Its_A_Random
A distant memory
Only Complications, Frosty, Its_A_Random, & any required sub-referees or "people in the know", are permitted to post in this thread for the duration of the battle. Any other post made will be moderated.
Well then, welcome to this place of iron, where rain is omnipresent & the bulky get bulkier. This arena was recently excavated & refurbished to become the Gym of our new Steel Gym Leader: Complications! Much to his delight though, his first challenger comes in the form of the undefeated Frosty, who has an unbeaten record in the Gym League! Will our Steel Leader be the end of our challenger's streak, or will Frosty go five from five & earn his sixth Gym Badge? Either way, the next few weeks will decide what will happen!
RULES & REGULATIONS
B6P3 vs. B3P3 Singles
Player DQ Time: 72 Hours
Referee DQ Time: 72 Hours
Max Recoveries per Pokémon: 2
Max Chills per Pokémon: 5
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ALL
Items: ON
Mega Evolutions: 1
TEAM COMPLICATIONS
TEAM FROSTY
Pyroak [Fyrus] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (85/85+X):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)
Type: Grass/Ghost
Abilities: Forewarn/Telepathy (UNLOCKED)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC 6/6
MC 0
AC 5/5
Moves (66/66+X) :
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Superpower)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (85/85+X):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
So with Complications bringing an assortment of Steel-types, & Frosty bringing an all-CAP lineup with full movepools (at the time of writing), it is time to denounce turn order! With nothing specified, I guess I might as well coin-flip it. If the result is Heads, then Complications sends out first! If the result is Tails, then Frosty sends out first!
And Tails it is! Frosty will send out first round one!
(Which means Complications is already on the back foot... -.-')
TURN ORDER
Challenger Frosty sends out one Pokémon & specifies an item.
Leader Complications sends out one Pokémon & specifies an item.
Leader Complications issues actions.
Challenger Frosty issues actions.
Its_A_Random refs.
Well then, welcome to this place of iron, where rain is omnipresent & the bulky get bulkier. This arena was recently excavated & refurbished to become the Gym of our new Steel Gym Leader: Complications! Much to his delight though, his first challenger comes in the form of the undefeated Frosty, who has an unbeaten record in the Gym League! Will our Steel Leader be the end of our challenger's streak, or will Frosty go five from five & earn his sixth Gym Badge? Either way, the next few weeks will decide what will happen!
RULES & REGULATIONS
B6P3 vs. B3P3 Singles
Player DQ Time: 72 Hours
Referee DQ Time: 72 Hours
Max Recoveries per Pokémon: 2
Max Chills per Pokémon: 5
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ALL
Items: ON
Mega Evolutions: 1
Junkyard
Far, far, away from the city, past the river and through the meadow, beyond the mountains and over the plains, lies an ancient forest. But that's not important. What's important is what's beyond said ancient forest. Beyond said ancient forest lies an old, forgotten, junkyard. Old scraps of metal, appliances, and the bodies of forgotten cars pile up farther than one would imagine physically possible. If one were to go into the heart of the junkyard, they would discover a dirt clearing about 100 feet x 100 feet, and they would also find a lone trainer by the name of Complications.
Effects:
-The once cared-for junkyard seems to emanate sadness. Adding to the effect is the fact that it's always raining. Consequently, it is impossible to summon sunny weather without a Heat Rock, and even then, it will only last 4 rounds. However, Hail storms and Sandstorms can be summoned normally. When altered weather effects end, the arena's weather reverts to rain.
-Any Pokemon who's defenses (before any modifiers from items) add up to a BST of 8 or more (for example, Bronzong), receive an increase of 1 rank to each of their defenses.
Far, far, away from the city, past the river and through the meadow, beyond the mountains and over the plains, lies an ancient forest. But that's not important. What's important is what's beyond said ancient forest. Beyond said ancient forest lies an old, forgotten, junkyard. Old scraps of metal, appliances, and the bodies of forgotten cars pile up farther than one would imagine physically possible. If one were to go into the heart of the junkyard, they would discover a dirt clearing about 100 feet x 100 feet, and they would also find a lone trainer by the name of Complications.
Effects:
-The once cared-for junkyard seems to emanate sadness. Adding to the effect is the fact that it's always raining. Consequently, it is impossible to summon sunny weather without a Heat Rock, and even then, it will only last 4 rounds. However, Hail storms and Sandstorms can be summoned normally. When altered weather effects end, the arena's weather reverts to rain.
-Any Pokemon who's defenses (before any modifiers from items) add up to a BST of 8 or more (for example, Bronzong), receive an increase of 1 rank to each of their defenses.
TEAM COMPLICATIONS
Empoleon (Napoleon) (M)
Nature: Relaxed +Def, -Spe, -10 Evasion
Type:
Water/Steel
Abilities:Torrent/Defiant (DW Unlocked)
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Hydro Pump
Agility (*)
Yawn (*)
Mud Sport (*)
Aqua Ring
Mud-Slap
Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Avalanche
Bulldoze
Toxic
Hidden Power Electric
Endure
Dive
Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Stealth Rock
Covet
Iron Defense
Vacuum Wave
Nature: Relaxed +Def, -Spe, -10 Evasion
Type:
Water/Steel
Abilities:Torrent/Defiant (DW Unlocked)
Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Pound (*)
Growl (*)
Bubble (*)
Water Sport (*)
Peck (*)
Bubblebeam (*)
Bide (*)
Fury Attack (*)
Metal Claw
Swagger
Swords Dance
Aqua Jet
Brine
Drill Peck
Whirlpool
Hydro Pump
Agility (*)
Yawn (*)
Mud Sport (*)
Aqua Ring
Mud-Slap
Ice Beam (*)
Surf (*)
Grass Knot (*)
Earthquake
Brick Break
Protect
Substitute
Hyper Beam
Scald
Shadow Claw
Rock Slide
Double Team
Flash Cannon
Roar
Blizzard
Avalanche
Bulldoze
Toxic
Hidden Power Electric
Endure
Dive
Icy Wind
Knock Off
Hydro Cannon
Signal Beam
Stealth Rock
Covet
Iron Defense
Vacuum Wave
Kitsunoh (Baal) (M)
Nature: Adamant +Atk, -SAtk
Type:
Steel/Ghost
Abilities:
Frisk/Limber/Cursed Body (DW Unlocked)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song
Memento
Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Flail
Fury Cutter
Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Aerial Ace
Hone Claws
Rest
Defog
Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Foul Play
Sucker Punch
Endeavor
Knock Off
Trick
Role Play
Sleep Talk
Nature: Adamant +Atk, -SAtk
Type:
Steel/Ghost
Abilities:
Frisk/Limber/Cursed Body (DW Unlocked)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song
Memento
Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Flail
Fury Cutter
Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Aerial Ace
Hone Claws
Rest
Defog
Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Foul Play
Sucker Punch
Endeavor
Knock Off
Trick
Role Play
Sleep Talk
Ferrothorn (Thorn) (M)
Nature: Sassy +SDef, -Spe, -10% Evasion
Type:
Steel/Grass
Abilities:
Iron Barbs/Anticipation (HA Locked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: ---
AC: 1/5
Attacks:
Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed
Total: 65/65. Movepool complete!!!
Nature: Sassy +SDef, -Spe, -10% Evasion
Type:
Steel/Grass
Abilities:
Iron Barbs/Anticipation (HA Locked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: ---
AC: 1/5
Attacks:
Acid Spray
Aerial Ace
Bulldoze
Bullet Seed
Confide
Curse
Cut
Double Team
Endeavor
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power
Hone Claws
Hyper Beam
Ingrain
Iron Defense
Iron Head
Leech Seed
Knock Off
Magnet Rise
Metal Claw
Mirror Shot
Nature Power
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Rollout
Round
Sandstorm
Seed Bomb
Self Destruct
Shadow Claw
Sleep Talk
Snore
Solarbeam
Spikes
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
Worry Seed
Total: 65/65. Movepool complete!!!
Bronzong (Bolshevik)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel/Psychic
Abilities:
Levitate/Heatproof/Heavy Metal (DW Unlocked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Hidden Power Fire (7)
Giga Impact
Snatch
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel/Psychic
Abilities:
Levitate/Heatproof/Heavy Metal (DW Unlocked)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Hidden Power Fire (7)
Giga Impact
Snatch
Magnezone (Lightningbolt Zolt) (M)
Nature: Calm (+Sdef, -Atk)
Type:
Electric/Steel
Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball
Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team
Agility
Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle
Nature: Calm (+Sdef, -Atk)
Type:
Electric/Steel
Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier
Lock-On
Electro Ball
Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (*)
Light Screen
Reflect
Toxic
Protect
Substitute
Shock Wave
Explosion
Hyper Beam
Thunder
Bide
Endure
Rain Dance
Charge Beam
Double Team
Agility
Gravity
ElectroWeb
Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)
Recycle
Mawile (F) Titanium Queen
Nature: Sassy (+SDef, -Spe, -10% Eva)
Type:
Steel/Fairy
Abilities:
Hyper Cutter, Intimidate, Sheer Force (DW Unlocked), Huge Power (Mega Evolution)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 43 (43.5>43)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Stats:
HP: 90
Atk: 4 (8 with Huge Power)
Def: 5
SpA: 2
SpD 4 (+)
Spe: 43 (43.5>43)
Size Class: 3
Weight Class: 3
Base Rank Total: 18 (22 with Huge Power)
MC: 0
AC: 5/5
Attacks:
Play Rough (*)
Iron Head (*)
Fairy Wind (*)
Astonish (*)
Taunt (*)
Growl (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Crunch
Sucker Punch
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Metal Burst (*)
Poison Fang (*)
Power-Up Punch (*)
Stone Edge (*)
Brick Break (*)
Protect (*)
Toxic (*)
Focus Punch
Ice Beam
Ice Punch
Nature: Sassy (+SDef, -Spe, -10% Eva)
Type:
Steel/Fairy
Abilities:
Hyper Cutter, Intimidate, Sheer Force (DW Unlocked), Huge Power (Mega Evolution)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 43 (43.5>43)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Stats:
HP: 90
Atk: 4 (8 with Huge Power)
Def: 5
SpA: 2
SpD 4 (+)
Spe: 43 (43.5>43)
Size Class: 3
Weight Class: 3
Base Rank Total: 18 (22 with Huge Power)
MC: 0
AC: 5/5
Attacks:
Play Rough (*)
Iron Head (*)
Fairy Wind (*)
Astonish (*)
Taunt (*)
Growl (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Crunch
Sucker Punch
Fire Fang (*)
Ice Fang (*)
Thunder Fang (*)
Metal Burst (*)
Poison Fang (*)
Power-Up Punch (*)
Stone Edge (*)
Brick Break (*)
Protect (*)
Toxic (*)
Focus Punch
Ice Beam
Ice Punch
TEAM FROSTY
Pyroak [Fyrus] (Male)
Nature: Sassy (+ SpD, - Spe, -10% Evasion)
Type: Grass/Fire
Abilities: Rock Head/Battle Armor/Chlorophyll (H) UNLOCKED
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (85/85+X):
Absorb
Amnesia
Ancientpower
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Edge
Double Team
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustation
Giga Drain
Giga Impact
Grass Knot
Grasswhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Petal Dance
Protect
Psybeam
Rest
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power
Seed Bomb
Sleep Talk
Snore
Solarbeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Wood Hammer
Worry Seed
Zap Cannon
Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)
Type: Grass/Ghost
Abilities: Forewarn/Telepathy (UNLOCKED)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC 6/6
MC 0
AC 5/5
Moves (66/66+X) :
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Superpower)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (85/85+X):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
So with Complications bringing an assortment of Steel-types, & Frosty bringing an all-CAP lineup with full movepools (at the time of writing), it is time to denounce turn order! With nothing specified, I guess I might as well coin-flip it. If the result is Heads, then Complications sends out first! If the result is Tails, then Frosty sends out first!
And Tails it is! Frosty will send out first round one!
(Which means Complications is already on the back foot... -.-')
TURN ORDER
Challenger Frosty sends out one Pokémon & specifies an item.
Leader Complications sends out one Pokémon & specifies an item.
Leader Complications issues actions.
Challenger Frosty issues actions.
Its_A_Random refs.