Steelix

Pokedots

How should I live to be happy
is a Contributor Alumnus

[OVERVIEW]

A combination of typing, bulk, and offensive presence makes Steelix arguably the best Stealth Rock setter in the tier. Its great typing lets it check prominent Normal-, Flying-, Psychic-, Steel-, and Fairy-types, such as Kangaskhan, Archeops, Musharna, Klinklang, and Mega Audino. This is backed up by Steelix's titanic physical bulk, letting it take on any physical attacker without a super effective STAB move. Powerful STAB moves also complement Steelix's decent Attack stat to give it a threatening offensive presence. However, Steelix's special bulk is mediocre, especially uninvested, so it can't quite take on Pokemon such as offensive Mega Audino and Choice Specs Swellow without taking significant damage. Common weaknesses to Fire-, Fighting-, Ground-, and Water-type moves don't do Steelix any favors, either, and allow Pokemon Steelix typically checks to eliminate it with a special coverage move, such as Fire Blast Mega Audino and Mawile. Lastly, Steelix's exceedingly low Speed stat is a hindrance, leaving it outsped by most defensive Pokemon.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 244 HP / 136 Atk / 128 SpD

[SET COMMENTS]
Moves
========

Steelix is one of the best Stealth Rock setters in the tier. Heavy Slam has high Base Power against most targets thanks to Steelix's high weight. Earthquake is a powerful and reliable Ground-type STAB move. Toxic cripples switch-ins such as Pelipper, Quagsire, and Rotom and most notably lets Steelix counter Musharna. Protect can be used to snag some Leftovers recovery, which also has the nifty use of restoring Sturdy after a switching into Stealth Rock, and lets Steelix scout Choice-locked attackers such as Sawk and Pyroar. Gyro Ball, with 0 Speed IVs and a Brave nature, is an alternate Steel-type STAB move that hits anything faster than fully invested, positive-natured base 80 Speed Pokemon harder than Heavy Slam but loses damage against anything slower than that, most notably Mega Audino. Roar can be used in the fourth moveslot, especially on hazard-stacking teams; it also lets Steelix phaze boosting threats such as Musharna and Malamar, the latter in an emergency situation. For more offensive variants, especially those using Sheer Force and Life Orb, Toxic can be replaced by Crunch for Rotom or Rock Slide for Mantine, Rotom-S, and Pelipper.

Set Details
========

The HP investment gives Steelix a Leftovers number, the Special Defense investment lets Steelix avoid the 2HKO from Tauros's Fire Blast, and the rest of the EVs are dumped into Attack with an Adamant nature to give Steelix much-needed power. A simple spread with maximum Attack also works fine for more power if Tauros isn't a concern. Leftovers gives Steelix much-needed passive recovery. Sturdy is this set's most useful ability, as it doesn't use any Sheer Force-boosted moves, and letting Steelix survive moves such as Pyroar's Fire Blast and Sawk's Close Combat from full health. Sheer Force with Life Orb, Iron Head, and a coverage option in the fourth moveslot is an option to make Steelix more offensively threatening.

Usage Tips
========

Use Steelix's great typing and good bulk to switch into the likes of Archeops, Kangaskhan, and Mesprit. Usually, set up Stealth Rock as soon as possible. However, if the opponent has Pelipper or Mantine, which can use Defog freely against Steelix, hit them with Toxic on the switch to gradually wear them down. After that, switch Steelix in and out as necessary, and dish out some damage to any switch-ins with its powerful STAB moves, or use Toxic against Pokemon that can handle Steelix's attacks, such as Quagsire and Ludicolo. Be mindful of switching Steelix into threats such as Swellow, Tauros, and Mega Audino, as being hit by a coverage move will leave Steelix unable to check them or their partners. Normal spam in particular is a potent strategy to be mindful of, as it quickly weakens Steelix and leaves it unable to check the Normal-types, so sacrificing a teammate or pivoting around is the best move if it is necessary to keep Steelix around. Keeping Sturdy intact can be useful in emergency situations to KO Pokemon such as Pyroar, Combusken, and Barbaracle.

Team Options
========

Steelix fits well in almost all archetypes, though it's most useful on balance and bulky offense. Water-types, such as Samurott and Lanturn, handle the Fire- and Water-types Steelix struggles with. Pelipper and Mantine in particular also check Fighting-types. Poison-types such as Vileplume, Roselia, Weezing, and Garbodor check Grass- and Fighting-types, and the former three also handle Ground-types. Any of the last three can also form an entry hazard-stacking core with Steelix, and Weezing paired with Steelix is a notable core for balance. General special sponges such as Assault Vest Hariyama and Magmortar, which also check Fire-types, complement Steelix well, and in return Steelix takes care of most physical attackers, in addition to Psychic-types for the former. Ghost-types such as the Gourgeist formes and Rotom can spinblock for Steelix if it's used on entry hazard-stacking teams. Fast revenge killers such as Sceptile and Swellow make up for Steelix's low Speed, and Steelix's Stealth Rock support helps to weaken their checks and counters.

[STRATEGY COMMENTS]
Other Options
=============

Passho Berry or Chople Berry can be useful on teams weak to Water- and Fighting-types, respectively. Custap Berry takes advantage of Sturdy and Steelix's ability to take numerous hits to give it a last-ditch chance to set up Stealth Rock or attack the foe. A fast spread with 164 Speed EVs is an option to let Steelix outspeed base Speed 50 Pokemon, such as Vileplume and Hariyama, at the cost of bulk. Taunt can be run with the above spread to keep Pokemon such as Vileplume, Musharna, and Ferroseed from gaining back health or, in the latter's last one's case, setting up entry hazards. Holding Lum Berry and running Crunch messes with Rotom and helps against other Will-O-Wisp users. An Autotomize set with Sheer Force, holding Life Orb and running Iron Head, Earthquake, and one of Crunch, Fire Fang, and Rock Slide, can work as a wincon. Special Steelix with Earth Power, Flash Cannon, Stealth Rock, and either Dark Pulse for Rotom and Psychic-types or Thunder Fang for Pelipper and Mantine is a niche option to lure typical checks such as Weezing and Quagsire.

Checks and Counters
===================

**Water-types**: Water-types, such as Samurott, resist Steelix's Steel-type STAB moves, usually have the bulk to stomach Earthquake, and can retaliate with their super effective STAB moves. Pelipper, Mantine, and Ludicolo also are immune to or resist Earthquake, making them particularly good switch-ins, and the former two can get rid of Stealth Rock with Defog. However, they all fear Toxic.

**Special Attackers**: Due to Steelix's mediocre Special Defense, special attackers such as Sceptile, Jynx, and Haunter can easily break through it. However, unless they can hit Steelix super effectively, they will often be unable to OHKO it while Steelix KOes them in return, though at the cost of losing a lot of HP.

**Physically Bulky Pokemon**: Physically bulky Pokemon such as Vileplume, Weezing, and Torterra can easily take on Steelix's dual STAB moves, and, in the former two's cases, are immune to Toxic and KO back. Many of them dislike Toxic, though.

**Fighting-types**: Fighting-types can KO Steelix with their STAB moves, and the likes of Poliwrath and Gurdurr can switch in with ease. Physically frailer Fighting-types, such as Sawk, Primeape, and Hariyama, don't enjoy switching into Steelix, however.

**Rotom**: Rotom resists Steel and, thanks to Levitate, is immune to Earthquake, and in return it can burn Steelix and KO it with its Ghost STAB moves, making it a very good and common check. It does fear the occasional Crunch, though, and doesn't appreciate Toxic.
 
Last edited:

shiloh

is a Member of Senior Staffis a Top Tiering Contributoris a Contributor to Smogonis a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Past WCoP Champion
Tiering Lead
There should be just one set, with the same moveset but an EV spread of: 244 hp / 136 atk / 128 spdef, with an Adamant Nature. This SpDef allows it to live two Fire Blasts from Tauros which is all it needs to do. The set should just be called Tank, with a mention of LO + SF in Set Details.

bolts edit: the hp hits a leftovers number and 128/128 spreads are ugly
 

[OVERVIEW]

  • Great typing lets it check the prominent Normal-, Flying-, Steel-, Fairy-, and Psychic-types in the tier
  • Titanic physical bulk to take on physical attackers without a STAB super effective move
  • Decent Attack stat backed up by powerful STAB moves
  • One of the best Stealth Rock setters in the tier
  • Very mediocre special bulk, specially uninvested, so it can't quite take on stuff like Specs Swellow and offensive Mega Audino
  • Slow
  • Common weaknesses to Fire, Fighting, Ground, and Water
  • mention how it faces competition as a rocker with mons like rhydon or mesprit who check some things lix cant thanks to rhydons fire resistence and mesprits ground immunity+fighting resist, respectively
  • additionally, mention how tons of the mons steelix checks often run lures that can bypass it like fire blast audino or focus blast archeops

[SET]
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 244 HP / 136 Atk / 128 SpD

[SET COMMENTS]
Moves
========

  • Steelix is one of the best, if not the best, Stealth Rock setters in the tier
  • Heavy Slam hits for a lot of damage against most targets due to Steelix's weight
  • Earthquake is a powerful and reliable Ground STAB move
  • Toxic cripples switch-ins such as Pelipper and Tangela and most notably lets Steelix counter Musharna
  • Protect snags some Leftovers recovery and lets Steelix scout choice-locked attackers such as Sawk and Pyroar
  • Gyro Ball with 0 Speed IV and a Brave nature, but most notably misses out on xatu and mega audino
  • Roar, especially in hazard stacking teams also mention how it can phase boosted opponents like musharna
  • For more offensive variants, especially those running Sheer Force LO, Rock Slide for Mantine, Rotom-Fan, and Pelipper or Crunch for Rotom

Set Details
========

  • HP gives Steelix a Leftovers number, special defense avoids the 2HKO from Tauros's Fire Blast, and the rest is dumped into Attack with an Adamant nature to give Steelix much needed power. A simple spread with max Attack also works fine for more power
  • Leftovers for passive recovery
  • Sturdy is this set's most useful ability as it doesn't use any Sheer Force-boosted moves you still gotta say what specifically sturdy does
  • Sheer Force+LO with Iron Head is an option for more power

Usage Tips
========

  • Use Steelix's great typing and good bulk to switch into the likes of Archeops, Kangaskhan, and Mesprit
  • Usually use Stealth Rock as soon as possible. If the opponent has a Pelipper or Mantine, Toxic them on the switch to gradually wear them down
  • After that, switch Steelix in and out as necessary and dish out some damage to switch-ins with its powerful STAB moves or Toxic if necessary

Team Options
========

  • Fits well in all kinds of teams, most notably balance
  • Water-types such as Samurott and Lanturn handle the Fire- and Water-types Steelix struggles with. Pelipper and Mantine in particular also check Fighting-types
  • Grass- and Fighting-types are checked by Poison-types such as Vileplume, Roselia, Weezing, and Garbodor, and the latter also handles Ground-types. The latter three also form a hazard-stacking core with Steelix i would make special note of how good of a core weezing+lix is for balance teams
  • General special sponges such as Assault Vest Hariyama and Magmortar, and in return Steelix takes care of most physical attackers in addition to Psychic-types for the former mention how steelix also appreciates yama and magmortar checking opposing fire types
  • Ghost-types such as the Gourgeist forms and Rotom spinblock for Steelix found on hazard stacking teams
  • Fast revenge killers such as Sceptile and Swellow make up for Steelix's low Speed and appreciate steelix whittling down opponents with stealth rock

[STRATEGY COMMENTS]
Other Options
=============

  • Resist berry such as Passho or Chople
  • Custap takes advantage of Sturdy or Steelix's ability to take numerous hits to get a last ditch chance to set up Stealth Rock or attack the foe make note of how this would pretty much only be used as a suicide lead on hyper offense, realistically
  • Fast Lix with 164 EVs for base 50s with the cost of bulk
  • Automotize with Sheer Force LO and Iron Head, Earthquake, and a choice between Crunch and Fire Fang

Checks and Counters
===================

**Water-types**: Water-types resist Steelix's Steel STAB move, usually have the bulk to stomach Earthquake, and can retaliate with their super effective STAB move. Pelipper, Mantine, and Ludicolo are immune or resist Earthquake, making them particularly good switch-ins. However, they all fear Toxic.

**Physically Bulky Pokemon**: Physically bulky Pokemon such as Vileplume and Torterra can take on Steelix's dual STAB moves with ease and KO back

**Special Attackers**: Due to Steelix's medicore Special Defense, special attackers such as Sceptile, Jynx, and Haunter can easily break through Steelix.

**Levitate users**: Levitate users such as Rotom and Weezing are great checks as they are immune to Earthquake, don't take much from Steelix's Steel STAB move, and can burn it or KO back

make the order:
water types
special attackers
fighting types
physically defensive mons
rotom
qc 1/3 when implemented, nice job
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
In the overview where you talk about its low speed I'd probably add as a specific negative that even most defensive Pokemon outspeed it.

Tangela isnt super relevant, I'd probably mention Rotom or Ludicolo instead there. Add Quagsire as a Toxic target as well.

Mention in usage tips that if you can keep Steelix's Sturdy intact you can use it as an emergency check to stuff like Barbaracle, Combusken, and Magmortar. If you want to add something else to usage tips, you can talk about playing Steelix depending on the matchup, like how conservative you should be with using it if your opponent has a certain threat which Steelix checks.

For the part in OO where you mention a faster spread, give some specific examples of the base 50 mons.
Mention what moves special Steelix would run (Earth Power and Flash Cannon are the only "necessities" of the set and form there I see merit in using Stealth Rock, Dark Pulse, and other stuff).

Be more specific in C&C, I think you know what I mean (what mons can or cant switch in or if they fear Toxic, etc), I just dont like having only one line for three of the sections like that.

Otherwise, this is very good. QC 3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
nice work!
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

A combination of its typing, bulk, and offensive presence makes Steelix arguably the best Stealth Rock setter in the tier. Its great typing lets it check the prominent Normal-, Flying-, Psychic-, Steel-, and Fairy-types in the tier, such as Kangaskhan, Archeops, Musharna, Klinklang, and Mega Audino. This is backed up by Steelix's titanic physical bulk, letting it take on any physical attacker without a STAB super effective move. Powerful STAB moves also supplement complement Steelix's decent Attack stat to give it a threatening offensive presence. Steelix isn't flawless, however. Its special bulk is mediocre, especially uninvested, and so it can't quite take on Pokemon such as offensive Mega Audino and Choice Specs Swellow without taking significant damage. Common weaknesses to Fire-, Fighting-, Ground-, and Water-type moves don't do Steelix any favors, either, and makes it so that allow Pokemon Steelix typically checks can to lure Steelix eliminate it with a special coverage move, such as Fire Blast Mega Audino and Mawile. Lastly, an exceedingly low Speed stat is a hindrance, leaving it outsped by even most defensive Pokemon.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 244 HP / 136 Atk / 128 SpD

[SET COMMENTS]
Moves
========

Steelix is one of the best, if not the best, Stealth Rock setters in the tier. Heavy Slam has high Base Power against most targets due to Steelix's high weight. Earthquake is a powerful and reliable Ground STAB move. Toxic cripples switch-ins such as Pelipper, Quagsire, and Rotom (RC) and most notably lets Steelix counter Musharna. Protect snags can be used to snag some Leftovers recovery, which also has the nifty use of regaining restoring Sturdy after a Stealth Rock switch-in, and lets Steelix scout Choice-locked attackers such as Sawk and Pyroar. Gyro Ball, with 0 Speed IVs and a Brave nature, is an alternate Steel STAB move that hits anything faster than fully invested, positive-natured base 80 Speed Pokemon harder than Heavy Slam (RC) but misses out on loses damage against anything slower than that, most notably Mega Audino. Roar can be used in the forth moveslot, especially on hazard-stacking (add hyphen) teams; it can also roar away phaze boosting threats such as Musharna and Malamar, the latter in an emergency situation. For more offensive variants, especially those using Sheer Force and Life Orb, Rock Slide for Mantine, Rotom-Fan Rotom-S, and Pelipper or Crunch for Rotom can be used over Toxic.

Set Details
========

The HP EV investment give Steelix a Leftovers number, the Special Defense investment lets Steelix avoid the 2HKO from Tauros's Fire Blast, and the rest is dumped into Attack with an Adamant nature to give Steelix much-needed (add hyphen) power. A simple spread with maximum Attack also works fine for more power if Tauros isn't a concern. Leftovers gives Steelix much-needed passive recovery. Sturdy is this set's most useful ability, (AC) as it doesn't use any Sheer Force-boosted moves, and it lets it survive moves such as Pyroar's Fire Blast and Sawk's Close Combat at full health. Sheer Force with Life Orb, Iron Head, and a coverage option in the 4th slot is an option to make Steelix more offensively threatening.

Usage Tips
========

Use Steelix's great typing and good bulk to switch into the likes of Archeops, Kangaskhan, and Mesprit. Usually, set up Stealth Rock as soon as possible. However, if the opponent has Pelipper or Mantine, which can use Defog freely on Steelix, Toxic hit them with Toxic on the switch to gradually wear them down. After that, switch Steelix in and out as necessary, and dish out some damage to any switch-ins with its powerful STAB moves, or use Toxic against Pokemon that can handle Steelix's attacks, such as Quagsire and Ludicolo. Be mindful of switching Steelix into threats such as Swellow, Tauros, and Mega Audino, as being hit by a coverage move will leave Steelix unable to check them or their partners; Normal spam in particular is a potent strategy to be mindful of, as it quickly weakens Steelix and leaves it unable to check the Normal-types, so sacking a teammate or pivoting around may be the best move if it is necessary to keep Steelix around. Keeping Sturdy intact can be useful in emergency situations to KO Pokemon such as Pyroar, Combusken, and Barbaracle.

Team Options
========

Steelix fits well in all almost all archetypes, though it's most useful in balance and bulky offense. Water-types, such as Samurott and Lanturn, handle the Fire- and Water-types Steelix struggles with. Pelipper and Mantine in particular also check Fighting-types. Grass- and Fighting-types are checked by Poison-types such as Vileplume, Roselia, Weezing, and Garbodor, and the latter also handles Ground-types. The latter three also form an entry hazard-stacking core with Steelix, and Weezing paired with Steelix is a notable core for balance. General special sponges such as Assault Vest Hariyama and Magmortar, which also check Fire-types, supplement complement Steelix well, and in return Steelix takes care of most physical attackers, in addition to Psychic-types for the former. Ghost-types. such as the Gourgeist formes and Rotom, can spinblock for Steelix found if it's used on hazard-stacking (add hyphen) teams. Fast revenge killers such as Sceptile and Swellow make up for Steelix's low Speed, and Steelix's Stealth Rock support helps to weaken their checks and counters.

[STRATEGY COMMENTS]
Other Options
=============

A resist damage-reducing Berry such as Passho Berry or Chople Berry can be useful on teams weak to Water- or Fighting-types, respectively. Custap Berry takes advantage of Sturdy and Steelix's ability to take numerous hits to get a last-ditch (add hyphen) chance to set up Stealth Rock or attack the foe. A fast Steelix spread with 164 Speed EVs for base Speed 50 Pokemon, such as Vileplume and Hariyama, is an option at the cost of bulk. Taunt is an option can be run with the above spread to keep Pokemon such as Vileplume, Musharna, and Ferroseed from gaining back health (RC) or, (AC) in the latter's case, (AC) setting up hazards. Holding Lum Berry and running Crunch messes with Rotom and helps against other Will-O-Wisp users. An Automotize Autotomize set with Sheer Force, holding Life Orb (RC) and running Iron Head, Earthquake, and a choice between Crunch, Fire Fang, and Rock Slide, (AC) can work as a win condition wincon. Special Steelix with Earth Power, Flash Cannon, Stealth Rock, and a choice of Dark Pulse for Rotom and Psychic-types or Thunder Fang for Pelipper and Mantine is a niche option to lure typical checks such as Weezing and Quagsire.

Checks and Counters
===================

**Water-types**: Water-types, such as Samurott, resist Steelix's Steel STAB move, usually have the bulk to stomach Earthquake, and can retaliate with their super effective STAB move. Pelipper, Mantine, and Ludicolo also are immune to or resist Earthquake, making them particularly good switch-ins, and the former two can get rid of Stealth Rock with Defog. However, they all fear Toxic.

**Special Attackers**: Due to Steelix's medicore mediocre Special Defense, special attackers such as Sceptile, Jynx, and Haunter can easily break through Steelix it. However, unless they can hit Steelix super effectively, they will often be unable to OHKO it while Steelix KOes them in return, though at the cost of losing a lot of HP.

**Physically Bulky Pokemon**: Physically bulky Pokemon such as Vileplume, Weezing, and Torterra can easily take on Steelix's dual STAB moves, and, (AC) in the former two's cases, (AC) are immune to Toxic (RC) and KO back. Many of them dislike Toxic, though.

**Fighting-types**: Fighting-types can KO Steelix with their Fighting-type STAB moves, and the likes of Poliwrath and Gurdurr can switch in with ease. Physically frailer Fighting-types, such as Sawk, Primeape, and Hariyama, don't enjoy switching into Steelix, however.

**Rotom**: Thanks to Levitate, Rotom is immune to Earthquake and resists Steel and, thanks to Levitate, is immune to Earthquake, and in return it can burn Steelix and KO it with its Ghost STAB moves, making it a very good and common check. It does fears the occasional Crunch, though, and doesn't appreciate Toxic.
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

(Let me know if anything here is unclear.)

[OVERVIEW]

A combination of its typing, bulk, and offensive presence makes Steelix arguably the best Stealth Rock setter in the tier. Its great typing lets it check the prominent Normal-, Flying-, Psychic-, Steel-, and Fairy-types, such as Kangaskhan, Archeops, Musharna, Klinklang, and Mega Audino. This is backed up by Steelix's titanic physical bulk, letting it take on any physical attacker without a STAB super effective STAB move. Powerful STAB moves also complement Steelix's decent Attack stat to give it a threatening offensive presence. Steelix isn't flawless, however. Its However, Steelix's special bulk is mediocre, especially uninvested, and so it can't quite take on Pokemon such as offensive Mega Audino and Choice Specs Swellow without taking significant damage. Common weaknesses to Fire-, Fighting-, Ground-, and Water-type moves don't do Steelix any favors, either, and allow Pokemon Steelix typically checks to eliminate it with a special coverage move, such as Fire Blast Mega Audino and Mawile. Lastly, an Steelix's exceedingly low Speed stat is a hindrance, leaving it outsped by even most defensive Pokemon.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Sturdy
nature: Adamant
evs: 244 HP / 136 Atk / 128 SpD

[SET COMMENTS]
Moves
========

Steelix is one of the best, if not the best, Stealth Rock setters in the tier. Heavy Slam has high Base Power against most targets due thanks to Steelix's high weight. Earthquake is a powerful and reliable Ground-type STAB move. Toxic cripples switch-ins such as Pelipper, Quagsire, and Rotom and most notably lets Steelix counter Musharna. Protect can be used to snag some Leftovers recovery, which also has the nifty use of restoring Sturdy after a switching into Stealth Rock switch-in, and lets Steelix scout Choice-locked attackers such as Sawk and Pyroar. Gyro Ball, with 0 Speed IVs and a Brave nature, is an alternate Steel-type STAB move that hits anything faster than fully invested, positive-natured base 80 Speed Pokemon harder than Heavy Slam but loses damage against anything slower than that, most notably Mega Audino. Roar can be used in the fourth moveslot, especially on hazard-stacking teams; it can also lets Steelix phaze boosting threats such as Musharna and Malamar, the latter in an emergency situation. For more offensive variants, especially those using Sheer Force and Life Orb, Toxic can be replaced by Crunch for Rotom or Rock Slide for Mantine, Rotom-S, and Pelipper or Crunch for Rotom can be used over Toxic. (subjective but I think the change adds clarity)

Set Details
========

The HP EV investment gives Steelix a Leftovers number, the Special Defense investment lets Steelix avoid the 2HKO from Tauros's Fire Blast, and the rest is of the EVs are dumped into Attack with an Adamant nature to give Steelix much-needed power. A simple spread with maximum Attack also works fine for more power if Tauros isn't a concern. Leftovers gives Steelix much-needed passive recovery. Sturdy is this set's most useful ability, as it doesn't use any Sheer Force-boosted moves, and it lets it letting Steelix survive moves such as Pyroar's Fire Blast and Sawk's Close Combat at from full health. Sheer Force with Life Orb, Iron Head, and a coverage option in the 4th fourth moveslot is an option to make Steelix more offensively threatening.

Usage Tips
========

Use Steelix's great typing and good bulk to switch into the likes of Archeops, Kangaskhan, and Mesprit. Usually, set up Stealth Rock as soon as possible. However, if the opponent has Pelipper or Mantine, which can use Defog freely on against Steelix, hit them the Defog user with Toxic on the switch to gradually wear them it down. After that, switch Steelix in and out as necessary, and dish out some damage to any switch-ins with its powerful STAB moves, or use Toxic against Pokemon that can handle Steelix's attacks, such as Quagsire and Ludicolo. Be mindful of switching Steelix into threats such as Swellow, Tauros, and Mega Audino, as being hit by a coverage move will leave Steelix unable to check them or their partners. (semicolon to period) Normal spam in particular is a potent strategy to be mindful of, as it quickly weakens Steelix and leaves it unable to check the Normal-types, so sacking sacrificing a teammate or pivoting around may be is the best move if it is necessary to keep Steelix around. Keeping Sturdy intact can be useful in emergency situations to KO Pokemon such as Pyroar, Combusken, and Barbaracle.

Team Options
========

Steelix fits well in all almost all archetypes, though it's most useful in on balance and bulky offense. Water-types, such as Samurott and Lanturn, handle the Fire- and Water-types Steelix struggles with. Pelipper and Mantine in particular also check Fighting-types. Grass- and Fighting-types are checked by Poison-types such as Vileplume, Roselia, Weezing, and Garbodor check Grass- and Fighting-types, and the latter last also handles Ground-types. Any of the latter last three can also form an entry hazard-stacking core with Steelix, and Weezing paired with Steelix is a notable core for balance. General special sponges such as Assault Vest Hariyama and Magmortar, which also check Fire-types, complement Steelix well, and in return Steelix takes care of most physical attackers, in addition to Psychic-types for the former. Ghost-types (remove period) such as the Gourgeist formes and Rotom, (remove comma) can spinblock for Steelix if it's used on entry hazard-stacking teams. Fast revenge killers such as Sceptile and Swellow make up for Steelix's low Speed, and Steelix's Stealth Rock support helps to weaken their checks and counters.

[STRATEGY COMMENTS]
Other Options
=============

A damage-reducing Berry such as Passho Berry or Chople Berry can be useful on teams weak to Water- or and Fighting-types, respectively. Custap Berry takes advantage of Sturdy and Steelix's ability to take numerous hits to get give it a last-ditch chance to set up Stealth Rock or attack the foe. A fast spread with 164 Speed EVs is an option to let Steelix outspeed for (clarity) base Speed 50 Pokemon, such as Vileplume and Hariyama, is an option at the cost of bulk. Taunt can be run with the above spread to keep Pokemon such as Vileplume, Musharna, and Ferroseed from gaining back health or, in the latter's last one's case, setting up entry hazards. Holding Lum Berry and running Crunch messes with Rotom and helps against other Will-O-Wisp users. An Autotomize set with Sheer Force, holding Life Orb and running Iron Head, Earthquake, and a choice between one of Crunch, Fire Fang, and Rock Slide, can work as a wincon. Special Steelix with Earth Power, Flash Cannon, Stealth Rock, and a choice of either Dark Pulse for Rotom and Psychic-types or Thunder Fang for Pelipper and Mantine is a niche option to lure typical checks such as Weezing and Quagsire.

Checks and Counters
===================

**Water-types**: Water-types, such as Samurott, resist Steelix's Steel-type STAB moves, usually have the bulk to stomach Earthquake, and can retaliate with their super effective STAB moves. Pelipper, Mantine, and Ludicolo also are immune to or resist Earthquake, making them particularly good switch-ins, and the former two can get rid of Stealth Rock with Defog. However, they all fear Toxic.

**Special Attackers**: Due to Steelix's mediocre Special Defense, special attackers such as Sceptile, Jynx, and Haunter can easily break through it. However, unless they can hit Steelix super effectively, they will often be unable to OHKO it while Steelix KOes them in return, though at the cost of losing a lot of HP.

**Physically Bulky Pokemon**: Physically bulky Pokemon such as Vileplume, Weezing, and Torterra can easily take on Steelix's dual STAB moves, and, in the former two's cases, are immune to Toxic and KO back. Many of them dislike Toxic, though.

**Fighting-types**: Fighting-types can KO Steelix with their STAB moves, and the likes of Poliwrath and Gurdurr can switch in with ease. Physically frailer Fighting-types, such as Sawk, Primeape, and Hariyama, don't enjoy switching into Steelix, however.

**Rotom**: Rotom resists Steel and, thanks to Levitate, is immune to Earthquake, and in return it can burn Steelix and KO it with its Ghost STAB moves, making it a very good and common check. It does fears the occasional Crunch, though, and doesn't appreciate Toxic.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top