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Gym [STEEL] Leader CMFP vs Imanalt

Discussion in 'ASB' started by Texas Cloverleaf, Dec 4, 2012.

  1. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Arena (open)
    Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

    Date: December, 1969.

    Location: Somewhere in the Ural Mountains

    The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

    The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

    here is where the smaller prototypes are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

    The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so non-Ground and Steel type Pokémon have greater difficulty digging underground, costing 3 extra energy to do so. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

    The air is sharp as the shrapnel flying through it.

    In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

    In the case of any inconsistencies between the flavor and the summary, the summary trumps the flavor.

    In summary:
    Steel types have constant Magnet Rise effect
    Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
    Dig costs 3 extra energy (inc. digging/staying under) unless the user is a Ground or Steel type
    Whoever sends out his/her Pokemon first will be determined by a coin toss


    Leader CMFP
    Heavy Head the Aggron (open)
    [​IMG]
    Aggron [Heavy Head] (Male)
    Nature: Careful (+ to Special Defense, - from Special Attack)
    Type: Rock/Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 3: Heavy Metal (DW) [unlocked]
    Type:Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC:
    0
    DC:
    5/5

    Attacks:

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Tail
    Metal Burst
    Heavy Slam
    Double-Edge
    Protect
    Autotomize

    Curse
    Head Smash
    Iron Head
    Counter
    Thunder Punch
    Avalanche
    Magnet Rise
    Endeavor
    Ice Punch
    Fire Punch
    Low Kick
    Body Slam
    Aqua Tail
    Block
    Stealth Rock

    Earthquake
    Shadow Claw
    Rock Slide
    Giga Impact
    Smack Down
    Brick Break
    Taunt
    Endure
    Focus Punch
    Substitute
    Thunder Wave
    Double Team
    Dig
    Hone Claws
    Sandstorm
    Rock Polish
    Stone Edge
    Payback
    Bulldoze
    Avalanche
    Toxic
    Natural Gift

    Moves: 51
    Bill the Lucario (open)
    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand
    Mud-Slap
    Fury Cutter
    Dual Chop
    Bonemerang

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger
    Payback
    Sunny Day
    Natural Gift
    Rock Smash
    Poison Jab
    Rock Tomb
    Facade
    Bulk Up
    Return
    Fling
    Frustration

    Moves: 94
    Big Poe the Kitsunoh (open)
    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind
    Flail

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance
    Secret Power
    Sunny Day
    Dark Pulse
    Attract
    Fling
    Endure
    Flash
    Flash Cannon

    Moves: 81
    Boulder the Steelix (open)
    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15=26.09)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC:
    0
    DC:
    5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Rock Polish
    Stealth Rock
    Curse
    Dragonbreath
    Autotomize

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk
    Mimic
    Selfdestruct
    Block
    Rollout
    Defense Curl
    Mud-Slap
    Take Down
    Earth Power
    Ancientpower

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure
    Skull Bash
    Flash Cannon

    Moves: 65
    Bronzong the Bronzong (open)
    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack
    Iron Defense

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam
    Rollout
    Snore
    Wonder Room

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon
    Calm Mind
    Telekinesis
    Rock Tomb
    Charge Beam
    Flash
    Psych Up
    Hidden Power (Ice 7)
    Frustration
    Return
    Facade
    Secret Power
    Natural Gift
    Strength
    Round
    Rock Smash

    Moves: 70; complete
    Pimpoleon the Empoleon (open)
    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (60/1.15=52.17)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist
    Aqua Jet
    Drill Peck

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam
    Mud Sport
    Knock Off
    Vacuum Wave

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon
    Earthquake

    Moves: 44


    Challenger Imanalt
    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Bone Rush
    Metal Sound
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Me First
    Dark Pulse
    Metal Claw
    Detect
    Quick Guard
    Swords Dance
    Calm Mind
    Copycat

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)
    Agility
    Thunder Punch
    Ice Punch
    Magnet Rise
    Zen Headbutt
    Dual Chop
    Thunderpunch

    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    Psychic
    39 moves

    GOLURK MOAR (open)
    [​IMG]
    Golurk (Genderless) GOLURK MOAR
    Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
    Type: Ground/Ghost
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled)
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW): (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    SC: 5
    WC: 7

    EC:6/6
    MC:1
    DC:5/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Hammer Arm
    Heavy Slam
    Night Shade
    Focus Punch
    Curse

    Magic Coat
    Fire Punch
    Ice Punch
    Drain Punch
    Earth Power
    ThunderPunch
    Gravity
    Icy Wind
    Block
    Signal Beam
    Sleep Talk
    Fly
    Grass Knot
    Shadow Ball
    Double Team
    Rock Slide
    Psychic
    Rest
    Substitute
    35 Moves

    FIRE (open)

    [​IMG]
    Camerupt FIRE (F)
    Nature: Quiet (-10% evasion)
    Type:

    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15) (-)
    Size Class: 4
    Weight Class: 6

    Ec: 6/6
    MC:0
    DC: 5/5

    Abilities:
    Magma Armor:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earthquake
    Earth Power
    Eruption
    Double edge
    Fissure
    Curse

    Heat Wave
    Yawn
    Endure

    Will-o-wisp
    Hidden Power (Electric, 7)
    Rock Slide
    Flame Charge
    Dig
    Sleep Talk
    Stealth Rock
    Rest
    Substitute
    Protect
    Explosion
    Sunny Day
    Overheat
    Roar
    Incinerate
    Fire Blast
    35 Moves


    heads=cmfp; tails=imanalt

    [​IMG]

    CMFP sends out first
    Imanalt orders
    CMFP orders
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    ummmmm

    [​IMG]
    Bronzong @ Expert Belt
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Golurk @ expert belt
    Dynamic punch, gravity, earthquake
    If stealth rock, magic coat and push back
    If hypnosis, magic coat and push back
  4. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    Bump for cmfp
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I really oughta update Heavy Metal on my mons: (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Anyway, this is no situation we can't handle.

    Protect, Gravity, Gyro Ball
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Pre-Round Information

    Leader CMFP

    Bronzong @ Expert Belt
    [​IMG]
    Health: 100
    Energy: 100
    Status: None
    Stats: 4/4/3/4/28 3/5 (8)

    Bench (open)


    Challenger Imanalt

    Golurk @ Expert Belt (DISABLE DUE TO KLUTZ)
    [​IMG]
    Health: 100
    Energy: 100
    Status: None
    Stats: 5/3/3/3/45 5/7

    Bench (open)


    Calculations (open)


    Bronzong used Protect! (-12 EN)

    Golurk used Dynamicpunch! (-8 EN)
    10+2+1.5=13.5 damage protected!

    Golurk used Gravity! (-10 EN)
    Gravity shifted!

    Bronzong used Gravity! (-9 EN)
    Gravity reversed!

    Golurk used Earthquake! (-6 EN)
    Bronzong is Levitating!

    Bronzong used Gyro Ball! (-6 EN)
    no crit (12)
    ((5+2+4)+3+1.5)=15.5




    As this gym battle commences we see two heavyweights squaring off in opposite corners, Bronzong and Golurk facing off with nary a facial expression between them! Bronzong immediately takes a defensive route, Protecting itself from Golurk's incoming Dynamicpunch. Bronzong then gets canny, and synchronizes itself with the Golruk, returning things to normal immediately after Golurk shifts the Gravity. Finally it strikes with a powerful Gyro Ball as Golruk's Earthquake passes harmlessly below it. Things are looking good for the gym leader who now has the initiative as this match continues!


    Leader CMFP

    Bronzong @ Expert Belt
    [​IMG]
    Health: 100
    Energy: 83
    Status: None
    Stats: 4/4/3/4/28 3/5 (8)

    Bench (open)


    Challenger Imanalt

    Golurk @ Expert Belt (DISABLED DUE TO KLUTZ)
    [​IMG]
    Health: 84
    Energy: 76
    Status: None
    Stats: 5/3/3/3/45 5/7

    Bench (open)


    CFMP
    Imanalt
    Me
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
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    2,027
    bump for cmfp (again...)
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    very sorry for the slow, anti-climactic post, but:

    [​IMG]
    switching to Pimpoleon @ Expert Belt

    P.S. there won't be any reason for me to take more than like 12 hours to post starting tomorrow
  9. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,027
    counterswitch to lucario @ soothe bell

    hi jump kick, drain punch, close combat
    IF protective/evasive a1, use swords dance that action and push back
  10. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    what a pimp(oleon)

    Bide
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
    Pre-Round Information

    Leader CMFP

    Empoleon @ Expert Belt
    [​IMG]
    Health: 100
    Energy: 100
    Status: None
    Stats: 3/3/5/4/52 3/4

    Bench (open)
    Bronzong @ Expert Belt
    [​IMG]
    Health: 100
    Energy: 83
    Status: None
    Stats: 4/4/3/4/28 3/5 (8)


    Challenger Imanalt

    Lucario @ Soothe Bell
    [​IMG]
    Health: 100
    Energy: 100
    Status: None
    Stats: 5/2/5/3/104 3/4

    Bench (open)
    Golurk @ Expert Belt (DISABLED DUE TO KLUTZ)
    [​IMG]
    Health: 84
    Energy: 76
    Status: None
    Stats: 5/3/3/3/45 5/7


    Calculations (open)


    Empoleon used Bide!

    Lucario used Hi Jump Kick! (-8 EN)
    no crit (3)
    (13+3+3)*1.5=29.25

    Empoleon is Biding its time!

    Lucario used Drain Punch! (-5 EN)
    crit (1)
    (8+3+3+3)*1.5=25.5

    Empoleon used Bide! (-54 EN)
    (29.25=25.5)*1.75=95.375

    Lucario used Close Combat! (-7 EN)
    no crit (10)
    (12+3+3)*1.5=27




    stuff


    Post-Round Summary

    Leader CMFP

    Empoleon @ Expert Belt
    [​IMG]
    Health: 18
    Energy: 46
    Status: None
    Stats: 3/3/5/4/52 3/4

    Bench (open)
    Bronzong @ Expert Belt
    [​IMG]
    Health: 100
    Energy: 83
    Status: None
    Stats: 4/4/3/4/28 3/5 (8)


    Challenger Imanalt

    Lucario @ Soothe Bell
    [​IMG]
    Health: 5
    Energy: 80
    Status: None
    Stats: 5/2/5/3/104 3/4

    Bench (open)
    Golurk @ Expert Belt (DISABLED DUE TO KLUTZ)
    [​IMG]
    Health: 84
    Energy: 76
    Status: None
    Stats: 5/3/3/3/45 5/7


    CFMP
    Imanalt
    Me
  12. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

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    /me bumps for cmfp
  13. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Oct 23, 2009
    Messages:
    7,639
    imanalt has requested dq be called on cmfp

    as cmfp has quit, i am granting the dq

    imanalt will not be awarded the gym badge or any KOC, but his mons will get 3 MC each and imanalt will receive 2 CC

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