[STEEL] Leader tavok vs. Challenger Texas Cloverleaf

Mowtom

I'm truly still meta, enjoy this acronym!
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"Ah, the new Steel gym! I'm going to sit back and take notes for my challenge. Don't worry though! My new Metang, Daneel, has discovered a way to project an image of himself from Mysterious Cove to here. Daneel can do all the engaging flavor you guys might want."
"Flavor mode activated."
The rules said:
3v3 Gym Singles (Challenger brings 3, Leader brings 6)
2 day DQ
Infinite Recoveries / Chills
2 Substitutions
No Mega Evolutions
Items: ON
Switch: OK
Abilities: ALL
Arena: Definitively-Not-A-Gym Mine
Turn Order: Coin Flip
Format: Singles.
Complexity: Medium.
Field Type: Steel.
Restrictions: Sun needs a Heat Rock to be summoned.

“Don’t be shy, come in!”

The young trainer said, his words directed at you. It was hard to think that he was a Gym Leader: easy-going, talkative, and apparently very fond of chocolate. You could see he had 3 or 4 bars of it in his jacket’s pockets, with the possibility of more being found in his pants.

The corridor you were walking through got deeper and deeper into a mountain; apparently a random one, since you couldn’t recall hearing it named in any particular way. It looked like a normal mine, the only thing particularly different being a sign reading “No Avnomkes Allowed” in the entrance.

The path was very straightforward: there were some forks in the way, but you continued walking in a straight line.

After about 10 minutes of walk, you arrived at a large room. Two large, glowing stones in the north and south walls quickly caught your attention: the first one with a bright pink light; and the second one with a light green tone.

“I know, impressive. Those two beauties took quite some work to get here. The Gym Committee wasn’t very fond of the idea, but I managed to convince them to fund their transportation.”

Forcing yourself to look away from the stones, you take a glance at the rest of the room. Numerous steel pillars of various sizes erected from the floor, which consisted mostly of dirt; some were even high enough to reach the ceiling.

The top of the room reached around 15 meters of height. You could distinguish the sparkling of something metallic up there, as well as some things that looked like magnets in the walls and the floor.

And finally, in the center of the room, the drawings of a Pokémon Arena could be seen. When you looked that way, you saw that the young man was already waiting.

You hurry up towards your spot, and once you got there you hear him talk.

“Alright, time to test your skills. I will not go easy on you, so I recommend that you don’t either.”

Then, from the ceiling, water started to fall like a downpour. After seeing your surprised face, the leader just said: “We don’t like fires much around here.”

After that short explanation, the battle started.


Summary:

- Default weather is Light Rain (+1 / -1 to Water / Fire Attacks). Any changes in weather will revert back to Light Rain once the effect of the move/ability ends.
Light Rain does not have any of the side effects of rain (100% acc Thunder and Hurricane, activating abilities, weak Solar Beam, etc.).

- Sun needs a Heat Rock to be summoned, and even then only lasts 4 rounds.

- The giant pink stone powers up Fairy-type moves by 2 BAP.

- The giant Leaf Stone gives every Pokémon in the field the ability to use the move Energy Ball.

- The magnets also allow Steel Pokémon to manipulate their weight, changing it anywhere from 2 WC lower and 2 WC higher than their original one while ordering first.

Codifications:
- Camouflage makes the user Steel Type.
- Natural Cure calls Gear Grind.
- Secret Power has a 30% chance to paralyze.
Team tavok
Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (48/65):
- Acid Spray
- Bullet Seed
- Curse
- Double Team
- Energy Ball
- Endeavor
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Solar Beam
- Sleep Talk
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed
Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 3/5
KOC: 0


Moves (45/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor

Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 1
AC: 5/5
KOC: 0



Moves (61/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flash Cannon
- Focus Blast
- Focus Punch
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip
Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (52/91)

- Agility
- Aqua Jet
- Aqua Ring
- Avalanche
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Bulldoze
- Defog
- Dig
- Dive
- Drill Peck
- Earthquake
- Endure
- Flash Cannon
- Fury Attack
- Giga Impact
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Hyper Beam
- Ice Beam
- Icy Wind
- Iron Defense
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Rain Dance
- Rest
- Roar
- Rock Slide
- Scald
- Shadow Claw
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Pledge
- Water Sport
- Whirlpool
- Yawn

Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (74/101)

- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn

Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (61/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Safeguard
- Sandstorm
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Solar Beam
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt

*scribbles furiously on notepad* "Strong team...odd that he brings non-Mega Mawile...slow except for Kitsunoh...very little SE STAB against foe."
Team Texas Cloverleaf

Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 10
AC: 5/5

Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89
Greninja (M)
Nature: Timid (+Spe, -Atk, +23% Acc)
Type: Water
Abilities: Torrent / Protean (H)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Physical (14):
Bounce
Dig
Feint Attack
Fling
Gunk Shot
Ice Punch
Low Kick
Night Slash
Pound
Quick Attack
Rock Slide
Shadow Sneak
U-turn
Water Shuriken

Special (17):
Blizzard
Bubble
Dark Pulse
Extrasensory
Grass Knot
Hidden Power Grass
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Lick
Round
Scald
Surf
Water Pledge
Water Pulse

Other (18):
Bestow
Camouflage
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Role Play
Smokescreen
Snatch
Spikes
Substitute
Taunt
Toxic
Toxic Spikes
Water Sport

Total Moves: 49/72

Yet-to-Get
Level-Up: Smack Down (1)
TM: Rain Dance, Frustration, Return, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Thief, Echoed Voice, Acrobatics, Giga Impact, Swagger, Sleep Talk, Rock Smash, Power-up Punch, Confide, Cut, Strength, Waterfall (40)
Tutor (2): Snore, Spite

Raid Only: Dispel

Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 2
AC: 5/5

Physical (9):
Bind
Constrict
Dive
Infestation
Knock Off
Poison Jab
Poison Sting
Rapid Spin
Wrap

Special (24):
Acid
Acid Spray
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Giga Drain
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mega Drain
Muddy Water
Scald
Sludge Bomb
Sludge Wave
Surf
Venoshock
Water Gun
Water Pulse
Whirlpool
Wring Out

Other (24):
Acupressure
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Hail
Haze
Magic Coat
Mimic
Mirror Coat
Protect
Rain Dance
Reflect
Reflect Type
Rest
Safeguard
Screech
Sleep Talk
Substitute
Supersonic
Toxic
Toxic Spikes

Total Moves: 57/82

Yet-to-Get:
Egg: Aurora Beam, Bubble, Tickle (9)
6th Gen TM: Frustration, Return, Facade, Attract, Thief, Round, Payback, Giga Impact, Swords Dance, Swagger, Confide, Cut, Waterfall (26)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Skull Bash, Captivate, Natural Gift, Secret Power (27)

"Skill frog detected. Quip initiated: Have fun playing against that, tavok."
"Huh. I expected more of an anti-Steel team. Goodstuff works too, though."​
"Coin prepared. Heads means leader initiates battle. Flip in progress."

tavok sends out
Texas Cloverleaf sends out and orders
tavok orders
I ref.​
 
Sorry for taking so insanely long in everything regarding this match.

We'll start with Stalker the Kitsunoh @ Expert Belt
 

Texas Cloverleaf

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Greninja @ Rare Candy and Protean active

Spikes ~ Dark Pulse ~ Hydro Pump

If Damaging Evasive and you are slower then Dig and push back
If Magic Coat, Hydro Pump and push back


too much order vs kit to put thought into these orders
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 100
EN: 100
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy
Team Texas Cloverleaf

Active:

Greninja (M) @ Rare Candy
Type: Water/Dark
Abilities: Torrent/Protean
HP: 100
EN: 100
Stats: 2/3/5/3/141
SC/WC/BRT: 3/3/21
Status: +23% Accuracy​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

*scribble scribble* "Watch out for Metal Burst...Knock Off is a very supportive move because Kitsunoh ignores the item itself..."
"Challenger profile error detected. Greninja starts as Water/Dark. Challenger profile error detected. Greninja starts as Water/Dark. Challenger profile error detected. Greninja starts as Water/Dark."
*looks up* "Meh. Hopefully Daneel will stop that before the next round starts."

Action 1
Order: Kitsunoh, Greninja
Kitsunoh used Fake Out! (-4 EN)
Crits? (596): No
DMG: (4 + 6 - 4.5)=5.5 HP
Greninja HP: 94.5
Kitsunoh EN: 96

Greninja flinched!

Action 2
Order: Greninja, Kitsunoh
Greninja used Dark Pulse! (-5 EN)
Greninja became a Dark-type!
Crits? (1177): No
Effect? (1088): No
DMG: ((8 + 3 + 7.5 - 4.5) * 1.5)=21 HP
Kitsunoh HP: 79
Greninja EN: 95

Kitsunoh used Metal Burst! (-12 EN)
DMG: (21 * 1.25)=26.25 HP
Greninja HP: 68.25
Kitsunoh EN: 84

Action 3
Order: Greninja, Kitsunoh
Greninja used Hydro Pump! (-8 EN)
Greninja became a Water-type!
Crits? (1022): No
DMG: (11 + 3 + 7.5 + 1 - 4.5)=18 HP
Kitsunoh HP: 61
Greninja EN: 87

Kitsunoh used Knock Off! (-7 EN)
Crits? (924): No
DMG: (10 + 6 - 4.5)=11.5 HP
Greninja HP: 56.75
Greninja lost its Rare Candy!
Kitsunoh EN: 77


Post-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 61
EN: 77
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy
Team Texas Cloverleaf

Active:

Greninja (M) @ Nothing
Type: Water
Abilities: Torrent/Protean
HP: 57
EN: 87
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: +23% Accuracy​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

tavok orders
Texas Cloverleaf orders
I ref.​
 
Shadow Strike - Shadow Strike - Shadow Strike
- IF damaging dark type move AND not in a combo AND you are slower THEN Metal Burst the first instance, Revenge the second and Metal Burst the third.
- IF damaging evasive move AND without suspension AND not in a combo AND you are slower THEN Dig the first instance, Protect the second and Dig the third.
 

Texas Cloverleaf

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Fling ~ Dark Pulse+Dark Pulse ~ Fling

have fun with your 0 damage meta burst, resisted shadow strike and 0 damage metal burst
 

Mowtom

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So I forgot to do Cursed Body checks last round. Let's see...

Dark Pulse (<361 is disabled): 1165 (NOPE)
Hydro Pump (<361 is disabled): 75 (YES)

Assuming this changes no orders. Reffing will be up shortly.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 61
EN: 77
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy
Team Texas Cloverleaf

Active:

Greninja (M) @ Nothing
Type: Water
Abilities: Torrent/Protean
HP: 57
EN: 87
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: +23% Accuracy, Disable (Hydro Pump) (5a)​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

*scribble scribble* "Interesting substitution choice...Kitusnoh dangerous, can keep up in a damage race with Skill Frog."
"HP levels approximately equal. EN levels exactly equal. Calculating odds of that..."

Action 1
Order: Greninja, Kitsunoh
Greninja used Fling! (-1 EN)
But it failed!
Greninja became a Dark-type!
Greninja EN: 86

Kitsunoh used Metal Burst! (-5 EN)
Kitsunoh EN: 72

Disable -1a

Action 2
Order: Kitsunoh, Greninja
Kitsunoh used Shadow Strike! (-5 EN)
Crits? (574): No
Effect? (788): No
DMG: ((8 + 3 + 6 - 4.5) * (2 / 3))=8.3333 HP
Greninja HP: 48.666667
Kitsunoh EN: 67

Greninja used Pitch Black Pulse! (-27 EN)
Crits? (1122): No
DMG: ((18 + 3 + 6 - 4.5) * 1.5)=33.75 HP
Kitsunoh HP: 27.25
Greninja EN: 59

Disable -1a

Action 3
Order: Greninja, Kitsunoh
Greninja cooled down!

Kitsunoh used Revenge! (-8 EN)
Crits? (233): No
DMG: ((6 + 6 + 2 - 4.5) * 1.5)=14.25 HP
Greninja HP: 34.416667
Kitsunoh EN: 59

Disable -1a


Post-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 27
EN: 59
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy
Team Texas Cloverleaf

Active:

Greninja (M) @ Nothing
Type: Water
Abilities: Torrent/Protean
HP: 34
EN: 59
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: +23% Accuracy, Disable (Hydro Pump) (2a)​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

Texas Cloverleaf orders
tavok orders
I ref.​
 
Actually, that's why he reffed it as Revenge. But my sub shouldn't activate. Writting Fling A3 is the same as writting Cooldown (Fling), with Fling being an alternate order that is only there in case Cooldown doesn't happen. The real order there is Cooldown, meaning Kit uses Shadowstrike A3. That's actually worse for me, but that's how it should be reffed.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Handbook said:
However, despite the terminology used, the substitution with that clause will activate if the right move is ordered, regardless of whether or not the move is actually successfully used.
The order was Fling. The recent ruling on substitutions during a cooldown set a precedent for cooldown counting as a status condition such as sleep. As such, the above rule applies.
 

Texas Cloverleaf

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Dark Pulse ~ Surf ~ Shadow Sneak
If Fake Out, Protect and push back, only once
If Endure then initiate string Spikes ~ Mat Block ~ Dark Pulse
 
Yeah my previous orders were dumb. I swear I thought he was using Hydro Pump and not Surf.

Protect - Thunder Punch - Shadow Strike
- IF Surf crits A2 THEN Sucker Punch + Sucker Punch A3.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 27
EN: 59
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy
Team Texas Cloverleaf

Active:

Greninja (M) @ Nothing
Type: Dark
Abilities: Torrent/Protean
HP: 34
EN: 59
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: +23% Accuracy, Disable (Hydro Pump) (2a)​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

*scribble scribble* "Watch out for Kitsunoh...seems mostly dead now though."
"Logical fallacy alert. Mostly dead is slightly alive."

Action 1
Order: Kitsunoh, Greninja
Kitsunoh used Protect! (-7 EN)
Kitsunoh EN: 52

Greninja used Dark Pulse! (-13 EN)
DMG: ((8 + 3 + 6 - 4.5) * 1.5 / 2.5)=7.5 EN
Kitsunoh EN: 44.5
Greninja EN: 46

Disable -1a

Action 2
Order: Greninja, Kitsunoh
Greninja used Surf! (-7 EN)
Greninja became a Water-type!
Crits? (420): No
DMG: (9 + 3 + 6 + 1 - 4.5)=14.5 HP
Kitsunoh HP: 12.5
Greninja EN: 39

Kitsunoh used Thunder Punch! (-6 EN)
Crits? (690): No
Effect? (141): No
DMG: ((8 + 6 + 2 - 4.5) * 1.5)=17.25 HP
Greninja HP: 16.75
Kitsunoh EN: 38.5

Disable -1a

Action 3
Order: Greninja, Kitsunoh
Greninja used Shadow Sneak! (-4 EN)
Greninja became a Ghost-type!
Crits? (86): No
DMG: ((4 + 3 + 3 - 4.5) * 1.5)=8.25 HP
Kitsunoh HP: 4.25
Greninja EN: 35

Kitsunoh used Shadow Strike! (-5 EN)
Crits? (1010): No
Effect? (whocares): No
DMG: ((8 + 3 + 6 + 2 - 4.5) * 1.5)=21.75 HP
Greninja HP: -5
Greninja fainted!
Kitsunoh EN: 33.5


Post-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 4
EN: 33
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy, 1 KOC
Team Texas Cloverleaf

Active:

Greninja (M) @ Nothing
Type: Ghost
Abilities: Torrent/Protean
HP: -5
EN: 35
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: KO​

Field Effects: Various Definitely-Not-A-Gym Mine Effects

Texas Cloverleaf sends out and equips
tavok orders
Texas Cloverleaf orders
I ref.​
 
Knock Off - Torment - Taunt
- IF Succesfuly P/E THEN Safeguard the first instance and Trick Room the second.
- [ONCE] IF Substitute AND Cyclohm isn't asleep AND Cyclohm is not under cooldown THEN Taunt and push actions back.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: 4
EN: 33
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: +19% Accuracy, 1 KOC
Team Texas Cloverleaf

Active:

Cyclohm (F) @ Expert Belt
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 110
EN: 100
Stats: 1/5/5/3/80
SC/WC/BRT: 4/4/20
Status: None

Greninja (M) @ Nothing
Type: Water/Dark
Abilities: Torrent/Protean
HP: -5
EN: 35
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: None

Field Effects: Various Definitely-Not-A-Gym Mine Effects

*scribble scribble* "Kitsunoh finally falls...no big surprise who comes next"
"Error. Do not predict in gym battles."

Action 1
Order: Cyclohm, Kitsunoh
Cyclohm used Protect! (-7 EN)
Cyclohm EN: 93

Kitsunoh used Safeguard! (-10 EN)
Kitsunoh EN: 23

Action 2
Order: Kitsunoh, Cyclohm
Kitsunoh used Torment! (-10 EN)
Kitsunoh EN: 13

Cyclohm used Thunder Shock! (-2 EN)
Crits? (515): No
DMG: (4 + 3 + 7.5 - 4.5)=10 HP
Kitsunoh HP: -6
Kitsunoh fainted!
Cyclohm EN: 91
Cursed Body? (398): No

Torment -1a

Safeguard -1r


Post-Round

Team tavok

Active:

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: -6
EN: 13
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: 1 KOC, KO
Team Texas Cloverleaf

Active:

Cyclohm (F) @ Expert Belt
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 110
EN: 91
Stats: 1/5/5/3/80
SC/WC/BRT: 4/4/20
Status: Torment (5a)

Greninja (M) @ Nothing
Type: Water/Dark
Abilities: Torrent/Protean
HP: -5
EN: 35
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: KO

Field Effects: -Various Definitely-Not-A-Gym Mine Effects
-Safeguard (tavok) (3r)

tavok sends out and equips
Texas Cloverleaf orders
tavok orders
I ref.​
 
I think we both know what's happening.

Counterswitch accepted.
Sturdy the Bronzong @ Rare Candy
coming in.

Earthquake - Earthquake - Earthquake
- IF Tentacruel is in the evasive stage of a d/e move THEN Trick Room the first instance, Light Screen the second and Future Sight the third, pushing actions back.
- [ONCE] IF Bide AND Tentacruel is not under cooldown AND Tentacruel is not asleep THEN start string of actions Future Sight - Stealth Rock - Zen Headbutt.
 
Round 5

Pre Round

Safeguard: Tavok (3r)
Team Tavok


Sturdy (Bronzong (M)) @ Rare Candy
Abilities: Levititate, Heatproof, Heavy Metal
HP: 100
EN: 100
4/6/3/6/28/S3W8
Status: Fine
(-10% Evasion)

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: -6
EN: 13
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: 1 KOC, KO

Mirra (Mawile (F)) @ Everstone
Abilities: Hyper Cutter, Intimidate, Sheer Force
HP: 90
EN: 100
5/5/1/3/50/S1W2
Status: Fine

Team Texas

Tentacruel (F) @ Leftovers
Abilities: Clear Body, Liquid Ooze, Rain Dish
HP: 100
EN: 100
2/3/4/5/100/S3W4
Status: Fine

Cyclohm (F) @ Expert Belt
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 110
EN: 91
Stats: 1/5/5/3/80
SC/WC/BRT: 4/4/20
Status: Torment (5a)

Greninja (M) @ Nothing
Type: Water/Dark
Abilities: Torrent/Protean
HP: -5
EN: 35
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: KO


Tentacruel goes defensive and bronzong shits out energy while both pokemon do miniscule damage, yay

Action 1:
Speed Order: Tentacruel, Bronzong


Tentacruel used Barrier
EN Used: 7
+2 Defense

Bronzong used Earthquake
NOPE
EN Used: 7

Action 2:
Speed Order: Tentacruel, Bronzong


Tentacruel used Reflect
EN Used: 10
Reflect up for: 6 Actions

Bronzong used Earthquake
Crit Check (625): 7356 (NO)
Damage: (5+6-4.5)*1.5-4=5.75
EN Used: 7+4=11

+2 HP Tentacruel

Action 3:
Speed Order: Tentacruel, Bronzong


Tentacruel used Scald
Crit CHeck (625): 3951 (NO)
Damage: (8+3+1+6-9)=9
EN Used: 6

Bronzong used Earthquake
Crit Check (625): 5778 (NO)
Damage: (5+6-4.5)*1.5-4=5.75
EN Used: 7+4+4=15

+2 HP Tentacruel

Round 5

Post Round

Safeguard: Tavok (2r)
Team Tavok


Sturdy (Bronzong (M)) @ Rare Candy
Abilities: Levititate, Heatproof, Heavy Metal
HP: 91
EN: 67
4/6/3/6/28/S3W8
Status: Fine
(-10% Evasion)

Kitsunoh (M) @ Expert Belt
Type: Steel/Ghost
Abilities: Frisk/Limber/Cursed Body
HP: -6
EN: 13
Stats: 4/3/1/3/127
SC/WC/BRT: 3/4/19
Status: 1 KOC, KO

Mirra (Mawile (F)) @ Everstone
Abilities: Hyper Cutter, Intimidate, Sheer Force
HP: 90
EN: 100
5/5/1/3/50/S1W2
Status: Fine

Reflect (4a)
Team Texas


Tentacruel (F) @ Leftovers
Abilities: Clear Body, Liquid Ooze, Rain Dish
HP: 92
EN: 77
2/3/4/5/100/S3W4
Status: Fine

Cyclohm (F) @ Expert Belt
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 110
EN: 91
Stats: 1/5/5/3/80
SC/WC/BRT: 4/4/20
Status: Torment (5a)

Greninja (M) @ Nothing
Type: Water/Dark
Abilities: Torrent/Protean
HP: -5
EN: 35
Stats: 2/3/4/3/141
SC/WC/BRT: 3/3/21
Status: KO


Texas Cloverleaf goes
tavok goes
I ref
 
Last edited:

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