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Steelix (Revamp) [QC 3/2] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Jorgen, Mar 30, 2013.

  1. Jorgen

    Jorgen World's Strongest Fairy
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    [Overview]

    <p>Steelix is an anomaly in that it's a primarily defensive Ground-type. It has incredible Defense and resists Normal-type attacks, letting it counter Snorlax, and its Steel / Ground typing gives it a crucial Electric immunity paired with neutrality to Ice-type attacks, thereby making it a safe switch-in to Electrics with Hidden Power. It's also one of the best go-to defensive phazers for responding to threats such as Perish trap Misdreavus and Baton Pass Jolteon. However, while Steelix surpasses other Ground-types defensively, it falls incredibly short of their offensive prowess with an Attack stat of 268. Still, Steelix is not totally inept. With Spikes down, it can use Roar to shuffle the opponent's Pokemon with the best of them, and it can set up Curses to pressure the opponent or even sweep in a late-game situation where all the Pokemon capable of hurting Steelix are KOed. It also gets Explosion to instantly take out a wall. Overall, Steelix is an excellent defensive pivot and emergency phazer that, while offensively handicapped compared to other Ground-types, can still threaten foes.</p>

    [SET]
    name: Curse + Roar
    move 1: Earthquake
    move 2: Curse
    move 3: Roar
    move 4: Explosion / Rock Slide / Body Slam
    item: Leftovers

    [SET COMMENTS]

    <p>Unlike other Ground-types, Steelix plays more as a defensive pivot than an offensive powerhouse thanks to its combination of great defensive typing and woefully mediocre Attack. STAB Earthquake is, aside from the Electric immunity, one of the biggest perks to being a Ground-type, so it's a must on Steelix to allow it to threaten relevant damage against foes. Curse is also required, as it allows Steelix to bolster its Attack to levels at which neutral Earthquakes actually threaten significant damage. Curse is the main way Steelix manages to create offensive pressure, especially in conjunction with Roar. Roar allows Steelix to prevent itself from being phazed by Pokemon such as Skarmory while it is setting up Curses, and furthermore can be used to shuffle the opponent's team to either scout or accumulate Spikes damage. Roar is also fantastic defensively, as Steelix is capable of countering several threats such as Curse Snorlax, Perish trap Misdreavus, and Baton Pass Jolteon, Espeon, and Umbreon.</p>

    <p>The last move depends on what you want out of Steelix. Explosion allows Steelix to break walls instead of simply applying offensive pressure. After a Curse, a full-health Steelix can survive Suicune's Surf and guarantee an OHKO in return with Explosion. Other threats, such as Zapdos and Miltank, are guaranteed to fall to a +1 Explosion, and Zapdos in particular is likely to be OHKOed and takes at least 93% damage from an unboosted Explosion. Explosion can also come in handy against Snorlax, even Fire Blast variants that Steelix otherwise struggles to beat. An unboosted Explosion does 80-94% to Snorlax, so you will need a little bit of residual damage to make this into an OHKO. Skarmory can also be KOed by Explosion if Steelix is able to set up enough Curses beforehand—at least 4 Curses are needed to guarantee an OHKO against an unboosted Skarmory, whereas 6 are needed to have a roughly 70% chance of OHKOing a +1 Skarmory. On the other hand, Rock Slide is a more conservative option that allows Steelix to 3HKO Zapdos after a Curse without needing to Explode. Furthermore, Rock Slide allows Steelix to sweep late-game when none of the opposing Pokemon can hurt it, even if the opponent has an Earthquake-immune Zapdos or Skarmory. Rock Slide can also severely punish Charizard switch-ins without the risk involved with Explosion. However, it's important to note that outside of trying to catch Charizard, Rock Slide is useless without Curses behind it, as it fails to even 3HKO Zapdos without a boost. Finally, Body Slam is an option for Steelix's last moveslot. Body Slam does not threaten to outright KO a wall the way Explosion can, and since it only does 24-28% to Skarmory when Steelix is at +6 Attack, it does not allow Steelix to sweep, either. However, Body Slam allows Steelix to spread paralysis, thereby allowing it to support its team much more effectively than it would have been able to otherwise.</p>

    [ADDITIONAL COMMENTS]

    <p>Steelix is best used on offensive teams as a defensive pivot to switch into Snorlax and Electric-types. It's immune to Thunder and takes only neutral damage from Ice moves, giving it "perfect" defensive coverage against the vaunted BoltBeam coverage touted by Zapdos, Raikou, and Gengar. Its high Defense and Steel typing allow it to tank Snorlax Double-Edges better than any other non-Ghost-type Pokemon, and furthermore its Defense is high enough to take merely 27-31% from Snorlax's unboosted Earthquake. These are the match-ups that make Steelix great, so it's best to use Steelix to either attempt to mount pressure against an opposing Snorlax or to chain-switch around Hidden Power Zapdos to get your own Snorlax or Tyranitar in on an innocuous Hidden Power instead of a powerful Thunder. However, always be wary of Fire Blast on Snorlax and Hidden Power Water on Zapdos or Raikou, as these can ruin Steelix's strong match-up against these foes. The possibility of these moves is part of what makes Explosion the standard fourth move over Rock Slide; at least with Explosion you can salvage the situation when unable to sweep against a non-standard Snorlax or Zapdos set and take something down with Steelix.</p>

    <p>Steelix tends to work best with Spikes support so it can use Roar to accumulate damage against the opposing team. Typically, Cloyster is the Spiker of choice to pair with Steelix. Defensively, Steelix synergizes well with Exeggutor, which can switch in against and torment Raikou and Zapdos that opt for Hidden Power Water over Hidden Power Ice. Misdreavus is also a good partner since it can handle Fire Blast Snorlax while spinblocking to keep Spikes down for Steelix. As for offensive support to pair with Steelix, this depends on whether Steelix is running Explosion, Body Slam, or Rock Slide. Steelix with Explosion helps break walls for the team, so Pokemon that struggle with its common Explosion targets are good teammates. Vaporeon, Machamp, and Charizard are a few teammates that appreciate Explosion Steelix's ability to take Suicune and Zapdos out of the game. If Steelix runs Body Slam, it isn't breaking walls but rather afflicting them with status to allow other attackers to beat them. Nidoking and Marowak are absolutely thrilled by Steelix's ability to paralyze Zapdos and Suicune for them, whereas Belly Drum Snorlax and Machamp can capitalize off of Steelix's ability to paralyze Skarmory. However, if Steelix uses Rock Slide, it aims to be a more effective Spikes shuffler by threatening damage against Zapdos, while also looking for a potential late-game sweep. Thus, Steelix will need to receive support rather than supply it. Steelix's common counters include Suicune and Growl Miltank, so teammates that can KO or paralyze these threats so Steelix can sweep will help it immensely. In particular, mixed Snorlax with Selfdestruct or Body Slam can threaten to KO or paralyze Miltank and Suicune.</p>

    [Other Options]

    <p>Curse could be foregone to allow both Body Slam and Explosion on the same set to maximize Steelix's potential for immediate offensive impact. With a set of Earthquake, Body Slam, Explosion, and Roar, Steelix can still Spikes shuffle and phaze out dangerous threats while both spreading paralysis and having Explosion for walls such as Suicune or Zapdos. However, Steelix is generally better suited to building pressure by setting up Curses. Iron Tail could be used as an alternative STAB that, by virtue of the lack of Pokemon immune to it, actually allows mono-attacking Steelix to sweep at +6. However, Steel is in general a terrible attacking type, and furthermore it is only 75% accurate and also incapable of forcing Raikou to switch out. Substitute can be paired with Curse and Roar to dodge Growl and Charm while setting up a sweep. Iron Tail is the ideal attacking move on such a set to ensure nothing can wall a +6 Steelix. Bind can be paired with Explosion to make sure Steelix takes out the appropriate target.</p>

    [Checks and Counters]

    <p>Water-types are the chief counters that force Steelix to switch out while taking little damage in return from Steelix's Earthquake. Suicune, Vaporeon, Cloyster, and even Starmie are all excellent switch-ins to Steelix. Exeggutor is also a fine switch-in to Steelix that resists Earthquake while threatening to use Sleep Powder or whittle away its health with Psychic, Giga Drain, or Hidden Power Fire. Heracross, while not as common, can switch into Steelix, resists Earthquake, and can whittle away its health with Seismic Toss. Some more passive switch-ins to Steelix are Growl Miltank and Charm Umbreon, which shut Steelix down by negating the Attack boosts it gets from Curse. However, these counters cannot actually hurt Steelix, thereby allowing it to gain Leftovers recovery or switch out to a threatening special attacker, such as Zapdos, that does not mind taking a Growl or Charm on the switch.</p>

    <p>Steelix is also countered, to an extent, by Flying-types. Zapdos and Dragonite, especially if they use Hidden Power Water or Fire Blast, respectively, are great answers to Steelix. Their Flying typing, at the very least, forces Explosion Steelix to trade lives with them, although switching one of these Pokemon into a Rock Slide Steelix is a dicey proposition, especially if Steelix uses Curse on the switch-in to enable the Rock Slide 3HKO. Charizard is an unconventional Pokemon, but it is similar to Zapdos and Dragonite in that it at worst trades with Explosion Steelix while struggling to switch into Rock Slide Steelix. Charizard, however, can OHKO Steelix with STAB Fire Blast, so it fears switching into Rock Slide more than it fears switching into a Curse. Skarmory, too, is similar in that it forces Explosion Steelix to trade with it, while Rock Slide Steelix ultimately beats Skarmory if it is the only decent answer to Steelix left. However, Steelix must hit Skarmory on the switch with Rock Slide, as it must use Roar against an active Skarmory to avoid being phazed and losing its boosts. Thus, if Skarmory is paired with another Pokemon that can easily tank Rock Slides, Skarmory can attempt to stall Steelix out of PP. This is made even easier if Skarmory is using the uncommon Sand-Attack set.</p>

    <p>Certain physical threats can also come in to capitalize off of Steelix's weaknesses. Marowak can handily 2HKO with Earthquake, although its Earthquake is downgraded to a 3HKO if Steelix has a Curse set up, so Marowak cannot switch into an active Steelix and instead must switch in as Steelix switches in. Machamp is similar, except its unboosted Cross Chop only 3HKOes, although the high critical hit ratio means that Cross Chop can potentially OHKO Steelix. Again, though, a Steelix that has set up Curse can tank these hits (unboosted Cross Chop from Machamp only does 30-35% to Steelix after a Curse), so Machamp must switch in as Steelix switches in, rather than switching into an active Steelix. Of course, these Pokemon and several others could also be using Fire Blast to roast Steelix for at least a 3HKO on the special side, meaning that even if they are brought in by Roar against a Steelix with several Curses, they could stay in despite the Defense boosts and still do heavy damage. Even Pokemon that Steelix normally counters, such as Snorlax, can easily turn the tables on Steelix with Fire Blast.</p>
  2. Jorgen

    Jorgen World's Strongest Fairy
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    Wrote up the analysis. Even remembered the <p></p> tags this time.
  3. Pocket

    Pocket Apo, the astronaut's best friend >:3
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    You pretty much have everything covered - a job well done!

    The only nitpick:
    I would specify how much Explosion does to Snorlax (80-94% unboosted), since I am pretty sure the readers would like to know how much it takes to bring down Snorlax with Steelix rather than feeling there way through blindly.

    APPROVED (1/2)
  4. Borat

    Borat

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    Looks good, but if RS deserves a slash, I really think BS deserves a spot right behind it (if not in front of it). RS does more damage to zapdos, but body slam is immediately more threatening/annoying to switch in against with zap. And the only other notable is being able to KO skarm, which may/may not be a big deal. If you have spikes up, chances are it's an irrelevant point. If you don't, then RS is definitely better, provided you're in a position to sweep with +6 steelix. But steelix sweeps are really REALLY rare, and you could easily argue that paralyzing skarm is far better in the sense that it sets up marowak/egg/snorlax/machamp to potentially do some nasties. Plus, cune, umbreon, starmie, even cloyster all hate getting paralyzed.

    tl;dr statusing with BS is as good as "damage" with RS.
  5. Jorgen

    Jorgen World's Strongest Fairy
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    RS Steelix cleaning up in the endgame isn't all that rare. I mean, it ain't super-common, but it's seen often enough to make RS viable.

    I'm not too fond of slashing Bslam, but it does have its merits. The main things going against it are that 1) it's only 30%, and 2) it gets the worst of both worlds: more mediocre instant offensive impact than Explosion, and doesn't allow for late-game cleanup or force Zapdos out quite as readily as Rock Slide. Oh, and not being able to do anything to Skarm on its own really sucks, since one of the biggest perks of using a Curse + Roar Pokemon is being able to beat Skarm (if even, in Steelix's case, by just Exploding on it at +6). If somebody else vouches for Bslam, though, I'll slash it.
  6. Borat

    Borat

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    Does +6 kill a +1 skarm? I remember I checked that, but I don't remember anymore.
  7. Jorgen

    Jorgen World's Strongest Fairy
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    +6 Explosion vs. +1 Skarm: 316-371 (94.89 – 111.41%), 69.23% chance of OHKO

    So it has roughly the same chance of killing Skarm as a single Thunder does.
  8. M Dragon

    M Dragon The north wind
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    Approved 2/2
  9. Borat

    Borat

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    A yes would've sufficed.
  10. Crystal_

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    Wouldn't, say, Suicune and Miltank be better examples, instead of specific sets?

    Nothing else to say, very solid analysis! Approved 3/2
  11. Jorgen

    Jorgen World's Strongest Fairy
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    I took out that sentence, Crystal, since it didn't really fit in the flow of the analysis. I talk about Steelix using Explosion to wallbreak elsewhere, so no truly vital content is really lost.

    I also added Bslam as a slash because my heart grew three sizes today. I was being overly stingy about it, it's totally slash-worthy. I also added some interesting OO moves since that section was kind of barren.

    This should be ready for GP checks barring last-minute objections.
  12. sirndpt

    sirndpt
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    1/2
  13. Jorgen

    Jorgen World's Strongest Fairy
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    Implemented sirndpt's check.
  14. relaunched

    relaunched

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    Here's an amateur GP check.

    deletions additions comments

    There were a few -ings that I found unnecessary, so I changed them. Curious if this matters on Smogon. I personally find them annoying but I don't know if there's anything wrong with them, as they certainly aren't syntactically incorrect. Actually, my changes were mostly stylistic in general.

    Show Hide
    [Overview]

    <p>Steelix is an anomaly in that it's a primarily defensive Ground-type. It has incredible Defense and resists Normal-type attacks, letting to allow it to counter Snorlax, and its Steel / Ground typing gives it a crucial Electric immunity paired with neutrality to Ice-type attacks, thereby making it a safe switch-in to Hidden Power Electrics with Hidden Power. It's also one of the best go-to defensive phazers for responding to threats such as Perish Trap Misdreavus and Baton Pass Jolteon. However, while Steelix surpasses other Ground-types defensively, it falls incredibly short of their offensive prowess with an Attack stat of 268. Still, Steelix is not totally inept. With Spikes down, it can use Roar to shuffle the opponent's Pokemon with the best of them, and it can set up Curses to pressure the opponent or even sweep in a late-game situation where all the Pokemon capable of hurting Steelix are KOed. It also gets Explosion to instantly take out a wall. Overall, Steelix is an excellent defensive pivot and emergencyphazers that, while offensively handicapped compared to other Ground-types, can still threaten foes.</p>

    [SET]
    name: Curse + Roar
    move 1: Earthquake
    move 2: Curse
    move 3: Roar
    move 4: Explosion / Rock Slide / Body Slam
    item: Leftovers

    [SET COMMENTS]

    <p>Unlike other Ground-types, Steelix plays more as a defensive pivot than an offensive powerhouse thanks to its combination of great defensive typing and woefully mediocre Attack. STAB Earthquake is, aside from the Electric immunity, one of the biggest perks to being a Ground-type, so it's a must on Steelix to allow it to threaten relevant damage against foes. Curse is also required, as it allows Steelix to bolster its Attack to levels at which neutral Earthquakes actually threaten significant damage. Curse is the main way Steelix manages to create offensive pressure, especially in conjunction with Roar. Roar allows Steelix to prevent itself from being Phazed by Pokemon such as Skarmory while it is setting up Curses, and furthermore can be used to shuffle the opponent's team to either scout or accumulate Spikes damage. Roar is also fantastic defensively, as Steelix is capable of countering several threats such as Curse Snorlax, Perish Trap Misdreavus, and Baton Pass Jolteon, Espeon, and Umbreon.</p>

    <p>The last move depends on what you want out of Steelix. Explosion allows Steelix to break walls instead of simply applying offensive pressure. After a Curse, a full-health Steelix can survive Suicune's Surf and guarantee an OHKO in return with Explosion. Other threats, such as Zapdos and Miltank, are guaranteed to fall to a +1 Explosion, and Zapdos in particular is likely to be OHKOed and takes at least 93% damage from an unboosted Explosion. Explosion can also come in handy when it comes to KOing against Snorlax, even Fire Blast variants that Steelix otherwise struggles to beat. An unboosted Explosion does 80-94% to Snorlax, so you will need a little bit of residual damage to make this into an OHKO. Skarmory can also be KOed by Explosion if Steelix is able to set up enough Curses beforehand—at least 4 Curses are needed to guarantee an OHKO against an unboosted Skarmory, whereas 6 are needed to have a roughly 70% chance of OHKOing a +1 Skarmory. On the other hand, Rock Slide is a more conservative option that allows Steelix to 3HKO Zapdos after a Curse without needing to Explode. Furthermore, Rock Slide allows Steelix to sweep late-game when none of the opposing Pokemon can hurt it, even if the opponent has an Earthquake-immune Zapdos or Skarmory. Rock Slide can also severely punish Charizard switch-ins without the risk involved with Explosion. However, it's important to note that outside of trying to catch Charizard, Rock Slide is useless without Curses behind it, as it fails to even 3HKO Zapdos without a boost. Finally, Body Slam is an option for Steelix's last moveslot. Body Slam does not threaten to outright KO a wall the way Explosion can, and since it only does 24-28% to Skarmory when Steelix is at +6 Attack, it does not allow Steelix to sweep, either. However, Body Slam allows Steelix to spread paralysis, thereby allowing Steelix to support its team much more effectively than it would have been able to otherwise.</p>

    [ADDITIONAL COMMENTS]

    <p>Steelix is best used on offensive teams as a defensive pivot to switch into Snorlax and Electric-types. It's immune to Thunders and takes only neutral damage from Ice moves, giving it "perfect" defensive coverage against the vaunted BoltBeam coverage touted by Zapdos, Raikou, and Gengar. Its high Defense and Steel typing allow it to tank Snorlax Double-Edges better than any other non-Ghost-type Pokemon, and furthermore its Defense is high enough to take merely 27-31% from Snorlax's unboosted Earthquake. These are the matchups that make Steelix great, so it's best to use Steelix to either attempt to mount pressure against an opposing Snorlax or to chain-switch around Hidden Power Zapdos to get your own Snorlax or Tyranitar in on an innocuous Hidden Power instead of a powerful Thunder. However, always be wary of Fire Blast on Snorlax or Hidden Power Water on Zapdos or Raikou, as these can ruin Steelix's strong matchup against these foes. The possibility of these moves is part of what makes Explosion the standard fourth move over Rock Slide; at least with Explosion, you can save face (is this the idiom you want to use? I feel like "salvage the situation" or something along those lines would be better) when unable to sweep against a non-standard Snorlax or Zapdos set and take something down with Steelix.</p>

    <p>Steelix tends to work best with Spikes support to allow it to so it can use Roar to accumulate Spikes damage against the opposing team. Typically, Cloyster is the Spiker of choice to pair with Steelix. Defensively, Steelix synergizes well with Exeggutor, which can switch in against and torment Raikou and Zapdos that opt for Hidden Power Water over Hidden Power Ice. Misdreavus is also a good partner since it can handle Fire Blast Snorlax while spinblocking to keep Spikes down for Steelix. As for offensive support to pair with Steelix, this depends on whether Steelix is running Explosion, Body Slam, or Rock Slide. If Steelix is using Explosion, it is attempting to help break walls for the team Steelix with Explosion helps break walls for the team, so Pokemon that struggle with its common Explosion targets are good teammates. Vaporeon, Machamp, and Charizard are a few teammates that appreciate Explosion Steelix's ability to take Suicune and Zapdos out of the game. If Steelix is running runs Body Slam, it isn't breaking walls but rather statusing them afflicting them with status to allow other attackers to beat them. Nidoking and Marowak are absolutely thrilled by Steelix's ability to paralyze Zapdos and Suicune for them, whereas Belly Drum Snorlax and Machamp can capitalize off of Steelix's ability to paralyze Skarmory. However, if Steelix is using uses Rock Slide, it is aiming aims to be a more effective Spikes shuffler by threatening damage against Zapdos. In addition, it is also looking, while also looking for the a potential late-game sweep. Thus, Steelix will need to receive support rather than supply it. Steelix's common counters include Pokemon such as Suicune and Growl Miltank, so teammates that can KO or paralyze these threats to a Steelix sweep can help it immensely. In particular, Mixed Snorlax with Selfdestruct or Body Slam can threaten to KO or paralyze Miltank and Suicune.</p>

    [Other Options]

    <p> Curse could be foregone to allow both Body Slam and Explosion on the same set to maximize Steelix's potential for immediate offensive impact. With a set of Earthquake, Body Slam, Explosion, and Roar, Steelix can still Spikes shuffle and phaze out dangerous threats while both spreading paralysis and being able to use having Explosion on a wall for walls such as Suicune or Zapdos. However, Steelix is generally better suited to building pressure by setting up Curses. Iron Tail could be used as an alternative STAB that, by virtue of the lack of Pokemon immune to it, actually allows mono-attacking Steelix to sweep at +6. However, Steel is in general a terrible attacking type, and furthermore it is only 75% accurateand accurate and also incapable of forcing Raikou to switch out. Substitute can be paired with Curse and Roar to attempt to dodge Growl and Charm while setting up a sweep. Iron Tail would be is the ideal attacking move on such a set to ensure nothing could can wall a +6 Steelix. Bind can be paired with Explosion to make sure Steelix takes out the appropriate target.</p>

    [Checks and Counters]

    <p>Water-types are the chief counters that force Steelix to switch out while taking little damage in return from Steelix's Earthquake. Suicune, Vaporeon, Cloyster, and even Starmie are all excellent switch-ins to Steelix. Exeggutor is also a fine switch-in to Steelix that resists Earthquake while threatening to use Sleep Powder or to whittle away its health with Psychic, Giga Drain, or Hidden Power Fire. Heracross is while not as common, but it can switch into Steelix, resist Earthquake, and whittle away its health with Seismic Toss. Some more passive switch-ins to Steelix are Growl Miltank and Charm Umbreon, which shut Steelix down by negating the Attack boosts it gets from Curse. However, these counters cannot actually hurt Steelix, thereby allowing it to gain Leftovers recovery or to switch out to a threatening Special Attacker, such as Zapdos, that does not mind taking a Growl or Charm on the switch.</p>

    <p>Steelix is also countered, to an extent, by Flying-types. Zapdos and Dragonite, especially if they use Hidden Power Water or Fire Blast, respectively, are great answers to Steelix. Their Flying typing, at the very least, forces Explosion Steelix to trade with them, although switching one of these Pokemon into a Rock Slide Steelix is a dicey proposition, especially if Steelix Curses on the switch-in to enable the Rock Slide 3HKO. Charizard is an unconventional Pokemon, but it is similar to Zapdos and Dragonite in that it at worst trades with Explosion Steelix while struggling to switch into Rock Slide Steelix. Charizard, however, can always threaten to OHKO Steelix with STAB Fire Blast, so it fears switching into Rock Slide more than it fears switching into a Curse. Skarmory, too, is similar in that it forces Explosion Steelix to trade with it, while Rock Slide Steelix ultimately beats Skarmory if it is the only decent answer to Steelix left. However, Steelix must hit Skarmory on the switch with Rock Slide, as it must use Roar against an active Skarmory to avoid being phazed and losing its boosts. Thus, if Skarmory is paired with another Pokemon that can easily tank Rock Slides, Skarmory can attempt to stall Steelix out of PP. This is made even easier if Skarmory is using the uncommon Sand-Attack set.</p>

    <p>Certain physical threats can also come in to capitalize off of Steelix's weaknesses. Marowak can handily 2HKO with Earthquake, although its Earthquake is downgraded to a 3HKO if Steelix has a Curse set up, so Marowak cannot switch into an active Steelix and instead must switch in as Steelix switches in. Machamp is similar, except its unboosted Cross Chop only 3HKOes, although the high critical hit ratio means that Cross Chop can potentially OHKO Steelix. Again, though, a Steelix that has set up Curse can tank these hits (unboosted Cross Chop from Machamp only does 30-35% to Steelix after a Curse), so Machamp must switch in as Steelix switches in, rather than switching into an active Steelix. Of course, these Pokemon and several others could also be using Fire Blast to roast Steelix for at least a 3HKO on the special side, meaning that even if they are brought in by Roar against a Steelix with several Curses, they could stay in despite the Defense boosts and still do heavy damage. Even Pokemon that Steelix normally counters, such as Snorlax, can easily flip turn the tables on Steelix with Fire Blast.</p>


    [gp]2/2[/gp]
  15. Jorgen

    Jorgen World's Strongest Fairy
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    Relaunched's check is (finally) implemented. This should be good to go.
  16. Oglemi

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