Steel qualifiers already? EspyOwner vs Complications

Rules:
2vs2 weakmons FE Doubles (~25 moves)
ASB Arena
Training Items
All Abilities
2 Recoveries/5 Chills
2 Day DQ
2 Subs

Team EspyOwner:

Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 2/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect
Scald

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch

Earthquake
Shadow Claw
Focus Blast


Team Complications:
Excadrill (The Boulder) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush
Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

Sand Force
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

Mold Breaker*
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Mud Sport (*)
Rapid Spin (*)
Mud Slap (*)
Fury Swipes (*)
Metal Claw (*)
Dig (*)
Hone Claws (*)
Drill Run
Fissure

Iron Defense (*)
Crush Claw (*)
Skull Bash (*)

Brick Break (*)
X-Scissor (*)
Rock Slide (*)
Protect*
Brick Break*
Double Team
Sandstorm
Aerial Ace
Shadow Claw
Poison Jab
Substitute

Stealth Rock
Iron Head


Ferrothorn (Thorn) (M)

Nature: Sassy +SDef, -Spe, -10% Evasion

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Iron Barbs*
Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2
SpD: Rank 5 (+)
Spe: 17 (17.4>17)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missile (*)
Gyro Ball (*)
Power Whip
Iron Head
Explosion
Payback

Bullet Seed (*)
Spikes (*)
Stealth Rock (*)
Leech Seed

Protect (*)
Toxic (*)
Poison Jab (*)
Hyper Beam
Hidden Power Fire (7)
Giga Impact
Bulldoze
Swords Dance

Gravity


PEMDAS:
1. Espy attaches items and orders
2. Comp attaches items (training, so it doesn't matter who's first) and orders
3. You bother me on IRC
4. I ref
 
I'll give Emp an Amulet Coin and Lucario an Exp. Share

Empoleon:
Hydro Pump (Boulder) - Scald (Boulder) - Hydro Pump (Boulder)
IF targeted by Drill Run THEN Agility (Evasive) but not consecutively.
IF Boulder if under the effects of a successful protective/evasive move THEN Ice Beam (Thorn)
IF Boulder is KO'd THEN Yawn (Thorn)


Lucario:
Aura Sphere (Boulder) - Hi Jump Kick (Boulder) - Aura Sphere (Boulder)
IF targeted by Drill Run THEN Agility (Evasive) but not consecutively.
IF Boulder if under the effects of a successful protective/evasive move THEN Focus Blast (Thorn)
IF Boulder is KO'd THEN Aura Sphere (Thorn)
 
"It would appear as though my options are scarce. No matter, we'll give it our all!"
The Boulder: Sandstorm-Dig (Lucario)-Dig (Lucario)
Thorn: Bulldoze-Hidden Power+Hyper Beam (Lucario)-Cooldown
If Hidden Power+Hyper Beam misses, destroy the planet.
 
All that crazy damage gets a Russian smiley face Ю_Ю (his eyes are sticking out)!

Bubble Man (Amulet Coin) | Mega Man (Exp Share)
HP:
93 | KO
EN: 81 | KO
Stats: 3/3/5/4/52 | 4/3/4/2/104
Status: None | KO


The Boulder (Exp Share) | Thorn (Exp Share)
HP:
54 | 100
EN: 68 | 73
Stats: 6/2/1/3/88 | 3/5/2/5/17
Status: None | None

Sandstorm (3 Rounds)

Luc=Aura Sphere Exca (6 EN) [20.25 Damage]
Exca=Sandstorm (10 EN)
Emp=Hydro Pump Exca (7 EN) [27 Damage]
Ferro=Bulldoze (4 EN) [9 Damage Exca] [6.75 Damage Emp] [6.75 Damage Luc]

Exca=Dig Luc (9 EN) [25.5 Damage]
Luc=Ouch Exca (7 EN) [14.25 Damage self]
Emp=Scald (5 EN)
Ferro=BEWWAAARGHHHH (23 EN) [35.25 Damage]

Exca=Dig Luc (13 EN) [25.5 Damage] [KOC]
Luc=Aura Sphere (6 EN)
Emp=Hydro Pump (7 EN)
Ferro=Cooldown
 
"Yet at the same time I now suffer the same penalty... Albeit I only have one Pokemon to worry about."
The Boulder: Drill Run-Earthquake-Drill Run
If Empoleon uses a protective/evasive move and Excadrill has enough remaining HP, use Substitute (15) on that action, but only once.
If Empoleon uses Bide, change the following actions to Substitute (15)-Hone Claws-Drill Run.
Thorn: Leech Seed-Protect-Power Whip
If Empoleon uses a protective/evasive move, use Curse on that action, but not consecutively.
If Empoleon uses Bide, change the following actions to Curse-Swords Dance-Power Whip.
 
Brine (Excadrill) - Brine (Excadrill) - Ice Beam (Ferrothorn)

fuck you etc. I'm mad yes go ahead do something about it
 
surely you both understand the lack of flavor here

Bubble Man (Amulet Coin) | Mega Man (Exp Share)
HP:
34 | KO
EN: 56 | KO
Stats: 3/3/5/4/52 | 4/3/4/2/104
Status: Leech Seed (3A) | KO


The Boulder (Exp Share) | Thorn (Exp Share)
HP:
KO | 93
EN: KO | 45
Stats: 6/2/1/3/88 | 3/5/2/5/17
Status: None | None

Exca=Drill Run (5 EN) [25.5 Damage]
Emp=Brine (7 EN) [28.5 Damage]
Ferro=Leech Seed (9 EN)
[+-3 HP Leech Seed]

Ferro=Protect (7 + 5 EN)
Exca=Earthquake (6 EN) [24.75 Damage Emp] [13.5 Blocked Damage Ferro]
Emp=Brine (11 EN) [28.5 Damage] [KO Exca]
[+-3 HP Leech Seed]

Emp=Ice Beam (7 EN) [10 Damage]
Ferro=Power Whip (7 EN) [Miss trolol]
[+-3 HP Leech Seed
 
"Sad Thorn is sad, but then again, Thorn is always said..."

"Go **** yourself."

"Why I...."
Explosion
Protect-Chill-Chill
GG EspyOwner
 

Bubble Man (Amulet Coin) | Mega Man (Exp Share)
HP:
KO | KO
EN: KO | KO
Stats: 3/3/5/4/52 | 4/3/4/2/104
Status: Leech Seed (3A) | KO


The Boulder (Exp Share) | Thorn (Exp Share)
HP:
KO | Winner
EN: KO | Winner
Stats: 6/2/1/3/88 | 3/5/2/5/17
Status: None | Winner

Ice Beam (Not enough EN) [0 Damage]
Protect (Not enough EN to KO)

Cooldown
Chill

Ice Beam (EN KO) [Irrelevant]


Rewards
I get 4 UC.

Complications gets 1 CC.
Boulder the Excadrill gets 4 MC and 1 KOC.
Thorn the Ferrothorn gets 4 MC and 1 KOC.

Espy Owner gets 2 CC.
Bubble Man the Empoleon gets 3 MC and 1 KOC.
Mega Man the Lucario gets 4 MC.
 

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