[STEEL] Leader tavok vs Challenger Mowtom

Frosty

=_=
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3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
- 3 days DQ
- Arena: Definitively-Not-A-Gym Mine
- Switch = OK
- Items = ON
- Abilities = ALL
- Substitute Orders: 3
- 0 Mega Evolutions
- Send-Out = Coin Flip

Arena: Definitely-Not-A-Gym Mine.
Format: Singles.
Complexity: Medium.
Field Type: Steel.
Restrictions: Sun needs a Heat Rock to be summoned.

“Don’t be shy, come in!”

The young trainer said, his words directed at you. It was hard to think that he was a Gym Leader: easy-going, talkative, and apparently very fond of chocolate. You could see he had 3 or 4 bars of it in his jacket’s pockets, with the possibility of more being found in his pants.

The corridor you were walking through got deeper and deeper into a mountain; apparently a random one, since you couldn’t recall hearing it named in any particular way. It looked like a normal mine, the only thing particularly different being a sign reading “No Avnomkes Allowed” in the entrance.

The path was very straightforward: there were some forks in the way, but you continued walking in a straight line.

After about 10 minutes of walk, you arrived at a large room. Two large, glowing stones in the north and south walls quickly caught your attention: the first one with a bright pink light; and the second one with a light green tone.

“I know, impressive. Those two beauties took quite some work to get here. The Gym Committee wasn’t very fond of the idea, but I managed to convince them to fund their transportation.”

Forcing yourself to look away from the stones, you take a glance at the rest of the room. Numerous steel pillars of various sizes erected from the floor, which consisted mostly of dirt; some were even high enough to reach the ceiling.

The top of the room reached around 15 meters of height. You could distinguish the sparkling of something metallic up there, as well as some things that looked like magnets in the walls and the floor.

And finally, in the center of the room, the drawings of a Pokémon Arena could be seen. When you looked that way, you saw that the young man was already waiting.

You hurry up towards your spot, and once you got there you hear him talk.

“Alright, time to test your skills. I will not go easy on you, so I recommend that you don’t either.”

Then, from the ceiling, water started to fall like a downpour. After seeing your surprised face, the leader just said: “We don’t like fires much around here.”

After that short explanation, the battle started.


Summary:

- Default weather is Light Rain (+1 / -1 to Water / Fire Attacks). Any changes in weather will revert back to Light Rain once the effect of the move/ability ends.
Light Rain does not have any of the side effects of rain (100% acc Thunder and Hurricane, activating abilities, weak Solar Beam, etc.).

- Sun needs a Heat Rock to be summoned, and even then only lasts 4 rounds.

- The giant pink stone powers up Fairy-type moves by 2 BAP.

- The giant Leaf Stone gives every Pokémon in the field the ability to use the move Energy Ball.

- The magnets also allow Steel Pokémon to manipulate their weight, changing it anywhere from 2 WC lower and 2 WC higher than their original one while ordering first.

Codifications:
- Camouflage makes the user Steel Type.
- Natural Cure calls Gear Grind.
- Secret Power has a 30% chance to paralyze.


Team Leader


Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (48/65):
- Acid Spray
- Bullet Seed
- Curse
- Double Team
- Energy Ball
- Endeavor
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Solar Beam
- Sleep Talk
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed


Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (65/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip


Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (79/101)

- Aerial Ace
- Attract
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Fling
- Foul Play
- Giga Impact
- Hex
- Hidden Power (Water)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psych Up
- Psychic
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Swagger
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (62/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rllout
- Safeguard
- Sandstorm
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt


Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25


EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (65/91)

- Aqua Tail
- Attract
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dark Pulse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Hyper Beam
- Ice Fang
- Iron Head
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Skull Bash
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
- Toxic
- Twister


Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 4/5
KOC: 0


Moves (46/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Facade
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor


Team Challenger


Infernape [George] (M)

Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.

Types: Fire / Fighting
  • Fire STAB; immune to burn status. Brighten Command.
    • Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Blaze / Iron Fist (Unlocked)
  • When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Naive (+Speed, -Special Defense)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (59/102):

Physical
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Dual Chop
Earthquake
Facade
Fake Out
Feint
Fire Punch
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Gunk Shot
Low Kick
Mach Punch
Power-Up Punch
Punishment
Retaliate
Scratch
Stone Edge
Thunder Punch
U-turn

Special
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power (Ice)
Hyper Beam
Solar Beam

Status
Assist
Double Team
Encore
Endure
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Quick Guard
Roar
Role Play
Slack Off
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Will-O-Wisp

Nidoking [Pink] (M)

Pink seems to have some powers over reality. Mowtom has never really been clear on what the nature of those powers is, how they work, or why Pink isn't a Psychic-type. Pink has never answered these questions, mostly because he thrives on being as annoying to as many people as possible. He does react strangely to the name "Charlie" though.

Types: Poison / Ground
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
    • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Poison Point / Rivalry / Sheer Force (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Mild (+Special Attack, -Defense)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (40/133):

Physical
Bide
Chip Away
Counter
Dig
Double Kick
Earthquake
Fury Attack
Giga Impact
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Poison Sting
Poison Tail
Sucker Punch
Tackle
Thrash

Special
Fire Blast
Earth Power
Hyper Beam
Ice Beam
Shadow Ball
Sludge Bomb
Sludge Wave
Thunderbolt

Status
Disable
Double Team
Endure
Focus Energy
Helping Hand
Leer
Morning Sun
Protect
Reflect
Roar
Stealth Rock
Taunt
Torment
Toxic Spikes

Sos [Conkeldurr] (M)

Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.

Type: Fighting
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Guts / Sheer Force / Iron Fist (Unlocked)
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (32/71):

Physical
Bide
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Force Palm
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Stone Edge
Thunder Punch
Wake-Up Slap

Special

Status
Endure
Focus Energy
Leer
Protect
Rest
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard

Order of Operations:

Heads: Leader
Tails: Challenger



(tails)

Mowtom sends out pokemon with item
tavok sends out pokemon with item and orders
Mowtom orders
I Ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That moment when you realize your entire team is weak to Psychic...anyway, I think I'll start with Pink @ Life Orb."
 
Ok, back. Exam was postponed for monday (yay!), so more time to study! (yay?)

Sturdy the Bronzong @ Rare Candy

Change Weight: 8 -> 6

Zen Headbutt - Psychic - Psyshock

- IF Counter when you would use Zen Headbutt THEN Extrasensory instead and push actions back.
- [ONCE] IF Bide THEN start string of actions Stealth Rock - Light Screen - Zen Headbutt.
- IF Nidoking is in the evasive stage of Dig when you would move THEN Earthquake the first instance, Bulldoze the second and Earthquake the third, pusing actions back.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Yeah...damage racing looks the best right now. Even if I lose it by a bit."
"You can float, but you can't hide"~
Earth Power~Earth Power~Earth Power
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
For fucks sake tavok, Bronzong is genderless <_<. Putting a M on it only serves to confuse players. Remove it please.


Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 100
En: 100
4/2/4/3/85
Other:
Item: Life Orb​

Round 1!​



DATA:

ACTION 1!

Nidoking used Earth Power! (-6en)
Crit:1 (yes)
Damage: (9-3+3+3+3-3+2)*1.5= 21hp

Bronzong used Zen Headbutt! (-5en)
Hit:15
Crit:3
Damage: (8+3+3+1)*1.5= 22.5hp

ACTION 2!

Nidoking used Earth Power! (-10en)
Crit:16
Damage: (9-3+3+3-3+2)*1.5= 16.5hp

Bronzong used Psychic! (-6en)
Crit:7
Effect:4
Damage: (10+3+1)*1.5= 21hp

ACTION 3!

Nidoking used Earth Power! (-14en)
Crit:15
Damage: 16.5hp

Bronzong used Psyshock! (-5en)
Crit:8
Damage: (8+3+1+1.5)*1.5= 20.25hp

- - -


Hp: 46
En: 84
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 36
En: 70
4/2/4/3/85
Other:
Item: Life Orb​

Mowtom
tavok
I Ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"It was, but it's not like I have a better plan."
"I suddenly feel weaker"~
Endure~Earth Power~Earth Power
IF
Confusion-inducing move A1 THEN Shadow Ball A1 instead
IF Bronzong is under P/E THEN Morning Sun instead
IF Double Team AND you are faster AND Trick Room is not up AND Bronzong has no Double Team clones AND Bronzong is not Taunted THEN Taunt and push back
 
Rest - Sleep Talk [Light Screen / Psychic / Psyshock / Future Sight] - Sleep Talk [Light Screen / Psychic / Psyshock / Future Sight]
- IF you are awake when you would move THEN Psychic the first instance and Future Sight the second.
- IF Light Screen is up when you would move A3 THEN Sleep Talk [Future Sight / Psychic / Psyshock / Extrasensory].
- IF Future Sight is chosen by Sleep Talk A2 THEN Sleep Talk [Earthquake / Psychic / Psyshock / Extrasensory] A3.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
There are two requirements for rest to work: first the pokemon must have less than total hp and the second is...




Hp: 46
En: 84
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 36
En: 70
4/2/4/3/85
Other:
Item: Life Orb
Round 2!

...it must be awake.

did the math?


DATA:

ACTION 1!

Nidoking used Endure! (-15en)

Bronzong used Psychic! (-6en)
Crit: 14
Effect: 2
Damage: (10+3+1)*1.5= 21hp

ACTION 2!

Nidoking used Earth Power! (-6en)
Crit: 2 (no)
Damage: 16.5hp

Bronzong used Future Sight! (-7en)
incoming pain

ACTION 3!

Nidoking used Earth Power! (-10en)
Crit: 6 (no)
Damage: 16.5hp

Bronzong used Sleep Talk (-4en)
well no

- - -



Hp: 13
En: 67
4/6/3/6/28
Other:
Item: Rare Candy

INCOMING PAIN

Hp: 15
En: 39
4/2/4/3/85
Other:
Item: Life Orb​
tavok orders
Mowtom orders
I Ref


 
Sorry.

also, wow, suck a choke. I reallly should have typed that as "and you are to use sleep talk"...

Protect - Psychic - Psyshock
- IF Morning Sun when you would use Protect THEN Psychic.
- IF Reflect when you would use Protect THEN Stealth Rock.
- IF Stealth Rock when you would use Protect THEN Stealth Rock.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"You did well, Pink. Take a nice rest."
"Ok."~
Chill~Chill~Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You could at least attack sso protect wastes some energy ._.


Hp: 13
En: 67
4/6/3/6/28
Other:
Item: Rare Candy

INCOMING PAIN

Hp: 15
En: 39
4/2/4/3/85
Other:
Item: Life Orb​
Round 3!

Pain
ACTION 1!

Bronzong used Protect! (-7en)

Nidoking used Chill! (+12en)

Future Sight: (12+3)*1.5= 22.5hp

Nidoking fainted!


- - -


Hp: 13
En: 60
4/6/3/6/28
Other:
Item: Rare Candy



Hp: KO
En: KO
4/2/4/3/85
Other:
Item: Life Orb​

Mowtom sends out pokemon with item and orders
tavok orders
I Ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I could, yes, but it's not like Bronzong will be close to an ENKO. George @ Rare Candy."
"Let's do this!"
Fire Blast~Fire Punch~Fire Blast
IF
Endure THEN Encore that action, Fire Spin the next, Brick Break the one after. Only activate this sub once.
 
Last edited:
But but but Bronzong was supposed to take down Nido and cripple something T.T

I suck so much at this game.

And now I sound like Mate!

Endure - Psychic - Zen Headbutt

Yolol.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 13
En: 60
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 100
En: 100
5/3/5/2/125
Other:
Item: Rare Candy
Round 4!
DATA:

ACTION 1!

Bronzong used Endure! (-15en)

Infernape used Encore! (-10en)

ACTION 2!

Bronzong used Endure! (-15en)
no

Infernape used Fire Spin! (-3en)
Crit: 12 (no)
Damage: (4+3+1-1-1.5)= 5.5hp

Bronzong lost 2hp due to fire spin

ACTION 3!

Bronzong used Endure! (-15en)
still no

Infernape used Brick Break! (-5en)
Crit: 12 (no)
Damage: (8+3+1-1.5)= 10.5hp

Bronzong lost 2hp due to fire spin!

Bronzong fainted!

- - -



Hp: KO
En: KO
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 100
En: 82
5/3/5/2/125
Other:
Item: Rare Candy​
tavok replaces mon with item and orders
Mowtom orders
I Ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
tavok I have no intention of DQing you, so this tag and any further should be treated as friendly reminders that this exists. Because I sense there will be further tags -_-
 
Nvm, ordering now.

Bruno the Steelix holding a Life Orb.

Earth Power - Earth Power - Earth Power

- IF Counter when you would use Earthquake THEN Dragon Breath instead.
- IF you are Tormented when you would use Earth Power AND you used Earth Power last action THEN Earthquake instead.
- IF Double Team clones are up when you would use Earth Power THEN Earthquake instead.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"My first plan was to spam Focus Blast. Then, I came up with a better idea..."
"Get out of here!"
Roar~Blast Burn~Fake Out
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
4/9/2/3/26
Other:
Item: Life Orb



Hp: 100
En: 82
5/3/5/2/125
Other:
Item: Rare Candy
Round 5!
DATA:

ACTION 1!

Steelix used Earth Power! (-6en)
Crit: 1 (yes)
Damage: (9+3+2+3+3)*1.5= 30hp

Infernape used Roar! (-7en)
Steelix is being dragged out!

ACTION 2!

Infernape used Blast Burn! (-9en)
Crit: 5 (no)
Damage: (15+3+1+3-1-1)*1.5= 30hp

Steelix used Earth Power! (-10en)
Crit: 15 (no)
Damage: (9+3+2+3)*1.5= 25.5hp

ACTION 3!

Infernape used Fake Out! (-4en)
Damage: 1hp

Steelix flinched!

Steelix returns to pokeball!

Sends out: 2 (Mawile)
well isn't tavok a lucky motherfucker?

- - -


Hp: 70
En: 84
4/9/2/3/26
Other:
Item: Life Orb




Hp: 44
En: 62
5/3/5/2/125
Other:
Item: Rare Candy​

tavok sends out mawile with item
Mowtom orders
tavok orders
I Ref


 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"THIS WAS NOT A BETTER IDEA MAWILE WAS NOT SUPPOSED TO HAPPEN"
"Don't go blaming me!"
Fire Blast~Heat Wave~Fire Blast
IF
Taunt AND you are faster AND Mawile is not Taunted THEN Taunt and restart queue
IF
Metal Burst THEN Slack Off the first time, Chill the second, Slack Off the third, restarting the queue each time
IF Play Rough NOT in a combo AND you are faster THEN Dig and restart queue
 

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