[STEEL] Leader tavok vs Challenger Rainman Legends

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
- 3 days DQ
- Arena: Definitively-Not-A-Gym Mine
- Switch = OK
- Items = ON
- Abilities = ALL
- Substitute Orders: 3
- 0 Mega Evolutions
- Send-Out = Coin Flip

Arena: Definitely-Not-A-Gym Mine.
Format: Singles.
Complexity: Medium.
Field Type: Steel.
Restrictions: Sun needs a Heat Rock to be summoned.

“Don’t be shy, come in!”

The young trainer said, his words directed at you. It was hard to think that he was a Gym Leader: easy-going, talkative, and apparently very fond of chocolate. You could see he had 3 or 4 bars of it in his jacket’s pockets, with the possibility of more being found in his pants.

The corridor you were walking through got deeper and deeper into a mountain; apparently a random one, since you couldn’t recall hearing it named in any particular way. It looked like a normal mine, the only thing particularly different being a sign reading “No Avnomkes Allowed” in the entrance.

The path was very straightforward: there were some forks in the way, but you continued walking in a straight line.

After about 10 minutes of walk, you arrived at a large room. Two large, glowing stones in the north and south walls quickly caught your attention: the first one with a bright pink light; and the second one with a light green tone.

“I know, impressive. Those two beauties took quite some work to get here. The Gym Committee wasn’t very fond of the idea, but I managed to convince them to fund their transportation.”

Forcing yourself to look away from the stones, you take a glance at the rest of the room. Numerous steel pillars of various sizes erected from the floor, which consisted mostly of dirt; some were even high enough to reach the ceiling.

The top of the room reached around 15 meters of height. You could distinguish the sparkling of something metallic up there, as well as some things that looked like magnets in the walls and the floor.

And finally, in the center of the room, the drawings of a Pokémon Arena could be seen. When you looked that way, you saw that the young man was already waiting.

You hurry up towards your spot, and once you got there you hear him talk.

“Alright, time to test your skills. I will not go easy on you, so I recommend that you don’t either.”

Then, from the ceiling, water started to fall like a downpour. After seeing your surprised face, the leader just said: “We don’t like fires much around here.”

After that short explanation, the battle started.


Summary:

- Default weather is Light Rain (+1 / -1 to Water / Fire Attacks). Any changes in weather will revert back to Light Rain once the effect of the move/ability ends.
Light Rain does not have any of the side effects of rain (100% acc Thunder and Hurricane, activating abilities, weak Solar Beam, etc.).

- Sun needs a Heat Rock to be summoned, and even then only lasts 4 rounds.

- The giant pink stone powers up Fairy-type moves by 2 BAP.

- The giant Leaf Stone gives every Pokémon in the field the ability to use the move Energy Ball.

- The magnets also allow Steel Pokémon to manipulate their weight, changing it anywhere from 2 WC lower and 2 WC higher than their original one while ordering first.

Codifications:
- Camouflage makes the user Steel Type.
- Natural Cure calls Gear Grind.
- Secret Power has a 30% chance to paralyze.


Team Leader


Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (79/101)

- Aerial Ace
- Attract
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Fling
- Foul Play
- Giga Impact
- Hex
- Hidden Power (Water)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psych Up
- Psychic
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Swagger
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (62/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rllout
- Safeguard
- Sandstorm
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt


Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (65/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip


Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25


EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (65/91)

- Aqua Tail
- Attract
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dark Pulse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Hyper Beam
- Ice Fang
- Iron Head
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Skull Bash
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Tackle
- Taunt
- Thunder Fang
- Torment
- Toxic
- Twister


Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 4/5
KOC: 0


Moves (46/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Facade
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor


Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.

Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.

Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (43/72)

- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon


Team Challenger


Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play


Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You


Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam

Move Tutor

Order of Operations:

Heads: Leader
Tails: Challenger


(Heads)

tavok sends out pokemon with item
Rainman Legends sends out pokemon with item and orders
tavok orders
etc
 
God bless not having to order first against Tomohawk + Aurumoth.

Stalker the Kitsunoh @ Rare Candy
 
cyclohm takes expert belt
Fire blast-->Flamethrower-->Fire blast
If Kitsunoh is under the effects of a D/E move and you do not have a substitute up and you are slower and you are not under the effects of taunt and substitute is not imprisoned, use Substitute (15HP) and push actions back
If Kitsunoh uses U-Turn, Use Volt Switch (ONCE)
If Kitsunoh has double team clones up when you would act, use Shock Wave and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
5/3/1/3/127
Other:
Item: Rare Candy


Hp: 110
En: 100
1/5/5/3/80
Other:
Item: Expert Belt

Round 1!

I assume today is the chicken day, right? because this is the second battle in a row I am reffing where one player used entirely chicken-like strategies. Sub-optimal chicken strategies I must add. All the leader got was the distinct pleasure of ordering first vs a tomohawk with an intimidated kitsunoh. A distinct pleasure I assume will be politely refused as the leader initiates a switch phase to continue with this lovely chicken dance. That is as effective as it seems.


DATA:

ACTION 1!

Kitsunoh dug a hole!

Cyclohm used 15hp substitute! (-12en)

Kitsunoh used Dig! (-10en)
Crit: 12 (no)
Damage: 12hp

ACTION 2!

Cyclohm used Fire Blast! (-8en)
Hit: 98 (miss)

Kitsunoh used Roar! (-7en)
Sends out: 2 (Tomohawk)

ACTION 3!

Kitsunoh dug a hole!

Cyclohm used Flamethrower! (-7en)
no

Kitsunoh used Dig! (-10en)
Damage: sub faded!

Cyclohm returns to pokeball!

- - -


Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy


Hp: 95
En: 73
1/5/5/3/80
Other:
Item: Expert Belt


Rainman Legends sends out tomohawk with item
tavok orders
Rainman Legends orders
I Ref
 
Last edited:
Rain's sub says "push back", so Fire Blast should be used. Frisk negates Expert Belt.

And yes, I'm getting the hell out of here.

Switch Phase Initiated!
Stalker the Kistunoh OUT.
Mirra the Mawile @ Everstone IN.

Counterswitch?
 
cyclohm back out
Fire Blast-->Flamethrower-->Fire Blast
If Damaging Fairy Combo is used, Protect and push actions back
If Metal Burst, Thunder Wave first instance, Torment second instance.
If Mawile uses a status inducing move and you are not behind a substitute, Use substitute (15HP) and push actions back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
5/5/1/3/50
Other:
Item: Everstone

Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy



Hp: 95
En: 73
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

Round 2!

No misses, no static, no burn. Tavok you lucky bastard 2.0.​
DATA:

ACTION 1!

Cyclohm used Fire Blast! (-8en)
Hit:46
Crit:11
Effect:2
Damage: (11-1+2+3)*1.5= 22.5hp

Mawile used Play Rough! (-6en)
Hit:49
Crit:11
Damage: (9+3+2+2+1)*1.5= 25.5hp
Static:5

ACTION 2!

Cyclohm used Flamethrower! (-7en)
Crit:15
Effect:4
Damage: (9-1+2+3)*1.5= 19.5hp

Mawile used Play Rough! (-8en)
Hit:52
Crit:9
Damage: 25.5hp
Static:10

ACTION 3!

Cyclohm used Fire Blast! (-8en)
Hit:78
Crit:6
Effect:2
Damage: 22.5hp

Mawile used Play Rough! (-10en)
Hit:42
Crit:2
Damage: 25.5hp
Static:10

- - -


Hp: 25
En: 76
5/5/1/3/50
Other:
Item: Everstone

Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy



Hp: 18
En: 50
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

tavok
Rainman Legends
I Ref


 
Last edited:
Fairy STAB means Mirra spends less EN :)

Play Rough - Play Rough - Play Rough

- [ONCE] IF Endure THEN start string of actions Stealth Rock - Play Rough - Toxic.
- IF you are under the effects of Torment THEN Ice Punch the first instance, Ice Fang the second and Knock Off the third.
- IF Cyclohm is under the effects of a P/E move THEN Stealth Rock the first instance and Misty Terrain the second. Only do so once in a row.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 25
En: 76
5/5/1/3/50
Other:
Item: Everstone

Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy



Hp: 18
En: 50
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

Round 3!

And so the challenger managed to get rid of Mawile. Considering the teams involved, it is a pretty nifty accomplishment, as neither Tomohawk nor Aurumoth (the latter to a lesser extent) would enjoy facing Mirra.

The bad part is that Cyclohm is as good as ded. Considering the Leader has his favourite Kitsunoh in the wings, having a Cyclohm would be lovely in this particular situation. But I suppose he will have to make do with Tomohawk (or a Tomohawk wannabe)
DATA:

ACTION 1!

Cyclohm used Endure! (-15en)

Mawile used Stealth Rock! (-12en)
rocks etc

ACTION 2!

Cyclohm used Flamethrower! (-7en)
Crit:9
Effect:6
Damage: (9+3+2-1)*1.5= 19.5hp

Mawile used Play Rough! (-6en)
Hit: 46
Crit:2
Damage: endure'd
Static: 7

ACTION 3!

Cyclohm used Flamethrower! (-11en)
Mawile fainted!

- - -



Hp: KO
En: KO
5/5/1/3/50
Other:
Item: Everstone

Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy



Hp: 1
En: 17
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

tavok sends out pokemon with item
Rainman Legends orders
tavok orders
I Ref

 
Yeah, sorry about that :/ I thought I had to order here, too. And it was only a send out ++

Stalker back out.
 
Ion deluge+thunderbolt-->cooldown (ion deluge+thunderbolt)-->flamethrower
If kitsunoh uses a p/e move, use chill first instance and slack off second, pushing back actions each time. Do not trigger consecutively.
If kitsunoh uses fake out, use protect first instance and push actions back
 
I SWEAR I DON'T DO THIS ON PURPOSE.

Ok, I wanted to do something really cool but his EN won't let me. So let's just do something simple.

Shadow Sneak * 3
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 73
5/3/1/3/127
Other:
Item: Rare Candy


Hp: 1
En: 17
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

Round 4!
DATA:

ACTION 1!

Kitsunoh used Shadow Sneak! (-3en)
Damage: more than 1
Static: 1/10 (limber)

Cyclohm fainted!

- - -


Hp: 100
En: 70
5/3/1/3/127
Other:
Item: Rare Candy


Hp: KO
En: KO
1/5/5/3/80
Other:
Item: Expert Belt

Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt

Rainman Legends sends out pokemon with item
tavok orders
Rainman Legends orders
I Ref

 
Will order here later today, since I only noticed I was up until rn and I already have to leave. Sorry :/
 
Conference and stuff. But hey, I'm ordering!

Fake Out - Shadow Strike - Shadow Claw
- IF Tomohawk is under the effects of Protect when you would move THEN Phantom Force instead.
- IF damaging evasive move AND without suspension AND not in a combo THEN Shadow Sneak instead.
- IF Reflect is up when you would move THEN Brick Break instead.
 
You know what's fun. Push back. Also your kit doesn't have brick break so I can't even take advantage of that sub
Fly-->heat wave-->earth power
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 70
5/3/1/3/127
Other:
Item: Rare Candy



Hp: 110
En: 100
1/3/5/3/85
Other:
Item: Expert Belt
Round 5!
DATA:

INTIMIDATE

ACTION 1!

Kitsunoh used Shadow Sneak! (-3en)
Crit: 16 (no)
Damage: 4+3+1+3-2= 9hp

Tomohawk used Fly! (-10en)
Hit: 85 (yes)
Crit: 12 (no)
Damage: (9+3-3)*0.67= 6hp
Cursed Body: 1 (yes)

ACTION 2!

Kitsunoh used Shadow Strike! (-5en)
Crit: 9 (no)
Effect: 7 (no)
Damage: 8+3+1+3-2= 13hp

Tomohawk used Heat Wave! (-7en)
Hit: 78
Crit: 5
Effect: 4
Damage: (10+3-1)*1.5=18hp

ACTION 3!

Kitsunoh used Shadow Claw! (-4en)
Crit: 3 (no)
Damage: 7+3+1+3-2= 12hp

Tomohawk used Earth Power! (-7en)
Crit: 15 (no)
Effect: 1 (yes)
Damage: 18hp

Kitsunoh's SpD was lowered!

- - -


Hp: 58
En: 58
5/3/1/3/127
Other: -1atk, -1spd
Item: Rare Candy



Hp: 76
En: 77
1/3/5/3/85
Other: Fly disabled for 4a
Item: Expert Belt
- - - - - -

Rainman Legends orders
tavok orders
I Ref

 
Last edited:
A3 Should have been Shadow Claw, and I completely forgot about Intimidate :(

Also, Frisk negates Expert Belt.

FROSTYEDIT: FIXED
 
Last edited by a moderator:

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