1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Gym [STEEL] Leader C$FP vs. Rediamond

Discussion in 'ASB' started by deadfox081, Sep 12, 2012.

Thread Status:
Not open for further replies.
  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Rules
    Pokemon: 3v3 (B3P3 for Challenger, B6P3 for Leader)
    Format: Singles
    DQ: 3 Days
    Switch: OK
    Items: ON
    Abilities: ALL
    Substitutions: TWO
    2 Recovers / 5 Chills

    Arena
    Soviet Russia; Explosive weaponry testing facility
    Show Hide
    Date: December, 1969.

    Location: Somewhere in the Ural Mountains

    The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

    The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

    here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

    The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so non-Ground and Steel type Pokémon have greater difficulty digging underground, costing 3 extra energy to do so. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

    The air is sharp as the shrapnel flying through it.

    In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

    In the case of any inconsistencies between the flavor and the summary, the summary trumps the flavor.

    In summary:
    Steel types have constant Magnet Rise effect
    Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
    Dig costs 3 extra energy (inc. digging/staying under) unless the user is a Ground or Steel type
    Whoever sends out his/her Pokemon first will be determined by a coin toss


    Leader C$FP
    Electro the Magnezone (open)
    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact
    Agility
    Natural Gift
    Curse
    Take Down
    Rage
    Electroweb

    Moves: 69; complete
    Bill the Lucario (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter
    Dual Chop

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback
    Sunny Day
    Natural Gift

    Moves: 85
    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind
    Flail

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance
    Secret Power
    Sunny Day
    Dark Pulse
    Attract
    Fling

    Moves: 78
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15=26.09)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Rock Polish
    Stealth Rock
    Curse
    Dragonbreath
    Autotomize

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk
    Mimic
    Selfdestruct
    Block
    Rollout
    Defense Curl
    Mud-Slap
    Take Down
    Earth Power
    Ancientpower

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure
    Skull Bash
    Flash Cannon

    Moves: 65
    Bronzong the Bronzong (open)
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete
    Pimpoleon the Empoleon (open)
    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (60/1.15=52.17)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist
    Aqua Jet
    Drill Peck

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam
    Mud Sport
    Knock Off

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon

    Moves: 44

    Challenger Rediamond
    Sunshine the Ninetales (open)

    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin
    Inferno

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split
    Disable
    Hex

    Heat Wave
    Magic Coat
    Endure

    HP Ground 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    Fire Blast
    Calm Mind
    Hyper Beam
    # of moves: 40
    Flare the Volcarona (open)


    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]

    Attacks: 55/71
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Hurricane
    Fiery Dance
    Quiver Dance
    Heat Wave
    Fire Spin
    Whirlwind
    Rage Powder
    Bug Buzz
    Flame Charge
    Bug Bite
    Amnesia
    Silver Wind
    Flame Wheel
    Double Edge
    Flare Blitz
    Thrash
    Bug Bite

    Endure
    Magnet Rise
    Morning Sun
    String Shot

    Giga Drain
    Roost
    Tailwind
    Signal Beam
    Sleep Talk
    Snore

    SolarBeam
    Psychic
    Hidden Power (Water 7)
    Flamethrower
    Toxic
    Hyper Beam
    Light Screen
    Sunny Day
    Protect
    Safegaurd
    Double Team
    Fire Blast
    Rest
    Overheat
    Acrobatics
    Will-o-Wisp
    Struggle Bug
    Substitute
    U-Turn
    Wild Charge
    Fly
    Round
    Calm Mind
    Frustration
    Corpus the Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 1
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 58/77
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint
    Take Down
    Chip Away

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch
    Pursuit
    Seismic Toss

    Vaccum Wave
    Bug Bite
    Iron Defense
    Helping Hand
    Knock Off
    Body Slam
    Low Kick
    Sleep Talk
    Snore

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute
    Protect

    How come I seem to be the only ref stuck in desolate Russia? At least the shrapnel isn't as harsh these days.. Anyway here we have Rediamond taking his turn to challenge the yet unbeaten Steel leader. C$FP finds the powers that be reducing his team size advantage ever so slightly but I don't think the metal man is bothered. Rediamond has brought along a strong mix of Fire and Fighting, of course with that underlying aura of Bug he always has about him. Enough preamble, its time we got down to this. The coin is in the air and as always the leader sends out firsts on heads with the challenger getting tails...

    [​IMG]

    And heads is how it falls! Leader C$FP, it's all on you.

    Turn Order
    Leader C$FP sends out first Pokemon and selects item.
    Rediamond sends out first Pokemon, selecting item and issuing actions.
    Leader C$FP issues actions.
    deadfox081 referees.​
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    What better option to deal with diverse options than Bronzong? Go get 'em!

    [​IMG]
    Bronzong the Bronzong @ Life Orb
  3. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Get ready Flare; this may be your hardest battle yet."

    Volcarona @Charcoal

    Fire Blast~Heat Wave~Fire Blast
    IF Protect, use Quiver Dance and push actions back
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    A >=90% roll or two would be a huge pain here, but hopefully that won't be an issue.

    Rock Slide, Stealth Rock, Rock Slide
  5. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader C$FP
    A--
    300/200: 100%
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 100
    EN: 100
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal

    VS.

    Rediamond
    AOO
    300/300: 100%
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: 100
    EN: 100
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm

    C$FP is out here to defend his Steel honour once again and is leading us off with what looks to basically be his catch all lead with Bronzong. At least he could have the decency to nickname the thing. Rediamond responds with a bulky Volcarona, or as bulky as the Bug gets at least. Both mons look ready for a heated battle... but the first round is laughable as bothor on second thoughts just Bronzong... misses wildly with their attacks! Thats a little embarassing for a match of this standard. Nevertheless Flare recovers quickly as she hits, no in fact she crits with a Heat Wave that hits very hard despite the Bronzong's temperature resistant skin. C$FP has scouted the incoming team well and now opts to go for the passive damage route with some Stealth Rocks that should net him a healthy advantage later on. The end of the round is almost the same as the first, only this time both are more on target. Flare connects with a powerful Fire Blast while Bronzong takes advantage of that wide open four times weakness with a Rock Slide. It looks pretty evenly placed from here, exactly as tight as all expected this battle would be.

    Leader C$FP
    A--
    235/300: 78%
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal

    VS.

    Rediamond
    AOO
    275/300: 92%
    Stealth Rock
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: 75
    EN: 80
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm
    Calculations (open)
    Action 1
    Flare: Fire Blast > HIT [<=950] 882/1000: YES | CRIT [<=63] 293/1000: NO | BURN [<=100] 535/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
    Bronzong: Rock Slide > HIT [<=900] 975/1000: NO > The attack missed! [6 EN]

    Action 2
    Flare: Heat Wave > CRIT [<=63] 10/1000: YES | BURN [<=100] 631/1000: NO > (10 + 3 + 3 + (5-4)*1.5) + 4 = 21.5 [21.5 DMG] [6 EN]
    Bronzong: Stealth Rock > Rediamond's side of the field was covered in Stealth Rocks! [12 EN]

    Action 3
    Flare: Fire Blast > HIT [<=950] 7/1000: YES | CRIT [<=63] 653/1000: NO | BURN [<=100] 363/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
    Bronzong: Rock Slide > HIT [<=900] 582/1000: YES | CRIT [<=63] 985/1000: NO > (8 + 3 + (4-4)*1.5)*2.25 = 24.75 [24.75 DMG] [2 RECOIL] [6 EN]

    Turn Order
    Leader C$FP issues actions.
    Rediamond issues actions.
    deadfox081 referees.​
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Sorry for the delays; it's just that school and homework and whatnot... ya know

    Anyway, I'm gonna make a boldish move here and switch to:

    [​IMG]
    Pimpoleon the Empoleon @ Life Orb
  7. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Acts of insanity can induce paranoia in the opposition. Perhaps I have a plan. Perhaps I don't."

    Counterswitch declined.
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Surf, Surf, Brine
    IF Whirlwind, THEN Dive (stay under) and push actions back
    IF Morning Sun A2 and/or A3, THEN Rain Dance A1 and push actions back

    P.S. I am assuming that if a mon is in the state of Dive (stay under) and is not ordered to continue doing so, then it automatically uses Dive (attack). If this is wrong, then please let me reorder so as to clarify the sub.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Volcarona, this situation cannot be won. However, it can certainly end with the opponent in a state of pain. Please proceed to demonstrate."

    Fire Blast~Fire Blast~Fly
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader C$FP
    OA-
    235/300: 78%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 100
    EN: 100
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant

    VS.

    Rediamond
    AOO
    275/300: 92%
    Stealth Rock
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: 75
    EN: 80
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm

    The leader senses impending Fire based doom and goes right to the power card.. Pimpoleon. Unfortunately the Pimp is still neutral to Fire himself and Flare is able to continue the onslaught of Charcol boosted Fire Blasts that the metal penguin does not seem to be enjoying. At least he's able to hit back with some powerful Surf attacks, albeit after having to take a little hit from the Life Orb to ensure the best power boost possible. After a couple back and forth exchanges Flare decides to end the round by Flying on outta there. Pimpoleon misses entierly with his proposed finished blow and the Briney blast just whacks into the walls of the test facility. Sure the hit does miniscule damage but it has allowed Flare to last out another round and ensure that the challenger is maintaining a strong HP advantage.

    Leader C$FP
    OA-
    186/300: 62%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 51
    EN: 77
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant

    VS.

    Rediamond
    AOO
    222/300: 74%
    Stealth Rock
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: 22
    EN: 43
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm
    Calculations (open)
    Action 1
    Flare: Fire Blast > HIT [<=950] 707/1000: YES | CRIT [<=63] 932/1000: NO | BURN [<=100] 337/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [11 EN]
    Pimpoleon: Surf > CRIT [<=63] 683/1000: NO > (10 + 3 + 3 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [6 EN]

    Action 2
    Flare: Fire Blast > HIT [<=950] 606/1000: YES | CRIT [<=63] 736/1000: NO | BURN [<=100] 570/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [15 EN]
    Pimpoleon: Surf > CRIT [<=63] 924/1000: NO > (10 + 3 + 3 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [10 EN]

    Action 3
    Flare: Flare flew up into the sky!
    Pimpoleon: Brine > The attack missed! [7 EN]
    Flare: Fly > CRIT [<=63] 156/1000: NO > (9 + (1-3)*1.5)*0.67 = 4 [4 DMG] [11 EN]

    Turn Order
    Rediamond issues actions.
    Leader C$FP issues actions.
    deadfox081 referees.​
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "The objective is simple: do as much damage as possible while exiting."

    Fire Blast~Overheat~Overheat
    IF Evasive Agility, use Heat Wave that action and push actions back
    IF Double Team, use Heat Wave the next action and push actions back
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    This is not a particularly good situation, but at least it won't be a whole lot worse at the end of the round.

    Agility, Scald, Brine
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader C$FP
    OA-
    186/300: 62%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 51
    EN: 77
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant

    VS.

    Rediamond
    AOO
    222/300: 74%
    Stealth Rock
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: 22
    EN: 43
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm

    Getting another chance to Fire Blast away Flare finishes the job of crippling another of the leader's Pokemon and sustaining Rediamond's advantage. Rather than just going for the immediate revenge kill Pimpoleon opts to set up a little for the next challenge. An Agility, used in its rare conventional form sees the penguin get an unusual boost of speed and it uses this to KO Flare before it can move again and at the very least secure the first KO for the leader. That may not adequately reflect the state of this match, however.

    Leader C$FP
    OA-
    163/300: 54%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 28
    EN: 64
    Spe: 52182
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant
    +2 Spe

    VS.

    Rediamond
    XOO
    200/300: 67%
    Stealth Rock
    [​IMG]
    Flare (F)
    @ [​IMG] Charcol
    HP: -4
    EN: 36
    Spe: 100
    1 / 4 / 5 / 4
    SC 3 / WC 3
    Flame Body, Swarm
    Calculations (open)
    Action 1
    Flare: Fire Blast > HIT [<=950] 685/1000: YES | CRIT [<=63] 221/1000: NO | BURN [<=100] 652/1000: NO > (12 + 3 + (5-4)*1.5) + 4 = 20.5 [20.5 DMG] [7 EN]
    Pimpoleon: Agility > Pimpoleon's Speed sharply rose! [7 EN]

    Action 2
    Pimpoleon: Scald > CRIT [<=63] 137/1000: NO > (8 + 3 + 3 + 2 + (5-4)*1.5)*1.5 = 26.25 [26.25 DMG] [2 RECOIL] [5 EN]
    Flare was knocked out!

    Turn Order
    Rediamond sends out new Pokemon with item.
    Leader C$FP issues actions.
    Rediamond issues actions.
    deadfox081 referees.​
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Flare, you have done an exceptional amount of damage. You have earned your rest. Corpus, you helped my earn my status as bug gym leader and the fighting badge. I trust you will not let me down here."

    Heracross @Rocky Helmet
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I see you have changed your mind, and there are in fact no situations in which you would send out a Fire type against a Water type (or whatever it is you said before).

    Anyway, I'll switch to:

    [​IMG]
    Big Poe the Kitsunoh @ Life Orb
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    "I had forgotten about the speed boost. In an even fight, Ninetales could have easily dealt with your iron penguin. And your ghost kitten doesn't frighten me either."

    Counterswitch declined
  17. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Although that Rocky Helmet is annoying, I don't see what a Heracross could do to a Magnet Rising Kitsunoh.

    Aerial Ace, Fake Out, Aerial Ace
    IF Smack Down AND you do not already have a Substitute up, THEN Substitute (15 HP)
    IF Protective/Evasive action A1 or A2, THEN Perish Song that action and U-Turn the next
  18. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "This is not our fight to win. Proceed with caution, and soften the beast so it can meet our own feline."

    Substitute (15)~Shadow Claw~Night Slash
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader C$FP
    OOA
    163/300: 54%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 28
    EN: 64
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant
    [​IMG]
    Big Poe (M)
    @ [​IMG] Life Orb
    HP: 100
    EN: 100
    Spe: 127 [+10]
    4 / 3 / 1 / 3
    SC 3 / WC 4
    Frisk, Limber, Cursed Body

    VS.

    Rediamond
    XAO
    200/300: 67%
    Stealth Rock
    [​IMG]
    Corpus (M)
    @ [​IMG] Rocky Helmet
    HP: 100
    EN: 100
    Spe: 85
    6 / 3 / 1 / 3
    SC 3 / WC 4
    Guts, Swarm, Moxie

    Upon seeing the arrival of the Fighting Bug himself C$FP knows it isn't a place for Pimpoleon to hang out, agility or no agility. Instead Big Poe is making an apperance, as it so often does against challenging fighters. The Leader is playing the risky game too and rounds it out by ensuring that all three of his Pokemon are carrying Life Orbs. At least the power boost from such an item comes in handy right away as it ensures an Aerial Ace hits Corpus very hard indeed, even if it did mean that the usual orb recoil added on with the damage from the Bug's Rocky Helmet to take a costly toll on Poe. Despite the plan working on the surface Rediamond isn't overly keen to take more hits like that and has Corpus make up a hasty Substitute to take a couple of hits for him. In fact it unfortunately renders the Kitsunoh's go to weapon useless since the Fake Out hitting a Substitute does absolutely nothing to dampen Corpus' focus and he is able to swipe away at Poe with a Shadow Claw. Thankfully for Corpus the little doll was just strong enough to last that first attack before being torn apart by another Aerial Ace, but at least Corpus is able to watch happilly as all that juicy damage goes to waste. The Heracross responds with another similar yet somewhat different claw that does slight yet I guess good enough damage to the Kit. At least the team's HP totals are looking a little more even, mostly thanks to those Stealth Rocks.

    Leader C$FP
    OOA
    129/300: 43%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 28
    EN: 64
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant
    [​IMG]
    Big Poe (M)
    @ [​IMG] Life Orb
    HP: 66
    EN: 88
    Spe: 127 [+10]
    4 / 3 / 1 / 3
    SC 3 / WC 4
    Frisk, Limber, Cursed Body

    VS.

    Rediamond
    XAO
    149/300: 50%
    Stealth Rock
    [​IMG]
    Corpus (M)
    @ [​IMG] Rocky Helmet
    HP: 49
    EN: 78
    Spe: 85
    6 / 3 / 1 / 3
    SC 3 / WC 4
    Guts, Swarm, Moxie
    Night Slash disabled (5a)
    Calculations (open)
    Corpus was hurt by the Stealth Rocks! [12 DMG]

    Action 1
    Big Poe: Aerial Ace > CRIT [<=63] 707/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > Big Poe was hurt by the Rocky Helmet! [23.625 DMG] [8 RECOIL] [4 EN]
    Corpus: Substitute > Corpus made a 15 HP substitute! [-15 HP] [12 EN]

    Action 2
    Big Poe: Fake Out > CRIT [<=63] 607/1000: NO > (4 + 3 + (4-3)*1.5 = 8.5 > The substitute took the hit! [2 RECOIL] [4 EN]
    Corpus: Shadow Claw > CRIT [<=125] 987/1000: NO | CURSED BODY [<=300] 657/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [5 EN]

    Action 3
    Big Poe: Aerial Ace > CRIT [<=63] 318/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > The substitute broke! [2 RECOIL] [4 EN]
    Corpus: Night Slash > CRIT [<=125] 299/1000: NO | CURSED BODY [<=300] 198/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 > Big Poe's Cursed Body disabled Corpus' Night Slash! [11 DMG] [5 EN]

    Turn Order
    Rediamond issues actions.
    Leader C$FP issues actions.
    deadfox081 referees.​
  20. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Your mission is to survive."

    Shadow Claw~Shadow Claw~Shadow Claw
    IF Imprison, replace all remaining actions with Pursuit~Swords Dance~Pursuit
    IF Torment, replace all remaining actions with Pursuit~Shadow Claw~Pursuit
  21. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I don't think anything will be surviving any time soon.

    Rock Slide, Rock Slide, Aerial Ace
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Leader C$FP
    OOA
    129/300: 43%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 28
    EN: 64
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant
    [​IMG]
    Big Poe (M)
    @ [​IMG] Life Orb
    HP: 66
    EN: 88
    Spe: 127 [+10]
    4 / 3 / 1 / 3
    SC 3 / WC 4
    Frisk, Limber, Cursed Body

    VS.

    Rediamond
    XAO
    149/300: 50%
    Stealth Rock
    [​IMG]
    Corpus (M)
    @ [​IMG] Rocky Helmet
    HP: 49
    EN: 78
    Spe: 85
    6 / 3 / 1 / 3
    SC 3 / WC 4
    Guts, Swarm, Moxie
    Night Slash disabled (5a)

    The challenger has decided that even the limited options Heracross is left with here are better than switching out and having to deal with those Rocks again. It seems that Big Poe has an idea to avoid the Helmet for a bit too as he starts a barrage of Rock Slides which cleverly means the kit makes no contact with Corpus. Unfortunately luck does not go the leaders way and Corpus is flinch free and still able to get off a couple of Shadow Claws before C$FP decides that it is worth the recoil to deal a finishing blow with Aerial Ace!

    The man of steel looks to be turning this one around as he goes up two KOs to zero. Sure he may be slightly down on the HP totals but one would think its an uphil battle for Ninetales to stand up to a 3 on 1 numbers advantage..


    Leader C$FP
    OOA
    95/300: 32%
    Bench (open)
    [​IMG]
    Bronzong (-)
    @ [​IMG] Life Orb
    HP: 35
    EN: 76
    Spe: 28
    4 / 4 / 3 / 4
    SC 3 / WC 58
    Heatproof, Levitate, Heavy Metal
    [​IMG]
    Pimpoleon (M)
    @ [​IMG] Life Orb
    HP: 28
    EN: 64
    Spe: 52
    3 / 3 / 5 / 4
    SC 3 / WC 4
    Torrent, Defiant
    [​IMG]
    Big Poe (M)
    @ [​IMG] Life Orb
    HP: 32
    EN: 68
    Spe: 127 [+10]
    4 / 3 / 1 / 3
    SC 3 / WC 4
    Frisk, Limber, Cursed Body

    VS.

    Rediamond
    XXO
    100/300: 33%
    Stealth Rock
    [​IMG]
    Corpus (M)
    @ [​IMG] Rocky Helmet
    HP: 0
    EN: 64
    Spe: 85
    6 / 3 / 1 / 3
    SC 3 / WC 4
    Guts, Swarm, Moxie
    Night Slash disabled (2a)

    Calculations (open)
    Action 1
    Big Poe: Rock Slide > CRIT [<=63] 211/1000: NO | FLINCH [<=300] 466/1000: NO > (8 + 3 + (4-3)*1.5) = 12.5 [12.5 DMG] [2 RECOIL] [6 EN]
    Corpus: Shadow Claw > CRIT [<=125] 136/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [5 EN]

    Action 2
    Big Poe: Rock Slide > CRIT [<=63] 166/1000: NO | FLINCH [<=300] 636/1000: NO > (8 + 3 + (4-3)*1.5) = 12.5 [12.5 DMG] [2 RECOIL] [10 EN]
    Corpus: Shadow Claw > CRIT [<=125] 639/1000: NO > (7 + (5-3)*1.5 + (6-5)*1) = 11 [11 DMG] [9 EN]

    Action 3
    Big Poe: Aerial Ace > CRIT [<=63] 84/1000: NO > (6 + 3 + (4-3)*1.5)*2.25 = 23.625 > Big Poe was hurt by the Rocky Helmet! [23.625 DMG] [2 RECOIL] [4 EN]
    Corpus was knocked out!

    Turn Order
    Rediamond equips an item to Ninetales.
    Leader C$FP issues actions.
    Rediamond issues actions.
    deadfox081 referees.​
  23. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "Playing from behind at last. I welcome the feeling. Sunshine, many of my bugs see more use, and Gengar and Gardevoir see more battle time. But remember, you are my favorite."

    Ninetales @Heat Rock
  24. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    good luck with that

    PERISH SONG, Protect, Dig
    IF Hypnosis A1, THEN Substitute (15 HP) A1 and push actions back
    IF Confuse Ray A1, THEN Substitute (15 HP) A1 and push actions back

    P.S. please don't actually have good luck with that
  25. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    [​IMG]

    "As we appear to be playing by a strict interpretation of the rules, I will need good luck."

    Extrasensory~Nasty Plot~Double Team (4)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)