the gym leader. danmantincan reset many of his gains. Wooh.


???
HP: 100
EN: 100
Otr: ---


Expert Belt
HP: 66
EN: 72
Otr: Benched


HP: 53
EN: 70
Otr: ---

Pyroak: Worry Seed: 7 energy, Aggron's abilities changed to Insomnia for 6 actions
Aggron: Head Smash: [(12+5.333+3+2)*1.5] 33.5 damage, 11 energy, 16.75 HP recoil(5608 hit)

Pyroak: Protect: Protected, 16 energy
Aggron: Stone Edge: [(10+3+2)*1.5] 0 damage, 6 energy (5583 hit)

Aggron: Head Smash: [(12+5.333+3+2)*1.5] 33.5 damage, 11 energy, 16.75 HP recoil (5486 hit)
Pyroak: Roar: 7 energy, Empoleon dragged out (8834 Empoleon)

Totals:
Aggron: -33.5 [34] HP, -28 energy, Forced Out
Pyroak: -67 HP, -30 energy


Leader C$FP equips an item, danmantincan orders, Leader C$FP orders
 
goddamnit


Bronzong @ Expert Belt

Bronzong, work your weaknessless magic

Earthquake, Stealth Rock, Earthquake
IF Magnet Rise A1, THEN make actions Hidden Power + Hyper Beam, cool down (Hidden Power), Stealth Rock
IF Magnet Rise A2 or A3, THEN use Hidden Power A3
 
Round Two: Rocking the Boat

After a set of convoluted forced and optional switches, the match shifts from Aggron against Pyroak, to Pyroak vs Empoleon, to Cyclohm vs Empoleon, to Cyclohm vs Bronzong. Thus, after only one round of actual combat, the gym leader's team is locked. How will this affect the match? Let's find out.

Bronzong don't actually lack weaknesses: just easy ways to hit them. Cyclohm shows a bit of its versatality by striking Bronzong for super effective damage with a glowing white orb, only to watch the entire arena begin to shake with quite a bit of intensity as a mighty seismic quake rips through the arena.

Undeterred, the thundercloud enters into a state of pure electricity and blitzes across the arena, slamming into Bronzong and watching as the energy dissolves, with some heading back into the Pokeball and some remaining behind in the form of a half-dissolved mirage of a Cyclohm. Unsure with how to proceed, Bronzong rings its bell, and telekinetically lifts a handful of stones from the arena floor with its telekinetic abilities. They appear to be here to stay.

The mirage Cyclohm proves its ability to fight, and blasts out a final orb of light before Bronzong shakes the arena, causing sparks to fly in a small explosion as the mirage dissapitates, leaving only Bronzong floating above the arena.


Expert Belt
HP: 65
EN: 75
Otr: ---


Expert Belt
HP: 100
EN: 100
Otr: ---


Expert Belt
HP: 66
EN: 72
Otr: Benched

STEALTH ROCKS

Expert Belt
HP: 74
EN: 86
Otr: Forced Out


Charcoal
HP: 53
EN: 70
Otr: Benched

Cyclohm: Hidden Power: [(7+1.5+2)] 15.75 damage damage, 5 energy (1263 no crit)
Bronzong: Earthquake: [(10+2)*1.5] 18 damage, 7 energy (4551 no crit)

Cyclohm: Volt Switch: [(7+1.5+3)] 11.5 damage, switching out, 4 energy (3511 no crit)
Bronzong: Stealth Rock: 11 energy, rocks formed

Cyclohm: Hidden Power: [(7+1.5+2)] 15.75 damage damage, 5 energy (3252 no crit)
Bronzong: Earthquake: [(10+2)*1.5] 18 damage, 7 energy (5090 no crit)

Totals:
Cyclohm: -36 HP, -14 Energy, Forced Out
Bronzong: -43 HP, -25 Energy


Arena: No changes

danmantincan advances his next Pokemon with orders (and possibly an item), C$FP orders
 
Ike, time to get back in there!

Flare Blitz~Flare Blitz~Flare Blitz
If Protective/Evasive action, use Synthesis and push actions back. Not on consecutive actions.
If Reflect, use Fire Blast for all actions after.
 
as much as I generally don't like getting the first of three KO's in a combo, I think this'll be worth it

Giga Impact + Rollout, Giga Impact + Rollout, Giga Impact + Rollout
 
Round Three: First Blood

Pyroak quickly fills Cyclohm's place, although he is battered by the floating stones upon entering. However, it quickly does the best thing for a Pyroak to do in a steel gym: smash things. Ike engulfs himself in a shroud of fire and slams into Bronzong, doing impressive damage to the bell even while hitting neutrally. However, Bronzong begins to gyrate slowly as he flies back, eventually approaching a speed fast enough to slam back into Pyroak, knocking him back a few feet with a neutral strike, but not out. Pyroak then engulfs himself in flames against, and slams one of his cannons into the psychic-type, before jumping up a few feet and striking it out in one flaming tackle before Bronzong can move again.

C$FP Update Heavy Metal and Bronzong's Heavy Metal Weight Class.

Pyroak is hurt by Stealth Rocks! [-15 HP]

Pyroak: Flare Blitz: [(15+3)+4] 22 damage, 8.5 energy (6070 no burn, 6999 no crit)
Bronzong: Giga Impact+Rollout: [((4+17.333+2)] 23.333 damage, 27 damage

Pyroak: Flare Blitz: [(15+3)+4] 22 damage, 12.5 energy (5919 no burn, 6699 no crit)
Bronzong must cool down!

Pyroak: [(15+3)+4] 22 damage, 16.5 energy (3545 no burn, 2019 no crit)
Bronzong fainted!

Totals:
Bronzong: -66 HP [KO]
Pyroak: -38.333 [38] HP, -37.5 [38] energy


KO


Expert Belt
HP: 100
EN: 100
Otr: Benched


Expert Belt
HP: 66
EN: 72
Otr: Benched

STEALTH ROCKS

Charcoal
HP: 15
EN: 32
Otr: ---


Expert Belt
HP: 74
EN: 86
Otr: Benched


Leader C$FP sends out his next Pokemon and orders, danmantincan orders
 
Round Four: Eye for an Eye

Bronzong is quickly replaced by Empoleon, who is back in the match to stay this time. While the two have equal speed, Pyroak does manage to execute a devestating fiery charge that strikes Empoleon right as salty water slips through the cracks in his armor, putting him through the last bit of pain needed to slow the mighty Pokemon to a stop. danmantincan has lost his biggest threat to the Gym Leader.


Expert Belt
HP: 76
EN: 93
Otr: ---


Expert Belt
HP: 66
EN: 72
Otr: Benched

STEALTH ROCKS

KO


Expert Belt
HP: 74
EN: 86
Otr: ---


8524 Pyroak
Pyroak: Flare Blitz: [(15+1.5+3)+4] 23.5 damage, 9 energy (3125 no burn, 7257 no crit)
Empoleon: Brine: [(13+3+3)] 19 damage, 7 energy, KO

Totals:
Pyroak: KO
Empoleon: -23.5 [24] HP, -7 energy



danmantincan advances his next Pokemon and orders, Leader C$FP orders
 
Ilyana.

Thunder~Thunderbolt~Thunder
If Bide, use Substitute (15 HP)~Slack Off~Thunderbolt from the first use.
If Yawn and you don't have a Substitute up, use Substitute (15 HP).
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top