MrAldo
Hey
QC: Spirit / EonX / Chakra
GP: The Dutch Plumberjack / fleurdyleurse
The legacy of the iron snake must go on
[OVERVIEW]
Thanks to its unique typing, Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton, and it has two handy immunities to Poison and Electric, meaning that it is immune to status-inducing moves in Toxic and Thunder Wave, with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior by preventing it from getting worn down as easily. Steelix's massive Defense stat lets it focus on investing mainly in Special Defense to make the most efficient use of its EVs and improve its bulk. Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, make Steelix a nice choice for some teams.
However, compared to other Ground-types, it is much more passive and really struggles to beat opposing Ground-types, since most of them can beat it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon unlike its Steel-type comrades. Furthermore, unlike Rhyperior, Flygon, and Seismitoad, Steelix lacks the offensive presence to threaten Grass-types, and this is another thing to be aware of when using this Pokemon.
[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Stealth Rock is mandatory on Steelix to pressure the opposing team through the residual it provides. Earthquake is a reliable STAB move capable of dealing decent damage to neutral targets like Water-types and is Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main way to punish switches in from Water-types like Slowking and Jellicent and Grass-types like Tangrowth, Rotom-C, and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, dealing big damage to Fairy-type Pokemon such as Diancie, Granbull, and Aromatisse and Psychic-types like Sigilyph and Meloetta. Gyro Ball is a secondary option that can be used to deal greater damage to heavier and faster Pokemon such as Mega Glalie, Flygon, and Virizion.
Set Details
========
Maximum HP and Special Defense investment is used in order to improve Steelix's bulk, since its massive Defense stat makes this the more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix's longevity. Sturdy lets Steelix grab a clutch revenge kill by surviving a hit and retaliating if it can stay at full health, getting rid of obnoxious Fire- and Fighting-types. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.
Usage Tips
========
Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, as threatening Fire-types like Emboar and Delphox and obnoxious Electric-types like Jolteon and Manectric can be easily removed from play if Steelix's Sturdy remains intact. Steelix also finds a good number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one has to be careful because all those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early- or mid-game, since many of Steelix's switch-ins are crippled by it, and Steelix has the typing and power to threaten most Steel- and Poison-types, which are immune to Toxic, by itself.
Team Options
========
Water-type Pokemon such as Slowking, Jellicent, and Blastoise make for great partners , as they are capable of dealing with the Fire-types that Steelix hates to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, and in return, Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking, and Meloetta help Steelix against threatening Fighting-types, and Steelix proceeds to handle Dark-types like Sneasel and Drapion, which are really troublesome for Psychic-types to face. Even though most Water-types and Ground-types fear switching into Toxic, Steelix struggles to beat them in the long run, so Grass-types such as Venusaur, Tangrowth, Virizion, Rotom-C, and Roselia make excellent partners in order to effectively get rid of Water- and Ground-type Pokemon. Fairy-types such as Granbull, Aromatisse, and Togetic are really nice partners for Steelix for the same reason Psychic-types are : to take on Fighting-types. However, they make for better Knock Off switch-ins, something Psychic-types really can't do. Poison-types such as Garbodor, Drapion, Golbat, and Skuntank help with the Grass-types Steelix has trouble dealing with. Steelix also loves cleric support in the form of Wish or Heal Bell, so Pokemon like Alomomola, Aromatisse, Audino, and Diancie make for fantastic partners to increase Steelix's longevity.
[STRATEGY COMMENTS]
Other Options
=============
Roar is a pretty nice option to prevent Pokemon like Rotom and Substitute + Calm Mind Meloetta from using Steelix as setup bait. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and a sufficient movepool to take advantage of it; physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, are really nice options to catch a good number of Steelix's checks by surprise. Protect is another option, making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, among others, are examples of Pokemon Steelix can scout for what move the opponent decides to go for, so the user can switch into the appropriate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for a nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang is an option to deal more damage to Flygon, but that's the only purpose of this move, being a really team-specific choice.
Checks and Counters
===================
**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise hate switching into Toxic, they can easily switch into any other move Steelix might use and easily beat it or force it out.
**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior, since they can easily pressure Steelix and beat it in a one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky sets can easily Defog away the Stealth Rock Steelix sets up, Roost off the damage, and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.
**Fighting-types**: Fighting-types such as Sawk, Medicham, Hitmonlee, Gurdurr, and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular prevents Steelix from just using Toxic, since it gives it a free Attack boost.
**Grass-types**: Steelix really struggles to deal with Grass-types like Virizion, Tangrowth, Venusaur, and Rotom-C due to an unfortunate neutrality to Grass-type attacks that means it won't be taking Leaf Storms too well. Furthermore, most of them resist Earthquake, take very little from Heavy Slam, and in some cases, are able to take advantage of Steelix through moves like Sleep Powder.
**Fire-types**: While all Fire-types fear switching into Earthquake, if they are provided a safe switch in, Pokemon like Houndoom, Delphox, Emboar, and Mega Camerupt can KO Steelix with their STAB moves.
GP: The Dutch Plumberjack / fleurdyleurse
The legacy of the iron snake must go on
[OVERVIEW]
Thanks to its unique typing, Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton, and it has two handy immunities to Poison and Electric, meaning that it is immune to status-inducing moves in Toxic and Thunder Wave, with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior by preventing it from getting worn down as easily. Steelix's massive Defense stat lets it focus on investing mainly in Special Defense to make the most efficient use of its EVs and improve its bulk. Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, make Steelix a nice choice for some teams.
However, compared to other Ground-types, it is much more passive and really struggles to beat opposing Ground-types, since most of them can beat it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon unlike its Steel-type comrades. Furthermore, unlike Rhyperior, Flygon, and Seismitoad, Steelix lacks the offensive presence to threaten Grass-types, and this is another thing to be aware of when using this Pokemon.
[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Stealth Rock is mandatory on Steelix to pressure the opposing team through the residual it provides. Earthquake is a reliable STAB move capable of dealing decent damage to neutral targets like Water-types and is Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main way to punish switches in from Water-types like Slowking and Jellicent and Grass-types like Tangrowth, Rotom-C, and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, dealing big damage to Fairy-type Pokemon such as Diancie, Granbull, and Aromatisse and Psychic-types like Sigilyph and Meloetta. Gyro Ball is a secondary option that can be used to deal greater damage to heavier and faster Pokemon such as Mega Glalie, Flygon, and Virizion.
Set Details
========
Maximum HP and Special Defense investment is used in order to improve Steelix's bulk, since its massive Defense stat makes this the more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix's longevity. Sturdy lets Steelix grab a clutch revenge kill by surviving a hit and retaliating if it can stay at full health, getting rid of obnoxious Fire- and Fighting-types. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.
Usage Tips
========
Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, as threatening Fire-types like Emboar and Delphox and obnoxious Electric-types like Jolteon and Manectric can be easily removed from play if Steelix's Sturdy remains intact. Steelix also finds a good number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one has to be careful because all those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early- or mid-game, since many of Steelix's switch-ins are crippled by it, and Steelix has the typing and power to threaten most Steel- and Poison-types, which are immune to Toxic, by itself.
Team Options
========
Water-type Pokemon such as Slowking, Jellicent, and Blastoise make for great partners , as they are capable of dealing with the Fire-types that Steelix hates to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, and in return, Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking, and Meloetta help Steelix against threatening Fighting-types, and Steelix proceeds to handle Dark-types like Sneasel and Drapion, which are really troublesome for Psychic-types to face. Even though most Water-types and Ground-types fear switching into Toxic, Steelix struggles to beat them in the long run, so Grass-types such as Venusaur, Tangrowth, Virizion, Rotom-C, and Roselia make excellent partners in order to effectively get rid of Water- and Ground-type Pokemon. Fairy-types such as Granbull, Aromatisse, and Togetic are really nice partners for Steelix for the same reason Psychic-types are : to take on Fighting-types. However, they make for better Knock Off switch-ins, something Psychic-types really can't do. Poison-types such as Garbodor, Drapion, Golbat, and Skuntank help with the Grass-types Steelix has trouble dealing with. Steelix also loves cleric support in the form of Wish or Heal Bell, so Pokemon like Alomomola, Aromatisse, Audino, and Diancie make for fantastic partners to increase Steelix's longevity.
[STRATEGY COMMENTS]
Other Options
=============
Roar is a pretty nice option to prevent Pokemon like Rotom and Substitute + Calm Mind Meloetta from using Steelix as setup bait. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and a sufficient movepool to take advantage of it; physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, are really nice options to catch a good number of Steelix's checks by surprise. Protect is another option, making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, among others, are examples of Pokemon Steelix can scout for what move the opponent decides to go for, so the user can switch into the appropriate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for a nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang is an option to deal more damage to Flygon, but that's the only purpose of this move, being a really team-specific choice.
Checks and Counters
===================
**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise hate switching into Toxic, they can easily switch into any other move Steelix might use and easily beat it or force it out.
**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior, since they can easily pressure Steelix and beat it in a one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky sets can easily Defog away the Stealth Rock Steelix sets up, Roost off the damage, and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.
**Fighting-types**: Fighting-types such as Sawk, Medicham, Hitmonlee, Gurdurr, and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular prevents Steelix from just using Toxic, since it gives it a free Attack boost.
**Grass-types**: Steelix really struggles to deal with Grass-types like Virizion, Tangrowth, Venusaur, and Rotom-C due to an unfortunate neutrality to Grass-type attacks that means it won't be taking Leaf Storms too well. Furthermore, most of them resist Earthquake, take very little from Heavy Slam, and in some cases, are able to take advantage of Steelix through moves like Sleep Powder.
**Fire-types**: While all Fire-types fear switching into Earthquake, if they are provided a safe switch in, Pokemon like Houndoom, Delphox, Emboar, and Mega Camerupt can KO Steelix with their STAB moves.
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