Steelix Our favorite and only giant steel snake is back this gen with a few new toys at its disposal. This thread is dedicated to the discussion of its competitive merit. Code: [B]#208 Steelix[/B] Typing: Steel / Ground Ability 1:[INDENT]Rock Head Does not take recoil damage from moves that cause recoil. Does not apply to Life Orb. [/INDENT][INDENT]Sturdy OHKO moves do not affect this pokemon. Additionally, this pokemon will always survive with at least 1HP when hit by any move at 100% health. [/INDENT][INDENT]Encourage (Dream World) Moves that have secondary effects are increased in power but no longer cause their secondary effect. [/INDENT]HP: 75 Atk: 85 Def: 200 SpA: 55 SDef: 65 Spd: 30 [B]Level-up Moves:[/B] Lv1: Thunder Fang Lv1: Ice Fang Lv1: Fire Fang Lv1: Mud Sport Lv1: Tackle Lv1: Harden Lv1: Bind Lv6: Screech Lv9: Rock Throw Lv14: Rage Lv17: Rock Tomb Lv22: Strike Down Lv25: Sandstorm Lv30: Body Purge Lv33: Slam Lv38: Stealth Rock Lv41: Dragonbreath Lv46: Curse Lv49: Iron Tail Lv54: Crunch Lv57: Double-Edge Lv62: Stone Edge Strike Down: Physical Rock PP:15 / Power: 50 / Acc: 100 Makes Flying types susceptible to Ground attacks. Body Purge: Sharply raises speed. [B]TM Moves: [/B] TM05 - Roar TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM17 - Protect TM21 - Frustration TM23 - Strike Down TM26 - Earthquake TM27 - Return TM28 - Dig TM32 - Double Team TM37 - Sandstorm TM39 - Rock Tomb TM41 - Torment TM42 - Facade TM44 - Rest TM45 - Attract TM48 - Troll TM64 - Explosion TM66 - Payback TM68 - Giga Impact TM69 - Rock Polish TM71 - Stone Edge TM74 - Gyro Ball TM77 - Psych Up TM78 - Smooth Over TM80 - Rock Slide TM82 - Dragon Tail TM87 - Swagger TM90 - Substitute TM91 - Flash Cannon TM94 - Rock Smash HM01 - Cut HM04 - Strength Dragon Tail: Physical Dragon PP: 10 / Power: 60 / Acc: 90 Forces the opponent to switch. Smooth Over: Physical Ground PP: 20 / Power: 60 / Acc: 100 May decrease the opponent's speed by 1 level. [B]Egg Moves:[/B] Flail Block Defense Curl Rollout Rock Blast Rock Climb Heavy Bomber Stealth Rock Heavy Bomber: Physical Steel PP: 10 / Power: -- / Acc: 100 Power depends on user's weight. Steelix has not changed significantly this generation, but it has, however, gotten a few toys to play with. Here's what's notable: Sturdy Prevents Being OHKO'd by Any Attack This means that at 100%, it doesn't have to worry about investing in a great deal of special defense in order to survive a hit. It can if it wants to sponge special attacks, but it is essentially free to invest in other stats now. Furthermore, Steelix 4x resists SR, meaning that switching in will not break Sturdy's effects while running leftovers. Encourage With this, Steelix's attacking power gains a much needed boost. Although the amount boosted is yet unknown, things like Elemental Fangs, Rock Slide, and Iron Tail gain a power boost. New Attacks Heavy Bomber, Strike Down, and Dragon Tail fit wonderfully with Steelix's general role. Heavy Bomber looks set to make fantastic use of Steelix's massive weight, while Dragon Tail is especially handy for absorbing Outrages and Phazing dragons. It's still slow as shit and dies to most special attacks and even some physical attacks now. Plus it's attacking capabilities are "lol Steelix." Not much needs to be explained here. I do not envision Steelix's role changing much this generation. However, I do feel that he might have some viability in OU given some of the new options it has available. Steelix @ Leftovers Ability: Sturdy EVs: 252 HP / 4 Atk / 252 SDef Nature: Sassy (+SDef, -Spd) ~ Earthquake ~ Stealth Rock ~ Strike Down / Stone Edge ~ Explosion / Roar / Dragon Tail All-purpose wall, SR user, and Phazer. I do not see this role changing much this gen. Steelix @ Leftovers Ability: Sturdy EVs: 252 HP / 252 Atk / 4 SDef Nature: Brave (+Atk, -Spd) ~ Curse ~ Earthquake ~ Stone Edge ~ Explosion / Fire Fang / Gyro Ball / Heavy Bomber (depending on which is more powerful) Curse Steelix makes a return, but with a couple of new toys to play with. Because he now has the cushion of Sturdy, he can forgo the SDef and instead max out on Atk. Max Atk with a boosting nature allows Steelix to OHKO LO Starmie after SR after a Curse. Stone Edge is for general coverage, whereas the last move depends on what you want to hit. What do you think? Do the changes this gen allow Steelix to become viable in the main stage or will he remain UU?