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Gym [Steel] Steel Meets Fist: Kaxtar Challenges the Steel Gym! [LEADER WINS!]

Discussion in 'ASB' started by Temperantia, Mar 9, 2012.

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  1. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
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    In a strange turn of events, another Gym Leader faces off against the Leader of Steel. Can C$FP, the Iron Trainer, hope to defeat this master of Fighting?


    Arena (open)


    Soviet Russia; Explosive weaponry testing facility (SR: EWTF)

    Date: December, 1969.

    Location: Somewhere in the Ural Mountains

    The Cold War is taking place at the time, and the U.S.S.R is trying to become the powerhouse of the world. Desperate to stay in check with America and their production of nuclear weapons, a large Factory in the heart of the motherland has been raised and is fuel-bent on one thing: to produce weapons of mass destruction.

    The factory is not just one factory, but a combination of around 15, a massive area indeed, and is located on a tall chain of mountains in the urals. the location of the battle is in the Explosive Weaponry testing facility, which is nestled into the side of the highest peak in the chain. the ground has been leveled, so the battle arena is a flat 300x300 feet surrounded by tall gaping mountains, dotted with large iron building that plume out choking black smoke.

    here is where the smaller proto types are tested out, and if they succeed with their purpose, then the blueprints are taken to the mass production factory and created to help the U.S.S.R bulk up in case of an American Onslaught. the whole area is mottled with mute colors; the white of snow, blotted by the black of ash and the gray of shrapnel. no trees or water sources can be found here in this "valley"; this was made for war, not nature appreciation. The arena is tested 24/7, always being used for experimentation of different weapons, ergo, shrapnel is flying constantly. this means your pokemon will slowly lose health- the metal bits are sharp!

    The Facility is in open air, but is very odd, needing intense detail to get the picture. the ground, underneath all the ash, snow, ans shrapnel, is very hard. the ground here is permafrosted, so nothing can be dug into it, unless your pokemon is steel. only Steel pokemon can use their extreme power and tough bodies to dig into this difficult terrain. Also, the ground is magnetized, to test some special weapons the Soviets have concocted. therefore, all Steel pokemon can be positively charge, and float, giving them the magnet rise status as long as they are on the battlefield. The sky is a thick gray brew of clouds, and no sunshine can be called upon. Rain is rare in these parts, but a clever and talented pokemon can whip up a mighty deluge. Hail cannot occur here because, but it does snow a lot, dropping the temperature drastically (this is russia in the middle of winter in the mountains after all). Sandstorms oddly can be generated.

    The air is sharp as the shrapnel flying through it, and is cold as the ice that layers the Motherland. The temperature here is blisteringly low, and fire will be difficult to create, lowering the BAP of all fire attacks by 3.

    In general this is a rough and rugged place to battle in. the condition are tough, and only an iron-thick hide can get you through safely. Watch out for the incoming missles and test bombs!

    In summary:
    Constant Shrapnel weather (2 DPA on anything that isn't part Steel)
    Steel types have constant Magnet Rise effect
    Sandstorm and Rain may occur in addition to the Shrapnel, but no Hail or Sun
    Dig can only be used by Steel mons (and Ground mons by virtue of STAB description
    BAP of Fire attacks reduced by 3




    Such harsh weather. The cold of Russia really is the wrathful mistress the stories say...

    Good thing this is all just a simulation! (At least for the audience; the trainers and their Pokemon are feeling all the effects in the VR room...)

    Welcome trainers and spectators to a rare (or not) ASB treat: a clash between 2 Gym Leaders! The famous master of Fighting-types, Kaxtar, has decided to challenge the ruler of the house, C$FP to a magnificent battle. Does this mysterious and powerful challenger stand a chance against a master of Steel Pokemon? Let's take a quick look at their teams, first.


    C$FP:
    Magnezone (open)



    [​IMG]
    Magnezone* [Electro] (Genderless)
    Nature: Modest (+ * to Special Attack, - * from Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Magnet Pull
    Type: Can Be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3 (DW) [unlocked]: Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SAtk: Rank 6 (+)
    SDef: Rank 3
    Spd: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Metal Sound *
    Tackle *
    Thundershock *
    Supersonic *
    Sonicboom *
    Thunderwave *
    Spark *
    Magnet Bomb *
    Discharge *
    Magnet Rise *
    Lock-On
    Zap Cannon
    Tri-Attack
    Mirror Coat
    Barrier
    Mirror Shot
    Swift
    Electro Ball
    Gyro Ball
    Screech

    Thunderbolt *
    Explosion *
    Flash Cannon *
    Hidden Power (Water, 7)
    Toxic
    Substitute
    Signal Beam
    Magic Coat
    Shock Wave
    Thunder
    Bide
    Charge Beam
    Light Screen
    Reflect
    Hyper Beam
    Rain Dance
    Rest
    Protect
    Teleport
    Iron Defense
    Roleplay
    Endure
    Flash
    Volt Switch
    Double Team
    Swagger
    Sleep Talk
    Gravity
    Psych Up
    Headbutt
    Iron Head
    Rollout
    Snore
    Double-Edge
    Mimic
    Wild Charge
    Sunny Day
    Frustration
    Return
    Facade
    Secret Power
    Round
    Giga Impact

    Moves: 63


    Metagross (open)



    [​IMG]
    Metagross [Brains] (Genderless)
    Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Clear Body

    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2: Light Metal (DW) [unlocked]
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Meteor Mash
    Hammer Arm
    Psychic
    Agility
    Pursuit

    Iron Defense
    Iron Head
    Zen Headbutt
    Headbutt
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Gravity
    Selfdestruct
    Sleep Talk

    Earthquake
    Giga Impact
    Double Team
    Reflect
    Light Screen
    Rock Slide
    Endure
    Brick Break
    Hone Claws
    Protect
    Aerial Ace
    Explosion
    Rain Dance
    Telekinesis
    Sandstorm
    Rest
    Bulldoze
    Swagger
    Substitute

    Moves: 40


    Lucario (open)



    [​IMG]
    Lucario [Bill] (Male)
    Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Inner Focus

    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 3: Justified (DW) [unlocked]
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15=103.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Aura Sphere
    Extremespeed
    Swords Dance
    Nasty Plot
    Me First
    Agility
    Dragon Pulse
    Heal Pulse
    Calm Mind
    Close Combat
    Final Gambit
    Copycat
    Quick Guard

    Blaze Kick
    Crunch
    Hi Jump Kick
    Vacuum Wave
    Ice Punch
    Thunder Punch
    Bullet Punch
    Magnet Rise
    Zen Headbutt
    Sky Uppercut
    Circle Throw
    Cross Chop
    Follow Me
    Mind Reader
    Detect
    Iron Defense
    Low Kick
    Magic Coat
    Swift
    Bite
    Helping Hand

    Earthquake
    Focus Blast
    Work Up
    Drain Punch
    Psychic
    Flash Cannon
    Protect
    Dig
    Stone Edge
    Bulk Up
    Low Sweep
    Shadow Ball
    Shadow Claw
    Double Team
    Hidden Power (Grass 7)
    Substitute
    Toxic
    Focus Punch
    Iron Tail
    Rock Slide
    Brick Break
    Giga Impact
    Hone Claws
    Stone Edge
    Hyper Beam
    Roar
    Rest
    Water Pulse
    Secret Power
    Bulldoze
    Rain Dance
    Sleep Talk
    Swagger

    Moves: 79


    Kitsunoh (open)



    [​IMG]
    Kitsunoh [Big Poe] (Male)
    Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Frisk

    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Ability 2: Limber
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Ability 3: Cursed Body (DW) [unlocked]
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (10*1.15=126.5)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Perish Song
    Fake Out
    Shadow Claw
    Metal Claw
    Revenge
    Iron Head
    Memento
    Metal Burst
    Copycat
    Imprison
    Hex
    Tail Whip

    Yawn
    Meteor Mash
    Foul Play
    Pain Split
    Super Fang
    Magic Coat
    Spite
    Sucker Punch
    Ice Punch
    Thunder Punch
    Endeavor
    Superpower
    Trick
    Last Resort
    Knock Off
    Low Kick
    Icy Wind

    Toxic
    Will-o-Wisp
    Gyro Ball
    U-Turn
    Dig
    Taunt
    Torment
    Earthquake
    Substitute
    Aerial Ace
    Protect
    Double Team
    Trick Room
    Facade
    Psycho Shift
    Roar
    Thief
    Bulldoze
    Rock Slide
    Rest
    Snatch
    Sleep Talk
    Swagger
    Hone Claws
    Iron Tail
    Payback
    Giga Impact
    Safeguard
    Embargo
    Hidden Power Fire 7
    Defog
    Psych Up
    Shadow Ball
    Rain Dance

    Moves: 72


    Steelix (open)



    [​IMG]
    Steelix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Ground/Steel
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Rock Head

    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Sheer Force (DW) [unlocked]
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Ice Fang
    Fire Fang
    Thunder Fang
    Iron Tail
    Crunch
    Double Edge
    Stone Edge
    Sand Tomb
    Flail
    Rock Polish

    Explosion
    Heavy Slam
    Rock Blast
    Iron Head
    Aqua Tail
    Magnet Rise
    Endure
    Body Slam
    Flail
    Sleep Talk

    Rock Slide
    Earthquake
    Torment
    Gyro Ball
    Dig
    Payback
    Bide
    Taunt
    Dragon Tail
    Double Team
    Protect
    Substitute
    Toxic
    Endure
    Roar
    Stealth Rock
    Rest
    Giga Impact
    Bulldoze
    Swagger
    Fissure

    Moves: 52


    Bronzong (open)



    [​IMG]
    Bronzong [Bronzong] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Levitate

    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Ability 2: Heatproof
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Ability 3 (DW): Heavy Metal
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg) [8, 374 kg]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Gyro Ball
    Heavy Slam
    Payback
    Heal Block
    Block
    Safeguard
    Future Sight
    Faint Attack

    Iron Head
    Zen Headbutt
    Trick
    Ancientpower
    Signal Beam

    Toxic
    Psychic
    Earthquake
    Endure
    Skill Swap
    Light Screen
    Reflect
    Double Team
    Trick Room
    Gravity
    Protect
    Rest
    Solarbeam
    Giga Impact
    Substitute
    Rock Slide
    Psyshock
    Hyper Beam
    Shadow Ball
    Sandstorm
    Explosion
    Recycle
    Rock Polish
    Stealth Rock
    Bulldoze
    Sleep Talk
    Dream Eater
    Grass Knot
    Swagger
    Flash Cannon

    Moves: 51


    Registeel (open)



    [​IMG]
    Registeel [Iron Giant] (Genderless)
    Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
    Type: Steel
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Clear Body
    Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability 2 (DW) [unlocked]: Light Metal
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 43 [50/1.15=43.478] (-)
    Size Class: 3
    Weight Class: 6 (205 kg)
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    Hammer Arm
    Hyper Beam
    Iron Head
    Lock-On
    Zap Cannon
    Flash Cannon
    Hyper Beam

    Counter
    Ice Punch
    Thunder Punch
    Dynamic Punch
    Body Slam
    Gravity
    Mud-Slap
    Sleep Talk

    Earthquake
    Rock Slide
    Thunder Wave
    Focus Punch
    Hone Claws
    Focus Blast
    Toxic
    Thunderbolt
    Protect
    Substitute
    Endure
    Shadow Claw
    Brick Break
    Rest
    Rock Polish
    Aerial Ace
    Bulldoze
    Rain Dance
    Sandstorm
    Hidden Power (Ice 6)
    Safeguard
    Thunder
    Double Team
    Giga Impact
    Swagger
    Shock Wave

    Moves: 46


    Empoleon (open)



    [​IMG]
    Empoleon [Pimpoleon] (Male)
    Nature: Modest (+ to Attack; - from Special Attack)
    Type: Water/Steel
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Torrent

    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Defiant
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Brine
    Hydro Pump
    Metal Claw
    Swords Dance
    Tackle
    Swagger
    Whirlpool
    Mist

    Agility
    Icy Wind
    Yawn
    Hydro Cannon
    Aqua Ring
    Dive
    Signal Beam

    Ice Beam
    Scald
    Surf
    Double Team
    Protect
    Rain Dance
    Substitute
    Grass Knot
    Endure
    Roar
    Toxic
    Blizzard
    Hyper Beam
    Rest
    Stealth Rock
    Sleep Talk
    Flash Cannon

    Moves: 40




    Kaxtar:
    Infernape (open)



    [​IMG]
    Infernape (F)
    Nature: Mild (+SpA, -Def).

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Acrobatics
    Slack Off
    Flare Blitz
    Fire Spin
    Flamethrower
    Feint
    Punishment
    Facade
    Calm Mind

    Encore
    Assist
    Fake Out
    Fire Punch
    Focus Punch
    Counter
    ThunderPunch
    Quick Guard
    Helping Hand

    Substitute
    Dig
    Stone Edge
    Grass Knot
    Overheat
    Iron Tail
    Rest
    Low Sweep
    Stealth Rock
    Protect
    Hidden Power Ice
    Earthquake
    Will-o-Wisp
    Focus Blast
    Rock Slide
    Sunny Day
    Hyper Beam
    Endure
    Double Team
    Brick Break
    Fire Blast
    Aerial Ace
    Flame Charge
    U-Turn
    Shadow Claw
    Giga Impact
    Sleep Talk
    Retaliate
    Fling
    Swagger
    Secret Power
    Solarbeam

    Blast Burn
    Vacuum Wave
    Endeavor
    RolePlay
    Uproar
    Gunk Shot
    Helping Hand
    Low Kick
    Heat Wave
    Swift
    Magic Coat


    Tomohawk (open)



    [​IMG]
    Tomohawk [Chinook](F)
    Modest: (+1 SpA, -1 Atk)

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5


    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
    Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt
    Morning Sun
    Whirlwind
    Aura Sphere
    Sunny Day
    Hurricane
    Heat Wave
    Air Slash
    Rain Dance
    Earth Power
    Hyper Voice
    Rest
    Sky Drop

    Yawn
    Rapid Spin
    Roost
    Stealth Rock
    Confuse Ray
    Nature Power

    Focus Blast
    Grass Knot
    Double Team
    Toxic
    Reflect
    Attract
    Hyper Beam
    Substitute
    Fly
    Hidden Power Electric
    Solarbeam
    Safeguard
    Protect


    Arghonaut (open)



    [​IMG]
    Arghonaut [Pirate Man] (Male)
    Glyph of Recover
    Nature: Adamant (+1 to Attack, -1 to Special Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 4
    DC: 5/5

    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Taunt
    Mach Punch
    Aqua Jet
    Punishment
    Revenge
    Focus Punch
    Waterfall
    Chip Away
    Night Slash
    Foul Play

    Recover
    Ice Punch
    Bulk Up
    Soak
    Drain Punch
    Cross Chop
    Rock Blast
    Circle Throw

    Knock Off
    Gunk Shot
    Thunder Punch
    Low Kick

    Double Team
    Earthquake
    Endure
    Snatch
    Bulldoze
    Snarl
    Sludge Wave
    Stone Edge
    Rock Slide
    Protect
    Torment
    Knock Down
    Dive
    Substitute




    Although Kaxtar's Fighting types are powerful and C$FP's Steel Types are weak to their attacks, Kaxtar must contend with C$FP's advantages as a Gym Leader and the challenges of the arena. Can this brave (foolish?) challenger break the steel bodies of these Pokemon along with their spirit? Or will his fists of fury fall to the iron resolve?


    Kaxtar sends out his first Pokemon
    C$FP sends out his Pokemon and orders
    Kaxtar orders



    Next Time:

    Kaxtar vs. C$FP: Can a Challenger's Spirit Break the Iron Trainer's Defenses?
  2. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    gdi when did you get an Empoleon?

    Leggo Tomohawk.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I got it right between Registeel and Regice :P

    I am still a bit surprised to see you didn't start with Infernape. Anyway, let's go, Electro!

    [​IMG]
    Magnezone @ Magnet

    Rain Dance, Thunder, Thunder
    IF Taunt, THEN Magic Coat and push actions back
    IF Earth Power, THEN Mirror Coat and push actions back
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Sorry, forgot the item. I'm going to go with a Life Orb. If this changes any of your actions, please say so.
  5. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Sky Drop~Earth Power~Yawn
  6. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Kaxtar vs. C$FP: Can a Challenger's Spirit Break the Iron Trainer's Defenses?

    [​IMG]
    Tomohawk- Chinook
    Hp: 110
    En: 100
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 100
    En: 100
    Status: none
    Other: none
    Item: Magnet​


    A flash of steel; a blur of motion as fists and metallic bodies collide. These are the sights in this fateful meeting of two trainers.


    Beginning the battle, the challenger sends out his Tomohawk, Chinook. While the strange bird (lion?) flies around, C$FP sends out what may be a hard counter to the Pokemon, his Magnezone, Electro.

    Seeing that his foe is trying to prepare for the coming rounds with a Rain Dance, Kaxtar orders Chinook to grab ahold of Magnezone and perform a Sky Drop attack. Chinook brings his heavy steel foe high into the air, preventing him from doing much of anything, and then drops him to the ground, dealing very little damage.

    Having successfully prevented his foe from improving his electrical powers, Chinook fires a powerful Earth Power to crash into his foe from below.
    Electro seems prepared for this though, and seems to be harnessing the energy provided by the Tomohawk's attack into his Mirror Coat. It then fires back all the energy stored at the Tomohawk, leaving her severely injured.

    Oddly enough, Chinook doesn't seem phased by the attack, and she even feels the need to nonchalantly Yawn at Magnezone. As we all know, yawning is quite contagious and, upon seeing his foe do so, Electro feels the need to make an odd combination of beeps and whirs that come as close to a yawn as a machine can really get.
    Feeling a bit drowsy, but still ready to fight, Electro calls down a terrible Thunder attack to strike his foe with lightning. Somehow, this normally wildly inaccurate attack manages to hit the Tomohawk. Maybe she shouldn't be falling asleep in the middle of a battle?


    This battle is just heating up folks, so stay tuned!


    [​IMG]
    Tomohawk- Chinook
    Hp: 17
    En: 80
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 63
    En: 71
    Status: Drowsy (will fall asleep after first action)
    Other: -1 Atk
    Item: Magnet​


    Calculations (open)

    Magnezone:

    No action


    Mirror Coat: ([31.5]*1.5)= 47.25 damage; 6+(47.25/3)= 21.75 energy


    Thunder: ([12+3+8.5+2(Analytic)-4.5]*1.5)+4= 35.5 damage; 8-1= 7 energy
    roll=5799/10000; hit (5799>7000)
    roll=2128/10000; no crit
    roll=2244/10000; no paralysis (2244>7000)

    Total Hp Loss: 36.56~37
    Total Energy Cost: 28.75~29


    Tomohawk:

    Sky Drop: ([(6+5)+3+1.5-1(Sturdy)+3(LO)-6]*.44)=5.06 damage; 4+(5/2)-1= 5.5 energy
    roll=7463/10000; no crit

    Tomohawk is damaged by recoil!
    Tomohawk is buffeted by shrapnel!

    Earth Power: ([9+7.5-1(Sturdy)+3(LO)-4.5]*2.25)=31.5 damage; 7 energy
    roll=4387/10000; no crit

    Tomohawk is damaged by recoil!
    Tomohawk is buffeted by shrapnel!

    Yawn: 7 energy

    Tomohawk is buffeted by shrapnel!

    -4 HP LO; -6 HP shrapnel

    Total Hp Loss: 92.75~93
    Total Energy Cost: 19.5~20



    Kaxtar orders first!


    Next Time:

    Feathers Fly: Tomohawk Gets Serious Or Gets Gone!
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Protect~Roost~Earth Power

    IF Light Screen or Substitute A1, THEN change A1 to Taunt.
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    You may be able to block Volt Switch, but not Teleport!

    Beautiful job, Electro! If I've calculated everything correctly, then Kaxtar will have to order first when he sends out his next mon.

    Teleport, Light Screen, Volt Switch
  9. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Feathers Fly: Tomohawk Gets Serious Or Gets Gone!

    [​IMG]
    Tomohawk- Chinook
    Hp: 17
    En: 80
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 63
    En: 71
    Status: Drowsy
    Other: -1 Atk
    Item: Magnet​


    As a creation of steel toys with a bird of prey, a slight lull in the intense action occurs...


    Welcome back, dear audience! I'm sure the Pokemon are just as happy to get back to the action as we are!

    Tomohawk begins the round by Protecting against any attack Electro may throw against her. However, her attack is wasted as the Magnezone simply Teleports back into its Poke Ball quickly, reappearing moments later, cured of its drowsiness. I feel I spoke to soon about excitement...

    The next set of actions doesn't seem to be too thrilling either. Chinook merely rest her wings and takes a Roost on the ground to heal herself, while Electro sets up a Light Screen to protect from any special attacks used by Chinook.

    For how dull those last actions were, they sure came in handy in the last set of actions, as Chinook fires another Earth Power at Electro that deals significantly less damage thanks to the Magnezone's Light Screen.
    This is immediately followed by Electro charging itself up to perform a Volt Switch that narrowly misses knocking out Chinook after she is buffeted by shrapnel and suffers recoil from her attack.


    This next round is bound to set the tone for the rest of the match. Can Chinook go out with a bang? Or will her defeat be relegated to a mere whimper as Electro continues to dominate Kaxtar's team?...


    [​IMG]
    Tomohawk- Chinook
    Hp: 1
    En: 54
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 42
    En: 52
    Status: Light Screen (4 actions)
    Other: -1 Atk
    Item: Magnet​


    Show Hide

    Magnezone:

    Teleport: 7 energy
    Magnezone's drowsiness was cured!

    Light Screen: 8 energy
    Magnezone set up a Light Screen!

    Volt Switch: ([7+3+8.5+2-4.5]*1.5)+4= 28 damage; 5-1= 4 energy
    roll=1206/10000; no crit

    Total Hp Loss: 21.375~21
    Total Energy Cost: 19


    Tomohawk:

    Protect: 7 energy

    Tomohawk was damaged by the shrapnel!

    Roost: (110/10)+2-1= 12 energy
    Tomohawk recovered 20 Hp!

    Tomohawk was damaged by the shrapnel!

    Earth Power: ([(9/2)+7.5-1(Sturdy)+3(LO)-4.5]*2.25)= 21.375 damage; 7 energy
    roll=0670/10000; no crit

    Tomohawk is damaged by recoil!
    Tomohawk was damaged by the shrapnel!

    -6 Hp shrapnel, -2 Hp LO

    Total Hp Loss: 16
    Total Energy Cost: 26



    C$FP orders first!


    Next time:

    Brave Bird: Tomohawk Makes a Stand!


    EDIT: Thanks for reminding me. The -1 Atk remains, because, afaik, the drop from Intimidate doesn't go away?
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Nice work, Electro! This is just beautiful! Surely you will be able to get me the upper-hand against whatever Kaxtar sends out next (coughcoughInfernapecough, but maybe Kaxtar wants to surprise me).

    Protect, Thunderbolt, Discharge
    IF Healing move A1, THEN Thunderbolt
    IF Reflect A1, THEN Reflect

    P.S. In the post round it shouldn't say Magnezone is drowsy or that Electro still has -1 Atk (not that it matters), and it should mention that Light Screen is up (don't worry about it, I forget stuff and/or get lazy a lot when I ref)
  11. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Roost+Roost Combo (Should go first because both have +1 priority due to prankster, that of the prankster boost should get doubled)~Cool Down (stay on ground)~Earth Power/Chill if you would otherwise faint due to energy exhaustion

    IF the combo kill me due to energy exhaustion, THEN Stealth Rock.
  12. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Brave Bird: Tomohawk Makes a Stand!

    [​IMG]
    Tomohawk- Chinook
    Hp: 1
    En: 54
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 42
    En: 52
    Status: Light Screen (4 actions)
    Other: -1 Atk
    Item: Magnet​


    The challenger's first Pokemon falls. Does this mean an unbeatable advantage for the brave warrior?


    Chinook bravely takes a bow as she exits the stage, spreading Stealth Rocks as she does so.
    Meanwhile, Electro Protects against nothing in particular.

    Finally, the shrapnel finishes off the poor, battered Tomohawk, prompting Kaxtar to send out his next Pokemon.


    [​IMG]
    Tomohawk- Chinook
    Hp: 0
    En: 42
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 42
    En: 45
    Status: Light Screen (3 actions)
    Other: -1 Atk
    Item: Magnet
    Field: Stealth Rock​


    Calculations (open)

    Magnezone:

    Protect: 7 energy

    Total Hp Loss: 0
    Total Energy Cost: 7


    Tomohawk:

    Stealth Rock: 12 energy
    Pointed stones were laid on C$FP's side of the field!

    Tomohawk was damaged by the shrapnel!
    Tomohawk fainted!

    -2 Hp shrapnel

    Total Hp Loss: 1 (KO)
    Total Energy Cost: 12



    Kaxtar sends out his next Pokemon and orders first!


    Next time:

    Strike Two: Kaxtar Tries to Beat a Man of Steel!
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Infernape, go. Life Orb please.

    Close Combat~Fire Punch~Brick Break

    IF Explosion, THEN Fake Out.
    IF Teleport, THEN Assist [Aura Sphere, Reflect, Double Team (2 Clones)].
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Explosion, Thunder Wave, Explosion
  15. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Strike Two: Kaxtar Tries to Beat a Man of Steel!

    [​IMG]
    Infernape- Infernape?
    Hp: 100
    En: 100
    Status: none
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: 42
    En: 45
    Status: Light Screen (3 actions)
    Other: -1 Atk
    Item: Magnet
    Field: Stealth Rock​


    The deafening whir of machines drowns out the cries of the battling Pokemon within this cruel factory.


    Seeing the enemy Magnezone is going for an Explosion attack, Infernape uses Fake Out, surprising his opponent enough to stop its attack.

    The Infernape doesn't wait for his opponent's move this turn, as he strikes the Magnezone head-on with a Fire Punch.
    The flaming fist is enough to wound Electro gravely, but the Magnezone takes his chance with the enemy near to pulse a Thunder Wave into Infernape. The blast has damaged her nervous system, slowing her down and making it possible for her to seize up at any moment.

    Electro again charges up for an Explosion, and Infernape again uses Fake Out. Unfortunately for the fiery monkey, Magnezone remains unflinched and its attack succeeds, blowing itself and Infernape sky high.

    Infernape escapes from the blast looking worse for the wear, but Electro has fainted from its attack...


    [​IMG]
    Infernape- Infernape?
    Hp: 61
    En: 87
    Status: Paralyzed (15%)
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Magnezone- Electro
    Hp: KO
    En: --
    Status:
    Other:
    Item: Magnet
    Field: Stealth Rock​


    Calculations (open)

    Magnezone:

    Magnezone flinched!

    Thunder Wave: 7-1= 6 energy

    Explosion: (25+2)= 27 damage; 20 energy
    roll=1966/10000; no crit

    Total Hp Loss: 30.38~ 30 (KO)
    Total Energy Cost:


    Infernape:

    Fake Out: (4+6+3-6)*.67= 4.69 damage; 4 energy
    roll=8340/10000; no crit

    Infernape is damaged in recoil!
    Infernape is damaged by shrapnel!

    Fire Punch: ([8+3+6+3-6]*1.5)= 21 damage; 6-1= 5 energy
    roll=1519/10000; no crit
    roll=2790/10000; no burn

    Infernape is damaged in recoil!
    Infernape is damaged by shrapnel!

    roll=3838/10000; no paralysis
    Fake Out: (4+6+3-6)*.67= 4.69 damage; 4 energy
    roll=2737/10000; no crit

    Infernape is damaged in recoil!
    Infernape is damaged by shrapnel!

    -6 Hp shrapnel, -6 Hp LO

    Total Hp Loss: 39
    Total Energy Cost: 13



    C$FP sends out his next Pokemon and orders first!


    Next Time:

    Round Two: Can the Challenger Overcome His Disadvantage?
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Wonderful, absolutely wonderful job, Electro! I was gonna send in Empoleon, but then I thought Steelix would be better, but what the hell, go, Big Poe the Kitsunoh!

    [​IMG]
    Big Poe the Kitsunoh @ Soft Sand

    Woop woop for Frisk!

    Earthquake, Bulldoze, Earthquake
  17. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Blast Burn~Will-o-Wisp~Blast Burn
  18. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    Round Two: Can the Challenger Overcome His Disadvantage?

    [​IMG]
    Infernape- Infernape?
    Hp: 61
    En: 87
    Status: Paralyzed (15%)
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 100
    En: 100
    Status:
    Other:
    Item: Soft Sand
    Field: Stealth Rock​


    A shadow stalks its foe onto the battlefield. How will the fiery challenger deal with this?


    Slinking onto the battlefield, Big Poe suffers some minor damage from the Stealth Rocks on the edge of the arena.

    Un-phased by this bothersome damage, Kitsunoh begins the match by summoning a fearsome Earthquake. The tremor rips through the ground beneath Infernape dealing heavy damage.
    Not wanting to be outperformed, the ailing monkey conjures up all of its inner flame to launch a focused Blast Burn. Despite being weakened by the cold, the fiery blast deals intense damage to Big Poe.

    Kitsunoh may seem slightly less confident than it did last round, but its Bulldoze attack strikes the earth around Infernape with enough force to bring the ape to its last reserves.
    It seems the power of Kitsunoh's attacks may be affecting Infernape, as it becomes fully paralyzed and is unable to move...

    Seeing its chance, Big Poe strikes the ground yet again, creating another massive Earthquake to finish off the now-on-the-ground Infernape. Talk about kicking your foe while (s)he's down!


    [​IMG]
    Infernape- Infernape?
    Hp: KO
    En: 72
    Status: Paralyzed (15%)
    Other: none
    Item: Life Orb

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 64
    En: 81
    Status: none
    Other: none
    Item: Soft Sand
    Field: Stealth Rock​


    Calculations (open)

    Kitsunoh:

    Kitsunoh is hurt by Stealth Rock! -9 Hp

    Earthquake: ([10+6-3]*1.5)+4= 23.5 damage; 7 energy
    roll=2739/10000; no crit

    Bulldoze: ([6+6-3]*1.5)+4= 17.5 damage; 5 energy
    Infernape's Speed decreased!
    roll=2429; no crit

    Earthquake: ([10+6-3]*1.5)+4= 23.5 damage; 7 energy
    roll=622/10000; no crit

    Infernape is KO'd!

    -9 Hp Stealth Rock

    Total Hp Loss: 36
    Total Energy Cost: 19


    Infernape:

    roll=4580/10000; no paralysis
    Blast Burn: ([15+3+7.5-3(Arena)-4.5]*1.5)= 27 damage; 10-1= 9 energy
    roll=511/10000; hit
    roll=786/10000; no crit

    roll=9771/10000; paralyzed
    Infernape is fully paralyzed! It can't move!

    -2 Hp Life Orb; -4 Hp shrapnel

    Total Hp Loss: 70.5~71 (KO)
    Total Energy Cost: 9




    Kaxtar sends out his last Pokemon, then orders first!


    Next Time:

    The Final Battle: Kaxtar Goes Big or Goes Home!
  19. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Arghonaut, who else?

    Waterfall~Yawn~Waterfall
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Substitute (15 HP), Will-o-Wisp, PERISH SONG
  21. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    The Final Battle: Kaxtar Goes Big or Goes Home!

    I'll assume no item for Arghonaut, then?

    [​IMG]
    Arghonaut- Pirate Man
    Hp: 110
    En: 100
    Status: none
    Other: none
    Item: none

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 64
    En: 81
    Status: none
    Other: none
    Item: Soft Sand
    Field: Stealth Rock​


    Can the gym challenger, overcome such an extreme disadvantage? Not even the fates know for sure...


    The challenger, Kaxtar, sends out his last Pokemon, an Arghonaut named Pirate Man in his hope to defeat Kitsunoh.

    Seeing his foe charge up a Waterfall attack that could prove disastrous, Big Poe decides to craft a light Substitute to soak up the damage.
    The doll manages to just barely hang on as the water rushes over it, surviving to block another attack.

    Kitsunoh takes a less reactionary approach on the second action, firing a Will-O-Wisp to cripple Pirate Man in the rounds to come.
    Enticed by the Kitsunoh's trickery, Arghonaut also attempts to inflict him with a status. He does so with a Yawn to make Big Poe drowsy. This Yawn fails to elicit a reaction from the ghost Pokemon, though, as the tiny substitute was the only witness to his attack.

    Seeing his attempt at tricks fail, Pirate Man goes back to his tried-and-true "hit things until they stop moving" strategy with another Waterfall. His attack manages to destroy Kitsunoh's substitute, but does not damage Big Poe.
    After biding his time, Kitsunoh unleashes a horrible screeching that could, in some cultures, be considered music. The Perish Song afflicts both Big Poe and Pirate Man, ensuring that they will both faint soon...


    [​IMG]
    Arghonaut- Pirate Man
    Hp: 100
    En: 83
    Status: Burn
    Other: Perish Song (2 Rounds)
    Item: none

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 49
    En: 47
    Status: none
    Other: Perish Song (2 Rounds)
    Item: Soft Sand
    Field: Stealth Rock​


    Calculations (open)

    Kitsunoh:

    Substitute: -15 Hp; 12 energy
    Kitsunoh created a substitute!

    Will-O-Wisp: 7 energy
    roll=2864/10000; hit
    Arghonaut has been burned!

    Perish Song: 15 energy
    Kitsunoh and Arghonaut will Perish together!

    Total Hp Loss: 15
    Total Energy Cost: 34


    Arghonaut:

    Waterfall: (8+3+7.5-4.5)= 14 damage; 6-1= 5 energy
    roll=7583/10000; no crit

    Arghonaut is buffeted by the shrapnel!

    Yawn: 7 energy

    Arghonaut is buffeted by the shrapnel!
    Arghoanut suffers from its burn!

    Waterfall: (8+3+3+7.5-3-4.5)= 14 damage; 6-1= 5 energy
    roll=9920/10000; crit
    Kitsunoh's Substitute fades!

    Arghoanuat is buffeted by the shrapnel
    Arghonaut suffers from its burn!

    -6 Hp Shrapnel, -4 Hp Burn

    Total Hp Loss: 10
    Total Energy Cost: 17



    C$FP orders first!


    Next Time:

    The Ticking Clock: No More Games For Kaxtar!
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Good job Kitsunoh, you never fail to make people die with your lovely voice! Unfortunately, this time, you can't be saved... :(

    Rest * 3

    (jsyk the Perish counter should be at 2)
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Knock Down~EQ~EQ
  24. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,884
    The Ticking Clock: No More Games For Kaxtar!

    [​IMG]
    Arghonaut- Pirate Man
    Hp: 100
    En: 83
    Status: Burn
    Other: Perish Song (2 Rounds)
    Item: none

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 49
    En: 47
    Status: none
    Other: Perish Song (2 Rounds)
    Item: Soft Sand
    Field: Stealth Rock​


    No time for flavor. Meh.



    [​IMG]
    Arghonaut- Pirate Man
    Hp: 88
    En: 61
    Status: Burn
    Other: Perish Song (1 Rounds)
    Item: none

    V.S.

    [​IMG]
    Kitsunoh- Big Poe
    Hp: 48
    En: 32
    Status: none
    Other: Perish Song (1 Rounds), Knocked Down (3 actions)
    Item: Soft Sand
    Field: Stealth Rock​


    Calculations (open)

    Kitsunoh:

    Rest: +12 Hp; 15 energy

    Kitsunoh is resting: +12 Hp

    Kitsunoh is resting: +12 Hp

    Kitsunoh woke from its nap!

    Total Hp Loss: 1.02~ 1
    Total Energy Cost: 15


    Arghonaut:

    Smack Down: ([5+7.5-2-4.5]*.67)= 4.02 damage; 4 energy
    roll=6976/10000; no crit

    Earthquake: ([10+7.5-2-4.5]*1.5)= 16.5 damage; 7 energy
    roll=6859/10000; no crit

    Earthquake: ([10+7.5-2-4.5]*1.5)= 16.5 damage; 7+4= 11 energy
    roll=8922/10000; no crit


    -6 Hp shrapnel, -6 Hp burn

    Total Hp Loss: 12
    Total Energy Cost: 22

  25. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    EQ*3

    gg C$FP, too bad I played like shit :( Thanks for reffing temp
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