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Gym [STEEL] Leader C$FP vs danmantincan

Discussion in 'ASB' started by Rediamond, Nov 10, 2012.

  1. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    The iron will of a nearly undefeated gym leader shall face the fire once more. Let's look at the rules, shall we?

    3v3 Singles
    3 Day DQ
    Switch=OK
    Items On
    All Abilities
    2 Substitutions
    2 Recoveries/5 Chills per mon
    Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

    Team C$FP:
    Heavy Head the Aggron (open)
    [​IMG]
    Aggron [Heavy Head] (Male)
    Nature: Careful (+ to Special Defense, - from Special Attack)
    Type: Rock/Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 3: Heavy Metal (DW) [unlocked]
    Type:Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Metal Burst
    Heavy Slam
    Double-Edge
    Protect
    Autotomize

    Curse
    Head Smash
    Iron Head
    Counter
    Thunder Punch
    Avalanche
    Magnet Rise
    Endeavor
    Ice Punch
    Fire Punch
    Low Kick
    Body Slam
    Aqua Tail
    Block
    Stealth Rock

    Earthquake
    Shadow Claw
    Rock Slide
    Giga Impact
    Smack Down
    Brick Break
    Taunt
    Endure
    Focus Punch
    Substitute
    Thunder Wave
    Double Team
    Dig
    Hone Claws
    Sandstorm
    Rock Polish
    Stone Edge
    Payback
    Bulldoze
    Avalanche
    Toxic
    Natural Gift

    Moves: 51
    Bill the Lucario (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter
    Dual Chop

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback
    Sunny Day
    Natural Gift
    Rock Smash
    Poison Jab
    Rock Tomb
    Facade
    Bulk Up
    Return
    Fling

    Moves: 92
    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind
    Flail

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance
    Secret Power
    Sunny Day
    Dark Pulse
    Attract
    Fling
    Endure
    Flash
    Flash Cannon

    Moves: 81
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15=26.09)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Rock Polish
    Stealth Rock
    Curse
    Dragonbreath
    Autotomize

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk
    Mimic
    Selfdestruct
    Block
    Rollout
    Defense Curl
    Mud-Slap
    Take Down
    Earth Power
    Ancientpower

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure
    Skull Bash
    Flash Cannon

    Moves: 65
    Bronzong the Bronzong (open)
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete
    Pimpoleon the Empoleon (open)
    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (60/1.15=52.17)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist
    Aqua Jet
    Drill Peck

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam
    Mud Sport
    Knock Off

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon
    Earthquake

    Moves: 44


    Team danmantincan:
    Heather the Infernape (open)
    [​IMG]
    Heather - Infernape (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (101/101):
    Acrobatics
    Aerial Ace
    Assist
    Attract
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Close Combat
    Counter
    Covet
    Cut
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Pledge
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Gunk Shot
    Headbutt
    Heat Wave
    Helping Hand
    Hidden Power (Ice 7)
    Hone Claws
    Hyper Beam
    Incinerate
    Iron Tail
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Magic Coat
    Mud-Slap
    Nasty Plot
    Natural Gift
    Overheat
    Poison Jab
    Protect
    Punishment
    Quick Guard
    Rest
    Retaliate
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Role Play
    Rollout
    Round
    Scratch
    Secret Power
    Shadow Claw
    Slack Off
    Sleep Talk
    Snore
    SolarBeam
    Stealth Rock
    Stone Edge
    Strength
    Submission
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Taunt
    ThunderPunch
    Torment
    Toxic
    U-Turn
    Uproar
    Vacuum Wave
    Will-o-Wisp
    Work Up
    Ilyana the Cyclohm (open)
    [​IMG]
    Ilyana - Cyclohm (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Types: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Moves:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Dragon Rage
    Dragon Rush
    DragonBreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Ground 7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon
    Ike the Pyroak (open)
    [​IMG]
    Ike - Pyroak (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (48/82):
    Absorb
    Amnesia
    Ancient Power
    Aromatherapy
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Counter
    Dragon Tail
    Dragonbreath
    Double Team
    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Frustration
    Giga Drain
    Giga Impact
    Grass Knot
    GrassWhistle
    Growth
    Headbutt
    Heat Crash
    Heat Wave
    Hidden Power (Water 7)
    Hyper Beam
    Incinerate
    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Leaf Tornado
    Leech Seed
    Light Screen
    Low Kick
    Low Sweep
    Natural Gift
    Overheat
    Petal Dance
    Protect
    Psybeam
    Rest
    Return
    Revenge
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Secret Power
    Seed Bomb
    Sleep Talk
    SolarBeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Water Sport
    Will-o-Wisp
    Worry Seed
    Wood Hammer
    Zap Cannon


    Coinflip:
    Coin: C$FP
    Flip: danmantincan

    [​IMG]


    danmantincan leads his first Pokemon and equips an item, C$FP sends out his first Pokemon and equips an item and orders, danmantincan orders
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ike, lead us off!

    Take this Charcoal to roast your enemies!
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    let's do this (and hopefully better than last time)

    [​IMG]
    Heavy Head @ Expert Belt

    Head Smash, Stone Edge, Head Smash
    IF Counter, THEN Stealth Rock the first time, Hone Claws all others AND make following actions Head Smash, Stone Edge
    IF Flare Blitz, THEN Counter AND make following actions Head Smash, Stone Edge

    btw my Heavy Metal description is outdated:
    Type: Trait
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
  4. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    As expected.

    Worry Seed~Protect~Roar
  5. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Round One: Smashing Skulls

    I lost my flavor. Be content to know that no HAX occured, and that sufficient amounts of recoil inducing head smashing followed. Empoleon came out when Aggron wet himself. Pyroak didn't attack but dealt 34 damage. The universal law of gravitation is still not in effect for the gym leader. danmantincan reset many of his gains. Wooh.

    Team C$FP (open)

    [​IMG]
    ???
    HP: 100
    EN: 100
    Otr: ---

    [​IMG]
    Expert Belt
    HP: 66
    EN: 72
    Otr: Benched

    Team danmantincan (open)

    [​IMG]
    HP: 53
    EN: 70
    Otr: ---

    Calculations and RNG's (open)

    Pyroak: Worry Seed: 7 energy, Aggron's abilities changed to Insomnia for 6 actions
    Aggron: Head Smash: [(12+5.333+3+2)*1.5] 33.5 damage, 11 energy, 16.75 HP recoil(5608 hit)

    Pyroak: Protect: Protected, 16 energy
    Aggron: Stone Edge: [(10+3+2)*1.5] 0 damage, 6 energy (5583 hit)

    Aggron: Head Smash: [(12+5.333+3+2)*1.5] 33.5 damage, 11 energy, 16.75 HP recoil (5486 hit)
    Pyroak: Roar: 7 energy, Empoleon dragged out (8834 Empoleon)

    Totals:
    Aggron: -33.5 [34] HP, -28 energy, Forced Out
    Pyroak: -67 HP, -30 energy


    Leader C$FP equips an item, danmantincan orders, Leader C$FP orders
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Pimpoleon @ Expert Belt
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]
    Time for a change-up

    [​IMG]
    Ilyana @ Expert Belt
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    goddamnit

    [​IMG]
    Bronzong @ Expert Belt

    Bronzong, work your weaknessless magic

    Earthquake, Stealth Rock, Earthquake
    IF Magnet Rise A1, THEN make actions Hidden Power + Hyper Beam, cool down (Hidden Power), Stealth Rock
    IF Magnet Rise A2 or A3, THEN use Hidden Power A3
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    [​IMG]

    Well, we delayed Stealth Rock long enough.

    Hidden Power~Volt Switch~Hidden Power
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Round Two: Rocking the Boat

    After a set of convoluted forced and optional switches, the match shifts from Aggron against Pyroak, to Pyroak vs Empoleon, to Cyclohm vs Empoleon, to Cyclohm vs Bronzong. Thus, after only one round of actual combat, the gym leader's team is locked. How will this affect the match? Let's find out.

    Bronzong don't actually lack weaknesses: just easy ways to hit them. Cyclohm shows a bit of its versatality by striking Bronzong for super effective damage with a glowing white orb, only to watch the entire arena begin to shake with quite a bit of intensity as a mighty seismic quake rips through the arena.

    Undeterred, the thundercloud enters into a state of pure electricity and blitzes across the arena, slamming into Bronzong and watching as the energy dissolves, with some heading back into the Pokeball and some remaining behind in the form of a half-dissolved mirage of a Cyclohm. Unsure with how to proceed, Bronzong rings its bell, and telekinetically lifts a handful of stones from the arena floor with its telekinetic abilities. They appear to be here to stay.

    The mirage Cyclohm proves its ability to fight, and blasts out a final orb of light before Bronzong shakes the arena, causing sparks to fly in a small explosion as the mirage dissapitates, leaving only Bronzong floating above the arena.

    Leader C$FP (open)

    [​IMG]
    Expert Belt
    HP: 65
    EN: 75
    Otr: ---

    [​IMG]
    Expert Belt
    HP: 100
    EN: 100
    Otr: ---

    [​IMG]
    Expert Belt
    HP: 66
    EN: 72
    Otr: Benched

    Team danmantincan (open)

    STEALTH ROCKS
    [​IMG]
    Expert Belt
    HP: 74
    EN: 86
    Otr: Forced Out

    [​IMG]
    Charcoal
    HP: 53
    EN: 70
    Otr: Benched

    Calculations and RNG's (open)

    Cyclohm: Hidden Power: [(7+1.5+2)] 15.75 damage damage, 5 energy (1263 no crit)
    Bronzong: Earthquake: [(10+2)*1.5] 18 damage, 7 energy (4551 no crit)

    Cyclohm: Volt Switch: [(7+1.5+3)] 11.5 damage, switching out, 4 energy (3511 no crit)
    Bronzong: Stealth Rock: 11 energy, rocks formed

    Cyclohm: Hidden Power: [(7+1.5+2)] 15.75 damage damage, 5 energy (3252 no crit)
    Bronzong: Earthquake: [(10+2)*1.5] 18 damage, 7 energy (5090 no crit)

    Totals:
    Cyclohm: -36 HP, -14 Energy, Forced Out
    Bronzong: -43 HP, -25 Energy


    Arena: No changes

    danmantincan advances his next Pokemon with orders (and possibly an item), C$FP orders
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ike, time to get back in there!

    Flare Blitz~Flare Blitz~Flare Blitz
    If Protective/Evasive action, use Synthesis and push actions back. Not on consecutive actions.
    If Reflect, use Fire Blast for all actions after.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    as much as I generally don't like getting the first of three KO's in a combo, I think this'll be worth it

    Giga Impact + Rollout, Giga Impact + Rollout, Giga Impact + Rollout
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Round Three: First Blood

    Pyroak quickly fills Cyclohm's place, although he is battered by the floating stones upon entering. However, it quickly does the best thing for a Pyroak to do in a steel gym: smash things. Ike engulfs himself in a shroud of fire and slams into Bronzong, doing impressive damage to the bell even while hitting neutrally. However, Bronzong begins to gyrate slowly as he flies back, eventually approaching a speed fast enough to slam back into Pyroak, knocking him back a few feet with a neutral strike, but not out. Pyroak then engulfs himself in flames against, and slams one of his cannons into the psychic-type, before jumping up a few feet and striking it out in one flaming tackle before Bronzong can move again.

    Calculations and RNG's (open)
    C$FP Update Heavy Metal and Bronzong's Heavy Metal Weight Class.

    Pyroak is hurt by Stealth Rocks! [-15 HP]

    Pyroak: Flare Blitz: [(15+3)+4] 22 damage, 8.5 energy (6070 no burn, 6999 no crit)
    Bronzong: Giga Impact+Rollout: [((4+17.333+2)] 23.333 damage, 27 damage

    Pyroak: Flare Blitz: [(15+3)+4] 22 damage, 12.5 energy (5919 no burn, 6699 no crit)
    Bronzong must cool down!

    Pyroak: [(15+3)+4] 22 damage, 16.5 energy (3545 no burn, 2019 no crit)
    Bronzong fainted!

    Totals:
    Bronzong: -66 HP [KO]
    Pyroak: -38.333 [38] HP, -37.5 [38] energy

    Team C$FP (open)

    [​IMG]
    KO

    [​IMG]
    Expert Belt
    HP: 100
    EN: 100
    Otr: Benched

    [​IMG]
    Expert Belt
    HP: 66
    EN: 72
    Otr: Benched

    Team danmantincan (open)

    STEALTH ROCKS
    [​IMG]
    Charcoal
    HP: 15
    EN: 32
    Otr: ---

    [​IMG]
    Expert Belt
    HP: 74
    EN: 86
    Otr: Benched


    Leader C$FP sends out his next Pokemon and orders, danmantincan orders
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Hmmmm this isn't too good. I'll go with Pimpoleon.

    Brine, Surf, Brine
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Sorry, didn't realize the round had been reffed.

    Flare Blitz~Flare Blitz~Flare Blitz
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Round Four: Eye for an Eye

    Bronzong is quickly replaced by Empoleon, who is back in the match to stay this time. While the two have equal speed, Pyroak does manage to execute a devestating fiery charge that strikes Empoleon right as salty water slips through the cracks in his armor, putting him through the last bit of pain needed to slow the mighty Pokemon to a stop. danmantincan has lost his biggest threat to the Gym Leader.

    Team C$FP (open)

    [​IMG]
    Expert Belt
    HP: 76
    EN: 93
    Otr: ---

    [​IMG]
    Expert Belt
    HP: 66
    EN: 72
    Otr: Benched

    Team danmantincan (open)

    STEALTH ROCKS
    [​IMG]
    KO

    [​IMG]
    Expert Belt
    HP: 74
    EN: 86
    Otr: ---


    Calculations and RNG's (open)

    8524 Pyroak
    Pyroak: Flare Blitz: [(15+1.5+3)+4] 23.5 damage, 9 energy (3125 no burn, 7257 no crit)
    Empoleon: Brine: [(13+3+3)] 19 damage, 7 energy, KO

    Totals:
    Pyroak: KO
    Empoleon: -23.5 [24] HP, -7 energy



    danmantincan advances his next Pokemon and orders, Leader C$FP orders
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ilyana.

    Thunder~Thunderbolt~Thunder
    If Bide, use Substitute (15 HP)~Slack Off~Thunderbolt from the first use.
    If Yawn and you don't have a Substitute up, use Substitute (15 HP).

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