Steelix [QC: 3/3] [GP: 2/2]

MrAldo

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QC: Spirit / EonX / Chakra
GP: The Dutch Plumberjack / fleurdyleurse



The legacy of the iron snake must go on

[OVERVIEW]

Thanks to its unique typing, Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton, and it has two handy immunities to Poison and Electric, meaning that it is immune to status-inducing moves in Toxic and Thunder Wave, with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior by preventing it from getting worn down as easily. Steelix's massive Defense stat lets it focus on investing mainly in Special Defense to make the most efficient use of its EVs and improve its bulk. Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, make Steelix a nice choice for some teams.

However, compared to other Ground-types, it is much more passive and really struggles to beat opposing Ground-types, since most of them can beat it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon unlike its Steel-type comrades. Furthermore, unlike Rhyperior, Flygon, and Seismitoad, Steelix lacks the offensive presence to threaten Grass-types, and this is another thing to be aware of when using this Pokemon.

[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is mandatory on Steelix to pressure the opposing team through the residual it provides. Earthquake is a reliable STAB move capable of dealing decent damage to neutral targets like Water-types and is Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main way to punish switches in from Water-types like Slowking and Jellicent and Grass-types like Tangrowth, Rotom-C, and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, dealing big damage to Fairy-type Pokemon such as Diancie, Granbull, and Aromatisse and Psychic-types like Sigilyph and Meloetta. Gyro Ball is a secondary option that can be used to deal greater damage to heavier and faster Pokemon such as Mega Glalie, Flygon, and Virizion.

Set Details
========

Maximum HP and Special Defense investment is used in order to improve Steelix's bulk, since its massive Defense stat makes this the more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix's longevity. Sturdy lets Steelix grab a clutch revenge kill by surviving a hit and retaliating if it can stay at full health, getting rid of obnoxious Fire- and Fighting-types. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.

Usage Tips
========

Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, as threatening Fire-types like Emboar and Delphox and obnoxious Electric-types like Jolteon and Manectric can be easily removed from play if Steelix's Sturdy remains intact. Steelix also finds a good number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one has to be careful because all those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early- or mid-game, since many of Steelix's switch-ins are crippled by it, and Steelix has the typing and power to threaten most Steel- and Poison-types, which are immune to Toxic, by itself.

Team Options
========

Water-type Pokemon such as Slowking, Jellicent, and Blastoise make for great partners , as they are capable of dealing with the Fire-types that Steelix hates to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, and in return, Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking, and Meloetta help Steelix against threatening Fighting-types, and Steelix proceeds to handle Dark-types like Sneasel and Drapion, which are really troublesome for Psychic-types to face. Even though most Water-types and Ground-types fear switching into Toxic, Steelix struggles to beat them in the long run, so Grass-types such as Venusaur, Tangrowth, Virizion, Rotom-C, and Roselia make excellent partners in order to effectively get rid of Water- and Ground-type Pokemon. Fairy-types such as Granbull, Aromatisse, and Togetic are really nice partners for Steelix for the same reason Psychic-types are : to take on Fighting-types. However, they make for better Knock Off switch-ins, something Psychic-types really can't do. Poison-types such as Garbodor, Drapion, Golbat, and Skuntank help with the Grass-types Steelix has trouble dealing with. Steelix also loves cleric support in the form of Wish or Heal Bell, so Pokemon like Alomomola, Aromatisse, Audino, and Diancie make for fantastic partners to increase Steelix's longevity.

[STRATEGY COMMENTS]
Other Options
=============

Roar is a pretty nice option to prevent Pokemon like Rotom and Substitute + Calm Mind Meloetta from using Steelix as setup bait. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and a sufficient movepool to take advantage of it; physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, are really nice options to catch a good number of Steelix's checks by surprise. Protect is another option, making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, among others, are examples of Pokemon Steelix can scout for what move the opponent decides to go for, so the user can switch into the appropriate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for a nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang is an option to deal more damage to Flygon, but that's the only purpose of this move, being a really team-specific choice.

Checks and Counters
===================

**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise hate switching into Toxic, they can easily switch into any other move Steelix might use and easily beat it or force it out.

**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior, since they can easily pressure Steelix and beat it in a one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky sets can easily Defog away the Stealth Rock Steelix sets up, Roost off the damage, and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.

**Fighting-types**: Fighting-types such as Sawk, Medicham, Hitmonlee, Gurdurr, and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular prevents Steelix from just using Toxic, since it gives it a free Attack boost.

**Grass-types**: Steelix really struggles to deal with Grass-types like Virizion, Tangrowth, Venusaur, and Rotom-C due to an unfortunate neutrality to Grass-type attacks that means it won't be taking Leaf Storms too well. Furthermore, most of them resist Earthquake, take very little from Heavy Slam, and in some cases, are able to take advantage of Steelix through moves like Sleep Powder.

**Fire-types**: While all Fire-types fear switching into Earthquake, if they are provided a safe switch in, Pokemon like Houndoom, Delphox, Emboar, and Mega Camerupt can KO Steelix with their STAB moves.
 
Last edited:

phantom

Banned deucer.
flygon should be mentioned somewhere in checks and counters since bulky sets with hp investment can defog on it, roost off the little damage it does, and pressure it with eq

qc 1/3
 

MrAldo

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Added ground types to the checks and counters section and went to put big emphasis on flygon, it loses pretty badly against most of them.

Thanks for the QC check!
 

EonX

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- When mentioning Flygon in C&C, be sure to note Choiced sets take a fair chunk from Gyro Ball variants of Mega Steelix (tho Band still 2HKOes before Lix can KO back)

QC Approved 2/3
 

Punchshroom

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Gyro ball is the secondary option, dealing bigger damage to Pokemon like Mega Glalie and Virizion.
Should probably specify "heavy Pokemon" in the case of these two. Don't know if you want to list Flygon as a 'fast target' here, but that's up to you imo.
 

MrAldo

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is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
And this is written and ready to go through the 3rd check. One night stands ftw!

Thanks everyone for the tips.
 
- in team options under water types, you can also state that they can also help against most ground types pokemon that threaten steelix

qc 3/3

good job
 
AMCHECK
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remove add change capitalization (comments)
[OVERVIEW]
Thanks to its unique typing, (comma) it Steelix manages to check certain Pokemon other Ground-types would struggle to deal with,; (comma semicolon) Meloetta and Magneton, (comma) to name a few couple. Also, by virtue of its typing, it has 2 handy immunities to electric and poison meaning that it is immune to status inducing moves like Toxic and Thunder Wave which is another notable advantage over other Ground-type Pokemon such as Rhyperior so it doesnt fear getting worn down as easily as other Ground-types. (If you're comparing it to other Ground-types, there's no reason to mention immunity to Thunder Wave. I recommend rewriting this sentence to make it clear Toxic immunity is the big deal here.) Steelix having a massive Physical Defense stat lets it focus on investing mainly on in Special Defense to make a most efficient use of the its EVs, improving its all-(hyphen)around bulk.

Steelix is also much more inmmediately threatening than other defensive Steel-types like Bronzong and Rhyperior (not a Steel-type, replace with something fitting), (comma) makinge Steelix a nice better choice for some teams. However, compared to other Ground-types, it is much more passive and really struggle to beat, ironically, ironically struggles to beat opposing Ground-types since most of them can beat Steelix 1v1 one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't (apostrophe) be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon compared to nearly as well as its Steel-type comrades. Lacking the offensive presence to threaten Grass-types the same way Ground-types like such as ("like" is used for comparison) Rhyperior, Flygon and Seismitoad do, (comma) is another thing to watch out for when using this Pokemon

[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD


[SET COMMENTS]
Moves
========


Stealth Rock is mandatory on Steelix, being used to deal damage every time a Pokemon comes in, pressuring the opposing team through the residual these provide. Earthquake is a reliable STAB move capable of doing decent damage to neutral targets like such as Water-types and being the main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main tool to punish switch-ins from Water-types like such as Slowking and Jellicent, Grass-types like such as Tangrowth, Rotom-Cut and Virizion, (comma) and somewhat patching Steelix's passivity. Heavy Slam is the primary Steel-type STAB move of choice thanks to Steelix being heavier than most of its intended targets, doing bigger damage to Fairy-type Pokemon like such as Diancie, Granbull, and Aromatisse and Psychic-types Pokemon like such as Sigilyph and Meloetta. Gyro ball is the secondary move of choice, (comma) used to deal greater damage to heavier and faster Pokemon like such as Mega Glalie, Flygon, and Virizion.

Set Details
========


Maximum HP and Special Defense investment is in order to improve Steelix's all around bulk since, (comma) thanks to its massive Physically Defensive Defense stat, (comma) it makes for a more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix's longevity, not being so easy to wear down thanks to it (redundant info). Sturdy is the primary ability since in conjunction with Sturdy the possibility of Steelix being at full health is always present, meaning (confusingly worded and unnecessary) it can grab a clutch revenge-(hyphen)kill by surviving the hit and retaliatinge, getting rid of obnoxious Fire-types and Fighting-types Pokemon. When using Heavy Slam, Careful is the preferred nature. However, when running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.

Usage Tips
========


Steelix finds better use on more defensively-(hyphen)inclined teams thanks to the valuable role compression it provides,; (comma semicolon) being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, (comma) against to deal with threatening Fire-types like such as Emboar and Delphox or obnoxious Electric-types like such as Jolteon and Manectric, (comma) examples of Pokemon that can be removed from play if Steelix's Sturdy remains intact. Steelix also finds a good amount of opportunities to set Stealth Rock up against Flying-types like such as Fletchinder, Braviary, and Aerodactyl and Electric-types like such as Jolteon and Magneton, but one gotta must be careful since all the aforementioned Pokemon have means to considerably wear down Steelix. Toxic is a really very (some don't like using "really" in this manner) safe move to utilize early to mid-game since many of Steelix's switch-ins are nailed ("nailed" implies a huge amount of damage at once to me, "crippled" might be better) by it and Steelix has the typing and power to threaten most Steel-types and Poison-types by itself.

Team Options
========


Water-type Pokemon make great partners for Steelix. Pokemon (useless filler) like such as Slowking, Jellicent, and Blastoise are capable on of dealing with the Fire-types that Steelix despises to face while being a huge help against the Ground-types that can easily overwhelm the iron snake it, while in return Steelix effectively handles most Electric-types. Psychic-types like such as Delphox, Sigilyph, Medicham, Hoopa, Slowking and Meloetta help Steelix against the always threatening Fighting-types and while Steelix proceeds to handle Dark-types like Sneasel and Drapion which are really quite troublesome for the Psychic-types on the list. Even though most Water-types and Ground-types fear switching into toxic, Steelix still struggles to beat them on in the long run so Grass-types like such as Venusaur, Tangrowth, Virizion, Rotom-Cut and Roselia make excellent partners in order to effectively get rid of Water-type and Ground-type Pokemon. Fairy-types like such as Granbull, Aromatisse and Togetic are really nice partners for Steelix do for the same reason Psychic-types are, Fighting-types, but these Pokemon make for better Knock Off switch-ins, something Psychic-types really can'(apostrophe)t afford to switch into get hit by. Poison-types like such as Garbodor, Drapion, Golbat and Skuntank help with the Grass-types Steelix despises to face struggles against. Steelix also really loves cleric support, (comma) in the form of Wish or Heal Bell, (comma) so Pokemon like Alomomola, Aromatisse, Audino and Diancie make for fantastic partners, increasing Steelix's longevity on a match.

[STRATEGY COMMENTS]
Other Options
=============


Roar is a pretty nice option, (comma) being a really tool to disallow keep Pokemon like such as Rotom and Substitute + Calm Mind (if you're talking about Sub+CM users, say so) to use from using Steelix as set(space)up bait, saving the trouble for later on in the match. More offensive Stealth Rock sets have impressive surprise potential thanks to Sheer Force and Steelix having a sufficient movepool to abuse it. Physical sets like such as Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature, (comma) and Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all both equipped with a Life Orb, (comma) are really nice options to catch a good amount of its typical checks by surprise. Protect is another option, (comma) making the prediction game against Choice item users easier.; (period semicolon) Meloetta, Emboar, Magneton, and Flygon among others are examples of Pokemon against which Steelix can proceed to scout for what move the opponent decides to go for, so the user can switch into the appropriate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for the quite the nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang can be run in other order to deal bigger damage to every Flygon set, (comma) available but that'(apostrophe)s the its only purpose of this move, being making it a really very team-(hyphen)specific choice.

Checks and Counters
===================


**Bulky Water-types**: While they hate switching into Toxic, Pokemon like such as Slowking, Jellicent, Alomomola, and Blastoise, (comma) while they hate switching into toxic, (comma) they can easily switch into any other move Steelix may use and easily beat it or force it out.

**Ground-types**: Steelix has a really hard time against other Ground-types like such as Seismitoad and Rhyperior since they can easily pressure Steelix and beat it on a 1v1 scenario one-on-one. Flygon, (comma) in particular, (comma) is really annoying to go against, since bulky Flygon sets can easily defog the Stealth Rock Steelix sets up, roost off the damage and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.

**Fighting-types**: Fighting-types like such as Sawk, Medicham, Hitmonlee, Gurdurr and Poliwrath can easily take advantage of Steelix, some of them can even just destroying it with their STAB moves. Gurdurr in particular means Steelix can'(apostrophe)t just be pressing freely use toxic since it would give get a free attack boost thanks to Guts.

**Grass-types**: Steelix really struggles to deal with Pokemon like such as Virizion, Tangrowth, Venusaur and Rotom-Cut due to an unfortunate neutrality to Grass-type attacks, (comma) (meaning it won'(apostrophe)t be taking Leaf Storms too well), most of them resisting Earthquake, taking very little for from Heavy Slam, (comma) and some can takinge advantage of Steelix through moves like such as Sleep Powder.

**Fire-types**: While all of them fear switching into Earthquake, if they are provided a safe switch-in, Pokemon like such as Houndoom, Delphox, Emboar and Mega Camerupt can kill KO Steelix with their STAB moves.

I would recommend reviewing how to use punctuation and the difference between "like" and "such as" before you write your next analysis.
 

Lumari

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TFP Leader
^ going over above in RMC



remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Thanks to its unique typing, (AC) it Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton to name a few. Also, by virtue of its typing, it has 2 two handy immunities to Electric and Poison and Electric meaning that it is make it immune to status-inducing (AH) moves like in Toxic and Thunder Wave, which is with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior so it doesnt fear by preventing it from getting worn down as easily as other Ground-types. Steelix's having a massive Physical Defense stat let lets it focus on investing mainly on Special Defense to make a the most efficient use of the its EVs (RC) improving and improve its all-around (AH) bulk.

Steelix is also much more inmediately immediately threatening than other defensive Steel-types like Bronzong and Rhyperior, (AC) (ya that one's out of place in multiple ways, looks like you mean something else here) make Steelix a nice choice for some teams. However, compared to other Ground-types, it is much more passive and really struggle struggles to beat, ironically, (what's the irony here? i'd just remove this) opposing Ground-types, (AC) since most of them can beat 1v1 it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it wont won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon compared to unlike its Steel-type comrades. Lacking the offensive presence to threaten Grass-types like Rhyperior, Flygon, (AC) and Seismitoad do, can is another thing to watch out be aware of when using this Pokemon. (AP)

[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is mandatory on Steelix, used to deal damage every time a Pokemon comes in, pressuring to pressure the opposing team through the residual damage these provide it provides. Earthquake is a reliable STAB move capable of doing decent damage to neutral targets like Water-types and being the Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, (AC) and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main tool way to punish switch-ins switches in from Water-types like Slowking and Jellicent (RC)and Grass-types like Tangrowth, Rotom-Cut, (AC) and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the primary Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, doing bigger damage to Fairy-type Pokemon like Diancie, Granbull, and Aromatisse and Psychic-types Pokemon like Sigilyph and Meloetta. Gyro Ball is the a secondary move of choice option that can be used to deal greater damage to heavier and faster Pokemon like Mega Glalie, Flygon, and Virizion.

Set Details
========

Maximum HP and Special Defense investment is used in order to improve Steelix's all-around (AH) bulk, (AC) since thanks to its massive Physically Defensive Defense stat it makes for a this the more efficient EV distribution. Leftovers is the item of choice, providing a mean means of passive recovery and improving Steelix longevity, not being so easy to wear down thanks to it. Sturdy is the primary ability, (AC) since in conjunction with Sturdy the possibility of Steelix being at full health is always present, meaning it can let Steelix grab a clutch revenge kill (RH) by surviving the hit and retaliate retaliating if it can stay at full health, getting rid of obnoxious Fire-types and Fighting-types Pokemon. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.

Usage Tips
========

Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, against as threatening Fire-types like Emboar and Delphox or and obnoxious Electric-types like Jolteon and Manectric (RC) example of Pokemon that can be removed from play if Steelix's Sturdy remains intact. Steelix also find a good amount number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one gotta has to be careful since because all the aformentioned those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early- (AH) to or mid-game, (AC) since many of Steelix's switch-ins are nailed crippled by it and Steelix has the typing and power to threaten most Steel-types and Poison-types by itself.

Team Options
========

Water-type Pokemon make great partners for Steelix. Pokemon like Slowking, Jellicent, and Blastoise are capable on of dealing with the Fire-types that Steelix despise despises to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, and in return Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking and Meloetta help Steelix against the always threatening Fighting-types, (AC) and Steelix proceeds to handle Dark-types like Sneasel and Drapion, (AC) which are really troublesome for the Psychic-types on the list to face. Even tho though most Water-types and Ground-types fear switching into Toxic, Steelix still struggles to beat them on in the long run, (AC) so Grass-types like such as Venusaur, Tangrowth, Virizion, Rotom-Cut, (AC) and Roselia make excellent partners in order to effectively get rid of Water-type and Ground-type Pokemon. Fairy-types like such as Granbull, Aromatisse, (AC) and Togetic are really nice partners for Steelix do for the same reason Psychic-types are, to take on Fighting-types, but these Pokemon make for better Knock Off switch-ins, something Psychic-types really can't (apo) afford to switch into do. Poison-types like such as Garbodor, Drapion, Golbat and Skuntank help with the Grass-types Steelix despises to face. Steelix also really love loves cleric support (RC) in the form of Wish or Heal Bell, (AC) so Pokemon like Alomomola, Aromatisse, Audino, (AC) and Diancie make for fantastic partners, increasing to increase Steelix's longevity on a match.

[STRATEGY COMMENTS]
Other Options
=============

Roar is a pretty nice option, being a really tool to disallow prevent Pokemon like Rotom and Substitute + Calm Mind (who?) to usefrom using Steelix as set up setup bait, saving the trouble for later on in the match. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and Steelix having a sufficient movepool to abuse take advantage of it; (SC) physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature (RC) and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, (AC) are really nice options to catch a good amount number of its Steelix's checks by surprise. Protect is another option, (AC) making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, (AC) among others, (AC) are examples of Pokemon Steelix can proceed to scout for what move the opponent decides to go for, so the user can switch into the appropiate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for the quite the nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang in other is an option to deal bigger damage to every Flygon set available, (AC) but that's (apo) the only purpose of this move, being a really team-specific (AH) choice.

Checks and Counters
===================

**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise, while they hate switching into toxic, they can easily switch into any other move Steelix may might use and easily beat it or force it out.

**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior, (AC) since they can easily pressure Steelix and beat it on in a 1v1 scenario one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky Flygon sets can easily Defog away the Stealth Rock Steelix set up, Roost of off the damage, (AC) and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.

**Fighting-types**: Fighting-types like such as Sawk, Medicham, Hitmonlee, Gurdurr, (AC) and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular means prevents Steelix cant from just be pressing Toxic, (AC) since it would give it a free Attack boost.

**Grass-types**: Steelix really struggle struggles to deal with Pokemon like Virizion, Tangrowth, Venusaur, (AC) and Rotom-Cut due to an unfortunate neutrality to Grass-type attacks, meaning that means it wont won't be taking Leaf Storms too well, as well as most of them resisting Earthquake, taking very little for from Heavy Slam, (AC) and in some cases can being able to take advantage of Steelix through moves like Sleep Powder.

**Fire-types**: While all of them fear switching into Earthquake, if they are provided a safe switch in, (RH) Pokemon like Houndoom, Delphox, Emboar, (AC) and Mega Camerupt can kill KO Steelix with their STAB moves.
 
Last edited:

MrAldo

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is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
CryoGyro The Dutch Plumberjack

Took a while, sorry. Ty very much for the am check and GP check respectively, excellent job. Will make sure to review my punctuation and the like/such as deal for future analyses and for personal use.

BTW, this is ready for the second GP Check!
 

Sobi

Banned deucer.
hi

amcheck

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[OVERVIEW]

Thanks to its unique typing, Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton. Also, by virtue of its typing, Magneton, [ac] and it has two handy immunities to Poison and Electric Electric, [ac] meaning that make it is immune to two (Comment: optional i guess) status-inducing moves in Toxic and Thunder Wave, with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior by preventing it from getting worn down as easily. Steelix's massive Defense stat lets it focus on investing mainly on in Special Defense to make the most efficient use of its EVs, EVs [rc] and improve its all-around bulk. Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, and this makes it a nice choice for some teams.

Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, make Steelix a nice choice for some teams. However, compared to other Ground-types, it is much more passive and really struggles to beat opposing Ground-types, since most of them can beat it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon unlike its Steel-type comrades. Lacking the offensive presence to threaten Grass-types like Rhyperior, Flygon, and Seismitoad can is another thing to be aware when using this Pokemon. Unlike Rhyperior, Flygon, and Seismitoad, Steelix lacks the offensive presence to threaten Grass-types, and this is another thing to be aware of when using this Pokemon.

[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is mandatory on Steelix to pressure the opposing team through the residual damage it provides. Earthquake is a reliable STAB move capable of doing dealing decent damage to neutral targets like Water-types and being Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main way to punish switches in from Water-types like Slowking and Jellicent and Grass-types like Tangrowth, Rotom-C, and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, doing dealing big damage to Fairy-type Pokemon such as Diancie, Granbull, and Aromatisse and Psychic-types like Sigilyph and Meloetta. Gyro Ball is a secondary option that can be used to deal greater damage to heavier and faster Pokemon such as Mega Glalie, Flygon, and Virizion.

Set Details
========

Maximum HP and Special Defense investment is used in order to improve Steelix's all-around bulk bulk, [ac] since its massive Defense stat makes this the more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix Steelix's longevity. Sturdy is the primary ability, since it can let lets Steelix grab a clutch revenge kill by surviving the a hit and retaliating if it can stay at full health, getting rid of obnoxious Fire Fire- and Fighting-types. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.

Usage Tips
========

Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, as threatening Fire-types like Emboar and Delphox and obnoxious Electric-types like Jolteon and Manectric can be removed from play if Steelix's Sturdy remains intact. Steelix also find finds a good number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one has to be careful because all those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early-game or mid-game, since many of Steelix's switch-ins are crippled by it it, and Steelix has the typing and power to threaten most Steel Steel- and Poison-types by itself.

Team Options
========

Water-type Pokemon make great partners for Steelix. Pokemon such as like Slowking, Jellicent, and Blastoise make for great partners, as they are capable of dealing with the Fire-types that Steelix despises to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, it, and in return return, Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking Slowking, and Meloetta help Steelix against threatening Fighting-types, and Steelix proceeds to handle Dark-types like Sneasel and Drapion, which are really troublesome for Psychic-types to face. Even though most Water-types and Ground-types fear switching into Toxic, Steelix struggles to beat them in the long run. run, so Grass-types such as Venusaur, Tangrowth, Virizion, Rotom-C, and Roselia make excellent partners in order to effectively get rid of Water-type and Ground-type Pokemon. Fairy-types such as Granbull, Aromatisse, and Togetic are really nice partners for Steelix for the same reason Psychic-types are, to take on Fighting-types, but these Pokemon make for better Knock Off switch-ins, something Psychic-types really can't afford to do. Poison-types such as Garbodor, Drapion, Golbat Golbat, and Skuntank help with the Grass-types Steelix despises to face. Steelix also loves cleric support in the form of Wish or Heal Bell, so Pokemon like Alomomola, Aromatisse, Audino, and Diancie make for fantastic partners to increase Steelix's longevity.

[STRATEGY COMMENTS]
Other Options
=============

Roar is a pretty nice option to prevent Pokemon like Rotom and Substitute + Calm Mind Meloetta from using Steelix as setup bait. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and a sufficient movepool to take advantage of it; physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, are really nice options to catch a good number of Steelix's checks by surprise. Protect is another option, making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, among others, are examples of Pokemon Steelix can scout for what move the opponent decides to go for, so the user can switch into the appropiate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for quite the nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang is an option to deal bigger damage to every Flygon set available, Flygon, but that's the only purpose of this move, being a really team-specific choice.

Checks and Counters
===================

**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise, Blastoise while they hate switching into toxic, Toxic, they can easily switch into any other move Steelix might use and easily beat it or force it out.

**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior Rhyperior, since they can easily pressure Steelix and beat it in a one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky sets can easily Defog away the Stealth Rock Steelix set sets up, Roost off the damage, and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.

**Fighting-types**: Fighting-types such as Sawk, Medicham, Hitmonlee, Gurdurr, and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular prevents Steelix from just pressing using Toxic, since it give gives it a free Attack boost.

**Grass-types**: Steelix really struggles to deal with Pokemon Grass-types like Virizion, Tangrowth, Venusaur, and Rotom-C due to an unfortunate neutrality to Grass-type attacks that means it won't be taking Leaf Storms too well, as well as most of them resisting Earthquake, taking very little from Heavy Slam, and in some cases cases, being able to take advantage of Steelix through moves like Sleep Powder.

**Fire-types**: While all of them fear switching into Earthquake, if they are provided a safe switch in, Pokemon like Houndoom, Delphox, Emboar, and Mega Camerupt can KO Steelix with their STAB moves.
 
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fleurdyleurse

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add remove comments (sobi)

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[OVERVIEW]

Thanks to its unique typing, Steelix manages to check certain Pokemon other Ground-types would struggle to deal with, such as Meloetta and Magneton. Also, by virtue of its typing, Magneton, [ac] and it has two handy immunities to Poison and Electric Electric, [ac] meaning that make it is immune to two status-inducing moves in Toxic and Thunder Wave, with the former giving it another notable advantage over other Ground-type Pokemon such as Rhyperior by preventing it from getting worn down as easily. Steelix's massive Defense stat lets it focus on investing mainly on in Special Defense to make the most efficient use of its EVs, EVs [rc] and improve its all-around bulk. Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, making it a nice choice for some teams.

Steelix is also much more immediately threatening than other defensive Steel-types like Bronzong and Registeel, make Steelix a nice choice for some teams. However, compared to other Ground-types, it is much more passive and really struggles to beat opposing Ground-types, since most of them can beat it one-on-one pretty easily. An unfortunate neutrality to Ice-type attacks means it won't be dealing with Pokemon like Abomasnow and Mega Glalie anytime soon unlike its Steel-type comrades. Lacking the offensive presence to threaten Grass-types like Rhyperior, Flygon, and Seismitoad can is another thing to be aware when using this Pokemon. Furthermore, unlike Rhyperior, Flygon, and Seismitoad, Steelix lacks the offensive presence to threaten Grass-types, and this is another thing to be aware of when using this Pokemon.

[SET]
name: Defensive Tank
move 1: Stealth Rock
move 2: Earthquake
move 3: Toxic
move 4: Heavy Slam / Gyro Ball
item: Leftovers
ability: Sturdy
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is mandatory on Steelix to pressure the opposing team through the residual damage it provides. Earthquake is a reliable STAB move capable of doing dealing decent damage to neutral targets like Water-types and being is Steelix's main tool against Fire-types like Emboar and Mega Camerupt, Electric-types like Jolteon and Manectric, and opposing Steel-types like Registeel and Escavalier. Toxic is perhaps the most important move on Steelix's arsenal, being its main way to punish switches in from Water-types like Slowking and Jellicent and Grass-types like Tangrowth, Rotom-C, and Virizion and somewhat patching Steelix's passivity. Heavy Slam is the Steel-type STAB move of choice thanks to Steelix being heavier than its intended targets, doing dealing big damage to Fairy-type Pokemon such as Diancie, Granbull, and Aromatisse and Psychic-types like Sigilyph and Meloetta. Gyro Ball is a secondary option that can be used to deal greater damage to heavier and faster Pokemon such as Mega Glalie, Flygon, and Virizion.

Set Details
========

Maximum HP and Special Defense investment is used in order to improve Steelix's all-around bulk bulk, [ac] since its massive Defense stat makes this the more efficient EV distribution. Leftovers is the item of choice, providing a means of passive recovery and improving Steelix Steelix's longevity. Sturdy is the primary ability, since it can let lets Steelix grab a clutch revenge kill by surviving the a hit and retaliating if it can stay at full health, getting rid of obnoxious Fire Fire- and Fighting-types. When you're using Heavy Slam, Careful is the preferred nature. However, when you're running Gyro Ball, it is recommended to run a Sassy nature, preferably with 0 Speed IVs, in order to increase Gyro Ball's damage output.

Usage Tips
========

Steelix finds better use on more defensively inclined teams thanks to the valuable role compression it provides, as; being a Stealth Rock user able to block Volt Switch unlike other Steel-types is a huge plus. Make sure to preserve Sturdy if the opportunity arises, as threatening Fire-types like Emboar and Delphox and obnoxious Electric-types like Jolteon and Manectric can be easily removed from play if Steelix's Sturdy remains intact. Steelix also find finds a good number of opportunities to set Stealth Rock up against Flying-types like Fletchinder, Braviary, and Aerodactyl and Electric-types like Jolteon and Magneton, but one has to be careful because all those Pokemon have means to considerably wear down Steelix. Toxic is a really safe move to utilize early-game or mid-game, since many of Steelix's switch-ins are crippled by it it, and Steelix has the typing and power to threaten most Steel Steel- and Poison-types, which are immune to Toxic, by itself.

Team Options
========

Water-type Pokemon make great partners for Steelix. Pokemon such as like Slowking, Jellicent, and Blastoise make for great partners, as they are capable of dealing with the Fire-types that Steelix despises hates to face while being a huge help against the Ground-types that can easily overwhelm the iron snake, it, and in return return, Steelix can effectively handle most Electric-types. Psychic-types like Delphox, Sigilyph, Medicham, Hoopa, Slowking Slowking, and Meloetta help Steelix against threatening Fighting-types, and Steelix proceeds to handle Dark-types like Sneasel and Drapion, which are really troublesome for Psychic-types to face. Even though most Water-types and Ground-types fear switching into Toxic, Steelix struggles to beat them in the long run. run, so Grass-types such as Venusaur, Tangrowth, Virizion, Rotom-C, and Roselia make excellent partners in order to effectively get rid of Water-type and Ground-type Pokemon. Fairy-types such as Granbull, Aromatisse, and Togetic are really nice partners for Steelix for the same reason Psychic-types are, : to take on Fighting-types,. but these Pokemon However, they make for better Knock Off switch-ins, something Psychic-types really can't afford to do. Poison-types such as Garbodor, Drapion, Golbat Golbat, and Skuntank help with the Grass-types Steelix despises to face has trouble dealing with. Steelix also loves cleric support in the form of Wish or Heal Bell, so Pokemon like Alomomola, Aromatisse, Audino, and Diancie make for fantastic partners to increase Steelix's longevity.

[STRATEGY COMMENTS]
Other Options
=============

Roar is a pretty nice option to prevent Pokemon like Rotom and Substitute + Calm Mind Meloetta from using Steelix as setup bait. More offensive Stealth Rock sets have impressive surprise potential thanks to Steelix's access to Sheer Force and a sufficient movepool to take advantage of it; physical sets like Stealth Rock / Crunch / Iron Tail / Earthquake with an Adamant nature and special sets like Stealth Rock / Dark Pulse / Earth Power / Flash Cannon with a Modest nature, all equipped with a Life Orb, are really nice options to catch a good number of Steelix's checks by surprise. Protect is another option, making the prediction game against Choice item users easier. Meloetta, Emboar, Magneton, and Flygon, among others, are examples of Pokemon Steelix can scout for what move the opponent decides to go for, so the user can switch into the appropiate appropriate Pokemon that resists the attack or stay in. A set with Custap Berry and Explosion makes for quite the a nice suicide lead, effectively blocking Rapid Spin and Defog after Sturdy activation. Ice Fang is an option to deal bigger more damage to every Flygon set available, Flygon, but that's the only purpose of this move, being a really team-specific choice.

Checks and Counters
===================

**Bulky Water-types**: While Pokemon like Slowking, Jellicent, Alomomola, and Blastoise, Blastoise while they hate switching into toxic, Toxic, they can easily switch into any other move Steelix might use and easily beat it or force it out.

**Ground-types**: Steelix has a really hard time against other Ground-types like Seismitoad and Rhyperior Rhyperior, since they can easily pressure Steelix and beat it in a one-on-one situation. Flygon, in particular, is really annoying to go against, since bulky sets can easily Defog away the Stealth Rock Steelix set sets up, Roost off the damage, and pressure it with Earthquake. Even though Gyro Ball does significant damage to Choice sets, Flygon can 2HKO Steelix before Steelix can 2HKO back.

**Fighting-types**: Fighting-types such as Sawk, Medicham, Hitmonlee, Gurdurr, and Poliwrath can easily take advantage of Steelix, and some of them can even just destroy it with their STAB moves. Gurdurr in particular prevents Steelix from just pressing using Toxic, since it give gives it a free Attack boost.

**Grass-types**: Steelix really struggles to deal with Pokemon Grass-types like Virizion, Tangrowth, Venusaur, and Rotom-C due to an unfortunate neutrality to Grass-type attacks that means it won't be taking Leaf Storms too well, as well as. Furthermore, most of them resisting Earthquake, taking take very little from Heavy Slam, and in some cases cases, being are able to take advantage of Steelix through moves like Sleep Powder.

**Fire-types**: While all of them Fire-types fear switching into Earthquake, if they are provided a safe switch in, Pokemon like Houndoom, Delphox, Emboar, and Mega Camerupt can KO Steelix with their STAB moves.


nice work, Sobi (stamping your check)


gp 2/2
 
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